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July 31, 2007

[CRC] My Story

Hello! I plan on doing article #31 for my short machinima, it entitles "All children have a right to relax and play and join in a wide range of activies." I got the idea because Tabitha suggested it and I had a good idea for it!

My story starts out with a child working and laying bricks, about 10 seconds in it switches to a sapia tone style of children playing in a play ground and laughing ect. It keeps switching back and each time it switches back theirs more bricks filling up the screen, in the last scence theirs only one brick left to put in, you can see her eye looking through as she puts the last brick in.

That's my story great thanks! :D

[CRC] My Story for Machinima

My story identifies CRC Article # 12. You have the right to say your opinion when concerning decisions affecting you.

My story: (rough, still need to work out details)

Owen’s parents are divorced. His mom has custody of him and he is happy with that. That is what he wanted when they got divorced because his mom lived closer to his school. Now Owen has a problem. His mom wants to get a job in Europe and take Owen with her. Owen doesn't want to go to Europe because the only language he speaks is English and she is not going to England. Owen also does not want to move because he will be leaving his dad and friends behind.

Owen’s father is fighting his mother in court for custody so that Owen does not have to go to Europe. After the court case ended, Owen still had to go because the court wouldn't listen to Owen or his father. Owen said even if he didn't stay with his father, he could stay with other family members. The next week, Owen got on a plane and left the country.

Owen's rights were violated because the court did not want to listen to him. It is not about him deciding where he goes or not, but he should at least be considered and have his voice heard.

[sl] Sixth meeting with the U.S. Holocaust Museum summer Ambassador program

Last week, the Ambassadors met at the museum on their own to further refine their design concept and develop the asset list. A 28-page document was produced.

Today we reviewed the draft design document and asset list, talked about scaling back the concept, and clarified the details within the design document.

We decided to scale back in part by making the entry room more simple and to keep the before and after experience but only do the before within the Synagogue.

We met with the head builder from the Digital Refinery (center above) to explain the details, get their feedback and get help scaling back the core concepts.

July 30, 2007

[CRC] My story

So, here is what my story is probably going to end up being:

CRC article # 38 – in my own words, it would suck to be kidnapped and to shoot people by force

Beginning

- boy is working in a field
- truck pulls up beside him and people with guns make him get in
- boy learns from another kid in truck that they were kidnapped by an army
- fades to black as truck drives away

Middle

- scene blurs in
- shows kids shooting guns while walking forward as if assaulting somewhere, a few fall down and "die" (brief chaos)
- fades out

End

- fades in
- tells how many kids are kidnapped by military
- tells how many survive while fading to next
- fade to shot of battlefield with bodies everywhere

Hopefully I'll be able to make it under a minute and have people still get the point biggrin.gif

[CRC] Week 2 - day 6: Story for making

I have chosen to do my machinima on CRC article # 24 because I like the sound of this one compared to everything else, it gives out a good positive message and I think I will be able to make one good to watch.

Start Plan

- 11 year old boy called Tom is living very poor in a part in the world where there is nothing there.
- Wakes up each day at 5am until 9pm working to survive.
- The house he lives in is very small, he has no family, or enough money or food or drink to last for 2 days unless something happens.
- The place he is in gets to a temp of 30 Celsius max and the min at 17 C every day even worse when it’s raining.
- He works in the woods working all day with only 2 breaks and it is very hard working alone.

Middle

- So he is trying to turn things around by getting help to have a better environment and better health care which he and others need to do because the main people of the village wants money also to get better supplies etc.

End
- He searches for clean water and supplies in this old village with woods outside
- Then gets ready on his own each day for the next working days but getting harder as the week and months go by.
- By the end he is better off and helping others to do what he did in a way

I am still working on this story so it is still not right yet…to be continued…


Week 2 – Day 6


Well the day started off by gathering in the meeting room, then we went over the day and a new guest came called Barry Gkid, he introduced himself to the group which was fun. After that we were asked about the ideas of our stories to film in the coming weeks. After that Moo from the MG came and did an intro about how to start making machinimas for the next week, and she told us useful stuff which I thought was great. After 12pm we asked questions and tips for making machinimas, then after 12:30pm we gathered at the cinema screen to watch a moo movie about making movies like a tutorial. Then we were asked to e-mail ours stories and blog it. That was the end of day 6. Tomorrow we are story boarding! Cool!

[CRC] The right I chose, and why.

The article I have identified and plan on doing a machinima on is CRC article # 31 which is "All children have a right to relax and play, and to join a wide range of activities (Child-friendly version)”.

There is a purpose why I chose this right, so I would really like to get down to the reasoning and facts about why children should have this right. Out of all the topics, this one stuck out to me, because I believe this right is true. Children do need to relax and play and just be a kid! Childhood will teach them things that could become useful in the world, like when they grow up and have kids, they could let their child have a regular childhood as well. Children playing and obeying in activities is important. This is why I’m gonna use this article as the focus of my machinima :)

By: bbelevenslashsixtytwo Ayresbiggrin.gifbiggrin.gifbiggrin.gif

[CRC] My article and story

Article 33: The government should provide ways of protecting you from dangerous drugs.

I want to do a machinima based on this article because it has to do with something that happened in my neighborhood, and I hear everyday some dangerous drug is found in the world.

My story is a about an 11-year old kid, who has a rough day at school. The kid walks up to a bad-looking person, and the bad person gives the kid white powder, and tells him to breath it in. The next day, the kid dies, and it is reported all over the news. Unfortunately, the government says that they are doing all they can, and they don't have the money to protect people from dangerous drugs, when they are lining their pockets with cash.

(to be continued....)

July 28, 2007

[CRC] Day 5 - last day of week 1

Wow this week has gone really fast! It’s been great fun joining in each day with a new challenge or tasks. On my last day of week 1 we started with an activity called Human Barometer, which was cool because we had to claim either agree, disagree or not sure about on 4 statements, then we had to stand on the corresponding platform. After that we brainstorm our ideas on what stories we are going to do for our machinima, that was ok until we had to relog because of an SL downtime. Once I logged in again with everyone else we started part 2, which included a special guest from the main grid and another surprise Linden guest at the dance party afterwards, which was great to bring the hardworking week to a close. We also watched A Child’s War, which I was a part of with the Gkids a couple of months ago. I was really glad I saw myself in Red.

Looking forward to next week which I think will be another great camp week.
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July 27, 2007

[CRC] Summary of first week at CRC Machinima Camp

Hi everyone!

This is Tabitha Gkid, I am here to report on our first week of CRC Machinima Camp, and what a wonderful first week, indeed!

On Day 1, each camper did a “show and tell” exercise. Every camper got up to introduce him/herself, and shared something from their inventory with the rest of the group. That was a lot of fun and we got to see some interesting “prized possessions” from a few of the campers.

Here is a snapshot of us going through the CRC, putting up a poster version of the child-friendly version, soon after everyone had agreed to the 3 GK guidelines – One mic, safe space and participation!

Here is Scott standing closer to the poster for a better look:

Before everyone left, we had an optional dance party for everyone to get to know each other.

Thanks Daniel Voyager for taking the snapshot!

On Day 2, we did a quick warm up activity, which surprised a few campers...
The group was asked to line up in a row from beginning of the year to the end of the year, according to their birthdays.

2 campers found that they had the same birthday! While the rest were scattered most in the beginning and end of the year.

Then, the campers were asked to discuss what they think are "human needs" and "human wants". We had it listed on the board, and the discussion went a bit over time but it was well worth it. Funny enough, MONEY was both listed as a human need and human want.

Then the campers were asked to put on their "lawmakers" thinking cap, as you can see Meghan wearing below as a example, to write their own children's rights declaration in their own words.

On Day 3, Campers played the "Name That Article" game, where they were broken into smaller groups, and were each given a scenario where a child's rights were violated. The campers also brainstormed on how they would translate a real-life story taken from UNICEF's Voices of Youth website to a snapshot display in Teen Second Life.

Here are some examples:

Fatima's story by Totem, Joey and Echo:

Ishen's story by Tecno and bb:

Lam's story by Dragon and Mike:

Ali's story by Daniel Voyager, Tonyo and Ashtar:

On Day 4, being the only day we had to explore in depth on an issue that matters to all of us - child labor, and how it relates to the CRC.

The campers were asked to do multiple things, and they all got through the activities with huge success!

First, they were all given a real life story of a young girl's struggle in Brazil.

The teams decided on what they would do if we were to replicate her story in a machinima video, what props, objects, music, dialogue, and etc, would be needed, and then we discussed about her rights as a child, we identified numerous articles in the CRC that would relate to her situation, and at the end, each camper was asked to finish a sentence beginning with...

1. One thing I learned is...
2. I now feel that......
3. I appreciate that the fact that...
4. I wish that...
5. One thing that I would like to learn about this issue is......

Here are some examples:

Towards the end of day 4, we did a role play activity where each camper was asked to MAKE TOYS AS FAST AND ACCURATELY without a break or time to chat, as if they were working in a toy factory under harsh conditions.

Here is a picture of the massive pile of dollhouses the campers were asked to build:

The activity helped campers to put themselves in someone else's shoe, and learned that although it was a mock-version of what a real working child's life would be, we had a lot of strong feedback.

On day 5, we did a quick warm up activity called the Human Barometer. Campers were asked to listen to a statement, think about it, and to stand on the platform if they agree, disagree, or is unsure about the statement.

Then for the rest of the day, we went around one by one and helped each other brainstorm on what RIGHT they want to identify in their machinima, and for some, what story they would like to create.

Lastly, we had Machinima Guru, also known as Moo Money on the main grid, introduced herself to the campers for the first time, and we all watched A Child's War, a short machinima made by teens in our Virtual Video Project machinima program.

