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January 31, 2007

[Teen/VVP] Beginning Our PSA's

On Tuesday we "started" to work on our PSA's. We actually began off learning about storyboarding. Actually, never mind, we started off with the UNICEF video. That was...interesting, because they used the Machinima made by some of the people from our program, and I didn’t recognize their avatars~ which was odd but yeah I guess it is hard to recognize an avatar when they don’t have their names hovering over their heads. I think it was Jackie, and Christina that had their Machinima used. For my part, it was strange seeing myself in a video; its nothing like looking at a mirror, it’s seeing yourself alive, not just seeing a reflection. Well...I guess cameras are somewhat similar to them, but still it felt strange looking at myself, and really...as dumb as it may sound, I really didn't recognize myself. And as usual, my voice comes out somewhat childish and I felt bad that I didn’t pre-prepare because then I would be capable of speaking without having an "uhh..."/"err..." moment. But it was a funny thing to see.

On Tuesday, after Chris and Meredith finished discussing storyboarding and we finished watching the Wiz, we divided ourselves based on talent...which was strange. It makes me wonder, if we had each taken a quick exam would...what we consider our talents come out to be different. Personally, I have no idea what my talent is, I can be creative--writing and art wise--but does that include digital media? I can take pictures from different angles, and take different shots of things and know which is best for what, but does that really make me an expert at film/movies? Research, I think anyone is capable of doing. It just seemed like something everyone should contribute to if they wanted to be a part of the project since everyone needs to be somewhat aware of the subject that we are going to make our PSA's on. So I stuck with the only other choice there was--general second life stuff; now I'm beginning to wonder why in the world I chose that, especially considering the fact that I can’t fly with the flight enhancer. But anyway, I think this means I have to learn to build. Clothes, I can makes, I just lack...the resources like Photoshop, and of course the uploading money. But when it comes down to it, the one thing I lack is patience...which is probably why I can't build. After a little while, I just get frustrated with things.

The group I was in, [we] decided that we would do our PSA on Physical Fitness and Health Issues. I think that is an interesting issue and its become a very big issue at this point because child obesity has risen so much in the last ten years. Its become so big that the NY English Regents decided to make that the topic for one of its issues this January…well kind of anyway. So…I guess our point would have to be that digital media is good because it can promote healthier lives and exercise. I guess we can easily say it’s bad because it makes people sit in front of a screen, as I am doing at this very moment, and exercise nothing besides maybe their fingers and maybe their minds. Now that I say that, maybe it doesn’t exercise fingers so much—because I type a lot and yet I still have chubby fingers—but that’s just a off topic thought. Anyway, I don’t think it would be too wise to say it’s bad because the critics would…devour us. Especially since we would be pretty hypocritical in doing so because we would be using digital media to show people that people need to lead healthier lives, so saying digital media is bad would make us hypocritical. Anyway, as for ideas, I was thinking, maybe we can make a short “AD” promoting exercise and a healthier lifestyle and then begin off zoomed into that, and then zoom out to show that someone is actually watching that advertisement on their computer. But maybe that’s not so interesting. I don’t know, I guess tomorrow we will be able to discuss this and come up with some kind of gimmick.

January 30, 2007

[VVP/Teens] Jan. 30,2007

In this blog, I will tell you what we did today (before I forget). Today was the start of our PSA. We got into groups for our making of our PSA.biggrin.gif. Our team is focusing on the importance of digital media literacy and credibility. I know a little on it but it is a very good topic and can't wait to get started.cool.gif. But before we did that we learn about storyboarding and its importance and how it is helpful to make a movie and a PSA. I think it will help us a lot and I can't wait to start filming.

[blog] Global Teens Strategize Ayiti

A discussion thread from UNICEF's Voices of Youth site has popped up which revolves around sharing winning Ayiti strategies.

One poster, brings up some interesting strategy ideas:

  1. Send the parents to vocational school as soon as possible
  2. Buy medicine, but should you buy it when everyone is sick or in order to keep them from getting sick? I haven't been able to determine yet..
  3. Buy books, but should you buy them more than once? It seems to have no effect...
  4. Send everyone to work if you can.
  5. Switch to the poor living standards ASAP.

To read the entire forum thread, click here.

[blog] Seymour High School blogs about Ayiti

Brandt Schneider's high school class was asked to play and blog about Ayiti. Here's what they had to say:

Genevieve's post:

I have always believed that interaction is the best way to learn things. This allows for the point you are trying to put across to be understood greater. My belief is shown in the Ayiti game. It not only allowed for and intgeraction of what they had to deal with but it put you in charge of dealing with the problems and trying to live a life if you lived in that area.

Lena's post:
I agree that in schools that we should use education games just like pilots use flight stilulations. After playing the game Ayiti, I learned about the poverty and how difficult it is to live and have a family in Haiti. Some might say that this game can eliminate a worksheet, but I think that there is a point were we need to have some sort of worksheet because we didn't learn about specific facts. The worksheet could be on the computer.

Mary's post:
Ayiti really helps me grasp the concept of poverty. Whenever I play this game, I can never find my way out of it. The struggles these countries face are unbearable and it helps you realize how lucky you are. This method of teaching should be required. You understand and learn about the problems in Haiti but in an interactive and more interesting approach.

Meridith's post:
I also like how education may be moving in the direction of going onto the computer and learning the lessons first-hand. Ayiti really impacted me when I saw first-hand what a struggle it is to survive in these countries. I could actually see how no matter what efforts my family put into staying alive while happy and prosperous, it was useless because there are so many factors against them.

[vvp/teen] Researching PSAs

On our last class at the museum, we were given topics to choose from that can a person can be faced with online. I had a problem choosing between media piracy or health. At the end I finally chose health because I thought it would be easier to do research on. Apparently I was wrong tongue.gif. After doing some research I discovered that there were more than just a negative view on Digital Media affecting one's health. I found that a lot of people use the Internet to find work out or diet plans to stay healthy. Which was surprising because I always thought that Digital Media could only create a negative influence on a person's healths. We had to fill out questions regarding our problems, which sadly I didn't get to finish ohmy.gif. The question I think were most important are, "How does this issue impact society? And “What is the range of views on this issue?" I felt these two questions are important because after doing research on my problem with those questions in mind I discovered a lot more about what people thought about my topic and how it affected people.

[VVP/Teens]

This is Miguel and Alex blogging. We are blogging today because this is the first day we go back to Global Kids. We are very excited to go back and learn. I hope we get to start on our machinima soon. we're very anxious to put our ideas out and spread our message to the world.

[vvp/teens] post regents week trauma

I guess everyone is relieved that our Regents are over for now. And besides the test this past week has been a good break from work. On the other hand, we had no vacation since we already took the Regents week off ;_; But that really doesn’t matter because today is the day we go back to GK classes at the museum! I’m excited to see what we're going to do next and I really started thinking about my topic and how I will represent it through our video. Which reminds me I still got some homework left to do.ohmy.gif
Now the main reason I wanted to blog at this moment is to let everyone know that my friends and I finally completed a short film that we are proud of. Hopefully at some point I would like to show it to the class. It’s about 5 minutes long and the only thing I still have to do is dub some lines that weren’t loud enough originally and it’ll be perfect! Well anyway I guess I'll see everyone at class today so that’s it, until next time, ciaocool.gif

[print] The Chronicle of Philanthropy reports on Ayiti and Camp GK in Second Life

The recent issue of The Chronicle of Philanthropy, one of the most important publications for those in the world of foundations, just published an excellent article on the emergence of Games for Change. To our delight, Global Kids work was referenced throughout. Below are some highlights:

Our Playing 4 Keeps program:

International Issues

One of the first nonprofit groups to enter the world of electronic gaming was Global Kids.

The organization, which has worked for more than 20 years to improve academic performance in troubled New York public schools, started developing digital games three years ago. The charity's games have been used to educate teenagers in the city and elsewhere about international issues and to encourage them to get involved in civic projects.

After seeing a prototype of a Global Kids game, Microsoft gave the organization $500,000 for an after-school program in which teenagers work with professional designers to develop games about social issues.

Their first game, released in November, is called Ayiti: The Cost of Life. Made in cooperation with Gamelab, a New York company that develops video games, it is available on Unicef's Web site.

Ayiti is a role-playing game that requires the player to make life-and-death decisions for each member of an impoverished Haitian family of five in a farm town. The goal of the game is to keep the family out of debt, ensure its health, and get family members educated. In sessions that represent four years and 16 growing seasons, the player must make choices about schooling, medical care, work, and the family budget.

Each player will get different results. For example, players could decide to let the father take a high-paying job in a rum distillery, but for some players it will work out and for others the father could get injured and be unable to work again. If the player decides to save some money on home repair during hurricane season, the family might be spared or wiped out by the next storm.

In the two weeks following Ayiti's release, 150,000 teenagers played it, according to online surveys they filled out before entering the game.

"I just finished playing The Cost of Life, and I must say that it isn't easy to make your family survive," wrote one young woman in an online message. "Very good game, I'm impressed!!"

"We want to have them realize that issues like poverty are very complex," says Barry Joseph, director of the online leadership program at Global Kids. "We want them to learn that issues are not dealt with in isolation."

And our work in Second Life:

A cheaper approach for charities, he says, is to encourage existing digital games to add social messages or use virtual communities... Global Kids established a spot in Second Life called Global Kids Island, where the charity hosted a virtual camp last summer to educate teenagers about the problem of child sex trafficking.

Read the full article below:

Game Plan
Video games and virtual communities offer new ways for nonprofit groups to educate people about social needs

By Sue Hoye

As video-game sales reach $7-billion a year - providing growing competition for Hollywood's $9-billion box-office take last year - nonprofit organizations are increasingly looking for ways to capitalize on the popularity of gaming.

Some charities are now using online games as educational tools to reach new audiences and raise money. And private foundations are putting dollars into research on the effects of gaming and paying for charities to develop video games that educate people about the causes they support.

At least 50 games with social agendas, most created over the last two years, are available, and nearly 100 more are in development, according to Suzanne Seggerman, the co-founder and president of Games for Change, a New York group that helps foundations and other charities develop digital games about issues like poverty, racial discrimination, and the environment.

"Games have hit a tipping point," Ms. Seggerman wrote in an e-mail message. "More than half of all Americans play games now, and that's across the board, from middle-age soccer moms to teenagers on their cellphones. With the pervasiveness of the Internet and the ease of distribution, games have become an excellent new vehicle for serious content."

David Rejeski, head of the Serious Games Initiative, which works on forging links between the multibillion-dollar electronic-game industry and projects to promote the public good, says the time is right for charities to get involved in gaming.

It is cheaper than ever before to develop simple digital games, says Mr. Rejeski, and "an awful lot of people attracted to the game world like to do things that they see as socially valuable."

Not only are online games an effective way to educate an audience, experts say, but they can also encourage players to take action: telling others about an issue, persuading them to change their behavior, registering to vote, or signing a petition.

But digital games are not for every nonprofit organization, particularly small, cash-strapped groups and those that do not serve young people and others who enjoy online games.

"The first hurdle is for a nonprofit to decide that they would like to get their message across using this new media," says Colleen Macklin, an electronic-gaming expert at Parsons the New School for Design, in New York.

"That in and of itself is challenging," she says, "because most the people who run organizations are not playing these games."

International Issues

One of the first nonprofit groups to enter the world of electronic gaming was Global Kids.

The organization, which has worked for more than 20 years to improve academic performance in troubled New York public schools, started developing digital games three years ago. The charity's games have been used to educate teenagers in the city and elsewhere about international issues and to encourage them to get involved in civic projects.

After seeing a prototype of a Global Kids game, Microsoft gave the organization $500,000 for an after-school program in which teenagers work with professional designers to develop games about social issues.

Their first game, released in November, is called Ayiti: The Cost of Life. Made in cooperation with Gamelab, a New York company that develops video games, it is available on Unicef's Web site.

Ayiti is a role-playing game that requires the player to make life-and-death decisions for each member of an impoverished Haitian family of five in a farm town. The goal of the game is to keep the family out of debt, ensure its health, and get family members educated. In sessions that represent four years and 16 growing seasons, the player must make choices about schooling, medical care, work, and the family budget.

Each player will get different results. For example, players could decide to let the father take a high-paying job in a rum distillery, but for some players it will work out and for others the father could get injured and be unable to work again. If the player decides to save some money on home repair during hurricane season, the family might be spared or wiped out by the next storm.

In the two weeks following Ayiti's release, 150,000 teenagers played it, according to online surveys they filled out before entering the game.

"I just finished playing The Cost of Life, and I must say that it isn't easy to make your family survive," wrote one young woman in an online message. "Very good game, I'm impressed!!"

"We want to have them realize that issues like poverty are very complex," says Barry Joseph, director of the online leadership program at Global Kids. "We want them to learn that issues are not dealt with in isolation."

Focus on Activism

Education and activism seem to be the main focus of most nonprofit organizations' digital games, as well as some games about societal issues developed by companies.

For example, Darfur Is Dying was released in April by MTVu, an MTV channel that focuses on college students and college life. To date, the game has been played more than two million times and continues to be played despite the fact the network has stopped promoting it.

Darfur Is Dying is the result of a game-design competition that the winning designer learned about at a conference held by Games for Change. In the game, the player navigates through online depictions of the many challenges of living in a refugee camp in war-ravaged Darfur.

At the end of the game, players are asked to take some action: learn more, share the game's Web address with others, or get in touch with officials of the American government and urge them to help stop the genocide in Darfur.

"We did not have to actively market [the game] because our audience did it themselves," says Stephen Friedman, the channel's general manager. "It has gone far beyond our market. That's when you realize you really tap the viral nature of the Internet."

The Darfur game was so popular with MTVu's audience that another game called Squeezed, which focuses on the issue of immigration, is scheduled to go live in February.

And the company this month also announced a new contest for young people to create a digital game focusing on HIV and AIDS. It is part of a campaign that MTVu is starting with help from the Henry J. Kaiser Family Foundation, in Menlo Park, Calif., to remind young people how to protect themselves from the disease.

Hefty Price Tag

While some groups have successfully developed digital games, doing so is too expensive for many other charities.

An Internet game with simple graphics for a single player costs approximately $250,000 to develop, according to Mr. Joseph of Global Kids. While that is significantly less than the millions of dollars spent developing commercial video games, it is still too much for many charities.

