[staff] Notes from Wakatta

Below are my notes with some background from the first Wakatta design charette, supported by some relevant Calvin and Hobbes strips my son asked me to read the following day:

Calvin and Hobbes on Learning Institutions

On Thursday and Friday, March 12th and 13th, I was invited to participate in a design charette held at the New School (if you don’t know what a charette is, don’t worry - just read on). The university building supporting the event, once a popular department store, is slated to be knocked down any day. This was a perfect metaphor for the goal of the event - work with two dozen or so other learning institutions around New York City, such as museums, libraries, after school programs, etc., to explore how learning in our city could be transformed if we built a cross-institutional, youth-centered network using digital media.

The project, named Wakatta (“I get it” in Japanese) issued the following challenge to the illustrious participants in the room:

wakatta challenge I

More specifically, our first of two days together was designed to address the following challenge:
wakatta challenge II

It is an exciting proposition and proved to be a fascinating two days. Even more exciting, we knew we were doing more than just batting around ideas that would be shoved in a drawer and forgotten at the end of the day. MacArthur’s eyes are on the group and its process, with a budget no doubt somewhere ready to fund a solid idea, should one eventually emerge. When Global Kids first received funds from the Foundation’s once-new Digital Media and Learning Initiative, our support was rare in that it forced us (to our delight) to connect with other grantees. It seems MacArthur is in a new phase and developed enough solid work that it’s time to support more of its grantees to collaborate, Wakatta being just one example. That is a good sign.

The room was split into three, my assigned working group composed of individuals from the Cooper-Hewitt National Design Museum, The Queens Hall of Science, The Joan Ganz Cooney Center, and the upcoming African American Art Museum and formerly of the Museum of Natural History. The room was full of other museums, non-profits, and libraries as well. Smart, fun folks.

Before the meeting a sample set of ideas was sent around, to get the juices flowing. That led me to enter the gathering with the following key questions for such a network:

My goals for the network, or guiding questions, included:

  • Adults in such a network can’t simply be the remote hands of a watchmaker. So what are the ideal roles of youth-centered adults within such a network (e.g. puppermasters, guides, content experts, fellow participants, etc.)

  • Young people have their thinking systematically disrespected and their ability to learn devalued. The network can’t be designed for the most empowered and capable of participants. How can both the engagement and the learning be scaffolded?

  • Different people learn in different ways and most learn best within a social space. So how can this network move beyond interest aggregation to support skill stratification, differentiated learning, and social roles within and across institutions and the network?

  • Youth are segregated by age in schools and away from adult learners. Neither is required within informal learning institutions nor online. How can the network be both mixed-age yet remain youth-centric?

  • How can the content, activities, and the very structure of the experience emerge from the activities and interests of the participants through a constant feedback loop with the learning institutions behind the network.

    Our first brainstorm was around ideas for the network. I thought we generated quite a few rough good ideas, including the following:

  • An Alternative Reality Game (A.R.G.)
  • A highly-customizable virtual worlds - a cross between the real-world crossover like Second Life with the easy of use of a Habbo Hotel - supporting participants through embodied avatars to traverse the learning network to visit learning institutions as just part of the larger “space” while taking on and creating their own learning missions.
  • A Pokemon-style card game which includes content that drives youth to drag their adults to the institutions, to play and get new cards.
  • A physical digipass which will create an online profile creating a digital trail of institutional and network interactions that lead to automated prompts that guide one through the system, and allow youth to build community of passion around their own organization of the available content, not just the institution’s.
  • A digital transcripts supported by activities online and across institutions organized around digital literacies.
  • A social network in which youth select a social role married to an institution as badge or identity, followed by the institution contacting the youth to play a mentoring role.

    Calvin and Hobbes on Learning Institutions

    Clay Shirky came to speak to use about his book Here Comes Everybody: The Power of Organizing Without Organizations. Amongst other things, he told us about a college student who got in trouble when he made a Facebook study group. The school said it was against the rules, as it was a form of media. The student said it was not against the rules, as a study group could happen in person or online. Shirky said what Facebook is most like is neither of the two but… Facebook! This reminded me of my recent blog post No Respect: Devaluing the Consequentiality of Online Communities so I asked him to comment. His response was quite interesting.

    Clay said we can not get those who don’t understand the value of the online affordances without their experiencing it first. They have to play the games. They have to get on Facebook. And if they won’t, he essentially said, we have no choice but to wait for them to get out of power or we have to go behind their backs and just do what needs to get done.

    I was most interested in what he has learned from his students, most of which have been born after 1990, for whom the Web and the Internet are as integral to their lives as telephones were to my generation. He criticized as unfortunate those, like himself, who spoke of cyberspace in the 1990s as a separate and idealized places for human interaction for causing much of this confusion. For his students today there is no cyberspace. It’s just their life. And someday, not so far out, it will be seen as no different than the telephone - just a regular part of our lives and how we communicate and work.

    Calvin and Hobbes on Learning Institutions

    My group combined a number of our ideas and learned that one of the other two groups had a similar idea. Together we created a conceptual prototype which we then presented to 18 or so youth who came to critique. The youth were excellent - a diverse group of sharp thinkers who wanted to help us do right by them.

    Gonzalo, from the other group, and I led our presentation. Before I conclude I wanted to share the questions we asked the youth at the outset, and a few of the answers I recall us writing on the board:
    1) Who decides what you learn? (e.g. teacher, the DOE, the government, my mom, myself, librarians, football coach)
    2) Where does this happen? (e.g. school, home, libraries)
    3) What are you not allowed to learn in these places (e.g. architecture, skateboarding, how to fight)? Why?
    4) What do you do about it (e.g. teach myself, go on the internet)?
    5) What if we supported you to be in charge of WHAT you learn, WHERE you learn, and HOW you learn? What would you need from us? (e.g. to be listened to)

    Next month our group will gather and further refine our ideas; in June, I suspect a youth charette will be attended by youth from across our institutions.

    Very interesting. Worth watching.

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