We ended with a great sense of accomplishment, and everyone looks forward to Machinima Guru's lessons for week 2. Stay tuned for the next weekly update!

Cheers,

Tabitha

[CRC] Last day of first week!

Today was the last day of the first week. It was very fun today. I can't wait until next week when we start pre-production!

July 26, 2007

[CRC] Child Labor Around the World

Aamina wakes up everyday. She is sad because she knows she has to walk 3 1/2 miles to go to work. She works in a clothing factory hand sewing seams onto socks.

Aamina is an 11-year-old girl from Ethiopia. She is one of the 43% of Ethiopian children who have to work to survive. If she cannot work, she cannot buy food. If she cannot buy food, she will starve and die. Aamina doesn't have the opportunity to go to school because she is working 10-hour-a-day shifts.

Aamina wishes she didn't have to work and she could go to school, learn, and make friends. Aamina wishes she had a childhood. Aamina wants her rights as a human.

In Ethiopia, 43% of children between the ages of 5-11 have to go to work everyday for at least one hour a day.

I wrote this story to show how miserable kids are to work. They deserve a childhood. They deserve the basic human rights.

[CRC] Day 4 + Homework Task

Well on day 4 we learned about child labour which was a new area for me. I really enjoyed the tasks except when we all had to make doll houses, which was a job. The gkids was telling us and getting people to hurry – this was part of our task. A few crashes again but we all managed to log in again within seconds :). Again we were given our little group stories to work on and we came up with ideas on how we could solve it. Then another task during the camp today was finding well-known brands in our house, and reporting back to the group, that was the best part of today.

Homework task is this: my idea

I have learnt al ot about human rights and what the CRC means and this includes how poor people can get by child labour in the world.

Ok my story is this a boy who is 11 years old and living in a poor environment like in a poor area of the world. And he wakes up during the night at 1am each day and he is very poor with no money, no friends, no food or drink because that comes every 10 days at the most fresh supplies. He goes to work at night alone into the woods and finds his own work or sometimes he chooses to work with others. He works from 1am to 8pm each day except when he is ill or he can't walk etc. He comes home getting ready for the next day but getting weaker everyday.

So a fact for that would be men and women should get paid enough to live on and have a good life. The reason is that companies or factories near the area should get older workers I think. :)

I think that my story would be a nice idea to film as an CRC at the camp showing our daily lifestyles living in this part of the world - just an idea for now

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[CRC] CRC Day 4

One day a child woke up at 6 am and started the walk to the factory he worked at. He finally arrived at 8, and got to work. He was forced to make dollhouses for $3 a day by the two women and the cross dressing man who owned the factory. At around noon, two men came in with guns and kidnapped all the children in the factory, and forced them to be in their army. By the end of the day, all the children from the factory were dead, along with many important people and storeowners.

I did the story so it's not just one thing; it starts out as one and ends as another so it also has 2 different topics to make it a bit longer. Child labor, and kidnapping children for military recruit. These are probably the 2 things I feel strongest about.

[CRC] My story - example on child labor

A young boy from Latin America goes outside to pick up some food a crow had dropped which probably came from the dump yard about 2 miles away. Today this boy was the lucky one. Everyday people have to walk to the dump yard and back, which wastes whatever calories and food they’ve consumed. Everyday these people starve, or die from the smallest thing as food poisoning because their immune systems are not strong enough, and they are not getting the nourishment their bodies need to survive. These people also die from other simple diseases that we don’t even need medicine for. That’s my story.

[CRC] Child Labor

Today in the CRC machinima camp, we learned all about child labor. First we read an article and brainstormed about what it would take to make a machinima based on it. After that little warm up activity we went back inside and thought about big brand name clothing companies and looked at our real life clothes and realized that almost all of them outsourced, and may even be hiring children in sweatshops! This is horrible! For the next activity, we went outside and pretended to be in a sweatshop building dollhouses. We had to build as many doll houses from scratch as possible in the limited amount of time we had. And we had to do all this with the instructor being cruel factory managers. Although I have to admit I wasn't very intimidated by them demanding in all caps. biggrin.gif Well, over all the day was really interesting and I really enjoyed learning about child labor. It is a very important topic to be aware of and understand!

[CRC] Time upon a once.

Here is my homework assignment for today…a story:
Once upon a time an 8 year old girl woke up at 7AM to the smell of burning tires and over flooding sewers. She had no breakfast and immediately went to the dump. When she got there a dump truck was pulling up to dump more garbage in the huge polluted pile. She heard screams of children getting crushed under the pressure of the garbage being poured on them. She ran to the pile and spent the whole day savaging for bottles and cans only to make 3$ to buy a basic dinner. After dinner she went to bed and only hoped tomorrow would hold a brighter future.

The End!

July 25, 2007

[CRC] Day 3 - At Camp

Well before it started at 11am today, I decided to show up early and to chat with some people about the previous days. I had great feedback from them and we found out some news before we started.

Ok to start off - we again gathered in the meeting and seating area to find out what we were going to do today. Including making our first build from a story! We had to take snapshots and tell everyone what it was about. Also most of today was group work which was cool biggrin.gif. It included working as a pair and working in groups taking snapshots and making stories, and also working in IMs. Everyone worked hard including my teammates, and I really enjoyed the day at camp without any crashes or problems; except from a few. About 12:30pm we went to watch two fun movies, which finished off the day with a high.

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[CRC] Wednesday, July 25th

It was another day at camp, and we got to build today! Lol, and we also did some stories, and stuff like that which was truly fun. We were in the theatre again today :) At the end someone asked me to do an interview for Second Life News Journal! I’m happy for that, and I can’t wait!

[CRC] Making scenes

Today in the machinima camp, we reviewed real life articles that related to the CRC. Then based on what we read, we had to make a scene and take a screen shot of it. We were split into groups and my group had to make a scene about contaminated water and health issues. For my part of the scene, I made an icky steaming green pond and a bucket full of the water from it. I thought it was pretty cool, but we didn't really have much time, so we couldn't finish everything. But perhaps we were just putting in too much detail! Well, when we finally finished I was the one who took the screen shot, which was fun, but it was a bit frustrating because no one would get out of the scene, so there were a whole bunch of hi-tech avatars in our scene in a third world country! But after much effort, they all moved and our picture was pretty good I think.

[CRC] Day the Third

When I got onto SL this afternoon in my time zone, I was greeted by a message saying we would get to build something. And we did
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We ended up working in groups of 2, and then we got real life stories that we had to make into a snapshot. Our group got a story about people whose latrines weren't clean and almost everyone ended up getting worms and a lot of them died. So we just took a snapshot of a kid sitting on a dirty latrine we made. But anyways, we're supposed to start thinking about what rights we may want to talk about in our machinima video, and I'm probably going to do something on Article #38, just so I can do something with action that will get people to pay attention. Hopefully we'll do something else tomorrow like building so we actually get to go out and do something!

[CRC] CRC Right

The most important CRC right to me is the one that states no slavery. It is very important that this no longer happens in our society. I want to do something on this right for my machinima, I hope.

July 24, 2007

[CRC] One very crazy day

Today at CRC Machinima Camp it was a bit crazy. I got there a bit late because of so much lag getting to the room. Once we were there, the people who weren't there before were introduced, then we did an activity that tried our cooperation. We all had to line up according to birthdates and me and Echolon found out we had the same birthday. Weird.

After that we found pictures of happy and sad kids to make a billboard (I think).

Then we made 2 lists of human wants and needs and shared them. I am pretty sure we were going to do another activity, but we all crashed so we lost 10 minutes and skipped it. Since we skipped it we went straight to the movie theater and watched some machinima. Interesting movie.

Well, I hope tommorow isn't as crazy as today with all the crashing and such! biggrin.gif

Till next time,
Nick

[CRC] Day #2

I showed up early today, and there were less people there than yesterday, so I ended up playing with my plane for about 30 minutes waiting to start. But anyways, once it actually started we got to do some pretty fun stuff. Near the beginning we all lined up in order by our birthdays which somehow ended up being fun, we listed things that people want and need (the best human want is pie), we got into groups and found pictures of kids on the UNICEF website, and near the end we went to the theater and watched a machinima. We also decided on which parts of the CRC should be made into laws. Can't wait for tomorrow!

[CRC] Day 1 and Day 2 at CRC Machinima Camp 2007

Day 1:

I arrived at 11am on time and we started the camp inside a nice meeting room with loads of different campers from different parts around the world – wow!
After about 10 minutes we started to have show and tell session, which was great because I told the group what I like doing and I love helping, etc. Then we went through the step by step on rules and guidelines. After 11am we talked about rights and people’s views on topics, which was fun, then we were told to move to the theatre to watch 3 films, which were very fun to watch. I learned a lot, which I did not know before. I think it was a great start to the CRC Machinima camp of 2007.

Day 2

I arrived at 11am and we gathered in the seating/meeting area. We had to talk about the rights and needs today in our topics. After that we did a birthday check when people’s birthdays were during the year, which was ok but my birthday (December) didn’t come on until late during the task. After that we were giving our views on topics about human rights before getting showed on a slide what we came up with. Then about 12:10pm we went to the theatre to watch 2 movies, which again was really fun to enjoy and learn from.
The downsides of today and yesterday were when I crashed, the sim was lagging also which caused some problems with me and others, but I hope that will improve in the coming days but overall it was another great day! biggrin.gif

[CRC] Great!

The workshop we had on the 24th of July was great! Tabitha and the other CRC people really taught us something we can apply to real life and second life.

For example, like how to get things done with cooperation and faster! We also talked about human needs which was a very important topic. And she let me introduce myself today since I couldn't yesterday.

Thanks Tabitha and all the CRC members! See you next class!