Even when nonprofit groups can come up with the money, "an awful lot of the funding gets burned by building the game, and there isn't a lot of money left for marketing," says Mr. Rejeski of the Serious Games Initiative. "I'm surprised when I talk to people and they've never heard of these games."

A cheaper approach for charities, he says, is to encourage existing digital games to add social messages or use virtual communities. Among the popular sites are Whyville, which is aimed at young children, There, and Second Life.

Several charities have already teamed up with Second Life, using its software to develop digital games or virtual shops and offices. Second Life says it has more than two million registered users or "residents" who function online as "avatars," the digital characters they choose to represent themselves.

Global Kids established a spot in Second Life called Global Kids Island, where the charity hosted a virtual camp last summer to educate teenagers about the problem of child sex trafficking.

Fund-Raising Potential

Because sites like Second Life have developed methods of buying and selling items - whereby people from any country can use a charge card to purchase a special currency used on the site - joining with a virtual community opens the possibility of raising money.

In July, the American Cancer Society held its second annual Relay for Life online, the virtual equivalent of the walking and running races the charity holds across the country.

Online more than 1,000 avatars, each part of a relay team, spent 24 hours traversing a 192-square-acre course designed by volunteers. After passing the start line, the avatars traveled through virtual landscapes representing Amsterdam and New York, as well as towns in Brazil, Canada, Mexico, and elsewhere.

As avatars, the participants raised more than $41,000 from friends and family members who pledged a certain amount of money for each acre of the course they completed online. That was up from just over $5,000 in the virtual event's first year.

The cost to the cancer society for the online race was $1,200 to rent the virtual space, says Randal Moss, who helps develop new fund-raising approaches and other innovative efforts for the charity.

The cancer society is now opening a virtual office in Second Life to provide residents with the organization's educational materials, and to give volunteers a space to collaborate on ideas like the relay, Mr. Moss says.

In Britain, Save the Children UK has also attracted some donations from members of the Second Life virtual community by opening a shop there in December.

At the Yak Shack, people can purchase a virtual yak or donate to Save the Children. A yak costs 1,000 Linden dollars, the currency of Second Life, which works out to about $3.50.

Within two weeks, the organization had sold 130 yaks and received additional donations totaling more than $500, says Rosie Jordan, a spokeswoman for the charity.

While the amount raised is modest, she notes, officials hope it will continue to grow. Meanwhile, the effort has been successful in publicizing the charity's work to new audiences.

Yak owners have been able to milk, ride, and even dress up their yaks in a yak beauty contest held last month to enable owners to show off their virtual livestock. Entrants included winged yaks, pink yaks, and even one in a tutu, but the winner was a two-headed yak.

Save the Children officials are pleased with the response to the virtual shop and intend to keep it open. "You can do pretty much anything that you would in real life, but you can stretch the boundaries of your imagination," says Ms. Jordan of the shop and related events online. "This presents us with an exciting opportunity to fund raise and campaign with people in an interactive way."

A few foundations have also been attracted to the interactive aspects of holding online events and games. The John D. and Catherine T. MacArthur Foundation, one of the first grant makers to study the emerging field of online gaming for education and advocacy work, held a news conference in a virtual community in October to announce that it will spend $50-million to finance research on the impact of digital technologies such as gaming on young people's learning, play, socialization, and civic participation.

An avatar audience viewed the president of the foundation, Jonathan Fanton, as he announced the new five-year grants program.

"This is the way people in this field like to communicate," says Connie Yowell, the foundation's director of education. "We like to feel that we are talking the talk."

Meanwhile, other charities - including Habitat for Humanity; the Buckminster Fuller Institute, in New York; and the International Center on Nonviolent Conflict, in Washington - have gaming events and related online projects in the works.

Says Ms. Seggerman of Games for Change: "Just wait. Games about real-world issues will be in your living room any minute now, if they aren't already."

January 29, 2007

[web] Gaming sites around world feature Ayiti

Gaming sites have begun to feature Ayiti amongst their regular casual game offerings. At first, the game attracted the most attention due to its social content. Now, it is being placed alongside games entitled: "Britney Baby Dash" and "Fashion Dress Up" - which means we are reaching youth when they are just looking to have fun, potentially reaching the uninitiated.

Interestingly enough, currently 10% of the game's traffic is coming from Norway!

Below are some of the sites Ayiti has been mentioned.


Picture_1.png
http://www.123spill.no/hjernetrimindex.htm

Picture_2.png
http://www.gratis-ting.dk/ny/links/soeg.php

Picture_3.png
http://www.ampgames.com/game/287/Ayiti%3AThe-Cost-Of-Life.html

[print] Ayiti in Philadelphia Inquirer, International Herald Tribune, USA Today and more!

The Associated Press mentioned Ayiti in an article entitled, "Developers build video games as tool for political commentary." The article was then picked up by a number of major publications, such as the Philadelphia Inquirer, International Herald Tribune, USA Today, Forbes, and Businessweek.

Specially about our game, they said, "[Some games] hope to give gamers a better feel for the plight of the poor. New York-based gameLab created "Ayiti: The Cost of Life," which challenges players to guide a family of five as they struggle to survive amid poverty in rural Haiti. "Poverty is an obstacle to global human rights," said Peter Lee, gameLab's co-founder. "We made a game where you have to go through a very rough life, and we made the game hard on purpose."

As we publish this blog entry, this article has been published in 71 newspapers since January 19th, with new ones seeing print every day, including: ABCmoney.co.uk, UK; Access North Georgia, GA; Akron Beacon Journal, OH; amNewYork, New York; Austin American-Statesman, TX; Baltimore Sun, MD; Belleville News-Democrat, IL; Biloxi Sun Herald, MS; Bismarck Tribune, ND; Bradenton Herald, FL; BusinessWeek; Carlisle Sentinel, PA; CBS 5, CA; Centre Daily Times, PA; Charlotte Observer, NC; Columbus Ledger-Enquirer, GA; Contra Costa Times, CA; Daily Breeze, CA; Durham Herald Sun, NC; Florida Times-Union, FL; Forbes, NY; Fort Wayne News Sentinel, IN; Fort Worth Star Telegram, TX; FOX News; Gainesville Sun, FL; Hartford Courant, CT; Helena Independent Record, MT; Hemscott, UK; Houston Chronicle, TX; International Herald Tribune, France; Kansas City Star, MO; Kansas.com, KS; Kentucky.com, KY; KFMB, CA; KOMO, WA; KSTP.com, MN; Macon Telegraph, GA; Miami Herald, FL; Monterey County Herald, CA; MSN Money; MyFox Dallas, TX; MyFox Washington >DC, DC; Myrtle Beach Sun News, SC; Newsday, NY; Philadelphia Inquirer, PA; Pioneer Press, MN; Sacramento Bee, CA; San Francisco Chronicle, CA; San Jose Mercury News, CA; San Luis Obispo Tribune, CA; Sarasota Herald-Tribune, FL; Seattle Times, WA; SiliconValley.com, CA; South >Bend Tribune, IN; Sun-Sentinel.com, FL; The Casper Star Tribune, WY; The Journal News.com, NY; The News Journal, DE; The State, SC; The Times and Democrat, SC; Times Daily , AL; Town Hall, DC; Tuscaloosa News , AL; USA Today; White >Plains Journal News, NY; Wilkes Barre Times-Leader, PA; Wilmington Morning Star, NC; WRAL.com, NC; Wyoming News, WY; York Dispatch, PA

[p4k] P4K Youth Leaders Pick the New Game Topic

During last Friday's mini-conference, the teens learned all about the Universal Declaration of Human Rights and focused on health, racism/prejudice, children's rights, and education. After learning more about the issues, they decided on the general topic for the year, in a unanimous vote: racism/prejudice.

What might that look like as a game? Come back in a few months to find out! A few educational goals they might address, as developed by the teens, are:
- educate others to be tolerant and open minded
- teach others that racism still exists
- gang violence and how racism, specifically internalized racism, plays a role

January 28, 2007

[blog] We're Big in Portugal!

Guel Salomon, in a blog about Second Life created through the Department of Communication and Art of the University of Aveiro, Portugal.

According to Wikipedia, "Aveiro is known in Portugal for its traditional sweets, the ovos-moles and the trouxas de ovos, both made from eggs. It is sometimes called "The Portuguese Venice", because of its canals and boats that remind one of the Italian city of Venice, as the city faced similar problems when it tried to conquer the water."

Covering the recent release of the UNICEF video about our recent partnership, they had the following to say:


A utilização do SL em ambientes de aprendizagem com os mais novos parece estar já bem avançada, existindo mesmo uma "grid" para esse efeito. A UNICEF lançou um vídeo na sua homepage sobre as actividades da instituição "Global Kids" nesse contexto. Parece-me interessante colocar aqui o vídeo.

According to automated translations, this reads:

The use of the SL in environments of learning with new seems to be already well advanced, existing exactly one "grid" for this effect. The UNICEF launched a video in its homepage on the activities of the institution "Global Kids" in this context. It seems me interesting to place the video here.


January 26, 2007

[VVP/Teens] Last Session.....

On Thursday, we started researching on some problems that can be faced online. My topic was on Online Identity. I thought that online identity was not posting personal information online. After further research and the help from Barry, I learned that there is another part to online identity. It is that people can't see who you are, and what you look like, discriminating remarks can be made on the Internet. I believe that although the Internet is used in modern day technology, and it's a great invention, ignorant people use it in very stupid ways. There is already enough discrimination in the real world, so why bring it into the virtual world?

January 25, 2007

[sl] UNICEF Launches News Video on GK Festival in Teen Second Life

Today, UNICEF launched, on their homepage, a fantastic 2.5 minute video reporting on last December's Global Kids UNICEF A World Fit For Children Festival. Click the image below to see what it looked like on the homepage.

unicef.jpg

The machinima for the video was created by both Global Kids staff and the youth leaders in our after school machinima program. (clearly, we could NOT be more proud, nor appreciative of UNICEF giving the student the opportunity to produce material that could be seen from the UNICEF homepage!).

Below is the video on YouTube:

Finally, the extended text of the video can be read in its entirety below or you can read it right on the UNICEF website.

In the virtual world of Second Life, teens tackle
real children’s issues UNICEF Image

By Rachel Bonham Carter
UNICEF correspondent Rachel Bonham Carter reports on UNICEF’s collaboration within Teen Second Life.

NEW YORK, USA, 24 January 2007 – Voices of Youth, UNICEF’s own online forum, recently helped reach hundreds of children from around the globe with a groundbreaking project in Teen Second Life, the under-18 corner of the increasingly popular virtual world, Second Life.

In December, Voices of Youth supplied information and helped to educate Teen Second Life participants in a week-long creative festival based on the ‘World Fit for Children’ declaration on child rights. The declaration was adopted at the 2002 United Nations Special Session on Children.

Designed by children and organized by the New York-based non-profit Global Kids on their island within Second Life, the cyber-festival centred on a competition to build virtual structures in response to issues raised by the declaration: HIV/AIDS, education, health and child exploitation and abuse.

Voices of Youth representative Mariel Garcia of Mexico – communicating through her Second Life ‘avatar’ – was on hand to answer participants’ questions in various settings, including a teen forum and even a virtual dance party.

‘Good for the community’

Some 50 teenagers joined over a dozen teams to compete in the online building challenge. Their designs included an HIV/AIDS hospital, various school environments and a safe play area. Each entry included interactive information points, where participants could play games or simply click to learn more about issues facing the world’s children.

Two boys from Finland won the first prize of $200 for the school they built, which included virtual post-it notes featuring content from the UNICEF Voices of Youth website 1. The financial incentive undoubtedly helped to draw almost 1,000 teens to the World Fit for Children competition, but money wasn’t the only appeal.

“I think it’s very interesting, because you wouldn’t think teenagers would take time to do this,” said Nafiza, a 16-year-old participant from New York. “But Second Life is basically a virtual reality game, so they are combining world issues with something we like. It’s like a mental challenge, as well as learning to do something good for the community.”

Voices of Youth’s Mariel hopes the main message the teens have taken away from the week is how to translate their energy into action in the real world.

“I think that many of the children will make donations to organizations they support and start to raise awareness in their schools,” she says. “You don’t have to become a really big organization to fight poverty. You can just try to do something at a local level.”

A hands-on approach

Global Kids uses the innovative Teen Second Life community as a forum for engaging youth in activities that develop their leadership skills on global issues, both online and in their daily lives.

“What we find in Teen Second Life is a group of young people who, by the very nature of being there, are learning to take responsibility for their own environment,” says the Online Leadership Programme Director at Global Kids, Barry Joseph. “They literally create the world around them. They create the textures that they walk across. They create the objects, the clothes that they wear.

“Young people in Teen Second Life are ready to help shape the world but don’t have a way to focus it. So what we’re able to offer them is an opportunity not only to meet youth from around the world but also to pull out the issues that they’re all engaging with,” adds Mr. Joseph.

"The workshop and contest on Teen Second Life, in collaboration with Voices of Youth, was a great success,” notes Voices of Youth Assistant Coordinator Kim Baker. “By taking place in virtual reality, it allowed young people the unique opportunity to learn about the World Fit for Children commitment through a hands-on approach."

[VVP/Teens] What We've Done So Far

In these last class I learn a lot. I learn how a simple detail could make a PSA, which stand for Public Service Announcements. We watched PSA on Human Rights and Political Campaign. In both categories, the PSA were interesting. For example, there was one PSA that showed a man playing with toys. The toys were the different kind of military branches. The man playing was the Candidate running. This would have a big impact on voters. They wouldn't want a child in the White House as our president. Also in the Human Rights PSA, there was one PSA that touched me. It was the Right to Education video. One of the girls was tell another girl the she hated school. While the other was waiting to see what a school looks like, because she has never seen one or been to one. But what made it special were all the little details, for example, the music made it a very unique moment.

[p4k] What We Did in P4K Today

Today we had a mini-conference during regents week. The youth leaders were willing to come back to school during their break and spend the afternoon learning more about how to use Second Life.

First we asked the teens to blog answers to the following questions:

1) What do you like so far about P4K?
2) What would you like to improve or change?
3) What do you want to learn in SL today?

Then the teens came up with the following list of things they wanted to learn today:
- How to teleport
- How to build
- How to get more items
- How to make or get clothes
- How to shoot a gun
- How to communicate

We then put out a call to all Global Kids friends and a dozen or so teleported over to the sandbox on GK island - from England, from Finland, from our machinima program in Queens - and spent two hours helping the P4K teens out. So each P4K student had at least once, and at times two, assistants from the TSL communities. We could not have done it without them! By the end of the day, the teens had each learned the goals they had set for the day (except for learning how to shoot the gun - not allowed on GK island!)

