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    <title>Global Kids&apos; Online Leadership Program</title>
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    <updated>2010-03-08T17:02:00Z</updated>
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<entry>
    <title>Update on Salam Project: 8,000 Plays of Sudan Mission in SmallWorlds!</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/update_on_salam_project_8000_p.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4028" title="Update on Salam Project: 8,000 Plays of Sudan Mission in SmallWorlds!" />
    <id>tag:www.olpglobalkids.org,2010://1.4028</id>
    
    <published>2010-03-08T16:35:47Z</published>
    <updated>2010-03-08T17:02:00Z</updated>
    
    <summary>On Friday, February 12, Global Kids and the National Youth Leadership Council launched &quot;The Salam Project,&quot; a month-long effort to support young people to learn about the conflict in Sudan and what they can do to promote peace there. The...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Featured" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/4362296277/" title="salam project SmallWorlds launch2 by Holy Meatballs, on Flickr"><img src="http://farm5.static.flickr.com/4065/4362296277_023a0c5294.jpg" width="500" height="314" alt="salam project SmallWorlds launch2" /></a><br>On Friday, February 12, Global Kids and the <a href="http://nylc.org">National Youth Leadership Council</a> launched <a href="http://sudanpeace.ning.com">"The Salam Project,"</a> a month-long effort to support young people to learn about the conflict in Sudan and what they can do to promote peace there. The kick-off event took place in the virtual world of <a href="http://SmallWorlds.com">SmallWorlds</a>, where a Sudanese peace activist and two Global Kids youth leaders, spoke about their work to educate others about the conflict and support peace in Darfur. Since then, we've had a great response from the SmallWorlds community to the project.</p>

<p>Most exciting is the "mission" we created to go along with the project, an online game that teaches you about the country of Sudan and the conflict there.  Since the launch in February, the Sudan mission has been played <em>more than 8,000 times</em>!</p>

<p>We also launched another mission on service learning which we highly encourage people to play.  To get started in SmallWorlds and play both missions, head to the <a href="http://sudanpeace.ning.com/page/smallworlds-virtual-service">Salam Project website</a>.  It's free and only takes a few minutes to register and go in-world!</p>

<p><br />
</p>]]>
        <![CDATA[<p>All of this is to help young people around the United States to discover ways that they can help the people in Sudan, from wherever they are.  Here's more of what you can expect from the Salam Project:<ul><li>An online social network and a youth-friendly virtual world to get the young people inspired about the project, share information with each other, and show the results of their work to their peers. <br />
<li>A 3D virtual service center where you can find out more about Sudan, the peace process, and service learning opportunities<br />
<li>A <a href="http://sudanpeace.ning.com/page/for-youth-facilitators">service learning curriculum and workshops</a> that teachers and youth facilitators can use to support service learning actions by your students<br />
<li>And finally a live virtual video simulcast on March 25th of the talk by Benjamin Ajak, Benson Deng, Alephonsion Deng, three of the "Lost Boys of Sudan."</ul><br />
To get started, get more information, and register to participate, head to <a href="http://sudanpeace.ning.com">http://sudanpeace.ning.com</a> today!</p>

<p>Special thanks to <strong>Mitch Olsen</strong> and the nice folks at <strong>Outsmart, Inc,</strong> the owners of SmallWorlds, for all of support and help with this project!  They went above and beyond the call to support the Salam Project, from writing a feature story in their newsletter, featuring the Mission and Space, and building a special widget so we could bring in a live video feed!  You guys are the best.</p>

<p><em>The Salam Project is a project of the <a href="http://nylc.org">National Youth Leadership Council,</a> produced by Global Kids.</em></p>]]>
    </content>
</entry>
<entry>
    <title>Educator Training on Youth Media Creation Next Wednesday</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/educator_training_on_youth_med.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4027" title="Educator Training on Youth Media Creation Next Wednesday" />
    <id>tag:www.olpglobalkids.org,2010://1.4027</id>
    
    <published>2010-03-08T16:07:27Z</published>
    <updated>2010-03-08T16:24:43Z</updated>
    
    <summary>Amira Fouad and Rik Panganiban of Global Kids Online Leadership Program will be facilitating a professional development workshop on &quot;Transforming Youth From Social Media Consumers to Creators&quot; on Wednesday, March 17. Here&apos;s the full description:Global Kids has been a leader...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Featured" />
            <category term="Professional Development" />
            <category term="Social Media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Amira Fouad and Rik Panganiban of Global Kids Online Leadership Program will be facilitating a professional development workshop on<strong> "Transforming Youth From Social Media Consumers to Creators"</strong> on Wednesday, March 17.  Here's the full description:<blockquote>Global Kids has been a leader integrating social media tools within educational programs to develop 21st Century skills since 2000. With the emergence of online media from Youtube to Wikipedia, the new digital generation is presented with opportunities to broadcast their voice in unprecedented ways. In this training, educators will be engaged in hands on activities using social media tools that have educational applications, such as blogs, digital comics, maps and more, and hear about successful case studies from a variety of educational settings. </blockquote><br />
All Global Kids trainings are offered at $75 per person with a discounted rate of $50 each for two sessions or more. Trainings take place from 9:00 am to 3.00 pm  on the day indicated, at Global Kids' Center for Global Leadership, located at 137 East 25th Street, 2nd Floor, New York, NY 10010. </p>

