[Teen/VVP] The Storyboarding!
While I was working on the script, I was trying to think something that's completely simple and easy--that can still get the point through. So when we made the script, I thought it was going to be pretty normal and simple; but on Thursday during the storyboarding, I had this big "HAH~ in your face~!" moment hit me. While storyboarding, we realized that although our PSA was based around simple ideas--actually making the PSA wasn't that simple. I think we spent most of the hour and a half bugging Chris, Meredith and Sam about what is possible and what is not. When we actually made out our idea for the PSA--we depended on props in SL and based a lot of the actual PSA to be perfected in the editing process. For example, when the character is being looked at and the bullets come on~ we wanted the video to be on a grayscale--so when they get up to do the DDR part, the audience is not completely distracted by the avatar. And also, it would help the writing stick out a little more. In addition to that, the grey would also put an emphasis on the next part of the PSA since that will be the black screen with the white writing leading to the person looking a lot healthier and happier {which would all be in color}. It also made me think about the kinds of colors we would want to have in the beginning...and the time of day that the beginning will be filmed in. It makes me wonder if a dark blue light surrounding the avatar would help the emphasis on how the person is unhealthy in the beginning--but we also want to make the point that digital media is good--so maybe the lighting should be bright...and it could be one of those moments where the person has this little light bulb over their heads. The storyboard was difficult as in...we were trying to figure out the place we were going to be in SL literally...along with different angles that we are going to have the avatar and camera positioned in. And trying to depict that the text would be scrolling up as the avatar would be moving on doing their DDR part in the grey...just seemed somewhat hard to depict--but I guess as long as we know what we are trying to do it should be fine. But yes, all of this healthier lifestyle and the use of digital media has made me think a little about how people make themselves look in Second Life. Everyone is thin--regardless of how they look in real life. I blame the fashion industries and all the parts of popular culture that makes us think about looking a significant way. It seems as though beauty is very defined--in real life and in second life; I guess how we are impacted by that in real life reflects our avatars in second life. All the skins that are made are...dolled-looking; the skins are usually somewhat tanned and include a lot of make-up and less of a natural look. And avatars...I have not seen many avatars in second life that are not shaped like a Barbie-doll. And I don't say this to offend anyone--even my own avatar looks like one. So yes, I guess it has encouraged me really take this {these} snapshot{s}:

What is the difference between the two avatars? Nothing really, I did not change anything about myself besides changing my body fat from 15 to 75. Well okay, I will admit, I did use the different camera angles to emphasize the weights... because the higher shot in the first part on the left makes her waist side look smaller because the camera is closer to her head, and the lower shot in the second part on the right is more towards the side....I really do not know what the shot is called--but from my experience of taking pictures...this is the angle that will make people look somewhat thicker-or wider. Also, the lower shot puts an emphasis on the weight... but the main different is...basically that you are less likely to see an avatar looking like the one on the right. Anyway~ this idea of being "obese" in SL was first brought up by Rafi and he called it "SLobese"~ if I remember correctly, and I tried it out...it is kind of interesting ^^~ so thank you for the idea~! And I hope more people will try our looking a little less like the size-0 models. Plus, it is always pretty interesting to see someones reaction to something like this.