January 24, 2007

[p4k/teen] About p4k

1) I like that we talk and make games about global issues, like Ayiti The Cost of Life.

2) I would change the computers because they are really slow, and we don't spend a lot of time on Second Life.

3) I want to know how to get clothes and cars.

[VVP/teens] Sexual Harassment Online

Did you know that of all the kids that go online everyday between the ages of 10-17, 6% of then are sexually harassed?
Today in Global kids we took the time to research topics that have an impact in society, I specially selected the topic of sexual predators online. We answer some questions like:
- What is the digital media involved in this issue?
- How does this issue impact society?
My topic has an impact society because as time pass through, new webpages that teens constantly use are created, and sexual predators visit these pages as well, an example of such webpage is “Myspace”.
I’m looking forward to learn more about this topic because us kids have to learn not to trust everyone we meet online because we are not really seeing who that person is and if they are lying to us. As for myself I have a Myspace profile but I’m careful of the information I give out in my profile because who knows someday I might be at risk.

[p4k/teen] What I think

1. I like p4k because we get to meet other young people and talk about global issue, as in other things in the world.
2. I would improve the connection to online, food and computer.
3. I want to learn how to get rare items and more clothing.

[p4k/teen] Hola back

1) What i like about p4k is going on the computer and playing games.

2) Well I would improve the amount of time we have on the computer. The thing I don't like about p4k is that the trainers talk too much and we don't get a lot of time to play. Instead of talking, how about the trainers play the games with us.

3) I want to know how to shoot my gun again.

[p4k/teen] Bugs Bunny a.k.a What i like

I like playing 4 keeps because it gives me a chance to meet new people and help my community. I also like playing 4 keeps because it gives me a new insight to things I've never seen before.

If I was to improve anything in playing 4 keeps, it would be the computers. They are too slow and they tend to freeze a lot. I wouldn't want to add anything else because it's perfect the way it is.

I want to learn how to make a usable objects such as a car.

[p4k/teen] My answers to the questions

1) I like the way we come up with different issues. It can be health or even violence in the media. We get to speak our minds about a game or subject and also get to act out some of these issues. I also like the way we come up with different topics that we think people would like or even think is important to them, ways we can make our community better basically by building a game or talking about it or even coming up with a solution to the problem.

2) Something I can improve is my communication skills. Also, taking action to address problems and getting more people involve with the problem, even through they don't really care, make them listen so the kids can pass it on.

3) I want to learn about how to basically use second life and how to communicate with people inside of the game and learning about different games.

[p4k/teen] What i like about P4K

1) I like p4k because I get something to do.

2) I like to change the time we spend not on the computer.

3) I would like to learn how to make a house.

[p4k/teen] My opinion of Playing 4 keeps

1) I like playing 4 keeps because we get to examine the life of video games. I always love video games & this is helping me to work with graphic design. Which is what I am going to school for.

2) I wouldn't change anything because so far what I have seen is perfect to me.

3) I want to learn where are all the places are & how we can manipulate what we have to make our game

[blog] More on Ayiti, this time in Norwegian!

Boy, they just seem to keep coming! Here is a another blog that mentions Ayiti...this time a Norwegian one.

January 22, 2007

[blog] Teens Reflect on Virtual Summer Camp

Global Kids continues to contribute to the MacArthur Foundation blog spotlighting Digital Media & Learning.

This time we had the teens weigh in about their thoughts on the Virtual Summer Camp, then opened it up for discussion:

"When you think of summer camp what images come to mind? Perhaps getting outdoors, leaving one’s home, physical challenges, and bugs? Well, for participants in last summer Camp Global Kids program, in the teen grid of Second Life, they might respond: flying on floating platforms, watching hippos fall from the sky, and taking action on world issues."

The conversation can be followed below and also viewed on the MacArthur blog - here.

Youth Discussion #2: Teens Reflect on Virtual Summer Camp

The summer program took 15 teens, plus two teen interns, through an intensive experience three hours a day, five days a week, for four weeks. Details of this unique program, funded by the MacArthur Foundation, can be found in this short video presentation or in this just-released 12-page comic book (based on photos and chat logs from the program).

WIth the start of Winter and the New Year, Global Kids asked the campers to come back for a reunion, of sorts, and address the following questions about digital media and learning:

# Nearly six months after the conclusion of the program, are there skills or knowledge you took from the program that have since proven useful (specifically outside Second Life)?

# What would you identify as the key aspects of Second Life as a virtual world that allowed for the experience to be so compelling and educational, in ways that are hard to achieve offline?

# What are two “best practices” from Camp GK you would recommend to others interested in using virtual worlds for education and activism?

Malarthi Behemoth
Posted on January 5 2007 3:58 PM

Nearly six months after the conclusion of the program, are there skills or knowledge you took from the program that have since proven useful (specifically outside Second Life)? For me, the turning point of Camp GK was in the middle of the "Race to the bottom" scenerio, when I realized that the name of the game actually meant what it said, that everyone was going to lose if we didn't all stand together.

What would you identify as the key aspects of Second Life as a virtual world that allowed for the experience to be so compelling and educational, in ways that are hard to achieve offline? We had a diverse selection of people from different parts of the world, all with different views on how things "really" were and what things should be like. This made the environment much more rich and diverse than if we had been sitting in a building in California or New York with several local kids.

What are two "best practices" from Camp GK you would recommend to others interested in using virtual worlds for education and activism? I'd say to be prepared for things to go in directions you never even thought possible. That can be good or bad, in the case of Camp GK, I'd say it was definately for the better, as we ended up with almost a subculture after 4 weeks together, and we were able to acomplish some pretty amazing things that we hadn't even considered at the outset of camp.



Lucky Figtree
Posted on January 5 2007 4:27 PM

-Since the First Camp GK in Teen Second Life, I can say with confidence that I have gained many social skills. I can hold out a meaningful debate, and I learned tons about important world causes. There were also some things I learned more about in Second Life. I made many friends, and I think I can type ALOT faster :]]

-I think the key aspects about putting this into a virtual world such as Teen Second Life, as Malarthi said, attracts teens from all over the globe; with a general interest.

-The things that I really enjoyed most about camp, and I found the most affective was the fact that the Global Kids leader played the popular dance parties into a learning environment. They used something that all the teens love, and got them to relate. You also need to prepare for anything. The sim could crash at any moment; and your going to need to have some sort of 'crash-control.'



TheCoolLeader Boyer
Posted on January 5 2007 4:46 PM

What would you identify as the key aspects of Second Life as a virtual world that allowed for the experience to be so compelling and educational, in ways that are hard to achieve offline?

I think that the Scripting and Building Engines are one of the key aspects of Second Life that allow for experiences like Camp Global Kids.
----------------------------------------
What are two "best practices" from Camp GK you would recommend to others interested in using virtual worlds for education and activism?

Well I think that the one mic and popcorn system was good for allowing people to express thier ideas freely when at times keeping it quiet when its needed.



Barry Joseph
Global Kids, Inc.
http://holymeatballs.org
Posted on January 5 2007 5:08 PM

For those new to the program, I will pop in occasionally to clarify some terms.

"one mic and popcorn system" were various formats we established for having a conversation. With the "one mic" system, one camper spoke at a time. We gave campers lightbulbs they wore over their head; when they clicked on them they were added to a speaking cue; nothing technically controlled who spoke when so, when in One Mic mode, the teens would choose to observe the light-bulb-organized speaking order.

Popcorn style meant that anyone who had something to offer should do so immediately, whether or not anyone else was speaking. We might use this when asking campers to brainstorm an issue.



Ryan Dayton
Camper
http://thedownpour.net
Posted on January 6 2007 9:48 PM

Summer camp in Second Life? I laughed at the idea at first. Why why i ever go to a camp on SL? A good friend of mine, Mercury Metropolitan, first told me about camp gk. As an intern for GK, he did a great job at getting people interested, such as myself. I have never been to a summer camp so the idea of going to a virtual one was slightly ironic. But, i filled out the form and got accepted, along with a few of my friends, which was a major plus because who would want to go to camp without your friends? So how was it? Better than expected. Rafi, Lori, and everyone else who worked on the activities actually put alot of effort into making them engaging, entertaining, and even funny at times. One of my favorite activities was the human barometer where the instructor would ask us questions and we the campers would jump on different signs on the ground that corresponds with our opinion on that issue/statement. We did this activity a few times during camp gk so we could get a feel for how the other campers felt.
itokuzushimada Posted on January 8 2007 10:49 PM
Nearly six months after the conclusion of the program, are there skills or knowledge you took from the program that have since proven useful (specifically outside Second Life)?

---During My Time in Camp GK, I Learn So Much About the World Around Me That I Never Knew About. Using the Knowledge Given to Me, I Was Able to Educate My Peers and Even Teachers About Issues Around the World. Having Global Kids on My Record Has Also Helped Me With My Volunteer Work.
_____
What would you identify as the key aspects of Second Life as a virtual world that allowed for the experience to be so compelling and educational, in ways that are hard to achieve offline?

---Well, One Thing That Definitly Made the Camp a Whole Lot More Fun Virtually Than it Would in Real Life, is Fact That We Had People From All Over the World! If We Had This Camp Physically, Then Only a Certain Amount of People From One General Area Would Have the Open Opprotunity to Have This Experience. I've Also Made Many Friends That I'm Still in Contact With From GK. Plus, On Another Note, We Got to Use All This Fancy Stuff and Far-Out-There Objects That Would Cost a Boat Load in Real Life. ;P
_____
What are two "best practices" from Camp GK you would recommend to others interested in using virtual worlds for education and activism?

---I Really Enjoyed the Fact That We Could Go Around, Tell Our Stories, and Express Our Opinions. Everyone Actually Cared, and Was Interested in What We Were Doing. Also, The People in Charge: Barry, Rafi, Lori, Zach, and Merc. You Guys Let Us Be Ourselves, Haha, I Even Held a Conversation on the Band Cake With Lori Once. Letting Teenagers Express Who They Are While in a Learning Environment, That Adds to the Fun and the Impact of What You Were Doing For Us. Thank You.

[p4k] A game topic: garbage, war

What would happen if there was more garbage off the streets and more money donated to our community? What would happen if the President of the United States called off the war in Iraq?

[p4k] What I learned today, follow the leader

When you are creating a game, you must have an ideas. The process is to make a prototype, then to playtest, and then there is more.

[p4k] Game topic: depression

I pick the issue of depression because many people deal with depression and it affects everyone around them. I have had personal experiences with depression & it hurts everyone.

People may not notice but then it shows. People cut, starve and try to kill themselves from depression. This is life. What I learned today helped me because it shows the process of what you have to do to design the game.

[p4k] Topic for a video game: gang violence

I would choose to make a game about gang violence because it is destroying a lot of communities and lives.

[p4k] Video Game: Teen Depression

If I was given the job of designing a game around an issue that was important to me, I would choose teen depression. I would choose teen depression because one of my peers tends to become depressed and seeing her depressed puts me in a sad mood because she has an amazing smile that makes everyone in the room light up.

And what I learned today that would help me design a game is the process it would take for me to actually create and complete it.

January 20, 2007

[Teen/VVP] Is it unachievable?

Thursday, we spent most of the time accumulating and gathering information on a topic that we were interesting in making our Public Service Announcements (PSA’s) about. For me personally, and I think Joe would agree with this as well, I have trouble choosing just one issue; its just that there are so many its hard to just choose one—but I can understand how its important to choose one issue since we have such a limited amount of time. I think the phrase ‘curiosity kills a cat’—best fits this situation; we’re interesting in so many things it’s hard to choose one and enjoy just doing that one. Well, maybe I shouldn’t speak for everyone when I say that but it is true for me; I guess, I’m just too spoiled and that’s why I have problems choosing. But nonetheless, I chose to stick with Globalization.

So yes, Globalization is my issue—and I’m having my fair share of issues with it. I can research, on the internet or just look back into that library of memories that I have in my head, information about globalization…and I can understand but the problem is I am not sure what my message would be. A public service announcement is supposed to have some kind of message, and I’m having trouble finding my message. The problem with me is that, the more I learn about a subject, the more neutral I become—and that’s being media literate, no? But, if I can see both sides of the story, how can I argue that one side is more right than the other—or maybe I can, and maybe it is merely my lack of want that is keeping me from doing so.

I really do not know what exactly I want; at first, I wanted to send the message of being media literate or just aware of the subject and seeing things through a more objective point of view—but now that I think about it, it does not seem as though I can depict that in a strong PSA. Most commercials manipulate the viewers’ minds into believing a certain point of view, and that works pretty effectively for most people [unless…they are very cynical and picky I guess]. For example, it is easy to show that education is good for you without putting it in literal words—anyone can show a person getting an education and then going on to having a great career and life, but it’s harder to argue that it can be good and bad.

Personally, I do think that education can be bad, not all types of education are good, and although the word is generally used in a good context it does not eliminate the fact that there is bad education. Education is merely acquiring and processing information or knowledge to develop reasoning and judgment—but that does not specify that it is good education; a parent or any adult figure can “educate” a child into being racist or you can be “educated” to be militaristic or power-hungry or greedy—but does that mean those are good things? In that case, I can also easily prove that education is bad for you in a commercial—but how do I incorporate both? How can I say that something like globalization is good and bad for you so you have to just be media literate when you’re learning about it? How do you make a neutral argument strong—or even phrase it without using direct words? How do you depict something neutral—or rather, how do you depict it in a strong and convincing manner?

I wanted to relate it to a human right—but I can’t think of how I would do that without making it seem as though it either emphasizes or violates a human right. It would be easy to say that Globalization violates a person’s right to have freedom of religion because some conservative pious individuals may view digital media as a bad thing. Or, it can be argued that the freedom of speech/opinion clashes with globalization because freedom of opinion may emphasize subjective views over objective ones. But either way, it’s not what I want, I want people to see that not all the things they hear are true—and not all the things they read are true. Writers can manipulate words to make a different meaning come out of it, which is a example of self-expression, not an objective point of view. Although some things like the news are expected to be shown through an objective point of view—they sometimes aren’t. That’s the simple truth, and that’s why media literacy is essential when it comes down to issues that have a various range in opinions—unfortunately, in this case, it is easier to write a 1,000 words based on a picture than make a picture based on those 1,000 words. Now let’s see, in a second you see about 25 images? And the PSA will be about 30 seconds long? So that’s about 750 images, which means it would take about 750,000 thousand words to describe it. I guess this makes me wonder…which would be easier? This blog is probably ABOUT 1,000 words, so it would take 750 blogs like this one to make 750,000 words…but then again…-.-; sometimes images are more effective than words. But yes, to sum up the last [goes to word count] 903 words for you—I simply don’t know what to do, but of course, suggestions are welcome…and needed. Is making an effective PSA that encourages people to see a issue at hand through an object point of view unachievable? All I can do now is wonder, is a dream achievable--after all, once a dream comes true it cannot be a dream any longer...