[CRC] Day 1: First Impressions

The first day of the second Global Kids camp was great :D We all introduced ourselves and showed something from our own inventory. Glad we did, seeing how I only knew a handful of residents who are part of the camp. Mercury is still as helpful as ever and working with new GKids was great, they also seem really nice. Can't wait for the next day of camp.

July 23, 2007

[CRC] The Convention on the Rights of the Child Summer Camp has begun!

It seems like just yesterday I was sitting around the campfire of Camp GK 2006, and going over what we had done that day. It's been over a year, and I'm happy to say that I'm reporting for the CRC Machinima camp this year smile.gif! The first day of camp went really well, and Tabitha, Meghan, and Mercury all did amazing jobs.

The day started out great! Tabitha, Meghan, and Mercury all introduced themselves to the campers, and began to explain the rules and guidelines for camp this year, (Safe Space, One Mic, Participation, PBC [people before computers]). After we all understood and discussed the rules, we all got to introduce ourselves, and show an item that represented us. We saw many different things; a car, a necklace, some posters, and some pretty intresting shoestongue.gif. We all then moved to the amazing movie theater that Brooke Barmy put together for the camp, and watched some movies on Child Rights. After a discussion on them; it was time to close up for the day! It went by rather fast, and I'm looking forward to many more sessions of the camp. :)

[CRC] First Day

Not bad for a camp inside a video game community. I arrived about fifteen minutes early, and for the time I was there we learned who our leaders were, what the guidelines of the camp were, and a basic definition of what the CRC and machinima were. After that I had to leave my computer for a work meeting, but upon returning I was able to read the chat log to see who my fellow campers were and what they were capable of. It'll be interesting to see how this camp progresses over the next few weeks.

[CRC] My First Day

My first day at the CRC Machinima Camp was incredible. Global Kids really knows how to do a good event. biggrin.gif Everyone was very nice, except for Scott, because he rezzed something with beer in floating text. But he didn’t know and apologized. Overall, it was great, especially the movies! The movie theater idea was awesome!

[CRC] First day of camp!

Today was the first day of camp! ohmy.gif Hello everyone my name is Scott Deharo on the teen grid, I’m a 14 year old teen! The first day of camp was absolutely fantastic! We started in a little circle introducing what CRC is and introducing ourselves.

After that we moved into the theater to watch 3 videos on human rights. They were all made by teens and absolutely fantastic!

After we watched the videos we went back into the first room to sum things up, then Mercury span some awesome tunes and we danced!

That's all for today! I plan on blogging a lot about the camp! Thanks for reading :D!

[CRC] First Day

Today was an interesting day. Not what I expected. At first we learned about the camp and the Convention on the Rights of the Child, then we introduced each other and did show and tell. Then we watched 3 movies in the theater and Tabitha got our opinions on them. Overall, it was good. Now I'm off to a GK Dance Party!

[CRC] It be the first of them days...

First day of the camp is now behind. It was pretty cool, everyone introduced each other and we also watched some videos. Good ones, indeed. Brooke had also built us an awesome cinema to watch them in.

[CRC] The first day

Thankfully there was plenty of time to get to know everyone and send around friend requests, and I got there early so I got to mess around with a few of the others and chat. We talked about the rules on GK, just so we all know what we can and can't do. We also went over to a theater made by Brooke Barney and watched some human rights videos made by other kids, and said what we liked and didn't like about them so we could learn more about making movies. One of the best parts was when we did a show and tell thing where one person went up and told everyone something about themselves and showed something cool they made, and everyone had all kinds of different things, one person had a car, others had clothes, just all kinds of stuff.
We also had a lot of questions about machinimas answered, although one of mine is supposed to be answered later, so I'll just have to wait. But anyways, it was really fun, and I can't wait for tomorrow!

July 20, 2007

[sl] Fifth meeting with the U.S. Holocaust Museum summer Ambassador program

Today was our fifth meeting of the program. We focused on refining the idea so we could develop a design document which would provide details on the project and offer an asset list. We also used Skype for video conferencing, which was excellent (but now we have to watch what we look like at our computers!).

[sl] Using Skype video to teleconference with Museum

Today we figured out how to use the video conferencing capabilities in Skype to allow the Ambassadors to see us in NYC and, for the first time, for us to see them. It added a considerable amount to the program, providing us with visual information that was invaluable.

July 19, 2007

[sl] Teen Second Life Tour!

This morning, I had the opportunity to give students in Washington, DC, a tour of Teen Second Life. The purpose of the tour was to inspire them for their upcoming project with the Holocaust Museum and to spark thoughts and ideas that they themselves could take advantage of when creating their project. I wanted to show the students the best of the best, so I took them to the following locations:

Valhalla
This area was created by Buzzcut Andalso, and is themed to resemble a Viking village. Some residents come here to roleplay as Vikings and socialize.

Dernier Cri
Dernier Cri is a private island owned by Asuka Martin, one of the most popular and successful clothing designers on the Teen Grid. The island is a commercial shopping district composed of various well-known content creators.

Behemoth
This simulator is public and owned by Linden Lab. It was named after one of the very first teens on this grid – Malarthi Behemoth. The sim has since been preserved as a forest-themed area as per the request of Malarthi. Many residents come here to roleplay as mythical creatures and ride around in vehicles.

Furry Plateau / Unreal
Furry Plateau is a themed community, targeting those residents who have anthropomorphic avatars. In this area, there are shops and areas in which to socialize and hang out. This sim, which is named “Unreal” and owned by Switch Spectre, has a fantasy theme to it. There is a cave filled with crystal formations to the South East, and a sunken ship to the East, underwater.

Alcove
Like Dernier Cri, Alcove is a commercial sim, consisting of various clothing stores and shops containing other content. The theme of this sim is urban with an industrial flair.

Ivory Tower
The Ivory Tower is a walkthrough building tutorial that was brought over from the main grid. Almost everything inside the building is interactive.

All if these locations are immersive environments that are both aesthetically pleasing and easy to navigate. At some locations, there were objects which the students could interact with, which proved to be very helpful during their brainstorming and reflection process at the end of the tour. They understood a variety of logistics and overall technicalities that are either feasible or not within the space. The ideas they were coming up with at the end of the tour were all very exciting, and they all agreed that the tour helped them to further understand how things work in Second Life. I can't wait to see what they come up with for their project!

[sl] Lessons on Holocaust Education and Simulations

Working with the U.S. Holocaust Museum has taught us a lot about simulations. If you have never been to the museum in D.C., much of it is essentially a brilliant simulation to teach you the history of the period. But what are the ethics of putting someone in someone else's shoe - when is it appropriate and when it insulting, or misleading? These lessons are important for those like us in Second Life bringing real world content into Second Life leveraging its role playing and simulation abilities.

The U.S. Holocaust Museum has prepared this guide for educators, which is very useful in addressing these issues:

1. Define the term “Holocaust.”
The Holocaust refers to a specific genocidal event in twentieth-century history: the state-sponsored, systematic persecution and annihilation of European Jewry by Nazi Germany and its collaborators between 1933 and 1945. Jews were the primary victims—6 million were murdered; Gypsies, the handicapped, and Poles were also targeted for destruction or decimation for racial, ethnic, or national reasons. Millions more, including homosexuals, Jehovah’s Witnesses, Soviet prisoners of war, and
political dissidents, also suffered grievous oppression and death under Nazi tyranny.

2. Avoid comparisons of pain.
A study of the Holocaust should always highlight the different policies carried out by the Nazi regime toward various groups of people; however, these distinctions should not be presented as a basis for comparison of suffering between those groups. Similarly, one cannot presume that the horror of an individual, family, or community destroyed by the Nazis was any greater than that experienced by victims of other genocides. Avoid generalizations that suggest exclusivity such as “the victims of the Holocaust suffered the most cruelty ever faced by a people in the history of humanity.”

3. Avoid simple answers to complex history.
A study of the Holocaust raises difficult questions about human behavior, and it often involves complicated answers as to why events occurred. Be wary of oversimplifications. Allow students to contemplate the various factors that contributed to the Holocaust; do not attempt to reduce Holocaust history to one or two catalysts in isolation from the other factors that came into play. For example, the Holocaust was not simply the logical and inevitable consequence of unbridled racism.

Rather, racism combined with centuries-old bigotry and antisemitism; renewed by a nationalistic fervor that emerged in Europe in the latter half of the nineteenth century; fueled by Germany’s defeat in World War I and its national humiliation following the Treaty of Versailles; exacerbated by worldwide economic hard times, the ineffectiveness of the Weimar Republic, and international indifference; and catalyzed by the political charisma and manipulative propaganda of Adolf Hitler’s Nazi regime contributed to the occurrence of the Holocaust.

4. Just because it happened does not mean it was inevitable.
Too often students have the simplistic impression that the Holocaust was inevitable. Just because a historical event took place, and it was documented in textbooks and on film, does not mean that it had to happen. This seemingly obvious concept is often overlooked by students and teachers alike. The Holocaust took place because individuals, groups, and nations made decisions to act or not to act. By focusing on those decisions, you gain insight into history and human nature and can better help your students to become critical thinkers.

5. Strive for precision of language.
Any study of the Holocaust touches upon nuances of human behavior. Because of the complexity of the history, there is a temptation to overgeneralize and thus to distort the facts (e.g., “all concentration camps were killing centers” or “all Germans were collaborators”). Rather, you must strive to help your students clarify the information presented and encourage them to distinguish the differences between prejudice and discrimination, collaborators and bystanders, armed and spiritual resistance, direct orders and assumed orders, concentration camps and killing centers, and guilt and responsibility.

Words that describe human behavior often have multiple meanings. Resistance, for example, usually refers to a physical act of armed revolt. During the Holocaust, it also encompassed partisan activity; the smuggling of messages, food, and weapons; and actual military engagement. But resistance also embraced willful disobedience such as continuing to practice religious and cultural traditions in defiance of the rules or creating fine art, music, and poetry inside ghettos and concentration camps. For many, simply maintaining the will to remain alive in the face of abject brutality was an act of spiritual resistance.

