[blog] What's in a game?

The Berkely Beacon published a recent article entitled Pushing Buttons: What's in a game? Education, for starters, should play a part. In it they go through their thoughts on serious game and the importance of keeping a fun sense of game play regardless of subject matter. They also bring up Tempest:

Hurricane Katrina: Tempest in Crescent City: Developed as part of Global Kids’ Playing 4 Keeps Program, which uses and teaches kids how to build games as a way to promote learning, citizenship and social awareness, this Web game has players helping and rescuing neighbors during the Katrina crisis. It does a decent job in both the gameplay and message department, has a great comic-book look and tries to give the player some motivation through a storyline.

Read the full post here.

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