<p>For more information or to register, please call 212-226-0130 or e-mail <a href="mailto:pdtrainings@globalkids.org">pdtrainings@globalkids.org</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[vvp] Machinima for Social Good</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/vvp_machinima_for_social_good.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4026" title="[vvp] Machinima for Social Good" />
    <id>tag:www.olpglobalkids.org,2010://1.4026</id>
    
    <published>2010-03-06T15:41:05Z</published>
    <updated>2010-03-08T10:09:05Z</updated>
    
    <summary> Award winning machinima producer, Draxtor Despres&apos; latest video report focuses on using machinima for social good and Global Kids machinima film &quot;Discovered&quot;. In it he features interviews with Chris Hall and our own Rik Panganiban....</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Machinima" />
            <category term="Virtual Video Project" />
    
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<p>Award winning machinima producer, Draxtor Despres' latest video report focuses on using machinima for social good and Global Kids machinima film "Discovered". In it he features interviews with Chris Hall and our own Rik Panganiban.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[p4k] Game Theory</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_game_theory.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4024" title="[p4k] Game Theory" />
    <id>tag:www.olpglobalkids.org,2010://1.4024</id>
    
    <published>2010-03-05T18:58:05Z</published>
    <updated>2010-03-08T09:10:13Z</updated>
    
    <summary>Computer Graphics World published an article covering AMD&apos;s Changing the Game program which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education. A number of companies, organizations, schools,...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-3-Mar-2009-/Game-Theory.aspx">Computer Graphics World published an article covering AMD's Changing the Game program</a> which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education.</p>

<blockquote>A number of companies, organizations, schools, foundations, governments, and more are expanding the use of video games beyond their entertainment value. In fact, one such entity that is making a difference in this area is Games for Change (G4C), which provides support, visibility, and shared resources to individuals and groups using video games to spur social change, giving special assistance to nonprofits and foundations entering this field.

<p>Recently, AMD teamed up with G4C to expand this initiative with an online tool kit, a guide to assist nonprofit organizations that are creating games containing social-­issue content focused on such topics as the environment, energy consumption, poverty, and health, for example. Offered through the AMD Foundation’s AMD Changing the Game initiative, the “Let the Games Begin: A Toolkit 4 Making Social Issue Games” contains resource information for those interested in creating these types of games. The kit (available at GamesforChange.org/toolkit) includes examples of successful titles with social content as well as in-depth presentations by game-design experts.</blockquote><br />
</p>]]>
        <![CDATA[<blockquote>“AMD Changing the Game has created excellent opportunities for students to express their views on the world while learning important life skills through the experience of creating digital games,” says Allyson Peerman, president of the AMD Foundation, whose goal is to connect and empower individuals with knowledge, thereby opening doors to opportunity.

<p>Game Partners<br />
AMD Changing the Game is a signature program of the AMD Foundation and supports initiatives designed to help youth harness the power of video games with social content while learning critical life and educational skills in the areas of science, technology, engineering, and math (STEM). “We had been looking for the sweet spot in terms of an education signature program for AMD that we could deploy through our company sites around the world,” Peerman says of the initiative, which launched last June. “The primary criteria was that it had to tie closely to our business, and we wanted it to also reflect our long-standing commitment to education, which has been AMD’s philanthropic focus for more than 25 years.”</p>

<p><br />
A Global Kids Playing for Keeps participant learns 21st century skills with an eye to social awareness.</p>

<p>According to Peerman, AMD has a vested interest in the development of STEM skills among today’s youth. “The more involvement we have with students now, the better the workforce we’ll have in the long run,” she says. “They will not always go into engineering, but the more we can get students engaged and excited about learning, the better off we all are.”</p>

<p>For this reason, AMD became excited about the gaming concept—that and the fact that AMD had acquired GPU/chipmaker ATI Technologies, at which time gaming literally became an even larger part of the company’s portfolio. After extensive research on gaming as a potential education initiative, the company discovered there is a strong connection between learning and gaming. In particular, when kids sit down to play games, they learn a great deal. “They acquire skills while having fun, and they don’t even realize they are learning them,” Peerman adds.</p>

