[HMDS] The Value of Play

Combining my Magic Wand with other objects and activities was teaching me a deeper understanding of play in Second Life.

For example, Rhiannon met me on empty GK Island, produced a car, got in the driver?s seat, and, with me by her side, off we flew (it was a rather special car). As she drove us around the island I tried to thwart her with my wand, tossing objects in her path - elephants, lightening bolts, columns of fire, falling explosives, metal cages and more.

I knew it was all just animation on my screen, but the embodied nature of the experience, and the playful competition of pitting my mind against hers, was a blast.

In this photo, we experimented with ?rezzing? as many objects as we could with my wand before crashing the server.

As you might have noticed, I wasn?t finding much time to explore the adult grid. When I did, I was always surprised by what I found.

Here is a place that made me sad: a dozen or so people dancing in place, not with each other, nor even themselves, but because the longer they did the more money they could earn. I don?t understand the economics, but from what I can tell all land owners earn money when people visit. As an incentive, land owners often pay people simply to sit on their territory, on a designated chair.

This creative entrepreneur took the idea to the next level, paying people to dance. Why did these dancers whore themselves for mere pennies? What a pathetic waste of time.

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