[blog] De digitale explosie in stripvorm

Erik van Roekel, on what we can only presume is a Dutch blog, posted the following entry, which we will attempt to translate afterwards. It focuses attention on the recent survey results collected by our Digital Media Youth Advisory, and then looks back to last year's Digital Media Essay Contest.

Jongeren en digitale media

"I am constantly amazed by the dependency on digital technologies. They have revolutionized our lives, making it simple yet complex at the same time."

Even een leestip voor het weekend. Vanochtend las ik een kort artikel van Dennis Hoogervorst waarin hij verwijst naar een onderzoek van Global Kids naar de rol van digitale media in het leven van jongeren. Inhoudelijk niet al te veel nieuws maar wat aardig is, is dat ze naast de belangrijkste resultaten in een soort stripverhaal (pdf) ook de daadwerkelijk antwoorden van de jongeren in een excelfile beschikbaar stellen met soms aardige quotes. Al klikkend door de site
van Global Kids kwam ik ook een Digital Media Essay contest tegen met de winnende essays in een pdf. Het geheel is dan inmiddels al wel bijna een jaar oud, maar biedt aardig inzicht in de rol digitale media in het leven van jongeren. Het weekend maar eens de rest van de files bij Global Kids doornemen.

Our Mac Dashboard translator tells us this means:

Young people and digital media

Just as leestip for the weekend. Vanochtend I read short Article of Dennis Hoogervorst in which he refers to a study of Global kids into the role of digital media in living young people. Substantive not already too much news ear what is nice, is that they the effective answers put beside the most important results in a type stripverhaal (pdf) also of the young people in excelfile available with sometimes nice quotes. Already clicking by the site of Global kids I encountered also Digital media essay contest with the winning essays in pdf. whole am then meanwhile already, however, almost a year old, but offer to nice insight in the role digital media in living young people. The weekend the rest of the traffic-jams at Global goes through kids.

We did enjoy the blog comments posted in response as well, such as:

"A year old, a doubtful source (what the hell are Global kids) and a quite small sample" to which the original poster replied, "It gives a picture of how they look at against digital media and the role this has it in their life. But no shocking news."

So who is Dennis Hoogervorst? Dennis, on his Youth Marketing blog, writes, (again, through my translation services), in his post entitled, "De digitale explosie in stripvorm,"

For now I to a small-scale research of Global kids have looked at to the role of digital media in living young people. To up to that point nothing particular, but the way the results are confessed are made that, however. Th peaks have been processed in a type comic book (pdf). And in this excel-document are the litteral examine answers of the 51 respondenten. Interesting costs. And skilfully he who still quotes have necessary for a presentation on at leuken.

[blog] Harnessing the Energy of Global Kids

Amy Jussel writes at Shaping Youth, a blog about media and marketing's influence on kids, that if Al Gore wants to educate youth about Global Warming he should "harness the energy at Global Kids."

This extensive essay argues for the power of new media to oush ideas to youth people, with Global Kids work used as an example throughout. For example:

I figure if USA Today blogger Angela Gunn can feature Mia Farrow speaking on Darfur on Global Kids Island in Teen Second Life, and Mia Farrow can make inroads imparting the Darfur message on the main grid, it seems mainstream media is ready to make the leap toward embracing innovations in new media.

From Global Kids Island she later turns to our game, Ayiti:

Who would've EVER thought a glamorama fashionista pub like Marie Claire would be the first mainstream press to blurb a social impact survival game like "Ayiti: The Cost of Life!?"

They describe this Unicef project as "an addictive video game with a serious social message, where you're "responsible for a Haitian family's destiny as they struggle to make a living and get educated."

Talk about a mass media mindshiftŠMarie Claire? Clearly the backlash toward vapid values is building with forward momentum.

Read the whole piece at here.

January 18, 2007

[mac] Digital Media Issues of Concern

In today's machinima program, we collected a list of digital media issues we had discussed in recent weeks. We then used the following list to pick the top nine, for us to research futher as potential subjects of our upcoming machinima public service announcements.

Digital media issues:

1. Physical/ mental health issues
2. Profanity/youth language online
3. Pedophiles targeting teens
4. Ubiquitous sexual content
5. Invasion of privacy
6. Hacking/Viruses
7. Harassment; Violence (virtual)
8. Credibility/ Online research
9. Pirated media (intellectual property)
10. Sharing personal information online
11. Rules about student access to personal technology in the classroom
12. Games as an anti-drug
13. Using technology to make positive connections with others
14. Impact of digital media on real world relationships
15. Identity online (race, gender, nationality, disability, etc.)
16. Games and violence
17. Parental supervision of and guidelines for online activities
18. How digital media makes users more tolerant and self-reliant
19. How digital media can be used to raise awareness of global issues/human rights
20. Digital divide/access to technology (class)
21. Globalization – One Lap Top Per Child – Brings digital media to other countries (pros and cons)

[VVP/Teens] Tuesday's class

On Tuesday we looked at some human rights videos and evaluated how effective they were and what message we thought they were sending. We did another skit (yippie) this time we had to show a PSA about an essay we read. My group’s essay spoke about how the writer believed the Internet was making people better at comprehending. It also said that people become better at multitasking once they've learned to use the computer/internet. To demonstrate this we showed people working at a library and it was really hard for them while two students on the Internet finished their homework quickly and efficiently. But going back to the human rights I took a great interest in the right to education video and wondered what I would do if I had to make a video like the one we saw.

[VVP/Teens] Double Edge Sword

On Tuesday we had a class where we learned about PSAs or Public service announcements. We were divided up into groups again and read essays that young people wrote about how electronics affect people's lives. Then we had to do our favorite things! Skits -.-;. My group had to do a skit about how electronics can be a "double edge sword", as in electronics can be helpful but can also be of bad influence in young people’s lives. For example, a positive influence is the fact that we can communicate with people anywhere and anytime with cell phones but it can be a negative influence because it can distract the attention of careless drivers which ends up in casualties of pedestrians.

[blog] Blog Bonanza Day for Ayiti

When we figure out why, we'll let you know, but today there have been a plethora of blog posts about Ayiti. These are just a few of the ones who simply didn't mimic the others.

It all began with the blog, Am I Grown Up Yet?, posting the following entry, which turned us on to the more than unexpected Marie Claire magazine coverage:

And you thought we had it tough.

As mentioned in this month’s Marie Claire magazine:

Having trouble saving money? Paying for your education? Finding a decent job?

Your life may seem hard, but believe me, it could be a lot worse. Just check out Ayiti: Cost of Life, a game created by UNICEF to demonstrate the difficulties that people in Haiti (and most likely many other developing countries) face. And keep in mind that as you play, 1 Haiti gourde (spelled goud in the game) is 1/37 of a US dollar.

A word of warning: This is about the hardest game of this type that I’ve ever seen. They’re going for realism, not user-friendliness. Give it a couple runs through and you’ll start to have a real appreciation for how difficult life can really be. This is definitely one game which is not “just a game.”


From Kawaii Gamer, described between "3rd World Farmer" and "Britney's Baby Bash" we find the following review of Ayiti:
Ayiti: The Cost of Life - Similar to 3rd World Farmer, except it takes place specifically in Haiti, and I CAN'T WIN. No matter how hard I try, I go into extreme poverty, and everyone dies of poor health. Faaaantastic. Good luck, I'm sure someone out there can survive this harsh, cruel world. At least there are fun sound effects and nice graphics.

Ah! Is this where the blogs came from? Today the very popular Joystiq wrote the following review on their site:with comments here.

This is one of the first reviews to highlight the fact that teens helped build the game, which is about time.

Ayiti: The Cost of Life is a simple, web-based strategy game built by NYC-based developers gameLab and students from Brooklyn's South Shore High School. The game's purpose is to teach about poverty in developing nations, but don't let the game's educational mission deter you from giving it a shot.

It's not easy. In eight attempts to win with the "Money" strategy, we lost eight times (Cholera being the leading cause of death in the game). If you find a strategy that keeps your family from crapping themselves to death, do share, because the game's not at all easy.

Then again, maybe the point is that you're not supposed to be able to win this one.




Pro Gamer News then wrote a wonderful review.
The web-based strategy game Ayiti: The Cost of Life is pretty cool in most respects. For one thing, it was created in part by high school students from Brooklyn, a neato class assignment if ever there was one. For another thing, the fact that you can (and probably will) die of cholera in it brings back fond memories of dying of dysentary in Oregon Trail. Sigh..good times, good times. In fact, the only problem with Ayiti is that it’s next to impossible to win, which, as it turns out, may be the whole point.

Ayiti is meant to teach players about the effects of poverty in developing nations, and as such is educational, but a bit of a downer. And hard. Really, really hard. Of course, if you do manage to win the game, you have a sure-fire career as a world leader in your future.




Then GayGamer.net wrote a rave review

Looking for something to escape from the grind of daily work? Beware, this one may suck up more time than you are willing to give. Ayiti: The Cost of Life is a simple web-based strategy game with a social conscience. Actually, it's not so easy, as you will soon find out. It was developed by NYC-based GameLab and students from Brooklyn's South Shore High School to teach about poverty in developing countries.

Don't let the 'message' deter you from this enlightening and fun game. You can play it from a variety of angles of concentration: health, happiness, education or money. You pick the focus of your game in the beginning, and you are off to meet the Guinard family.

The game boasts solid production values from the wild island music, to the clean tropical art style. This game goes out to anyone who liked Oregon Trail or Sim Island. Ayiti is a great game, one that I come back to again and again, just can't seem to finish it though. I'm not sure if that is the point or not. This is the sort of title that I like to see, one that is great fun and educates about different conditions of life. We shouldn't take our caramel macchiatos and SUVs for granted, some people aren't that lucky.

If anyone has any luck completing the game, let us know. Any kind of playing strategy, or thoughts on the game would be appreciated.




Point n Click Games wrote this review followed by a walkthrough.


Finally, who knows exactly what they are saying, but at Gameplay blog, they are saying it in Russian! (oh, the Russians will know what they are saying...)

My translator says: "A little the instructive games - Ayiti: The Cost of Life - flash- strategy in which to you necessarily attained the survival of its family in the country of the third peace (these are such states, where it pressed down one console PS3 village can there existed whole yr). Difficult problem, let us say." We do say.

[VVP/teens] PSAs

When we saw the videos on Tuesday, I was really touched. They all had a significance, as to telling us how some people live. The one that really grabbed my attention was the Right to Education video. The girl hated school, while the other girl had never seen a school in her life. The part in the video that really captured the image was when the new girls said "none" and the whole scenery was quiet.

January 17, 2007

[VVP/Teens] Tuesday's workshop

Hello everyone!tongue.gif
Have you ever wonder what are human rights? and how many rights could there be? Have you ever thought to yourself whether the human rights learned in the United States are also taught in other countries, enforce and protected. Last Tuesday in Global Kids we learn about human rights. It was a very exciting experience in which we study the human rights through commercials which gave us a visual understanding of them. Afterwards we broke into groups and read some essays in which gave the different aspects of media, and we had to make a 30 second commercial. Everyone's commercial was very funnytongue.gif.

[VVP/Teens] PSA's

On Tuesday we watched a few Public Service Announcements that were basically sums of the points in the Declaration that the UN came up with. The first one we watched was about the right to life; I found that to be interesting...but I couldn’t say that I liked it much. I don’t think they did too well at depicting life. However, I did like when they zoomed in/had a close up shot of the girls green eyes--because I thought that was a great use of symbolism to depict life. But otherwise...I don’t know much it related to life--but I guess I can understand that depicting such a thing as life is kind of difficult. The second one was about discrimination and in that one a little kid was waiting to be picked by the two team captains for a soccer game--but he doesn’t get picked and they make fun of him...then he kicks the ball right into the net and everyone is impressed and it gives out the message to why people shouldn’t be discriminated against based on appearances.
Another PSA we watched was based on the right to democracy; the setting is almost like a congress type of area or a debate hall--and all the men are yelling at one and another and then this child comes out of no where and begins to say that he has something to say. I guess that was supposed to show that people should have some kind of voice--majority or minority. Another one was about poverty and how no matter how much you ignore it--it won’t go away; it was interesting because the person kept turning off the TV that gave all this information on poverty and I do think it was a nice angle to use--but it was kind of insulting because it kind of made people feel almost ignorant. The last one was the one based on education and it basically showed this one girl who was so sick and tired of having to go to her school and then this girl who had come to the country and never received any education before and she was having this new experience of going to school.
I thought this PSA was pretty well done and it was effective--but the one thing I would like to know is where the girl was from. It seemed interesting that she never had access to school before but yet she spoke English and comprehends it. Anyway, this made me thing about which topic I could choose to use to make my PSA, and I'm wondering about nuclear proliferation--but that would be a little hard to do on SL, and then I'm thinking of poverty and maybe education.

[print] Ayiti Becomes Marie Claire's Hot Spot

We've been looking forward to the first print magazine to cover our game, Ayiti: The Cost of Life. We just never knew it would be Marie Claire:

"Logged on at your desk," they ask, "but trying to avoid actually working? Five hot spots to surf this month."

    Addictive video game meets serious social message in "Ayiti: The Cost of Life." You're responsible for a Haitian family's destiny as they struggle to make a living and get educated. Sounds simple, but this survival game, supported by UNICEF, is tougher than it looks.