<p>On another note, when kids become involved in the thought process of developing games—initially the conceptual process and then the more technical aspects—the skill sets they learn increase exponentially, Peerman contends. “That is pertinent to the STEM skill development,” she adds. “This is not just about meeting kids where they are; it’s not about games for the sake of games. They also learn about social issues during the process of learning about game development. It is turning games into a multifaceted education tool.”</p>

<p><br />
Global Kids’ Ayiti looks at Haitian poverty.</p>

<p>Growing the Program<br />
Changing the Game is focused on teens in late middle school and high school, between 13 and 18 years old. According to Peerman, while all kids in all socioeconomic groups play games, AMD’s focus is primarily on enriching the educational experience of disadvantaged teens. So far, the AMD Foundation has provided grants to five organizations through the initiative, including Girlstart, an Austin, Texas-based nonprofit created to empower middle school and high school girls to excel in math, science, and technology, and Global Kids, a New York City-based group seeking to transform urban youth into successful students, community leaders, and global citizens (see “Making a Difference,” pg. 44).</p>

<p>“We would like to see them using games to express themselves and learning these critical-thinking skills as they go along,” notes Peerman. “We also want them to recognize the other component, workforce development. As the kids become involved and learn the process of making games, they are also exposed to the game development industry. Ultimately, some of them may choose that as a career path.”</p>

<p>That certainly may be the case with Girlstart: In Austin, where Girlstart is located, there is a shortage of game developers, and Peerman believes these studios will continue to look for good candidates to fill jobs.</p>

<p>While all the grants during the first year of AMD’s involvement have been to US organizations, the Foundation seeks to make this a global program. “Gaming is universal and transcends languages, and kids all over the world are using games,” says Peerman.</p>

<p>During this first-year build-up phase, AMD provided only monetary funding to the cause “because it took us a while to find the right candidates,” says Peerman, noting there are not many programs like G4C at the present time. “I think it’s an early emerging arena, and that’s good for us because we feel like we got in on the front end. We believe there is huge potential for this to grow.”</p>

<p>In addition, AMD provided monetary support for the Games for Change Festival. Now in its sixth year, this annual event brings together leading nonprofit groups, experts, and game developers to explore the real-world impact of video games as an agent for social change. Called “an early Sundance of video games for socially responsible game designers,” the Festival showcases some of the new, innovative titles in this area. During last year’s event, AMD, along with the John D. and Catherine T. MacArthur Foundation, co-funded a daylong workshop featuring presentations and brainstorming sessions by some of the nation’s leading authorities on social-issue game development. Topics that were covered included game design, fundraising, evaluation, youth participation, distribution, and press strategies.</p>

<p><br />
Making a Difference</p>

<p>One organization reaping benefits from AMD Games for Change (G4C) partner grants is Global Kids in the New York City area. Global Kids embarked on this journey in steps through its Playing 4 Keeps program, which introduced teens to game design and how it could be applied to a serious issue. Next, a partnership was established with game-design company Gamelab, and a curriculum soon followed that combined serious issues with online game development.</p>

<p>With students taking the lead, the group created a rough prototype game called The Profiler, a casual game about racial profiling in airports. According to Barry Joseph, online leadership director, all the players claimed they had gained an increased understanding of global issues and game design by working on the title. “It was clear to us right away,” Joseph adds, “that game design could play a key role in developing 21st century literacy skills.”</p>

<p>After further steps, Global Kids launched a scaled-up version of the program at South Shore High School in Brooklyn, funded through a multiyear grant from Microsoft’s US Partners in Learning. During the first 10-month program, Playing 4 Keeps engaged 20 minority youth as they worked with professional game developers on the design, development, and dissemination of a professionally produced online game that could educate their peers on an important world issue.</p>

<p>Over the course of the year, the students were involved in weekly intensive and interactive after-school workshops that were divided into four sections: recruitment and training, learning about game design and global issues, building the game, and launching the game. They also attended workshops on global issues, such as defining human rights, racism, health, and more. Then, students combined these lessons by developing a game called Ayiti: The Cost of Life (CostofLife.org), whereby a player assumes the role of a family living in rural Haiti as they battle poverty.</p>

<p>In the years since, Global Kids leaders have developed Consent!, a virtual world simulation about medical racism in US prisons, and Hurricane Katrina: Tempest in Crescent City (TempestinCrescentCity.org), a Web-based side-scrolled title developed with Gamepill about local heroes. All games have been featured at the Games for Change Festival; in fact, Ayiti won G4C’s first GaCha award for Best Awareness-Raising Game, and its development and subsequent impact are heavily covered in the G4C Toolkit.</p>

<p>“Within the after-school programs, students are drawn to games as a way of learning about global issues and are intrigued by the opportunity to develop a complex media project that has the potential to reach hundreds of thousands of people,” says Joseph. “They are gaining tangible skills that are applicable to a range of career paths and developing sophisticated 21st century information and communication technology skills. These include managing complexity, solving problems, and thinking critically; accessing and communicating information; understanding and addressing global issues; and learning from and working collaboratively with individuals of diverse cultures, religions, and lifestyles.”</p>