6. Make careful distinctions about sources of information.
Students need practice in distinguishing between fact, opinion, and fiction; between primary and secondary sources; and between types of evidence such as court testimonies, oral histories, and other written documents. Hermeneutics—the science of interpretation—should be called into play to help guide your students in their analysis of sources. Students should be encouraged to consider why a particular text was written, who wrote it, who the intended audience was, whether there were any biases inherent in the information, whether any gaps occurred in discussion, whether omissions in certain passages were inadvertent or not, and how the information has been used to interpret various events.

Because scholars often base their research on different bodies of information, varying interpretations of history can emerge. Consequently, all interpretations are subject to analytical evaluation. Only by refining their own “hermeneutic of suspicion” can students mature into readers who discern the difference between legitimate scholars who present competing historical interpretations and those who distort or deny historical fact for personal or political gain.

7. Try to avoid stereotypical descriptions.
Though all Jews were targeted for destruction by the Nazis, the experiences of all Jews were not the same. Simplistic views and stereotyping take place when groups of people are viewed as monolithic in attitudes and actions. How ethnic groups or social clusters are labeled and portrayed in school curricula has a direct impact on how students perceive groups in their daily lives. Remind your students that, although members of a group may share common experiences and beliefs, generalizations about them, without benefit of modifying or qualifying terms (e.g.,“sometimes,” “usually,” “in many cases but not all”) tend to stereotype group behavior and distort historical reality. Thus, all Germans cannot be characterized as Nazis nor should any nationality be reduced to a singular or one-dimensional description.

8. Do not romanticize history to engage students’ interest.
People who risked their lives to rescue victims of Nazi oppression provide useful, important, and compelling role models for students. However, given that only a small fraction of non-Jews under Nazi occupation helped to rescue Jews, an overemphasis on heroic tales in a unit on the Holocaust can result in an inaccurate and unbalanced account of the history. Similarly, in exposing students to the worst aspects of human nature as revealed in the history of the Holocaust, you run the risk of fostering cynicism in your students. Accuracy of fact along with a balanced perspective on the history must be priorities for any teacher.

9. Contextualize the history you are teaching.
Events of the Holocaust and, particularly, how individuals and organizations behaved at that time, should be placed in historical context. The occurrence of the Holocaust must be studied in the context of European history as a whole to give students a perspective on the precedents and circumstances that may have contributed to it.

Similarly, study of the Holocaust should be viewed within a contemporaneous context, so students can begin to comprehend the circumstances that encouraged or discouraged particular actions or events. Frame your approach to specific events and acts of complicity or defiance by considering when and where an act took place; the immediate consequences to oneself and one’s family of one’s actions; the impact of contemporaneous events; the degree of control the Nazis had on a country or local population; the cultural attitudes of particular native populations historically toward different victim groups; and the availability, effectiveness, and risk of potential hiding places.

Students should be reminded that individuals and groups do not always fit neatly into categories of behavior. The very same people did not always act consistently as “bystanders,” “collaborators,” “perpetrators,” or “rescuers.” Individuals and groups often behaved differently depending upon changing events and circumstances. The same person who in 1933 might have stood by and remained uninvolved while witnessing social discrimination of Jews might later have joined up with the SA and become a collaborator or have been moved to dissent vocally or act in defense of Jewish friends and neighbors.

Encourage your students not to categorize groups of people only on the basis of their experiences during the Holocaust: contextualization is critical so that victims are not perceived only as victims. The fact that Jews were the central victims of the Nazi regime should not obscure the vibrant culture and long history of Jews in Europe prior to the Nazi era. By exposing students to some of the cultural contributions and achievements of 2,000 years of European Jewish life, you help them to balance their perception of Jews as victims and to better appreciate the traumatic disruption in Jewish history caused by the Holocaust.

Similarly, students may know very little about Gypsies (Roma and Sinti) except for the negative images and derogatory descriptions promulgated by the Nazis. Students would benefit from a broader viewpoint, learning something about Gypsy history and culture as well as understanding the diverse ways of life among different Gypsy groups.

10. Translate statistics into people.
In any study of the Holocaust, the sheer number of victims challenges easy comprehension. You need to show that individual people—families of grandparents, parents, and children—are behind the statistics and to emphasize that within the larger historical narrative is a diversity of personal experience. Precisely because they portray people in the fullness of their lives and not just as victims, first-person accounts and memoir literature provide students with a way of making meaning out of collective numbers and give individual voices to a collective experience. Although students should be careful about overgeneralizing from first-person accounts such as those from survivors, journalists, relief workers, bystanders, and liberators, personal accounts help students get beyond statistics and make historical events of the Holocaust more immediate and more personal.

11. Be sensitive to appropriate written and audiovisual content.
One of the primary concerns of educators teaching the history of the Holocaust is how to present horrific images in a sensitive and appropriate manner. Graphic material should be used judiciously and only to the extent necessary to achieve the objective of the lesson. You should remind yourself that each student and each class is different and that what seems appropriate for one may not be appropriate for all.

Students are essentially a “captive audience.” When you assault them with images of horror for which they are unprepared, you violate a basic trust: the obligation of a teacher to provide a “safe” learning environment. The assumption that all students will seek to understand human behavior after being exposed to horrible images is fallacious. Some students may be so appalled by images of brutality and mass murder that they are discouraged from studying the subject further. Others may become fascinated in a more voyeuristic fashion, subordinating further critical analysis of the history to the superficial titillation of looking at images of starvation, disfigurement, and death. Though they can be powerful tools, shocking images of mass killings and barbarisms should not overwhelm a student’s awareness of the broader scope of events within Holocaust history. Try to select images and texts that do not exploit the students’ emotional vulnerability or that might be construed as disrespectful of the victims themselves.

12. Strive for balance in establishing whose perspective informs your study of the Holocaust.
Often, too great an emphasis is placed on the victims of Nazi aggression rather than on the victimizers who forced people to make impossible choices or simply left them with no choice to make. Most students express empathy for victims of mass murder. But it is not uncommon for students to assume that the victims may have done something to justify the actions against them and, thus, to place inappropriate blame on the victims themselves.

There is also a tendency among students to glorify power, even when it is used to kill innocent people. Many teachers indicate that their students are intrigued and, in some cases, intellectually seduced by the symbols of power that pervaded Nazi propaganda (e.g., the swastika and/or Nazi flags, regalia, slogans, rituals, and music). Rather than highlight the trappings of Nazi power, you should ask your students to evaluate how such elements are used by governments (including our own) to build, protect, and mobilize a society. Students should also be encouraged to contemplate how such elements can be abused and manipulated by governments to implement and legitimize acts of terror and even genocide.

In any review of the propaganda used to promote Nazi ideology—Nazi stereotypes of targeted victim groups and the Hitler regime’s justifications for persecution and murder—you need to remind your students that just because such policies and beliefs are under discussion in class does not mean they are acceptable. Furthermore, any study of the Holocaust should attempt to portray all individuals, especially the victims and the perpetrators of violence, as human beings who are capable of moral judgment and independent decision making.

13. Select appropriate learning activities.
Word scrambles, crossword puzzles, and other gimmicky exercises tend not to encourage critical analysis but lead instead to low-level types of thinking and, in the case of Holocaust curricula, trivialize the history. When the effects of a particular activity, even when popular with you and your students, run counter to the rationale for studying the history, then that activity should not be used.

Similarly, activities that encourage students to construct models of killing centers should also be reconsidered because any assignment along this line will almost inevitably end up being simplistic, time-consuming, and tangential to the educational objectives for studying the history of the Holocaust.

Thought-provoking learning activities are preferred, but even here, there are pitfalls to avoid. In studying complex human behavior, many teachers rely upon simulation exercises meant to help students “experience” unfamiliar situations. Even when great care is taken to prepare a class for such an activity, simulating experiences from the Holocaust remains pedagogically unsound. The activity may engage students, but they often forget the purpose of the lesson and, even worse, they are left with the impression at the conclusion of the activity that they now know what it was like during the Holocaust. Holocaust survivors and eyewitnesses are among the first to indicate the grave difficulty of finding words to describe their experiences. It is virtually impossible to simulate accurately what it was like to live on a daily basis with fear, hunger, disease, unfathomable loss, and the unrelenting threat of abject brutality and death.

An additional problem with trying to simulate situations from the Holocaust is that complex events and actions are oversimplified, and students are left with a skewed view of history. Because there are numerous primary source accounts, both written and visual, as well as survivors and eyewitnesses who can describe actual choices faced and made by individuals, groups, and nations during this period, you should draw upon these resources and refrain from simulation games that lead to a trivialization of the subject matter.

Rather than use simulation activities that attempt to re-create situations from the Holocaust, teachers can, through the use of reflective writing assignments or in-class discussion, ask students to empathize with the experiences of those who lived through the Holocaust era. Students can be encouraged to explore varying aspects of human behavior such as fear, scapegoating, conflict resolution, and difficult decision making or to consider various perspectives on a particular event or historical experience.

14. Reinforce the objectives of your lesson plan.

As in all teaching situations, the opening and closing lessons are critically important. A strong opening should serve to dispel misinformation students may have prior to studying the Holocaust.

It should set a reflective tone, move students from passive to active learning, indicate to students that their ideas and opinions matter, and establish that this history has multiple ramifications for them as individuals and as members of society as a whole.

Your closing lesson should encourage further examination of Holocaust history, literature, and art.

A strong closing should emphasize synthesis by encouraging students to connect this history to other world events and to the world they live in today. Students should be encouraged to reflect on what they have learned and to consider what this study means to them personally and as citizens of a democracy.