January 16, 2007

[VVP/Teens] Human Rights

Hi everyone,

This is my very first blog, very late, unfortunately. In our machinima session today, we talked more about human rights. We also watched some public service announcements on human rights and what they are. Those videos were made by Youth for Human Rights International. They were very touching and very clear on the message that they were trying to get across to the public. They showed the importance and how powerful these human rights are. We have human rights from the beginning to the end. It's there whether we wish for it to be there or not. Though it is for every human being, not all countries follow these rights. They ignore these rights for their own benefits. We as human beings have to raise an eyebrow on why it is that these rights are taken away from some individuals when the leaders of those countries expect to be protected by those same rights themselves.
I may go off topic on this but since this is my first entry I have to talk about poverty. Poverty is something that we have the power to control along with other human needs. If the richest people in the world think about what they can do just for a second with their billions of dollars to help end poverty and other human needs, instead of just keeping it stashed away in some fancy bank. My opinion is that they feel more powerful over other people just because of wealth. Aren't we all equal? Aren't we all deserving of the same equal opportunities to live life? With some friendly thoughts and putting aside our cruel intentions and giving up on certain pleasure of life that is not necessary we can all make a big difference in the world. We can make it a happy place for all and not just for the higher class. Everyone deserves a chance to enjoy life.

[VVP/Teens] Videos on Human Rights

Today in Global Kids we got to see some videos based on human rights. We all got to identify which human right that we felt were more important. We also took a look into essays written by students who discussed how digital media has affected their life. We can see that there were positive as wells as negative effects for the use of digital media. Some benefits included sharing and gaining information and multitasking. Some negative effects included accidents, intolerance and health problems.

[vvp/teen] Political ad campaigns

On Thursday’s class last week we watched short videos of political ad campaigns. I thought they were really interesting and liked them a lot. My favorite campaign ad was the “Lord of the Right Wing” because it was a spoof off the Lord of the Rings and I thought it was pretty funny. I think the most impacting campaign was the “Daisy Girl” commercial because they used a comparison of innocence and chaos and used it to create fear in people when they watch it and in turn make them want to vote. I thought the ads were pretty interesting and I will be going back to that site very soon.

[VVP/Teens] Campaign Ads

Hi, this is Miguel, Angela, Alex, Hassan, Felipe, Genesis, Robel and Melanie, and we are blogging about our experience last Thursday with Chris and Meredith from the Museum of Moving Inage. It was very exciting and entertaining. We had to look at previous campaign ads and presidents such as President Bush, President Nixon, and others. We interpreted the campaign ads and examined the different techniques in which they persuaded viewers to vote for them. We hope to use the laptops soon in order to continue our machinima projects.

[VVP/Teens] Political Campaign Ads

On Thursday we viewed some political adds with Meredith and Chris. Those ads really surprised me. Some of them made the presidential candidates looked childish and the responses by the opposing party were just as immature as the original ads. We analyzed the ads to see the message and how they were shown via media. I saw techniques I have used in my own films and laughed at how easy it is for the media to sway the public. Thursday really was an interesting class.

January 15, 2007

[VVP/Teens] Thursday's session

Last Thursday in Global Kids we watched some campaign videos and discussed the different techniques being used. I learned that you can make a campaign video persuasive enough based on what you are offering, what the oppenent isn't offering, using different camera angles, and using symbols. This will prove most valuable to our goal for making a convincing video about a global issue. I personally don't like the fact of convincing through intimidation. We should not tell others to improve through knowing the consequences, but showing what a better world it can be if we play a role in improving our society.

January 12, 2007

[print] USA Today Promotes Mia Farrow on Darfur on Global Kids Island

Angela Gunn, the reporter for USA Today's blog Tech Space spotlighted Mia Farrow coming to speak about Darfur on Global Kids Island.

Read the post here.

[Teen/VVP] The Art Behind Political Campaigning

Thursday, Chris and Meredith gave us a little taste of digital media and political campaigning. I think they did a great job because I found the lesson very interesting—and probably one of the most interesting days at Machinima ^___^~. They began the day off with showing us a commercial developed by the republicans for the 2004 elections; they emphasized terrorism and how much national security is at risk. They emphasized certain lines like, “these are the stakes” by making all the other text disappear while that remained the only visible text. The one thing I loved was that the text was a little thick and bold that emphasized its importance and it was white text with a black background; in my opinion, I have always liked the impact that white text has on a black background…its just that white is just the normal blank color, but black just sticks out a little more. Plus, seeing black text on white background is just casual but seeing the inverted effect is so much more appealing.

Anyway, the term, “these are the stakes” goes back to an advertisement that Johnson used during his campaign (correct me if I am mistaken) called “Daisy Girl”. I found that ad very much like the first one we watched based on terrorism ironically similar. I think the only difference is that back then it was fear of communists and the Soviet Union growing nuclear power, and now it’s the fear of the Middle East growing power. It is without a doubt that the United States fears the growing powers of the Middle East; it is no coincidence that United States troops or allies now almost surround most of Iran and Syria. Nuclear proliferation has become a major world issue at the moment because no one can really know how much nuclear power countries have and that is just a very dangerous thought. Also, since oil is something we should try to avoid using as an energy source (or should have already done so a long time ago) there is the substitute of nuclear energy. Personally, I can't say I know much about nuclear energy but the question does come up to how much of a gap is there between nuclear energy resources and nuclear power as in bombs. And then raising the question is nuclear energy safe to even have?

In the commercial with the girl is playing with the petals of the flower and miscounting her numbers, she’s depicted as this innocent little girl, with freckles, who looks sweet and naïve. And when she finishes counting taking off all the petals, the camera zooms into her eyes and a countdown is heard in the background and then there is an explosion (most likely a nuclear one). For an ad made so long ago, I found this ad to be very effective because all the factors fit in together so well. The girl picking the petals off kind of reminded me of one of those situations where someone picks the petals off because they are indecisive on a particular situation—like a “I will, I wont”~ kind of situation. And when the countdown begins and the bomb detonates—it’s like an “it’s happened!” kind of moment, or rather for the American public a “this is what’s going to happen to you, your country, and your children.” So, I think that the ad was very effective and it did a great job at making a point. For me, I think I’m so used to seeing those normal ads where the president is seen doing great things and helping so many people and there is a voice over saying “Vote for so-and-so, he will give you -----, and ----,” and that’s really not an edgy strategy, because it’s really not that interesting. So I found that not using a voice over immediately was more appealing towards me. But I’m sure that others may disagree.

Anyway, we also watched a remix of a commercial. Like…a commercial was used to attack democrats, and then a democrat took that ad and re-edited it so that the exact opposite message was being sent out. I can’t remember the name of the ad, but in the original ad it showed some very angry democrats talking about Bush and how they are against the war. Basically, the original ad, they just showed segments or portions of speeches that democrats were giving, and John Kerry was shown as a pretty unsophisticated person who was using profanity. What supporters of the Democratic Party did, I’m presuming that they supported democrats, was that they used that ad and added Bush as a sensitive and insecure person at the end. They basically made him seem as though he was a crybaby—and it seems funny but I think it is a good tactic (although it may make many angry) because the last thing a President wants to seem is weak. I think that is one of the reasons that FDR was never seen in his wheelchair because that might make him look weak. So, seeming weak and sensitive is a very bad appeal for a President to have. I think that was one of the concerns of having a woman president; there is a fear that she will choose her country over the country—which is basically sensitivity in a way.

So for our activity we were broken up into groups and each group was assigned an advertisement for a political campaign. For my group, we had the commercial that was pretty controversial. It was a commercial called “Tank Ride” and it was a commercial that took place in 1988—and it was an ad made by the first George Bush to go against his opponent Dukakis. The ad made his opponent look like a hypocrite and I think it did a good job of that because he was in a tank in a military uniform and they were saying facts that would show that he did not want to support the military when he became president. I would have believed all of those facts if Chris had not told us that they were all lies—and that caused quiet a controversy. Anyway, Dukakis was depicted like he was reckless because he was just driving the tank around and in a meaningless direction, and when they do his final close-up, he’s smirking kind of giving off this mischievous feeling to him. And what’s even better is that they say all the national security measures that Dukakis opposed—and then they say, “and now he wants to be our Commander in Chief” and I find that to be the perfect line. Personally, I didn’t find the ad very interesting, but I have to say that the strategy is very well thought-out. I guess, I am bored used to listening to some kind of music playing in the background, I don’t really like the voice over much, and I think the lighting/coloring could have been better, and the text was just hideous!~ I didn’t like the fact that they had the text running like bullet points over the image throughout the entire thing—I found it to be a little annoying, although I do understand the strategy behind it. I think it would look nicer if the text was flashed on the bottom of the running video and the bullet points were…centered. But, I think, if you think about getting your point across in a short amount of time—this is pretty effective. I think breaking down the commercials really helped me understand different strategies that politicians use and also people who make film use to attract people.

Anyway, overall, this was a very interesting lesson. One reason that I was so interested in the lesson was because Meredith and Chris were both so knowledgeable and they were well prepared to discuss the topic. Well, I can’t say I am surprised because Tabitha and Sam are usually prepared for the topic discussed as well…I guess, it’s just that I haven’t had the opportunity to be taught by either Meredith or Chris before, so I never really got the chance to see how intellectual they are. I think, this is the kind of experience I had expected when I first came into Machinima. I’m not saying this to undermine Tabitha or Sam; they are great teachers, and they are both also very intellectual and well-informed individuals. I guess, this was a little of a new experience for me, since Chris and Meredith only worked on some activities with us and never really acted as the facilitators. Or…perhaps I just like politics (…well…I'm not too sure about that…) ^-^.

[sl] Live discussion featuring Mia Farow from the Main Grid

On Tuesday, January 9, 2007, Mia Farrow, actress and longtime UNICEF Goodwill Ambassador, spoke to a group of adults on the Infinite Mind Space stage in the main grid in Second Life, while simultaneously streaming live audio into the teen grid on Global Kids Island.

About a dozen teens from all over the world listened in to the issue at hand, and asked questions across the grids. For one hour, teens paid close attention to the audio presentation, learned for the first time on the genocide crisis in Darfur, and left the presentation with a strong desire to learn more and take action.

Below is a brief summary of the conversations during the event along with snapshots taken by the participants. Thanks to Bill Lichtenstein, President of Lichtenstein Creative Media, and the U.S. Holocaust Memorial Museum for making this event possible. For more information please visit http://www.lcmedia.com/darfurevent.htm


Event on the teen grid on Global Kids Event Stage



Event on the main grid on Infinite Mind Space Stage

Tabitha GKid: Hi Everyone! Starting now until 12pm, press play on your music stream to listen in to the LIVE audio stream starring Mia Farrow, along with other speakers on the continuing crisis in Darfur, live from the MAIN GRID.
AngelHeart Kubo: Yay! This is cool listening into the main grid!
Mercury Metropolitan: Yes it is.
Rafi GKid: Let's have some seats....
Tabitha GKid: This is your chance to be heard in the main grid about the event, and learn what is happening in Darfur.
Mercury Metropolitan: Mia Farrow is an award winning actress and a Goodwill Ambassador for UNICEF, and she was in the new version of The Omen.
Michael Platypus: Wow I would like to meet her
Rafi GKid: So this is a pretty serious topic folks, it's neat that you're hearing about it. Not easy to hear about either, most people are ignoring the problem.
Tabitha GKid: and Mercury is about to display a picture of the audience in the main grid, look to your right please.
Michael Platypus: Cool! Where in the main grid is that?

Tabitha GKid: The Infinite Mind Space Theatre
Tabitha GKid: So throughout this hour, please feel free to IM me your questions anytime about the issue
Rafi GKid: And I'm taking pictures s of the event. : )
Issabella Sanders: I want ti ask if there is anything teens can do to help?
Jay Clostermann: I asked that too and want to know
Issabella Sanders: Yeah..why is all this happening?
jbizal Habsburg: So Tabitha can you please ask her for us?
Michael Platypus: And also, what is going on now to help them with the problem?
(hearing Global Kids mentioned on the audio stream)
leon Bao: Whhoooo we rule!!!
AngelHeart Kubo: What places do you go when you help children in Darfur?
AngelHeart Kubo: What do they do to raise money? I want to know

Ryan Bartz: Maybe go round neighbours with a petition thing.
Tabitha GKid: That would certainly be a good place to start, Ryan..
Michael Platypus: I wish we could have gone to adult grid to meet these speakers. Too bad all we see are pictures and not themselves.
Tabitha: Thanks everyone for coming, go to www.savedarfur.org to learn more about the issue, and feel free to leave a message on our answering machine. Thanks again!

[VVP/Teen] Politics and ads

It was very amusing to see how presidential candidates go head to head in campaign ads. They are so clever knowing what to show and not to show in their campaign. In Global Kids we viewed different campaign ads from Nixon's presidential campiagn til George W. Bush against Al Gore. The republican party created ads in favor of Bush, and they used editing techniques to make him look desperate to win the election. They made the democrats seem like animals and that they gave the impression that they were not ready to take over the presidential postion. It's very childish and immature that campaigns need to protray their lack of insecurity. How they need to buy the voters by lies, video editing, and promises that till this day aren't being kept. Why? Can't we the people be convinced in another more civilized way then cartoons and ignorant comments being made frm one candidate to another? I say this, that this way of campaigning politics won't change until we speak up. Society can laugh and make their decisions by these ads but then where does this country really stand? Everyone can be entitled to their opinion but who knows who will listen.

[DMYA] Youth Survey Supports MacArthur Volumes

As part of our work with the MacArthur Foundation, Global Kids worked with a group of dedicated Global Kids youth leaders, our Digital Media Youth Advisory, to support the work of authors contributing to the MacArthur volumes on digital media and learning.

This past fall, the youth helped to develop and distribute surveys that covered areas various authors were interested in, reaching out to their family and friends to gather their views and experiences. Below are various documents relating to the survey. Check 'em out!

You can download the original survey that was distributed.

View the spreadsheet with data from all 51 submissions.

See a comic showing the highlights that the teens found most interesting from the survey results.

comicsurvey.jpg


If you find anything particularly surprising or interesting, feel free to drop a comment.

[Camp GK] Teens show solidarity against child trafficking

In the Summer of 2006, thousands of teens from the virtual world of Teen Second Life showed their solidarity to support the end of child sex trafficking. After completing an interactive maze built by the campers from the Camp Global Kids project that educated about the issue, many sent in photos of themselves wearing their 'Slavery Still Exists' t-shirt. Check out the slideshow below!

January 11, 2007

[blog] Spanish Blog Promotes Ayiti

A recent entry by Mateo Zlater from a Spanish blog promoting Ayiti. He seems to have misunderstood who created and produced the game, but we're happy for the game to get the attention.