<p>On a secondary level, says Joseph, is the educational impact the games have on those who play them.</p>

<p>“Because of their appeal, games possess an enormous opportunity to educate youth about substantive issues and to build critical skills,” Joseph points out. “Once engrossed, a young person playing a game about the HIV/AIDS epidemic, for example, can learn about the global impact of the epidemic, be directed to resources about it, and learn what he or she can do to address the issue through civic engagement. In the process, the person can gain digital-literacy skills by using a Web-based game and by using the Internet to research a substantive issue. Within the game, situations and strategies may exist that build the 21st century skills of problem-solving and critical thinking, among others.”  –Karen Moltenbrey</p>

<p><br />
Program Expansion<br />
Funding a handful of applicants was the first step. Now, AMD is taking its second step, expanding its involvement by releasing the tool kit as a way of helping other organizations wanting to become engaged with game development. Along with introductions, explanations, and examples of games, the kit features a compilation of presentations made during the Festival last June. It also contains advice from experts in the gaming industry.</p>

<p>“It is not a technical guide that says, this is how you make a game,” explains Peerman. “Rather, it provides an overview of the game-making process, particularly if you are running a nonprofit or some type of after-school or summer program, or are an educator looking for a way to start a game initiative for your kids.”</p>

<p>As Peerman points out, most teachers or on-site staffers who are guiding teens in this endeavor do not necessarily have the required technical game-development skills. Nor do they know how to get such a program up and running. To this end, the kit lists questions the educators or administrators should ask, informs them as to what decisions need to be made, and then walks them through seven stages of effective game design—what it takes to put a game together. “You hear from a number of experts in the field talking about different pieces of those seven steps,” says Peerman.</p>

<p>In a related endeavor, AMD is working with PETLab, a joint project of G4C and Parsons The New School, to create a game-design curriculum for teens. The curriculum, geared for after-school or workshop applications, will allow students to build their own social-issue games. It will be piloted in five communities this spring. “We want these kids to play around with it, to use it, and let us know what works and what doesn’t,” says Peerman. “Our intent is to standardize this curriculum and to distribute it open source to anyone running this type of program.”</p>

<p>In a future step, Peerman would like to see the Foundation contribute technology toward this cause, as well. Currently, she and others are meeting with AMD’s own gaming experts to find out what would be the ideal product to optimize this experience for the participants going through the curriculum. “Our ultimate goal is to provide a package to these nonprofit recipients whereby they not only get the tool kit and the curriculum, but also get the AMD technology to run it on,” says Peerman.</p>

<p><br />
The youth-created Consent! is a world simulation game focused on medical racism in US prisons.</p>

<p>For the most part, participating organizations have the necessary hardware available, often acquired through donations. As for the software needed to create the games, most use one of two common, basic gaming platforms to create their titles: Gamelab’s Gamestar Mechanic (through funding from the MacArthur Foundation) and MIT’s Scratch.</p>

<p>With limited internal resources in terms of staff and money given today’s economic climate, the AMD Foundation is challenged to find the time and funds to grow this initiative. However, Peerman and her group are determined to do so, and are building an internal team of graphics experts and others who can help champion this program externally.</p>

<p>For Peerman and AMD, the benefits of the program add up to something special. “AMD’s graphics and processing chips are critical to AMD’s success and are a vital part of the gaming space.,” she says. “On the other hand, AMD has a long-standing legacy in terms of funding education. When the two pieces came together, it really created an exciting combination."</blockquote></p>]]>
    </content>
</entry>
<entry>
    <title>Teens in Virtual Worlds Learn Civic Lessons</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/teens_in_virtual_worlds_learn.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4025" title="Teens in Virtual Worlds Learn Civic Lessons" />
    <id>tag:www.olpglobalkids.org,2010://1.4025</id>
    
    <published>2010-03-05T14:16:21Z</published>
    <updated>2010-03-08T09:34:39Z</updated>
    
    <summary>A December Spotlight on Digital Media and Learning blog post, featured how using digital media and virtual worlds to engage you in education of civics issues. Say the word “civics,” and most people will likely conjure images of well-meaning citizens...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Leadership Program" />
            <category term="US Holocaust Museum" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>A <a href="http://spotlight.macfound.org/btr/entry/teens_virtual_worlds_learn_civic_lessons/">December Spotlight on Digital Media and Learning blog post</a>, featured how using digital media and virtual worlds to engage you in education of civics issues.</p>

<blockquote>Say the word “civics,” and most people will likely conjure images of well-meaning citizens trudging to the polls to do their democratic duty, soberly pulling levers behind dim curtains for city council members on local election days. 