[curr] Beta Testers Loving The Curriculum

We have been receiving our first reports from our wonderful curriculum beta testers. In addition to alerting us to occasional oversights (thank you!), they are really enjoying learning the skills.

As one beta tester emailed recently, "Thanks again for this opportunity - it is a blast!"

But wait... there's more! Our creative team is now also developing the narrative that will immerse these skill-based lessons in the context of an engaging, exciting adventure!

It just gets better and better. Stay tuned!

[sl] Fourth meeting with the U.S. Holcaust Museum Ambassador program

In the fourth program today, we reviewed the idea proposed last meeting and then went into Second Life for inspiration. The Global Kids teen intern, Mercury Metropolitan, prepared a tour itinerary within Second Life, to demonstrate different ways people have build experiences. One of the teen Ambassadors logged into Second Life and showed her computer projected on the screen while the rest of the Ambassadors “back-seat drove” while watching the screen. Mercury joined the conference call and, by TPing the ambassador from location to location, provided the teens with an experience that they reported as being very helpful in thinking about ideas for their own build.

The tour was followed by a brainstorming session to explore ways to use Second Life to add further details to the design document, with the design increasingly focusing on the role of bystanders and contemporary connections. We also explored what sort of assets we can use from the Museum and educational guidelines.

They want people to leave the experience thinking about what a bystander is and with a greater determination to NOT be a bystander in their life.

[press] Ayiti becomes part of a youth focused software package

After our recent GaCha award, Ayiti was selected to be part of the Computers For Youth Educational Software Package, which goes to youth around the country who receive their computers.

What follows is a description of the CFY's Educational Software Package v1.1 that Ayiti would be part of.


There are 100's of like-minded organization in the United States that are desperately seeking affordable, relevant software to put on their computers which are being distributed to families-in-need.

CFY is working diligently to make that happen. Utilizing our Student Software Specialist Team, education executives across the country and our own in-house resources we are testing some of the finest software titles available. Ayiti, we feel, falls into that category and that's why we are so excited to make your product available through the CFY Affiliate Network.

July 17, 2007

[sl] Third meeting with the U.S. Holocaust Museum

In today's program, we set the ambitious goal of picking ONE topic, based on what the youth have learned in the Ambassador program, to educator others about within Second Life.

The first thing we did was brainstorm a list of what they wanted people to know about the following facts, issues, and themes related to the Holocaust:


  • The large number and different types of ghettos and camps (hundreds) and six killing centers.


  • Lidice as a symbol of the danger and difficulty of resistance as well as brutality of the perpetrators.


  • The role of bystanders.


  • Perpetrators --> Doctors / Scientists --> Racism / Race Science --> Medical Experiments and Murder of Handicapped --> Dehumanization of victims.


  • Who were the victims and how were they defined as "enemies of the State"


  • Immoral Leadership --> Hitler --> Police State


  • Moral Leadership --> Raoul Wallenberg --> Rescue & Resistance


  • Romania


  • Mobile Killing Squads


  • Death Marches --> Death with no reason / Single-minded destruction of Final Solution


  • Shoes (vast numbers and varying types) --> Deception and Deportation --> "False Sense of Hope" --> Euphemisms and Wannsee Conference


  • Genocide / Committee on Conscience

We then brainstormed things that are connected to the above items but are going on today (and that people can do something about):


  • Immigration policy
  • Arrogance and pride
  • Racial Chauvinism (superiority)
  • "Me First" power struggles ("Aryan")
  • Peer Pressure and Action ("Evian Conference")
  • Police brutality
  • Stereotypes
  • (mis)Education ("Poison Mushroom")
  • Terrorism and Stereotypes

We then played a game called What Were They Thinking? to narrow the list down to the following three:


  • Genocide

  • Dehumanization/ human experiments

  • Bystanders

Each team from the game then drew/wrote a presentation about their topic, to persuade the others why theirs should be the one selected.

As David said to the teens to encourage them to brainstorm, "Imagine your dreams are possible."

When we got into the details, the youth raised concerns about the potential graphic nature of the material. Andre summed up the sense of the room: "It should be friendly enough for a Holocaust survivor to experience but informative enough for someone new to learning about the Holocaust."

We discussed the decisions made by the museum to put out a photo of hair rather than the hair itself. Also, in regards to representation - so important for Second Life - the museum does not put people in the shoes of the victim or the perpetrator.

After a rich conversation, we landed on the following topic: a replica of a synagogue - before and after - around Kristallnacht - the night of broken glass. You can see it both inside and outside. And it will be based on a real synagogue We will draw out the themes of genocide, dehumanization and bystanders through this one example. This raises the question: what can people do within the simulation - how do we provide options for people as bystanders and what are the impact of those choices?

[press] U.S. PiL Mid-Tier Grantee Global Kids receives gaming award

The July 2007 issue of the Connect, Partners in Learning newsletter features a spotlight on Global Kids receiving awards for Ayiti: The Cost of Life at the Games for Change festival. Their coverage is below.

Partners in Learning empowers students and teachers to realize their full potential, by partnering with education and government leaders through providing education resources-tools, programs, and practices-to empower students and teachers. This newsletter highlights current progress around the core programs that support Partners in Learning execution:

U.S. PiL Mid-Tier Grantee Global Kids receives gaming award

Global Kids' Ayiti: The Cost of Life (CostofLife.org) reached the metric goal of 625,000 people that have experienced the game and also won one of the first "GaCha" awards for Best Awareness Raising Game at the Fourth Annual Games4Change festival in New York City. The game was also selected by game players on the site "Jay Is Games" as the best simulation game of 2006. As a result of this success, the gaming Web site Shockwave.com has expressed an interest in hosting the game. This could bring millions more players and, possibly, generate revenue for Global Kids.

[pfk] Gaming for Good

The recent July/August issue of Heifer International's journal "World Ark" features an article on games focusing on social change issues.

Gaming for Good It all started with the United Nations Food Force (www.food-force.com), a video game that gives players a peek into the sometimes dangerous missions of the World Food Programme. The movement caught on, and now college students, gaming industry professionals and even private sector companies are joining forces to support educational video games that put players in the shoes of people in war-torn, resource-poor and underdeveloped nations.

Lots of games are now available to reflect trouble spots all over the world. To examine the conflict in the Sudan, play "Darfur is Dying" (www.darfurisdying.com). For insight into the plight of Haitians, play "Ayiti" at www.thecostoflife.org. "Pax Warrior" (www.paxwarrior.com) and "Peacemaker" (peacemakergame.com) let players try their hands at maneuvering through Rwandan genocide and forging a peace strategy for the Middle East.

Download the full article here.

[media] Commentary on A Child's War

This is a critique of A Child's War from In Media Res, which is a MediaCommons Project that describes itself as such: "Daily, a different media scholar will present a 30-second to 3-minute clip accompanied by a 100-150-word impressionistic response. The goal is to promote an online dialogue amongst media scholars and the public about contemporary media scholarship through clips chosen for either their typicality or atypicality in demonstrating narrative strategies, genre formulations, aesthetic choices, representational practices, institutional approaches, fan engagements, etc."

On July 16th, Radhika Gajjala, of Bowling Green State University, selected our A Child's War.

The language is a bit heavy in the use of academic lefty language - "How do we negotiate voice and agency in global contexts. The key is to examine seriously these issues and to understand how even very well meaning re-presentations of the Other in contexts of globalization can get appropriated in the service of policy that may allow for further exploitation and oppression of such populations." - but, hey, I didn't get my masters in American Studies for nothing!

The critique essentially points to youth in the first world (my term, not hers) pointing attention at human rights abuses in the third world (again, my term) and asks why not point to abuses in the first world. It is a valid point to raise. However, to complicate it further, while the youth in this Global Kids program are now in the U.S., this presumes they were born here as well and did not immigrate from other third world countries, as many (if not most) have.

More of her critiques, and some fascinating responses, here.

[sl] Second meeting with the U.S. Holocaust Museum

Today was our second meeting with the U.S. Holocaust Museum's summer program. The focus today was on thinking about "designed experiences" and exploring examples from Second Life.

In teams the teens experienced and evaluated builds from the UNICEF contest on children's rights, the maze on sex trafficking from GK Summer Camp 2006, and the U.S. Holocaust Museum's photo exhibit about Darfur.

Afterwards, the youth listed elements they would like to emulate in their own builds and elements to avoid:

    Emulate:

    Audio - words will help understand better
    Including a role playing HUD
    Music - soundtrack
    Exploring the space
    Make the facts like BAM! Interesting to read
    Someone you can click on - a virtual tourguide

    Avoid:

    Not having audio
    Don’t hit people with too many facts they have to read
    Make sure all of the information is cohesive and related to one another
    Don’t make facts boring to read.

Finally, the youth used the same questions they used to think about designed experiences in Second Life to evaluate the exhibits they have learned to give tours for within the museum.

July 16, 2007

[conf] GK at the GLS!

This morning Global Kids ran a half-hour teen panel (our second this summer) at the Games, Learning and Society Conference. Read the official panel description from the program here.

The panel was composed of two Global Kids leaders - Jonathan from Playing 4 Keeps and Angela from the Virtual Video Project - and a third teen, Lane, whom we know from Second Life (and whom we were excited to learn would be the conference). In addition, we worked with two teens in Second Life to speak.

After an activity in which audience members received one of six trading cards about various GK programs (and met each other to create full collections and learn about the programs) each teen presented.

Jonathan spoke about making a game in Second Life, CONSENT!, about unethical medical prison research (read his own account of his experience here.) Angela spoke about using Second Life to create machinima about obesity and then child soldiers in Uganda (read her great description here ). Lane then spoke about his anti-adult presence activities in Second Life life and how that led to a major policy change by Linden Lab read some of his thoughts).