The original post in Spanish:

Misión salvarse de la pobreza Diseño
Publicado por Mateo Zlatar @ 01:38 AM

Cómo es vivir en la pobreza rural y tratar de sobrevivir manteniéndose saludable, sin deudas y salir adelante, con algún grado de educación? Este es el tema de este juego online "Ayti: The cost of life" creado por Unicef para su sitio Voices of Youth.

Este juego de roles está ambientado en Haiti rural, y enseña mucho de la realidad que ahí se vive. Unicef comisionó a Gamelab, uno de los buenos estudios de diseño de juegos de Nueva York para realizar la pieza, con Jonah Warren (de feedtank) a la cabeza del team de programación.

El juego te pone en el lugar de esta familia y créeme que es MUY dificil sacarlos adelante. Es una realidad virtual sumamente realista.

A ver como te va: PLAY

The English translation from Google follows:

Mission to be saved of the poverty
Published by Mateo Zlatar

How it is to live in the rural poverty and to try to survive staying healthful, without debts and to come out ahead, with some degree of education? This it is the subject of this game online "Ayti: The cost of life" created by Unicef for its Voices site of Youth.
This game of rolls is acclimated in rural Haiti, and teaches much of the reality that is lived there. Unicef comisionó to Gamelab, one of the good studies of design of games of New York to make the piece, with Jonah Warren (of feedtank) at the top of team of programming.

The game puts to you in the place of this family and créeme that is VERY difficult to remove advanced them. It is extremely realistic a virtual reality.

[VVP/teen] Hi we are are blogging

Hi this is Miguel and Angela, and we are bloging about our experience on Tuesday. It was very interesting because we had to act out a commercial based on a media fact. We also learned a lot about media literacy and digital media. We hope to learn more about media this Thursday.

[VVP/teen] Digital Media

On Tuesday we talked about technology. We tried to define words that associates with digital technology. After that we created a commercial about technology. We took a section from a document to help us. The comercials were funny and exiting.laughing.gif Our comericial was about trying to sell Poland Spring water to the public. I think the other comercials were better than ours, or that's my opinion.

[vvp/teen] Tuesday's class

Hello again it's Idan. Well Tuesday we had an interesting class. We created another skit - a commercial (which I enjoy very much for your information) and my group focused on advertising in films and other media. One of the other students mentioned that she is seeing advertising getting very in your face to a point where in a Spanish soap opera she had seen the camera zoomed in on the name brand of an appliance the actress was using. At the end of the class when my thoughts turned back to the topic that I wish to adress in my machinima. I have narrowed it down to two subjects: global warming or genocide. I am still not sure but I guess time will tell.

[VVP/teen] Tuesday's session

Hello again everyone ^_^ On Tuesday we received some very nice hard GK binders for us to put our stuff in, which helps keep things organized. On Tuesdays we learned about Media literacy and did skits on some key concepts that we received on a sheet that day. My group had concept number 4 which was "Media have commercial implications" so to represent this my group had a sort of commercial in a normal day activity with subliminal messages in the background with people in the background holding up poland springs water bottles and drinking them. While two people in front were having a conversation and in the middle of it I got thirsty so I would ask for a drink and Idan presented a poland springs bottle with a catch phrase and handed it to me. Which showed that in all media there is some kind of hidden type of commercial implications. Also on Tuesday there was a discussion on how commercials were made to target specific crowds, for example, if you wanted to sell something to kids there would be more colors and lots of funny noises in the commercial whereas when selling to teenagers there would be most likey some kind of rap or something to catch our attention. The talk was pretty interesting and I learned a lot about how you can sort of bend the truth by not showing all the information on a product.

[HMDS] GK Island Newsletter, January 2007

=== Global Kids Newsletter ===
January, 2007

This month, learn about:

UPCOMING EVENTS
GROUPS TO JOIN
RECENT EVENTS
ANNOUCEMENTS

HAPPY NEW YEAR EVERYONE!
Welcome to the monthly Global Kids newsletter! This is your place to learn what’s happening on GK Island and how you can get involved. Please take a copy and pass it to your friends (IM Tabitha GKid for questions).

MONTHLY PUZZLE:
Win $250 Linden! The first TEN residents to IM Tabitha GKid with the answer to this months puzzle will win L$250. How do you win? Find the special word within each of the four sections of this month’s newsletter. The *special* word will be surrounded by *asteriks* like this. Combine the words into a question and send the answer to Tabitha Gkid. Good luck hunting!

UPCOMING EVENTS

***SPECIAL EVENT***
Live audio stream with Mia Farrow on GK Island!

For the first time on Tuesday, January 9, 2007, from 9am-10am SLT, Mia Farrow, actress and UNICEF Goodwill Ambassador, will be appearing live in Second Life in the main grid to discuss and answer questions about Darfur’s genocide emergency. GK will be streaming live audio from the main grid and invite teens to listen in and ask questions. Don’t miss your chance to listen in and have your voice heard!

Mia Farrow’s avatar in SL and in real life

Also speaking about the Darfur crisis at the event will be:

John Heffernan, who has traveled extensively throughout Sudan and the region, co-authored the 2006 report “Darfur: Assault on Survival” for Physicians for Human Rights.

Ron Haviv, the award-winning photojournalist, whose images of Darfur are part of the virtual event.

Ronan Farrow, who has served as a UNICEF Spokesperson for Youth in Sudan, as a representative of the Genocide Intervetion Network, and his written extensively about the situation in Darfur.

Bill Lichtenstein, president of Lichtenstein Creative Media, and Senior Executive Producer of the national, weekly public radio series The Infinite Mind, who will moderate.

So stop on by the GK Event Stage from 9am-10am SLT and join Tabitha GKid for the event!

=====
Get paid to get friends to join the Global Kids group!

Spread your love of Global Kids, share what it means to you, and get your friends to join the "Global Kids" group. Have your friends join up, IM your name to Tabitha GKid and, if they are still in by February *first*, you will get $50 Linden for EACH new member you recruited. This is a January only initiative so start inviting!

=====
Happy Anniversary Global Kids!

February is an exciting month for Global Kids! Exactly one year ago, Global Kids purchased an island on TSL, met teen residents for the first time, and began facilitating workshops and producing valuable tools on global issues for you to learn about and take action. We would like to celebrate GK’s anniversary with a big bang and we want your idea. Do you want to get involved? IM Tabitha GKid! Stay tuned!

==========
GROUPS TO JOIN

The best way to get involved and receive the latest news is to join a GK group!
The following are some new groups you can join if interested:

JOIN GK HELPERS – If you are interested in helping out with GK events, such as building, promoting, or just helping out in general, join this group.

JOIN GK GAMES - If you want to help run games on GK Island, or have a game or idea you would like to share, join this group led by Storm Basiat.

JOIN DISIBILITY IN TEEN SECOND LIFE - If you want to work with others to create a space where the disable can share stories, talk with others, and be themselves, join this group led by Lucky Figtree.

JOIN GK MACHINIMA - If *you* want to help support Global Kids’s in-person after school Machinima program, join this group led by Tabitha GKid.

JOIN GK P4K - If you want to help support Global Kids in-person after school gaming program in which teens in Brooklyn will make games in TSL, join this group led by Barry Gkid.


==========
RECENT EVENTS

December was a busy month for GK, let’s recapture what we did in the last month…

UNICEF World Fit for Children Festival
During the week of December 5 – 22, 2006, GK hosted a series of events about the World Fit for Children agreement, a commitment made by the United Nations and 200+ countries, for UNICEF’s Voices of Youth http://www.unicef.org/voy
– a site that allows youth to speak their mind on issues that matter. 750 teens visited the festival and participated in the closing ceremony to learn who *won*. During this time, GK facilitated numerous workshops, managed the World Fit For Children Building Contest (which had over 50 teens compete in 16 teams), and awarded more than $400 US dollars worth of prizes. The teams built monuments, schools, an orphanage and more to educator their peers about global health and education issues.

Special shout out and thank you to Alpha Zaius, Katharine Berry, Mercury Metropolitan, Merchantvendor Vega, and Mariel Voyunicef for all their help! The Festival would not have been possible without their contribution, as well as the teen judges who particiated in the entire process, so thank you guys again!

Mariel Voyunicef, who was one of the judges for the Building Contest, shared about her views on each team and what they were capable to do. Click here to read more on her thoughts: http://tinyurl.com/ydbzer
Grand Prize Winner and Winner of Most Popular Build of the Week

Team Porot built a school that could be built in a low-resource village (theirs was specifically for Africa) where children, without needing a big investment, would have access to a safe environment where they could study. They won the award to the most popular build as they are the ones who received most votes throughout the showcase week, and also the grand prize as they built the best project.

Second Prize Winner
Team F&V built a sort of building in which they had an exhibit on lifestyles and poverty. In the last stage, they made sure to include links and suggestions to take action against the issue.

Third Prize Winners (tied between two teams)
Team Zen and Teh Sexy Sploders

Team Zen built a school/orphanage to represent the need children have to live in a safe environment not only to develop physically, but to be able to pursue their studies.

Teh Sexy Sploders built a sort of exhibition/memorial to raise awareness on hunger. They mentioned a few ways to take action against it!

Most Realistic Build
Team AWU built the representation of a school built in Afghanistan sponsored by UNICEF. It received the award to the most realistic build as it looked like a real school! The blackboards, benches and even the balls in the little gymnasium represented the real ones quite well.

To see the rest of photos from the Building Contest go here: http://www.flickr.com/photos/holymeatballs

To read what one of the judge, Mariel Voyunicef had to say, go to her blog:
http://www.unicef.org/voy/discussions/showthread.php?t=6774

==
Dance Party with Professor Henry Jenkins!

Professor Henry Jenkins from the Massachusetts Institute of Technology visited GK Island and met TSL residents for the first time! He danced, talked, and chatted with over 50 teens, while another 50 adults listened and danced along in the main grid.

Thanks to those who came out and participated in the event, to watch a video from the party, and maybe see yourself in it! Click here: http://tinyurl.com/y8vc5b

==
Rafi GKid goes to Linden Lab!

While all this is happening in second life, in real life, Rafi GKid, along with Alpha Zaius, had the pleasure of going to Linden Lab based in San Francisco, CA, to meet the staffs who created Second Life, and the work that Global Kids have done thus far. Read about his adventure here: http://tinyurl.com/yfjdoc

==========
ANNOUNCEMENTS

Who’s talking about us?

Every so often, GK gets noticed in the real world. This month, we have been all over the *place*. Just recently, the School Library Journal published an excellent cover article on teens, libraries and Second Life. And even though Global Kids are far from being Librarians, they included us in the piece, as well as our best practices for educators document. Lucky Figtree is also mentioned in the article! Click to read: http://tinyurl.com/unny7

Other highlights:
GK Featured in the First Published Book on Second Life
http://tinyurl.com/y2jsek

Wired Magazine publishes GK letter on Teen Grid
http://tinyurl.com/y8bh5a

BBC Reports on Camp GK
http://tinyurl.com/create.php

Check out who else has been talking about us on
http://www.holymeatballs.org/press.htm

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Should Global Kids leave the teen grid? Join in the discussion online!

We hope not, but we want to know what you think. In the last month, there have been a number of very clear and rather pointed messages to us about adults in general, and Global Kids in specific, on the teen grid. The role adults play on the teen grid is a very important topic and Global Kids is interested in supporting thoughtful youth voices around this sensitive issue. Check out the great discussion online - already underway - about this topic and please feel free to add your comment to those of TheCoolLeader Boyer, Mariel Voyunicef, Relk Akula, Aesop Thatch, Lucky Figtree, Malarthi Behemoth, Cheesepuff Barnard, Nafiza GKid, Malarthi Behemoth, Storm Basiat, and Jackson Widget.
http://spotlight.macfound.org/main/entry/adults_role_online_teen_spaces/
For details, IM Barry GKid.

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Did you miss the Camp Global Kids 2006, program the “Summer of the Hippo”? Then miss it no more! Go to http://tinyurl.com/y4dcf7 and download the new totally amazing comic book documenting the experience.

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To keep up-to-date on Global Kids, join our group, for free, "Global Kids". You can also learn more at our blog, or IM Tabitha GKid.

{teen/VVP} Media Literacy

The past tuesday we learn about media literacy we were given a sheet with 8 key conceps which are :
1. all media are constrution
2. the media construct reality.
3. audiences negative meaning in the media
4. media have commercial implications.
5. media contains ideological and value messages.
6. media have social and political implications
7. form and content are closely related in the media
8. each medium has aunique aesthetic form
We had to work in a group a pick one of this concepts then try to make a scene and act it in front of the class, my group did concept 4. All the groups did a good job, it was fun because pretty much all of us were nervious and everytime we said something it came out funny.
After everyone did the presentations we talk about it in the class and we discuss what each concept meant and we all gave our opinions.

January 10, 2007

[Teen/VVP] Media Literacy

In Machinima on Tuesday we learned about: The Digital Divide, Digital Media, and Media Literacy. I think...Media Literacy is an important thing in today's world because having knowledge of media basically empowers us to be able to tell the good advertisements from the bad. That's probably one of the most important parts because, without knowledge...what are we? Naive? People are so affected by media because in this time…media is everything and it is everywhere. I think that’s why I had a hard time defining digital media…because I guess I’m so surrounded by it that it makes it harder to understand what is and what is not part of digital media.

I think we all have some kind of level of media literacy—because I think we have the intelligence to comprehend the differences between false advertisement and good advertisement. I think the internet is especially a place in which you need to be pretty media literate. There are several scams on the internet that people who are media literate would be more skeptical of. Also, pop-up ads, and those “get a 1000 ring tones free”—that always have these hidden charges behind them and etc. I think it just takes experience and exposure to different forms of media to be media literate.

[VVP Teen] Tuesday's session

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Hi everyone!

Tuesday's session caught my attention a lot for some reason. On Tuesday, we talked about media literacy. We also talked about how the media is used to spread and reach out, whether if the purpose is to spread a message like "Stop Smoking" or another purpose such as selling something.
There are two concepts that I learned on Tuesday about everyday commercials: the content and the medium. The content is the things you see or hear and the medium is the message being delivered. In a way, both actually need and benefit each other. You can't have a medium without a content and you can't have a content with a convincable medium. A medium in my opinion is one of the most effective tools in spreading out a message.
Now in the machinima program, these skills are effective. These skills are very useful in spreading the message based on a global issue.