<p>Civics, that is to say, rarely inspires rapture.</p>

<p>But that may be changing as kids, thanks to digital media, are first encountering civic issues in engaging and, yes, dynamic ways, both through school curriculums and on their own.</blockquote></p>

<p>The article goes on to highlight Global Kids civics based Witnessing History project.</p>

<blockquote>High school kids from Washington, D.C., involved in the Witnessing History project, certainly appeared motivated by the immersive aspects of working in the virtual space of Teen Second Life. The project was produced in conjunction with Global Kids and the U.S. Holocaust Memorial Museum.</blockquote>]]>
        <![CDATA[<blockquote>It was there that a handful of students curated an exhibit where visitors assumed the role of reporters–replete with fedoras and notepads–to learn how bystanders reacted to the horrors of the 1938 Night of Broken Glass pogrom at the outset of the Holocaust.

<p>The visitor-reporters traveled virtual Berlin streets designed with scanned materials and documents from the museum’s archives and artifacts. They walked past a burned-down synagogue modeled on an actual place of worship. At the end of the exhibit, visitors entered a reflection room—a quiet, uncluttered area, where they could post notes for all to read.</p>

<p>The exhibit was created in part to underscore awareness of contemporary instances of genocide, and to prompt conversations about what it means to be a global citizen. As reporters, the students effectively revisited the critical civics lesson handed down by the bard himself: The past is indeed prologue.</p>

<p>Rafi Santo, a senior program associate with Global Kids who worked closely on the project, said the students remained motivated and engaged while working on Witnessing History, inspired by the idea that what they’d created would be accessible to millions of their peers.</p>

<p>“They had the opportunity to create something that would not just go on a shelf,” Santo says. “The students got what it meant to have a sense of agency.”</p>

<p>Santo suggests that new technologies have an innate advantage over other forms of education when it comes to provocative conversations about civics for the simple reason that they allow an increasingly globally minded generation to connect with youth beyond their local communities.</blockquote></p>

<p><a href="http://spotlight.macfound.org/btr/entry/teens_virtual_worlds_learn_civic_lessons/">Read the full article here.</a></p>]]>
    </content>
</entry>
<entry>
    <title>[p4k] Global Learning at Any Age</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_global_learning_at_any_age.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4023" title="[p4k] Global Learning at Any Age" />
    <id>tag:www.olpglobalkids.org,2010://1.4023</id>
    
    <published>2010-03-05T08:36:57Z</published>
    <updated>2010-03-08T08:56:45Z</updated>
    
    <summary>In December the Asia Society&apos;s Education and Learning site posted an article focusing on the the importance of global learning and specially happening in after school settings, citing Global Kids as a good example. Teens and high school students are...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>In December the Asia Society's Education and Learning site <a href="http://asiasociety.org/education-learning/afterschool/global-learning-any-age">posted an article focusing on the the importance of global learning</a> and specially happening in after school settings, citing Global Kids as a good example.</p>

<blockquote>Teens and high school students are ready for a lot of choice and a lot of voice. Global activities can be a strong draw for older youth, offering opportunities to take leadership on issues about which they care deeply. International affairs debates are very attractive to this age group, as are apprenticeship models where teens master high-level skills under the tutelage of experts and professionals.

<p>Global Kids, an afterschool program in New York, develops high school leaders through its Power of Citizenry program and Online Leadership Program. Urban youth become informed about global issues, develop leadership skills, and explore higher education and careers, particularly those in international affairs through a summer program in partnership with the Council on Foreign Relations.  </blockquote></p>]]>
        <![CDATA[<p>Global Kids youth leaders educate their peers by organizing conferences, creating media projects, leading workshops in classrooms, and developing public awareness campaigns. For example, the Global Kids Annual Youth Conference is designed and led by youth participants. They identify the theme, conduct research, develop and facilitate workshops, and emcee the event—all intended to educate and inspire their peers to become informed about global issues and take action in their communities. Themes include: Environment and Sustainability, Global Health, Globalization and the Media, and more.</p>

<p>Global Kids participants also learn how to use technology, including virtual worlds and games, as a vehicle to educate and inspire others to take action. A group of high school youth working with Global Kids staff and a game design company created “Ayiti: The Cost of Life,” in which players learn about poverty by assuming virtual responsibility for a fictional family in Haiti, making decisions about when to send children to school vs. work, and how to spend scarce resources. This and other “serious games” on global issues can be found through Games for Change, an organization that promotes digital games for social change.  </p>

<p>At any age, a focus on global literacy can help to build the foundation for empathy, civic participation, and career success as well as strategies that help youth deal with complexity in their own lives. </p>

<p><a href="http://asiasociety.org/education-learning/afterschool/global-learning-any-age">Read the full article here.</a></p>]]>
    </content>
</entry>
<entry>
    <title>Share Your Meeting Online Stories</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/share_your_meeting_online_stor.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4022" title="Share Your Meeting Online Stories" />
    <id>tag:www.olpglobalkids.org,2010://1.4022</id>
    