During all these presentations, Second Life was on the screen, showing videos and slideshows in association with each presentation. Using both SL and Skype, Brooke Barmy then presented, about his experience last summer in Camp GK and, later, about being part of the Digital Refinery, the first all-teen SL development company. Storm Basiat was set to talk about teaching in SL, but while he could hear us in Skype we could not hear him.

Finally, the audience asked some excellent questions and the teens gave equally excellent answers. Over the course of the hour and a half the audience was introduced by teens to a broad range of case studies in how virtual worlds can be used to teach game design, movie making, civic engagement, global leadership development, youth entrepreneurship and more.

Unfortunately, having been told it would be recorded, we did not do so, and then it was not. :-( But everyone in attendance - about 60 people - seemed to have a good time.

We were proud of the role that each teen played. We also loved seeing, in the back row, Henry Jenkins and James Paul Gee in attendance, side by side, supporting teen voices on these important issues.

View all photos on Flickr.

July 15, 2007

[conf] What Lane said about GK at the GLS

Lane, aka Cheesepuff, spoke not only about Global Kids on our panel at the GLS but he also brought it up on his second panel (which brought together parents and teens who game). While our panel was not recorded, I immediately grabbed my portable recorder when Lane mentioned GK during his second panel.

He began by saying that when he first learned about Global Kids Island he was not pleased. He came to our clubhouse and then...


I waited until everybody had left the island and then I placed a little black orb in the clubhouse.

It said "Non-Linden adults click here" and the notecard basically said "I don't like you. You gotta go back to the main grid."

And then Barry Joseph and I had a talk. We talked about why I didn't think it was fair and why I should be allowed on the main grid or why he shouldn't be allowed on the teen grid.

After that there was some 3D graffiti that I placed in their sandbox. And it said "Gkid adults leave except Barry" which shows that if I get the chance to really know some one, and they might not be as bad as I first made them out to be, then I should give them another chance.

I continued protesting my Global-Kids-out-of-the-Teen-Grid thing, but I was not as negative as I had before. That led to a policy change on the teen grid which said that all adults had to be moved to a marked location. Essentially, it said "Adult are here. If you didn't want to see adults on the Teen Grid then don't go over here."

And I thought that was pretty cool that something I learned from playing Second Life actually had a real effect, not only on Second Life but on real life.

July 13, 2007

[p4k/teen] What I did at the GLS Conference

I had a great experience at the 2007 GLS conference. GLS stands for Games, Learning and Society. This conference is a place in which many professionals discuss games and things surrounding them. These people discussed many things like the philosophy of games, how to do surveys about games and so on.

At this conference in a teen panel I and two other students named Angela and Lane discussed about our activities in Second Life and in Global Kids. Angela and I were a part of Global Kids while Lane never got involved in Global Kids but was involved in second life. I discussed the game Consent which focuses on prison experimentation. Angela spoke about her Machinima program which dealt with child soldiers. At first while presenting I was overwhelmed and felt shy, but as I answered the questions I began to feel very confident.

At this conference today we heard two other discussions. One was on the idea of cheating. This discussion gave me new perspective of the ideal of cheating. Another discussion dealt with the idea of conducting surveys on games and their impact. This program showed me the problems that sociologists must go through in their field of work.

So in the end of the day, we had a great time in the conference and in Wisconsin. This experience has had a great effect on me and I wish I could stay here longer.

July 12, 2007

[sl] The new CRC Machinima Summer Camp in Teen Second Life

=====GK'S CRC MACHINIMA CAMP, SUMMER 2007=====

Global Kids will be hosting a Convention on the Rights of the Child (CRC) Machinima Camp within Teen Second Life in the summer of 2007. The CRC Machinima Camp will involve exciting leadership-development activities and fun workshops that will deal with important children’s rights issues related to the Convention on the Rights of the Child, a document produced by the United Nations.

The CRC Machinima Camp will last for 5 weeks, beginning July 23 to August 23, 2007.

Participants will be expected to attend the program Monday to Friday during the 5 weeks, from 11am to 1pm Second Life Time. Each session will last for 2 hours, with an extra optional hour to stay for additional help and troubleshooting with the facilitator.

This program is expected to have 20 participants from all walks of life, if you are interested in making machinima videos and have a desire to learn more about children’s rights and what you can do about it, this is something you would not want to miss out on.

So what is CRC Machinima Camp?

CRC Machinima Camp is a summer program for teens in Second Life who want to make socially-conscious machinima videos on issues that relates to children’s rights, specifically raised in the Convention on the Rights of the Child (CRC).

This is the first ever machinima camp hosted by Global kids, in collaboration with UNICEF. The final machinima videos will be showcased at the Second Life Community Convention in Chicago, IL, on August 25, 2007, and later this fall by UNICEF. Participants will be learning the how-tos and fundamental techniques of making a machinima, taught by none other but Machinima Guru herself, otherwise known as Moo Money on the main grid. Participants will also be able to understand the significant role that the CRC plays in the life of a child across the world.

A little background on what the CRC is:

The United Nations Convention on the Rights of the Child, often referred to as "CRC", is an international convention setting out the civil, political, economic, social and cultural rights of children. It is monitored by the United Nations' Committee on the Rights of the Child, which is composed of members from countries around the world. Governments of countries that have ratified the "CRC" are required to report to, and appear before, the United Nations Committee on the Rights of the Child periodically to be examined on their progress with regards to the advancement of the implementation of the "CRC" and the status of child rights in their country. (www.wikipedia.com)

What will you be doing?

Through fun activities and workshops, this program will be a chance to learn about how the CRC works, and what role teens can play by making socially-conscious machinima videos in TSL. Teens who take part in the CRC Machinima Camp will identify rights declared in the CRC, create a storyboard as a film maker, and collaborate with other campers to create a 1-minute machinima that will be showcased in the teen grid, and also at the Second Life Community Convention in Chicago, USA, and later this fall by UNICEF.

Who should apply to the CRC Machinima Camp?

There is no age requirement, so as long as you can roam around in TSL, you are eligible to apply! The CRC Machinima Camp will be a lot of fun, but it will also include a lot of serious discussion about important issues related to children’s rights. Participants should be motivated and enthusiastic, enjoy watching films and have a desire to make their own videos in TSL. You should be interested in raising awareness and making a difference in the world by using digital media technology available in TSL.

At the CRC Machinima Camp you will be encouraged to think freely and openly about all kinds of global issues and form your own opinions about these issues. You should apply if you are interested in taking part in lively discussion with a diverse group of individuals who offer a variety of perspectives. You must be able to work well with others, showing respect for people who come from different backgrounds and people who have opinions that differ from yours.

What kind of commitment does Global Kids expect from the participants?

Participants will be expected to give their full attention to CRC Machinima Camp activities while camp is in session. Part of being a participant will include contributing your point of view and taking an active part in the camp's activities.

Participants will also be expected to support an atmosphere of respect. This includes treating each other with respect and also showing respect for other people’s opinions.

Global Kids will not tolerate disruptive behavior like PVPing, excessive gesturing, or the use of unacceptable language. All participants are expected to respect the Global Kids guidelines and offer each other support through the 5 weeks session.

What can you expect from Global Kids?

In exchange for your participation, here is what you can expect to find:
• We will offer participants a safe space where individuals treat one another with respect.
• We will provide a chance to learn a lot, and have fun at the same time.
• You will have the opportunity to learn about important issues, formulate your own opinion and learn how you can make a difference in the world.
• You will get the chance to take on a leadership role in Teen Second Life, as the participants of Camp GK spearhead a project in the teen grid.
• We will provide a place where each person’s voice is heard.
• A $50.00 USD stipend for all participants who complete the program.

How can you apply?

To apply to the CRC Machinima Camp, you will need to fill out the online application form by clicking here.

Any questions?

Please IM Tabitha Gkid in-world, or email her at Tabitha at globalkids dot org for questions or more details.

Watch an example?

If you want to see an example of a teen-made machinima produced by GK youth leaders in Teen Second Life, please click on this link to watch the official release of A Child's War, a short machinima piece on the issue of child soldiers in Uganda.

[VVP] Angela at The Wisconsin Conference

Wow!! Just coming to the games learning and society conference in wisconsin has been such a great opportunity that i would've never thought i would be able to have. I always wanted to come to wisconsin, because really, who goes to wisconsin? The global kids presentation was the first one of the day. In new york i had made a small sort of speech i thought would use in the panel in wisconsin. I worked on it for several days, as well as in the airport, and in the hotel the night before. I was very very nervous.

I thank rafi, barry and tabitha for helping me with what i would be saying in the panel. In the panel what i had planed to say completely change, i had my ideas organized, but i got so into it that everything just came to my head. I am having a great time in wisconsin. I thank global kids so much for this opportunity. I got to learn more about the other digital programs global kids holds, and , at other panels, the work of others.

At our panel i talked about the two machinima projects i did with the other teens at the museum of the moving image, such are the obesity psa and a child's war. I talked about the differences between a machinima and a real technique film, the fact that by using second life to make machinima teens creativity is enriched as they are making their avatars. For example in the obesity psa, the fact that the avatar at one point was overweight and then instantly lost weight, is not something you could do in a real technique film in such a short time. Another example is a child's war. In a child's war the characters are male young teens in uganda. By using second life in the virtual video program we were all able to participate, in a real technique film we wouldn't have. In a child's war i was the reporter, that didn't look anything like me; therefore in a real life technique i would have been the one who would be reporting.

I also talked about my experience using second life as an educational tool though in being a gaming environment. I learned how video game environments or video games themselves are a great tool for learning. Before i thought games as just something you do when you're home and have nothing else to do. Learning and experiencing the difference video games could do for education has helped me appreciate the gaming environment and those who are very dedicated in finding various ways like our programs to teach teens how they could make a change.