[VVP/teen] Workshop on 1/9/07

Toady in Global Kids we got more in depth with the term media literacy. We had a busy afternoon discussing about the concepts of media literacy such as audiences negotiate meaning in the media, commercial implications, subliminal messaging, social and political implications, content, and its unique aesthetic form. I believe that media literacy is very important because it happens everyday and there are examples being shown in movies, shows, and commercials. People who are more aware of this concept have the power to manipulate these contents to support a cause. As the world tries to adapt to technology, they are somewhat being manipulated to do a ceratin thing in what commercialism is intended to do. The power of media literacy is a very big factor in our cause to raise awareness throughout the entire world.

[blog] Camp GK Comic picked up on the MMORPG blog

The Camp GK Comic was picked up on the MMORPG blog.

Read the post here.

[DMYA] How would teens fund programs about youth and digital media?

The $10 Million Question

The youth at the recent Digital Media Youth Advisory meeting were challenged to develop their own foundation with its own funding priorities to address the following challenge:

You and your partner have 10 million to give to four organizations.

The organizations needs to meet any or all of the three following goals:

  • Understand the role that digital media is playing in youth’s lives

  • Support programs and policies that utilized the positive aspect of digital media

  • Support programs and policies that addressed the negative aspects of digital media

The teens created the four following foundations:

SNARKIE FOUNDATION

Organization #1

Name: GK News

How much you’re giving them: 4 million

What they do: Our mission is to educate what is really going on in the world. We would use broadcasting techniques to express our point of view, on such sites as You Tube.

Organization #2

Name: School Funding

How much you’re giving them: 5 million

What they do: Our goal is to ensure the education or students by providing suitable access to information. The Internet in schools would be limited to educational sites.

Organization #3

Name: Zapped

How much you’re giving them: 1 million

What they do: Our mantra is to give a space for anyone to interact and freely express themselves. It is an Internet website where people could design websites, set up their profile, have a daily plug and comment on other people’s sites.


SAMEDY AND DOLKER FOUNDATION

Organization #1

Name: No name

How much you’re giving them: 3 million

What they do: Support programs that allow young people to do their own recordings and have fun with music after a long day at school.

Organization #2

Name: No name

How much you’re giving them: 5 million

What they do: Support policies that limit the time of using the Internet [websites where students are attached to it 24/7. For instance, myspace and some others]

Organization #3

Name: No name

How much you’re giving them: 3 million

What they do: Support policies that restrict the invention of online games. This impacts the youth in a negative way – the time that they put into the games can be put into books.


NO NAME FOUNDATION

Organization #1

Name: Global Kids

How much you’re giving them: 3 million

What they do: To help kids search better, get different experiences playing different games we create, and learn about world issues and media.

Organization #2

Name: Team Revolution

How much you’re giving them: 3 million

What they do: They help people create cloths and come up with names and also record themselves rapping and creating CDs.

Organization #3

Name: Faith Hope and Charity

How much you’re giving them: 2 million

What they do: They also help kids after school with different things to do like homework, dance, computer, artwork, poetry.


THE TEDDYG FOUNDATION

Organization #1

Name: Yes to abstinence

How much you’re giving them: 2 million

What they do: They develop a game (like the sims) that promotes safer sex through game-based education.

Organization #2

Name: World Journal

How much you’re giving them: 3 million

What they do: Any young adults can access this site to report on local news to create awareness of world issue from many different countries.

Organization #3

Name: Digipic

How much you’re giving them: 2 million

What they do: Use digital cameras and video to portray the use of digital media throughout daily lives.

Organization #4

Name: DMC

How much you’re giving them: 3 million

What they do: The money provides the group to research how young adults use media in their life. They can interact and ask information.


After conducting this exercise the youth looked at what MacArthur was currently funding in this area and compared that funding with their own plans. After listing the groups that MacArthur was funding that addressed issue the DMYA also considered, they listed areas that MacArthur did not appear to be addressing, which included the following:

  • Increasing access to computers for all youth
  • Using YouTube or other participatory online tools to create and distribute youth media, in an organized way.
  • The current funders are lacking social aspects e.g. how digital media can be used for promoting social awareness on local, national or global issues.
  • The idea behind World Journal, where “any young adults can access reports on local news to create awareness of world issue from many different countries.”
  • Develop a map that shows youth access and use of various digital media around the world and use that map to create programs that address the digital divide.


January 9, 2007

[vvp/teen] Digital Media

Hey guys, im just here blogging. During today's session at Global Kids, we talked about digital media and how its portrayed on television. How some commericals and digital media gives everybody a different interpretation of the world. Sometimes how the media tries to hide the negatives of a certain topic and it persuades the veiwers to purchase products like cigarettes and other drugs. They would sometimes show all the positives like a persson smoking for years and years and nothing ever happened to them. The fact that some products get celebrities to help sell their products makes it even worse because this would really make people think its cool because the celebrity is doing it too. People want to be like celebrities and some are role models. Thats not a good example to set. Also the way they expres the message they're trying to send out to everybody also has a big influence on selling products. Anyways, the Global Kids program has been really great. I've been learning a lot about the world, global issues, and how different each country's technology is. I am really having a great time and i hope everybody is enjoying it too. See everyone on thursday!!

[VVP / Teen] Media Literacy at it's BEST or worse!

Media Literacy today in Global kids was a total new aspect to see, how media can be classified. Media literacy has eight key concepts the way these concepts are viewed are, either to present society with something postive or negative. For example one literacy concept that my group focused on was Media containing ideological and valuable messages. This concept for example reflects a commercial of teens smoking. The skit we played was of teenager girls smoking and their little knowledge of smoking. It also presents how teens have easy access to cigareetes at a low price. Media literacy is a great way to show the negative aspects of some products that society is having a trouble controling. Though media literacy also have commercials of products that affect our people especially teenagers they do this for money. For example how liquor is being used as propaganda. Liquior is made to be seen as the greatest thing you can drink they only care about how good it looks. Media sometimes when it comes to products like this don't show the true colors of its product. For example how liquor can cause accidents and damage to one's body. These concepts are made for a reason maybe media shouldn't always be negative and to the companies favor. Media should be in favor of the people of America and should show and advertise what is good for America and it's people. Since companies only want to profit from their products they do the impossible to sell there product though it might be postive or negative to some people. Here you see how media can be very controversial and would never be a postive enviornment for many obvious reasons. These concepts are great to learn the different types of media concepts and understanding media and its advertising in detail.

Media and so much contreversy on how it is used and placed in society.

Melanie

[sl] Mia Farrow's Virtual Voice

Today, award-winning actress Mia Farrow paid a visit to Second Life's Main Grid to discuss a topic very dear to her; the genocide happening in Darfur. We, the teens of the teen grid were lucky enough to hear her discuss this issue via a live audio stream on Global Kids Island. I helped out with the event, and even got Claudia Linden to announce it for us. (Mad props to Claudia for her continued support and prompt responses! We're very glad to have her!) So, once Claudia had sent out the grid-wide announcement, various teens showed up to listen in. They even asked questions, which were relayed to the speaker on Main Grid, and answered LIVE! The turnout was excellent, and something to be very proud about. However, the most important part of this event was that the teens understood what was happening in Darfur and ways they could help create positive change, all because of Mia's informative and inspiring words. ~ MM

[vvp/teen] hey

Hey what's good this is Maria i want to talk about what we did on Thursday,
we played an activity where we were in teams of 5, each team had to answer some questions and depents of how many people answer you get points.

It was fun and interesting because we learn that people could share the same ideas. and we had the time to discuss the answers so we could all know everyones opinions.

[vvp/teens] Digital media

In the last class we went over digital media and what it's influences were on the youth. We had activities on how electronics and digitial media had affected us. For example we had the human barometer in which we would be asked a question or presented with a statement and then we moved from sides of agree disagree or neutral depending on what their ideas on the statement was. One of my favorite statements was, "relationships over the internet are just as important as in real life." Which was rather controversial because in real life you know who your talking to and you know that he's there but on the internet anyone can be speaking to you, although the internet can be used to communicate with friends and it can be just as important in real life.

[VVP/teen] General Machinima class update

Dear readers,

Sorry I havent blogged much lately, I dont have much of an excuse for it all I can say is that schools been slamming me hard with work. But still i should have made time for the blog.

Anyway from what i remember about last class was that we did a very interesting activity. We heard several discussion topics and chose sides on the matter. We were than asked why we supported the side we supported and responded to our best ability in order to pursuade others to come over to our side of the discussion. I guess it was a coincidence because this Monday we just started debate in our english class. We are preparing our arguments and like what we did in class Thursday we are trying to pursuade others to agree with us.

As for Second Life I really havent logged in recently but i heard quite some things were developing. And that once again a user had abused his privileges and spammed a part of Second Life. (but the spamming thing is a rumor I heard I dont know if it is entirely true.)

[p4k] Teens Reiterate Issues That Concern Them

In yesterday's program, we asked the teens what issues were on their minds when they joined the program last year, issues that we might build a game around. Here is a list, in no particular order, of what they had to say:


    Sexism
    Sexual Harassment
    Gang Violence
    Disease
    Abuse
    Genocide
    Teen Depression
    Poverty
    Teen Prejudice
    Economics
    Human Trafficking
    Police Brutality
    Sanitation
    Education
    Baby Abuse
    Teen Pregnancy
    Human Rights
    Global Warming
    Drug Addiction
    Peer Pressure
    Sickness
    War
    Government

January 8, 2007

[sl] Intern Update!

Hey everyone, It's Mercury the intern here. A lot has been happening since that last time I posted a blog entry. In the past weeks, my focus has been on the UNICEF World Fit for Children building contest specifically, in which I played various roles. I helped residents who were interested to sign up for the mandatory workshops, directed them to the website on which to sign up, etc. Also, I made sure to follow up with all the applicants on a regular basis to make sure that they did attend the mandatory workshops. This put me in an especially interesting position, because I had the opportunity to answer questions that residents had about the Global Kids organization itself.

While these workshops took place and as we received more team applications, I started to subdivide land for all the different teams and allocated parcels to them. I also helped to answer questions the teams had during the building, and dealt with all land-related issues. Oh, and not to mention all the back end/internal stuff like putting together worksheets and other fun documents. In the end, the contest turned out great, and we were all satisfied with the result! Here are some of the pictures related to the World Fit For Children building contest:


I created this banner for the UNICEF Voices of Youth, whom took part in the judging of the contest.


This is an overhead view of the parcels I subdivided for each of the teams.

Another exciting event that took place in the past few weeks was when Professor Henry Jenkins of MIT visited the island to discuss the pedagogical potential of computer and video games.


This is a banner I made to welcome Henry to the island.

So, these are just some of the things I've been up to in past weeks. I'm looking forward to what is in store for the coming month, as it will be GK's 1 year anniversary. I'll keep you guys updated! ~ MM

[VVP/Teen] Good and Bad of the Internet

Hi all this is my first post.

Global Kids' internship program has been a great experience, I love the fact that they also give us a teaching enviornment. They can guide us to become better leaders and to make others aware of all wrong and good of the world today. This past Thursday we were having a discussion on the good and the bad of the internet. One topic we came upon was is it safe to give any information about us to ayone on the internet.

There were many controversies between all my peers; some were neutral, others agree and disagreed. These three each had a explanatation for their opinion. Some said that it depends on who you are chatting on the internet with others say no because you never know who is next to the person there chatting . You can be chatting with someone but neveer know who you're truly talking to. They can say and describe themselves being a totally different person then what they truly are. Those who agreed said that only if they were chatting with family, and close friends is when it is safe to give out information.

I really enjoyed discussing this topic among all my peers, it left me in shock of everyone's opinion and strong explanantions. I thought that everyone was going to be against giving out information but I was surprised of seeing some of my peers being neutral on this topic. In my point of view this is a strong topic we should make many teens are age younger and older aware of. They might not be aware of the cleverness or persuasive writing of a person on the other side of the internet they are chatting with. This topic should be talked about more often to teens because in my opinion when adults say "Don't chat with strangers or talk with strangers" we teens take it as a joke.

I believe that if other teens let other teens aware of this all, teenagers will be safer and well aware. The good of the internet is yet to come though we spoke about the bad, we also shined light on the good. We spoke about how internet is good for people economically, educationaly, and commercially. We also can benefit form the internet through news, facts, and shopping. This discussion among us in Global kids was a great wake up call to let others aware of things we can learn from this program and teens all around the world. Have a great week!

Melanie Rodriguez

January 7, 2007

[vvp/teen] Virtual relationships

Last Thursday's activity, where we had to agree, disagree, or, be unsure about a certain statement read by Tabitha, left me thinking about one question in particular. Are virtual relationships as important as normal relationships? On Thursday I went directly to the "disagree" side, which meant that meeting someone online, is not as important as knowing or having a friendship person to person. However, I went home and thought about it more.

I came up that unless you meet that person, and then keep the relationship going through a computer, then the relationship becomes more important. Also, I think that the importance to a relationship is given depending on the person. For instance, if the person is lonely and goes online seeking for relationships, then the relationships might be a big part of this person's life. Well, I am still confused and if we did this game again, I would directly go to "unsure."

On the other hand, the first activity we did, where we had to work in groups to come up with answers to different questions was fun to see how similar we all think. I really liked it!!!biggrin.gif

January 6, 2007

[p4k] Ayiti Voted Best Simulation of 2006

With 295 of the vote, Ayiti beat out four other contenders to be named by gameplayers on the site Jay Is Games as the best simulation game of 2006:

Cost of Life is one of the best political web games released this year, right up there with The McGame and the comic genius of Airport Security. Unlike most games with a political message, such as September 12th or 3rd World Farmer, Cost of Live actually has a strategy that works, but it's buried in a heap of faulty (and revealingly so) tactical blunders.

Why we picked it: Cost of Life manages to deliver a strong political message without sacrificing strategy or entertainment, balancing real-life information with gaming conventions superbly well. You take control of a Haitian family trying to get by from season to season. Choose your overall strategy at the outset (education, health, happiness or money), then play according to your choice, sending family members off to work, school and the like to earn money and keep their statistics high. The game is very challenging and few people make it the first time through. Because of its well-balanced mechanics and strong emphasis on strategy, Cost of Life pulls through and keeps your attention riveted. The game gets progressively more complicated as the seasons pass, so you really have to think on your feet to stay alive. Couple that with a polished and attractive audio and visual package and you have the best simulation game of 2006.

See the full competition here.