    <published>2010-03-04T18:00:56Z</published>
    <updated>2010-03-04T18:33:38Z</updated>
    
    <summary> Global Kids is involved in the production of an upcoming HBO documentary called &quot;Meeting Online.&quot; We are looking for interesting stories that revolve around connections made on the internet. If you, or a friend or colleague you know, has...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><object height="295" width="480"><param name="movie" value="http://www.youtube.com/v/PwJ3ZEf_zSU&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="295" src="http://www.youtube.com/v/PwJ3ZEf_zSU&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" width="480" /></object></p>

<p>Global Kids is involved in the production of an upcoming HBO documentary called "<a href="http://Meeting-Stories.org">Meeting Online.</a>" We are looking for interesting stories that revolve around connections made on the internet.</p>

<p>If you, or a friend or colleague you know, has met someone online and this relationship deeply affected you, then we want to hear your story. It could be anything from Internet dating to making a significant personal or professional connection. whether that be a best friend that you met through WoW, a long-lost relative you connected with on Facebook, or your life partner you first bumped into in Second Life.</p>

<p>The show will be directed by Emmy Award, Oscar-nominated director Robert Kenner ("Food, Inc.") and produced by Marc Weiss, creator of the critically-acclaimed public TV series "P.O.V."</p>

<p>You can share your Meeting Online stories:</p>

<ul>
<li><a href="http://meeting-stories.org/MeetingStories/submit_written">Submit it to the Meeting Online web site</a>.</li>
<li>Email your story to <a href="mailto:stories@meeting-stories.org">stories@meeting-stories.org</a>.</li>
<li>Submit your story via video to the <a href="http://www.youtube.com/meetingstories">Meeting Online YouTube channel</a> and add your story as a reply.</li>
<li>Submit your story via <a href="http://www.meeting-stories.org/MeetingStories/submit_voice">Google Voice</a>.</li>
<li>Follow WebLab on <a href="http://twitter.com/weblab_org">Twitter</a> and post it with the hashtag #howwemet.</li>
<li>Join the <a href="http://www.facebook.com/#%21/group.php?gid=89673304773&amp;ref=ts">Meeting Online Facebook group</a> and post it there.</li>
</ul>

<p>Tell us your story!</p>
]]>
        
    </content>
</entry>
<entry>
    <title>Question for Games-Based Learning Training</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/question_for_gamesbased_learni.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4021" title="Question for Games-Based Learning Training" />
    <id>tag:www.olpglobalkids.org,2010://1.4021</id>
    
    <published>2010-03-02T20:32:04Z</published>
    <updated>2010-03-03T16:30:42Z</updated>
    
    <summary>Pick two games and play them each for a combined total of 15 minutes. Afterwards reply to this post answering the following questions: Which is a better game? Why or why not? Which is more effective teaching and raising awareness...</summary>
    <author>
        <name>Barry</name>
        <uri>http://www.globalkids.org/olp/</uri>
    </author>
            <category term="Professional Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Pick two games and play them each for a combined total of 15 minutes. </p>

<p>Afterwards reply to this post answering the following questions:<br />
Which is a better game? Why or why not? <br />
Which is more effective teaching and raising awareness about its issue? Why or why not?</p>

<p>Please be sure to describe the two games first before comparing them.  </p>

<p>Below are the responses written by today's educators:</p>]]>
        <![CDATA[<p><b>The McDonald's Game vs. Airport Security</b><br />
<i>Tonia Lovejoy</i></p>

<p>I chose each of these games based on their names and my attitude towards the topics that the names suggested that the games were about.</p>

<p>I like the Airport Security game because it had humor and was also challenging. It was easy to understand how to play as I went and I was able to get the hang of it pretty quickly. Interestingly, I felt challenged as an "Airport Security" guard and as I laughed about the ridiculousness of removing all of the passengers clothes, and fish tank, for example, I decided that this is not a job I would like to do in real life. I cannot say that I formed sympathy for increased airport security, or that I thought about the effect of removing the objects in relation to National Security, but I did see the challenge in screening people for numerous objects.</p>

<p>I started off reading the Tutorial for the McDonald's Game. After seeing that it was 30 pages long! I skipped to playing the game. I suppose I should have read the tutorial because once in the game I did not really understand what to do. I did not feel like I was playing for an objective. Rather, I was being entertained with some prescribed ideas about McDonald's. I could give it another shot, but was not really impressed with the mechanisms of the game enough to want to figure it out.</p>