July 11, 2007

[sl] Videos from James Paul Gee's Visit

In May of 2007, an avatar contest was held on Global Kids island in Teen Second Life. James Paul Gee, the noted professor, came to Global Kids to try on the various avatars- such as a chicken, a cyberninja and a dragon -- while reflecting on a variety of issues related to games, learning, avatars and online identity.

The following sixteen videos show brief excerpts from his visit:


  1. Introduction

  2. On Games and Learning

  3. On Having a Body in a Virtual world

  4. On Modding and Thinking Like a Designer

  5. On Being a 59-year Old Balding White Man

  6. On Choosing Identity as a Strategy

  7. On Video Games as Art

  8. On Avatars as a Surrogate Body

  9. On Politicians, Second Life, and the Freedom to Offend

  10. On Second Life and Youth Entrepreneurship

  11. On the Flattening World

  12. On Doing versus Knowing

  13. On Game Addiction

  14. On the Value of Fantasy

  15. Farewells


THE VIDEOS

To watch all of them at once, go to the youtube playlist.

1) Introduction


(watch the video on YouTube.)


2) On Games and Learning

“As an educator, I [think about how] video games can teach us about learning, how people can learn even when it’s very challenging, very difficult, and enjoy it.” (watch on YouTube.)


3) On Having a Body in a Virtual world

“With Second Life, we all come in here having a second chance to have an identity that isn’t just the one we have in the real world, we can change things… In a way, we’re able to transcend our real world…” (watch on YouTube.)


4) On Modding and Thinking Like a Designer



“My hope is that kids who think like [game] designers will grow up to be politicians who think of the world in a much more complex way…”
(watch on YouTube)


5) On Being a 59-year Old Balding White Man



“It’s really gratifying to me not to have to be a 59-year-old balding white male all the time. To be able to take on another body, to do different things, be in different worlds, is really liberating.”
(watch on YouTube)


6) On Choosing Identity as a Strategy

“For the first time in your life, you can choose when to use [gender, ethnicity, class]. You can use it as a strategy, you can use with people you want to and put it aside.” (Watch on YouTube.)


7) On Video Games as Art

“In the modern world, art and technology are not separated anymore. They go hand in hand and the divide between art, science, and technology are disappearing.” (watch on YouTube)


8) On Avatars as a Surrogate Body

“I am very intrigued by the capacity to transform your looks and have a different body. All the research shows that these avatars are treated by other people as another surrogate body, and we react to it in that way.” (watch on YouTube)


9) On Politicians, Second Life, and the Freedom to Offend

“The thing we found, when you talk to policy makers, the one thing they got from Second Life is that it is a world that people built themselves, and that you can be free to build any type of community you want…” (watch on YouTube.)


10) On Second Life and Youth Entrepreneurship



“I have met over the last six months with at least five organizations that’s trying to set up ways for teens to run businesses, inspired by Second Life.”
(watch on YouTube.)


11) On the Flattening World

“Thomas Friedman’s book argues that in the future, unless American schools do a lot better job of getting people to be creative, innovative, and entrepreneurial, we will have very big economic problems…” (watch on YouTube.)


12) On Doing versus Knowing

“Even people who have A’s in things like science, when you give them tests to actually do the science and not just pass a paper and pencil test on it, most of them can’t do it… A game puts a stress on you doing something, not just knowing it, but putting your knowledge to practice.” (watch on YouTube.)


13) On Game Addiction

“If a person spending all their time in the World of Warcraft or Second Life, then we ought to start to ask, Why are they doing that? It means something is being given to them in this world that isn’t being given to them in the real world. And we have to remedy that problem in the real world rather than just bemoan the fact that they are looking at a world that, to them, is a better world.” (watch on YouTube.)


14) On the Value of Fantasy

“The real world doesn’t allow you to explore all aspects of your personality and many of us get to be 59 and still be children. I’m still one of those people, and I love the fact that video games can allow me to still be a child in many ways. And I think that boy, we’re in a society where you better stay a child for as long as possible.” (watch on YouTube.)


15) Farewells

“I haven’t been able to pay close attention to the chat, I don’t know how many people have been saying nasty things about me…The interesting thing is I haven’t lived in your world, I haven’t talked to your people, so I don’t know if I’ve violated your culture.” (watch on YouTube.)


[SL] TSL Y.A.M. holds first meeting

Below are details on the first meeting with teens to get their feedback on our plans for the TSL Y.A.M. Teen Seal of Approval.

Global Kids and Eye4You alliance, along with In Kenzo, have been meeting to think about how to codify the proper role of adults in the teen grid. The Youth Advocate Manifesto is a document that we will create with teens to address and define this. Today was our first meeting with teens to get their feedback on the idea. All agreed that it was an issue teens in TSL should be concerned with, that a document created by teens and adults would be a good start, and that a good way to enforce it would be to create a teen-run Seal of Approval process - the YAM Seal of Approval.

Feedback from the teens was excellent, the majority from the Global Kids in-world internship program. Our next step will be to draft a document and post, as a wiki, for teen residents to help shape and comment upon.


photo taken by Daniel Voyager

And, more photos can be found on flickr here.

July 10, 2007

[curr] Oops!

This is why an iterative design process always makes sense. Now that we are a month into our summer process of developing the draft of our SL Curriculum, it became clear that we had lost some of what motivated the original project.

There are uniquely effective ways to develop education in a virtual world. We have learned this in Second Life. And we wanted to reflect this through the curriculum, to create a games-based constructivist style pedagogy. But something happened along the way. We focused so much on the details of the step by step skill acquisition that we lost track. Rather than offer learners "missions" which would motivate them to learn the required skills, these "missions" turned into no more than your regular skills assessment.

Now we are working to shift the focus once again, to leverage the engagement and motivation to learn found within games. We are working on a narrative to contain the learning, and re-incorporate game-play elements.

At the same time, now that we are adding story and characters, that raises the question: why should we keep the curriculum all text based, when Second Life is such a visually-rich environment...

Global Kids to Launch a nonprofit and philanthropic theme for the Second Life Community Convention

For Immediate Release:
Jonah Kokodyniak, Global Kids, 212-226-2116, Jonah@globalkids.org

GLOBAL KIDS AND PARTNERS TO LAUNCH NON-PROFIT FOCUS
AT TOP CONVENTION ON VIRTUAL WORLDS


Global Kids and the MacArthur Foundation have partnered to announce a new nonprofit and philanthropic theme for the third annual Second Life Community Convention (SLCC), to be held August 24-26 in Chicago. In conjunction with the event, a series of research and how-to papers will be published this fall.

“With inhabitants skyrocketing into the millions, it is only natural that some of the million-odd nonprofits in the US might ask questions about their new role” noted organizer Barry Joseph of Global Kids. SLCC is currently the largest gathering of people interested in one the most rapidly growing online worlds – Second Life. The funder behind the effort is the John D. and Catherine T. MacArthur Foundation, which views the new SLCC work as one of the next steps in the Foundation’s year-long exploration of the role of philanthropy in virtual worlds. The new focus for SLCC builds on Global Kids’ path-breaking educational programming in that environment.

For the conference portion, a new event thread will weave between all four tracks: business, education, social and machinima (digital animation created in gaming environments). For each track, a panel will be developed that focuses on how non-profit organizations are utilizing virtual worlds to extend their mission and reach. The panels will feature:

  • Education keynote Connie Yowell, Director of Education at the MacArthur Foundation, will address the importance of virtual worlds for informal learning and its nonprofits.
  • Philanthropy funders, including foundation, corporate and government organizations who are supporting work in virtual worlds, such as the MacArthur Foundation and Learn and Serve America, will discuss the role of philanthropy in virtual worlds.
  • A panel on Best Practices in Bringing Non-profits into Second Life including such organizations as the University of Southern California, UNICEF, the United States Holocaust Memorial Museum, Idealist.org and TechSoup.
  • A teen-led mini-machinima festival, in which teens from two non-profit programs will showcase their work using Second Life to make animated movies about social and global issues.
  • An Educational Non-profit's History of the Teen Grid: Global Kids’ Adventure in Best Practices.

Following SLCC, two papers will be developed by Global Kids. The first will analyze the education track and be titled The Virtual Worlds for Learning Roadmap, while the second will analyze the non-profit thread.

The John D. and Catherine T. MacArthur Foundation is a private, independent grant making institution dedicated to helping groups and individuals foster lasting improvement in the human condition. MacArthur’s $50 million digital media and learning initiative aims to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. More information is available at www.macfound.org or www.digitallearning.macfound.org.

Global Kids (globalkids.org) is a world leader in using virtual worlds for education. Over the past year and a half, with the generous support of the John D. and Catherine T. MacArthur Foundation, Global Kids has received national recognition for its innovative use of virtual worlds for education about global issues and civic engagement. In February 2006, Global Kids launched GK Island, becoming the first non-profit to build land within the Teen Second Life grid. Since then, Global Kids has used Teen Second Life to solicit essays on young people's relationship with digital media; conducted an intensive summer camp in which youth learned about and took action on critical global issues; organized a collaborative program with UNICEF to educate youth about an international agreement, A World Fit for Children; brought in guest speakers, such as Mia Farrow discussing the genocide in Darfur; and involved youth in ongoing leadership development programming. This work is detailed on the blog HolyMeatballs.org.

Global Kids work in Second Life builds upon its more than 15 years of experience in youth leadership development and international affairs education, as well as its role as a national leader in using serious online games for educational purposes.