[Teen/VVP] Digital Media in Teen Lives

On Thursday during Machinima we learned about the impact of Digital Media on the lives on teens. We first began off with an activity in which we all counted off in fives and made our groups. I ended up in group four and we decided to call ourselves the “Flaming Monkeys”. Before you even think about commenting on that…we were first considering the name the “Aristocrats”—eh…personally, I’d feel pretty hypocritical calling myself an aristocrat…but I don’t think that was even a serious choice in a name.

Anyway, in this activity we would all answer three questions: 1. Name three digital devices, 2. Name three ways that digital media is good, and 3. Name three s media is bad (please keep in mind that they may have not been in those exact words, since this did happen two days ago, and my memory is horrible). The twist to the questions were that we couldn’t just name anything we wanted to, we would have to think of the things that the other teams would come up with. Hmm…to make is simpler, choose the answers based on popularity rather than your own personal likes.


I think it was great that we broke off into teams, because otherwise, it may have been hard to come up with what everyone else might have thought of. The best thing about working in teams is that, you can always use knowledge of your friends to your advantage; for my team, Idan could figure out what Joe would have thought of, and I think that Joe would have been able to figure out what Idan was thinking. That was interesting, and funny. But another thing I saw was that when you work in teams, then it’s much easier to figure out what would be more popular; for example, for the devices, Idan thought that computers would be a good one to put down, but everyone else thought that PSP should be on the list—which made it obvious that more people are likely to put down something like a game station…instead of a computer. Anyway, Barry was organizing all our ideas—and he came up…with some…”difficulties”, but that was to be expected since he is only one person and we were twenty three speaking to him about several different ideas. So, considering the circumstances, he did his part very well ^^…but organizing wise, I think bullet points or some kind of outline format would have helped; then again, I can understand that it would be very time consuming and time is very limited.

Together, all the teams came up with 160 points—I think, but please feel free to correct me if I am mistaken. The problem, that I thought had gotten in the way of the lesson that should have gotten through, was that we got so caught up in the competition part of the activity—we forgot about taking the time out to learn about the meaning and lesson behind the activity itself. Personally, I think that—since we were talking about digital media—the activity might have been in purpose of showing us how much digital media has an impact on us as teens and how that makes us somewhat synchronized in mind or thought. We didn’t think about the 160 points we made together we thought of it more like: “Oh~ my team got the most points~” or “Oh~ I was so close to winning! Grrrawr!” But for the fun of it all, the Flaming Monkeys did have the most points ^^~~~ I think we were followed by Red Rum…well actually, I don’t know who came in second. But I do have to admire everyone’s enthusiasm in doing the activity.

The second activity was called the “Human Barometer”—if I recall correctly. We basically divided the open space in the front of the room into three sections: Agree, Disagree, and Unsure. We would each individually move to those sections depending on whether we agreed or not on the statement Tabitha said, or if someone made a convincing argument on why they were standing on that particular section. If I remember correctly, the first question was “Does race matter online”—or something similar to that. For that, I was kind of split, since I did believe that in order to judge race you would have to see it; isn’t that the point of race—being categorized by someone else because you look like a certain group of people? I thought that was it, and that’s why I never understood why I personally get to choose the race I put down on college applications—and maybe applications in general. It’s like, I could say anything about my race—like I could argue that I believe that I had African ancestors—but would take make me African American? Plus, honestly, I don’t even know what race I am—I think, I would be technically Asian but then again, a lot of people may not consider me that. Hence, I never understood the concept of race—or rather what race I belong to. But anyway, back to the activity, race should be judged after seeing someone but then again—people can make racist comments that can be towards your race…which makes race matter online. Thus, I guess, I was stuck in the middle—unsure of whether race mattered or not.

The second question I remember is whether violent games cause violent behavior—I was unsure for that too. I think that it is possible—but I also think it varies on the person. For me personally, I have a good grasp of the fact that games are a part of VIRTUAL reality—which does not always relate to reality. I think, most games allow people to escape from reality into a world without some kind of limitations (although, even in games, there are certain limitations). So, I think it really does depend on the person. Personally, I tend to take everything online a little more lightly than I would in real life—because I understand that it is online and people do feel more free to do as they please, although it may not necessarily be right. Anyway, I think the next question was "are internet relationships more or less important"—and I don’t think I thought about the word important in the right context. During the activity I was thinking of it as: quality = importance; like a piece of art, if it is high in quality then it will be more important or rather, if the artist is important then the quality will reflect that. But I think important was more like…as in something that has more significance to you—or number 1—uhh…I don’t really know how to define it. Anyway, for that I stood on the unsure part—but I change my mind to disagree; I think there is a big difference between knowing someone online and in real life is that…those people you can online can always support you mentally but never physically. They can never physically be there for you—they can give you mental support—but there is a difference. Like, if you fall down, what will someone who you know online do for you? They can’t literally be there—and mental support just does not work in that case. That’s why its difference from knowing someone in real life, a friend that you know in real life will either help you up when you fall or catch you—before you hit the ground hopefully/preferably.

The last question I remember was how likely we are to share information online. I think…for me, it varies depending on the information. Like my last name, I would not give out to just anyone—actually I don’t think I have given out my last name to someone online ever, and I really never intend on doing so. I have sent people like my teachers emails with my last name—but I think it is something that’s just natural—I understand that those emails are easily traceable and also easy to get hands on…but I think in that case it would be normal. But things like, emails I don’t mind sharing much. So, sharing information wise, I think its okay, but to an extent. Although, I never did know that the emails we send to global kids facilitators are not as private as regular emails. It’s not a big deal I guess, but I think I would have liked to have known that before…for some reason I can’t explain because I don’t even understand it myself. But anyway, this was an interesting activity because it allowed us to see how differently people we all felt about things. I think that most of us had the same opinion on the internet relationships, and for everything else, we were kind of split. So overall, it was an interesting day ^^~

January 5, 2007

[vvp/teens] Thursday's lesson.....

On thursday.. we played two games. the first game was Tabitha would ask questions and as a group we have to answer them. The thing I thought was really cool and stuck out was how most of everyone's answers were similar. This goes to show you that teens think of technology in many similar ways.

January 4, 2007

[print] School Library Journal includes Global Kids in Cover Article

The January edition of the School Library Journal published an excellent cover article on teens, libraries and Second Life. And even though Global Kids is far from Librarians they included us in the piece, as well as our best practices for educators document, simply because they love us (or so they said). :-)

    One teenager, Lucky Figtree (her screen name), recalled her experience in Camp Global Kids, a free summer event conducted in TSL by Global Kids, a New York-based nonprofit organization dedicated to getting urban youth interested in public policy and international issues. “We built a maze in Camp Global Kids against child sex trafficking,” she says on the MacArthur Foundation Spotlight Web site. “We all worked hard, had a great opening, and raised a lot of money.” (Linden dollars translate into actual bucks).

    A Web presence that helps teens develop positive identities, take charge of their lives, and assume leadership roles as world citizens? As librarians, we knew a good thing when we saw one.

To help us spread the love, check out their article here.

[vvp/teen] One Laptop Per Child

I'm about to leave my house to go to the Global kids program. On Tuesday we learned about the one laptop per child program. I believ that evey child in tanzania is entitled to a laptop. I don't think it's fair that we the american children get ahaid of the world and leave the other children in the dust. We have to stop and see what troubles children are having and we must be mature and get the support of adults to help children with limited access to technology.

January 3, 2007

One Laptop per Child

Yesterday was the first time that I ever heard of OLPC. When I just heard the idea to provide every child a laptop, I simply thought it was a great opportunity for both children and adults who never get a chance to know and learn the technology that we have today. I never thought the money was a problem, so I didn’t understand why some countries rejected this great opportunity that will lead their children to a brighter future than they are right now. I thought if they have a laptop, they can connect with people around the world, they will see a whole new world and notice what they need to be change in they community in order to make it better.

After the debate, I was thinking, maybe I should try to think both side of the benefits and the disadvantage about the plan of One Laptop per Child. I think children who are just 10 or 11 years old should not use the computer too much. They may learn how to use for twice a week, and then they can really use it when they are high school. And we also need to consider about the issues that comes out with excess of using computer, such as myopia. Some teenage might be addict to get online and chatting. Some kids might be self-closing, because they mix up the real life and the life in computer. I think we should think about more possible issues that might be occurring, so we are prepare when the problems blows up.

[blog] Global Kids Listed as Number 4 in The SimTeach 12

Global Kids is listed as number 4 in The SimTeach 12... but who's counting? In this fantastic collection from Jeremy Kemp, subtitled "The Who, Where, When and How of Second Life as a Teaching Tool in 2006," We're just delighted to be included in just a prestigious group.

As one of the top locations for education in Second Life, The SimTeach 12 reports that, "Managed from the New York offices of Global Kids, Barry Joseph's Teen Grid juggernaut set the pace of expansion for educators serving the younger set in Second Life."

In addition, under his brilliant trends to watch in 2007 (and not just because we are in it), we are listed once again: "Teen Explosion - Watch the work of Global Kids and Claudia & Blue Linden."

Download the full pdf - every page is worth the read.

[blog] Second Life Insider Promotes Camp GK Comic

I think this camp would have been really fun as a child. I was brought up in Florida and remember all of my everglades exploration camps, and exploring the wild life of my home state. But we now live in a time of global and virtual communities, so I can't imagine a better way to explore this new paradigm then a virtual summer camp.

More here.

January 2, 2007

[Teen/VVP] One Laptop Per Child

One laptop per child....sounds a little radical doesn't it? That’s what I thought when I first heard about it... But I guess, it does make some sense. In Machinima today I guess that’s what we were learning about. Should the government of Tanzania allow this idea into their country? Should each child receive a laptop? Some people argue that Tanzania is a poor enough country by itself, so instead of getting 'fancy' tools they should get the required tools. But if you think about it, a country by itself is very powerful because they have the power to borrow money from other countries...and also...there are always those generous donors. So that means that money is not an issue. So, what is it really that keeps a country from taking such a wonderful offer?

If money were to be considered a concern then several measures could be taken to resolve it. They have offered each laptop for $100! Now anyone who has ever shopped for any type of technological device should know that...that’s beyond 'just' a good deal. Its hard to buy a good MP3 player, or any kind of portable device with just a $100s...actually, in this time and place, its hard to get a nice pair of boots for less than or around 100$. So, since snow does not seem like it will fall anytime soon, we can all get together and make and organization to help raise the money—and save a $100 per year ourselves and raise more money; although that sounds like a lot, in order to save a $100 in a year you would have to save less than 30 CENTS per day. Plus, if people in the European Union can raise money then that would be even better because it would take about 75 Euro to make one of those laptops. But I don’t think that we need to go down to raising money to get the money for the country.

Tanzania is a government—so it does have a lot of power to ask other nations for money. Plus, if it were in war, they would without a doubt ask for the money—so perhaps they should consider…considering this a war with technology. It sounds radical to say, but if developing as they are now, they will never catch up with the technological advances that are made. So that’s why they need to take leaps when it comes to technological advancement. New and more advanced technology is developed every year—maybe even less than that—so how can a country who is 50-100 years behind on technology possibly catch up any of the leading technologically advanced nations? Honesty, if they continue to develop at their rate, they can’t. That is unless, they leap forward—they skip a part of the development process—and just go on to giving their children computers.

Computers allow people to learn on their own and grow their minds. I can understand that some people prefer textbooks—but if you get a textbook per child, then that’s all that will be: ONE textbook. But if you get a laptop for a child, sure it’ll still be one laptop, but it will give them an unlimited amount of resources…that is worth thousands of textbooks. Plus, textbooks summarize and synthesize information—but when they have many resources available, they can learn little details and see things from different perspectives, while in a textbook there is only a limited amount of perspectives the reader sees things through. This allows independent learning, which means that each individual will need less attention from teachers—because they will do individual study. Also, to make sure that they do study, they can always censor the computers so that certain “non educational” things cannot be accessed.

Also, another thing has been raised; will there be the same need for teachers? Of course, teachers will still teach whatever they already do, but they will use the internet as a resource instead of textbooks, and can also teach their students how to use the computer. Yes, and also, people say that someone needs to teach the adults; that’s simple, we have the same issue here, a lot of adults do not know how to use the computer and thus they invented CD’s that instruct them what to do exactly. Also, personally, I don’t think anyone needs anything to know how a computer works…it’s just a matter of pushing buttons and playing around with things. Also, if certain teachers are taught how to use laptops—so they can teach kids to use them, then the kids can later teach others (adults and children alike) how to use those computers.

If one laptop is purchased for each child of this generation—and they can master using the computer and make a living out of it. They can create jobs to sell products online and make money from that. Also, they can get other jobs on the internet—or perhaps become one of those teachers who had previously taught them to use the computers. This means, that not only is the laptop allowing them to be more educated in other subjects but also its introduction is opening up new job opportunities. So, if those children begin to use the internet not only as a tool to be further educated but also as a tool to communicate with others and a tool for business advancements—they become better educated and will hold better jobs that will help increase the economy. Also, by getting these higher position jobs, they will then earn more money, and then that will help the government because they will be collecting taxes based on the amount of money each individual makes. Which means, although they would be taking a big leap in order get these laptops and they would be spending a lot of money, they would eventually regain that money and maybe even more. Also, nothing is more important than a bright future for your country and the children—and since that is what these laptops are made to help people achieve—then there should be no reason why that the government should deny this idea.

Anyway, this is just a great idea; it should be given some kind of chance. There really is no good reason not to give anything a chance. And sometimes risks should be taken…just thing about in what position the world would be in right now if no one ever took risks. Would there ever have been fire? Is there any possibility that the human race could have survived this long? We certainly would not have ever come up with a democracy—because this technically is an “experimental” government. So it is something that is worth taking a chance for, and if it works then it will set an example for other developing nations to take actions—and know that there is something that can be done. That…hope does exist and that there is a way for them to technologically develop like every other nation. Think back to the Industrial Revolution: Great Britain was the first country to industrialize, and countries such as the United States industrialized a LONG time later, and Japan—that industrialized when later! But they are more than equally successful—no? So that just means that it is possible for other nations to catch up. But…its been a while since those revolutions took place in those countries…so it will take something like the OLPC to accomplish this and give developing nations come to the same level in which they have the same amount of technology as other nations do; I guess, in simpler words…that’s what needs to be done to make the world “flat”—as Thomas Friedman would say.

Oh yes, for more information on OLPC, you can go to [http://www.laptop.org] ^^~