<p><b>Layoff vs. McDonald's Game</b><br />
<i>David Bryfman</i></p>

<p>Both games are interesting in that they are dealing with economic realities of capitalist societies. The McDonalds game was more involved, more stages and more permutations available. All of this give the feeling of playing in the bigger system whereby ones individual decisions have the ability to influence the greater whole. Layoff is different in that although much simpler, tries to do the reverse  show how the bigger system can impact the individual lives of workers.</p>

<p>Both are effective tools in teaching about social issues  although both demonstrate a different benefit of social games. It is interesting that although I was more involved in the mechanics of McDonalds I felt more of an empathetic relationship to the simpler style graphics and characters in Layoff  their stories were more close to home  or the way in which the game was structured meant that I was more invested in what impact my decisions would have on the individuals  rather than the massive McDonald corporation. But I would add that for a child who consumes McDonalds  knowing where their food comes from and how it is produced might be more meaningful than issues of employment which they may or may not be directly influenced by.</p>

<p><b> Airport Security vs. OurCourts</b><br />
<i>Jodi Allison Mishkin</i><br />
I chose to play Airport Security (shockwave.com/gamlanding/airportsecurity.jsp) and Do I have a right? (Ourcourts.org) Brown vs. the Board of Education.</p>

<p>In the game Airport Security you need to pay attention to the items that are not allowed through the security checkpoint both on the individual person and within their luggage.  You need to have the ability and skill to read quickly, process, act fast, and remember a series of items in order to succeed.</p>

<p>In the game I have a right, students participate in a simulated court battle of case, learn about other cases whose rulings may impact the ruling in the case they are looking out and get to make decisions regarding which cases to introduce into court.</p>

<p>Both games raise awareness to specific issues.  In my opinion, Airport Security is more of a fun game to play while Do I have a right? teachers about court procedures, and rulings on past court cases.</p>

<p><b>Ourcourts vs. Ayiti</b><br />
<i>Maria Hansen</i><br />
I played the game OurCourts.org. It was really interesting, as you learn about all the different rights, constitutions ect. You also learn how to determinate if you have the right yourself to certain things that are very important to you and society. Freedom of religion, freedom of ekspression ect. You are a lawyer at a firm and it is you that has to determinate if your clients have a case. If you're right, you earn credits.</p>

<p>I also played the game Ayiti, the cost of life. That is a game that is great not only to learn about another culture but also to learn about everyday life for many people in poor environments. You will have to think about what they are going through to survive. And you will have to have a stragegy to make them survive and be able to live.<br />
Both where interesting but I liked OurCourts better because I don't know much about legal rights and constitutions in America, so that was really interesting</p>

<p><b>Ayiti vs OurCourts</b><br />
<i>Henrik Andreasen</i><br />
In the Ayiti game you need to help a family in a poor country, making sure that they earn money, gets education and still are happy.<br />
So you need to find a balance or else they will die.</p>

<p>In the Ourcourts game you are a lawyer and get clients who feels like their rights have been broken. It's now up to you to decide if they have a case or not.</p>

<p>I liked the Ayiti game the most, because there you need to have strategy and think by yourself.<br />
the Ourcourts game is also very fun but for me it gets a little bit boring, because you don't have to think as much by yourself. You can almost read the answers. </p>]]>
    </content>
</entry>
<entry>
    <title>[P4K] Comparing Ayiti: The Cost of Life to WoW</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_comparing_ayiti_the_cost_o.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4020" title="[P4K] Comparing Ayiti: The Cost of Life to WoW" />
    <id>tag:www.olpglobalkids.org,2010://1.4020</id>
    
    <published>2010-03-02T17:52:29Z</published>
    <updated>2010-03-02T19:06:04Z</updated>
    
    <summary>In a recent post on the blog New Journalism, the educator Paul Allison shares with us a video created by one of his high school youth at East-West School of International Studies. This video featured 10th grader Terrence reading on...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>In a <a href="http://paulallison.tumblr.com/post/413289000/i-asked-terence-and-his-classmates-in-my-10th-and">recent post on the blog New Journalism</a>, the educator Paul Allison shares with us a video created by one of his high school youth at East-West School of International Studies. This video featured 10th grader Terrence reading on how Ayiti: The Cost of Life, compares to the MMORPG World of Warcraft online.</p>

<center><object width="410" height="341" bgcolor="#000000"><param name="movie" value="http://www.veoh.com/static/swf/webplayer/WebPlayer.swf?permalinkId=v19861433gpKe2WR5&player=videodetailsembedded&videoAutoPlay=0&id=anonymous"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.veoh.com/static/swf/webplayer/WebPlayer.swf?permalinkId=v19861433gpKe2WR5&player=videodetailsembedded&videoAutoPlay=0&id=anonymous" type="application/x-shockwave-flash" allowscriptaccess="always" bgcolor="#000000" allowfullscreen="true" width="410" height="341"></embed></object><br /><font size="1">View More <a href="http://www.veoh.com">Free Videos Online at Veoh.com</a></font></center>