"Global Kids' Second Life programs offer young people a world in which their characters can take part in myriad workshops and games that educate them about major world issues and events, from the International Criminal Court to global warming and child labor," says Carole Artigiani, Global Kids Executive Director. "Players learn how to communicate, collaborate, negotiate, and mobilize their peers for social change. We are excited to organize this component of the conference and bring greater attention to the potential that virtual worlds hold for the nonprofit community as a whole."

About Global Kids, Inc.
Founded in 1989, Global Kids' mission is to transform urban youth into successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences. Through its leadership development and academic enrichment programs, Global Kids educates youth about critical international and domestic issues and promotes their engagement in civic life and the democratic process. Through professional development initiatives, Global Kids provides educators with strategies for integrating experiential learning methods and international issues into urban classrooms. Over ninety percent of the high school seniors who participate in Global Kids’ leadership program graduate from high school.

About Global Kids’ Online Leadership Program (OLP)
Global Kids’ Online Leadership Program, now in its sixth year, integrates the use of the Internet into GK’s leadership development and international affairs programming. The OLP equips youth with the skills necessary to use the Internet as a tool for research and social change and develops online resources for educators and young people to promote civic engagement and global literacy. Currently, the OLP is accomplishing these goals through initiatives within two broad areas: youth-led online dialogues and the development of socially-conscious games. The OLP has built strong collaborative relationships with Microsoft, the NewsHour with Jim Lehrer and the game design company gameLab, among others.

* * *

Download pdf of press release here.

July 6, 2007

[sl] GK Machinima Camp Kickoff Extravaganza Event

Today on Global Kids Island, we held an event to premier “A Child’s War” – a machinima video created by Global Kids youth leaders in Queens, New York, followed by a GK leader youth panel discussing the creation of the film, and finally, we unveiled the details about the Global Kids CRC Machinima Summer Camp in Second Life!

A Child's War screening_005

Teens from all over the grid came over to Global Kids Island to partake in this event, most of which were eager to learn about the Machinima Camp details. We are very excited to start receiving and processing applications immediately for this program, so make sure to send yours in asap if you are interested.

A Child's War screening_002

Information about the Machinima Camp can be found here.

Application for Machinima Camp can be found here.

Also, please make sure to stop by Global Kids Island and grab a copy of this month’s newsletter to learn more about the Machinima Camp!

[teen/sl/dmi] Random thoughts about philanthropy and Second Life

As you have read in this blog already, Global Kids streamed into GK Island the audio of the conversation between Philip Rosedale (a.k.a. Philip Linden, CEO of Linden Lab, the developers of Second Life) and Jonathan Fanton (the president of MacArthur Foundation). You can find the audio file here (mp3), among other materials.

There are a lot of impressions about this event already, so I will try to be brief here.

A lot has been said about the actual content of this conversation. All I can say is that most parts of it can be subject to discussion as they were mainly the impressions of the participants. Personally, I (and other teens that were present, too, in GK for the streaming) disagreed with some of the political viewpoints presented in it, but also agreed in the possibilities that both Linden Lab and other institutions have to hold successful programs in Second Life.

In my opinion, the value of this talk, beyond what Philip Rosedale or Jonathan Fanton could have said, relies mainly on the fact that it was the first formal opportunity for a dialogue between Linden Lab and a foundation. Even though many projects have been running in recent months in Second Life, I think that this specific talk will give more opportunities to those who are looking for funding to launch or go on with their own projects.

I am very glad to see that the discussion of the position of philanthropy in Second Life (or, for that matter, virtual worlds) was not limited to the event itself, but is still going on in different sources. Even if some discussions seem to have brought a bit of conflict, I think that these efforts are the only ones that will bring all activists (philanthropists?) together to find the best means to get their messages across.

I am not sure if this is a debate that would successfully happen in the Teen Grid, but I do hope that adults, beyond their need of doing what is necessary to remain funded, do take advantage of the enormous opportunity they are being given of promoting a change.

Kk, this is too long now x.X Keep it up, everyone, and I hope that one day we will all work together towards a new, fair and efficient form of philanthropy.

[sl] Summer Program Begins with U.S. Holocaust Museum

Global Kids was very excited today to kick off our summer program with the U.S. Holocaust Memorial Museum.

This summer Global Kids will work with a subset of their larger ambassador teen program to design and created an exhibit in Teen Second Life based on what they are learning through their program at the Museum.

For this first workshop this morning we introduced ourselves and the project to the 37 teens in the Ambassador program. One teen, Melanie, met us in Second Life, where we spoke by typing in the public chat and (we were told) the teens in D.C. could read what we were saying. Melanie followed us around and showed videos for us on YouTube.

Afterwards we met with the core group of 8 - Melanie still met with us in Second Life, showing on the screen, but this time we spoke to each other through a conference call.

We covered the Global Kids guidelines (pictured below), discussed the scope of the project, and mostly got to know each other better with some games.

We had some tech problems in the beginning - but what distance program doesn't - and overall got off to a great start!

[Press] Teen Grid gets a Remake

Somehow we missed this when it was initially posted! Back in May, the following article was published in the online Linden Lab newsletter, Second Opinion. It talks about the teen grid-wide, reorganization of sims that took place and how Global Kids helped facilitate during this process.

Teen Grid gets a Remake First, a little background...Teen Second Life opened on Valentine's Day 2005 with an initial population of 6 teens. Today the population of active residents (teens that have logged in during the past month and spent 1+ hour in-world) has topped 6500 with maximum concurrency peaking at just under 500. During the summer months, we can expect to see these numbers jump.

TSL is currently 6,250,000 square meters, or the size of a small town with 937 teens owning 807,152 square meters of the mainland. 5 residents currently own a private island and 1 owns two (Leviathan, the newest teen-own island, was profiled in the January issue.

Until February 2006, Teen Second Life was populated entirely by teens. In response to requests from educators and non-profit organizations, Linden Lab agreed to allow for the first educator and non-profit owned private islands. In addition, Linden Lab went on to launch the Campus program which gives qualified educators the use of a free parcel of land for a semester. Since then, educator and non-profit run islands, owned and inhabited by non-Linden, background checked, "Approved Adults" have become a major part of the TSL landscape. Over 1 million square meters are owned by 18 different educational projects.

Global Kids led the way as the first public island administered by an outside organization. Always concerned with the opinions of the teen residents, Global Kids staff facilitated a dialogue with teens on their blog and with inworld debate. They encouraged teens to voice their visions and fears for the future of the Teen Grid. Several teen residents expressed concern about the influx of adults and the intermixing of adult-owned, Linden-owned and teen-owned estates. As a result of this dialog (and similar conversations on the TSL Forums) the decision was made at Linden Lab to change the layout of Teen Second Life.

In the interest of making it more obvious which teen grid sub-estates are owned by who, numerous islands were moved and grouped specifically by ownership. The new layout for the teen grid places all Linden owned islands to the Northwest of the TSL Mainland, teen-owned islands to the North, and adult-owned islands to the South. This will better allow residents to choose to engage or ignore the experiences offered by educators or non-profits and to further empower those residents who would like maintain a teen-only experience in Second Life.


laughing.gif

July 3, 2007

[teen/sl] Global Warming Propaganda Build Off!


Mariel Voyunicef spotted standing atop the location marker a few minutes before the event kicked off.


The Goal:
The goal of the Global Warming Propaganda Build Off was to allow the participants to share their views on a sub-topic of Climate Change. Groups were challenged to create a representation of these key concepts as a second life 3D build. The group's "propaganda" was a product of their own research, discussion and creativity. After creating their masterpieces, each group took turns presenting their work. During the presentations, the groups talked about what they learned while researching their topic. They also were able to review other groups and learn from them. They touched base the moral and scientific importance and explained the elements of their build and why they included them where they were.

How it went down:
Starting off, the attendees were organized into groups of two. Mercury Metropolitan was on site and extremely helpful in organizing the groups. Each group was given a sub-topic of Climate Change. (Clean Energy, Sea Levels, CO2 Emissions, etc.) Once each group received their topic, they were assigned a building area. The first hour of the event was used as a building phase. During this time, the groups researched, discussed, and created their builds.



Innokentiy Umarov and Navaro Bao beginning their representation of 'Sea Levels'



Mariel Voyunicef and Calade Lamington's beginning their representation of 'CO2 Emissions'


After the teams were finished, we all gathered together and watched each group present one at a time. The groups came up with great builds and presentations in such a short amount of time. I could really tell that effort was put into their work. Because of the great result, I awarded all participants their choice of 100$L or a Dayton Redux which is a scripted gadget I sell.



Mariel Voyunicef and Calade Lamington presenting 'CO2 Emissions'



Innokentiy Umarov and Navaro Bao presenting 'Sea Levels'

July 2, 2007

[sl] Helping Interns with Events

Hey there, this is Mercury! Throughout the past month, I have worked closely with my intern peers to help them create and execute events. Some of my peers have never really hosted events within Second Life, so it has been an interesting process to go through with them. This has been an overall positive experience for me, and a learning experience for the new interns. I have had much experience in Second Life hosting events and mentoring others, so it was in my nature to add input and insight when needed.

A few of the interns often contacted me to ask questions about their events - ranging from "What should I distribute to people who attend" to "How do I get a decent size crowd to attend?" which I answered based in my prior experience. Watching the other interns that I had worked with carry out their events was very interesting. They each had their different hosting styles, but all took advantage of the advice I had given them prior to the event.

All in all, the other interns that I worked with to help formulate and carry out events with did a great job! Their events were all successful, and there was a decent number of people in attendance for each of the events. I'm really looking forward to working with the interns in the months to come to keep improving on their event hosting skills, even though they won't need much help!

[NC] Report on E-participation Released

Napier University has released a report on e-participation practices, based on case studies. This report entitled "Existing E-Participation Practices with Relevance to WEB.DEP" prepared for the WEB.DEP Consortium.

Read more details here or download the report here.

Read the analysis annex document here or download it here.