<p><a href="http://paulallison.tumblr.com/post/413289000/i-asked-terence-and-his-classmates-in-my-10th-and">You can also view this video directy on New Journalizm.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Games-Based Education Training this Wednesday 3.3.10!</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/gamesbased_education_training.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4018" title="Games-Based Education Training this Wednesday 3.3.10!" />
    <id>tag:www.olpglobalkids.org,2010://1.4018</id>
    
    <published>2010-03-01T15:56:20Z</published>
    <updated>2010-03-01T17:14:35Z</updated>
    
    <summary>This Wednesday there will be a second Games-Based Education training! There are only a few spots left, so hurry and register! A description of the training can be found below: Since 2002, Global Kids has been a leader in the...</summary>
    <author>
        <name>Krista</name>
        <uri>http://holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Professional Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>This Wednesday there will be a second Games-Based Education training! There are only a few spots left, so hurry and <a href="http://globalkids.org/?id=152">register</a>! </p>

<p><em>A description of the training can be found below</em>:<br />
Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will play games they can use with their youth, create their own game designs, be introduced to free, web-based tools to support students to design their own games, and understand how game play and design can lead to deep learning.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[P4K] Youth Compare Ayiti: The Cost of Life to Other Games</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_youth_compare_ayiti_the_co.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4019" title="[P4K] Youth Compare Ayiti: The Cost of Life to Other Games" />
    <id>tag:www.olpglobalkids.org,2010://1.4019</id>
    
    <published>2010-03-01T15:18:16Z</published>
    <updated>2010-03-02T18:52:00Z</updated>
    
    <summary>Recently there have been numerous game focused essays posted to the site Youth Voices comparing various games to Ayiti: The Cost of Life. These comparisons range from World of Warcraft, Call of Duty, Final Fantasy, Civilization, Animal Crossing, and even...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Recently there have been numerous <a href="http://youthvoices.net/gaming1">game focused essays posted to the site Youth Voices</a> comparing various games to <a href="http://costoflife.ning.com/">Ayiti: The Cost of Life</a>. These comparisons range from World of Warcraft, Call of Duty, Final Fantasy, Civilization, Animal Crossing, and even traditional card games like Crazy Eights and students reflecting on how the game play compares to Ayiti.</p>

<p>Certainly a site to watch - New Voices is titling itself as "a meeting place where students share, distribute and discuss their digital work online", and was set up by a group of innovative educators from the New York City Writing Project, a chapter of the National Writing Project.</p>

<p>Below is one of the great student comparison reflections. <a href="http://youthvoices.net/keywords/2games">You can read the rest of these essays on Youth Voices here.</a></p>

<blockquote><a href="http://youthvoices.net/node/32832"><strong>Finding Haiti in Wonderland</strong></a>

<p>Not all games are the same. Some are board games played for family fun. Others seem to be designed to arouse young boys' interests. While some are played simply for the enjoyment of having bragging rights. Whatever game it is, the goals are always the same: win and win. We are sucked into the world of winning simply because we are taught that to loseisn 't an option. I'm no different. I too am sucked into this world of needing to win. I'm Alice and I fell down the rabbit hole a long time ago, and frankly, I don't want to come out, because falling feels so good. If winning comes with that feeling then why should i want to stop falling?<br />
</blockquote></p>]]>
        <![CDATA[<blockquote>
I guess this is the mentality that we've been tricked into, addicted to. I'm addicted to the classics: Monopoly, Sorry, Uno, Mappy, and Packman. Anything and everything that wasn't made in this decade or for that matter the last two. I love to roll the dice on the board and buy a property and feel empowered, slide down my color and make it into home and feel comforted, slap the cards down on the table, run away from crazy cats while stealing back stolen merchandise and know that I'm one step closer to anUno or to a Monopoly, to being a winner. If I happen to lose, I do what any other addict would do. I tell myself that I don't need it. I'm not addicted as I slowly slink back to the game, fully aware of the fact that i just contradicted myself. As much as I hate it, I just love to fall down that rabbit hole.

<p>Recently, I've been spending some time down the rabbit hole with a game that has me thinking in new ways. Ayiti: The Cost of Life is a game in which you have to live the life of a Haitian in Haiti. You must play as a family that consists of a mother a father and three children, two boys and one girl. The goal of the game is to make it to the fourth year, and through 16 seasons without anyone in the family dying, and hopefully having money and an education. This is a goal easier said than done. The rainy seasons, the hurricanes, and the constant celebrations are continually eating away at your cash. The family is forced to do demeaning low wage jobs that are neither good for their wallets nor there health. By the end of the game, if you are lucky enough to make to the end of the game, someone has either died of TB, Cholera, bloody Diarrhea, or any of the other numerous sicknesses your family is forced to live around.</p>

<p>The first time you play the game, you find it strangely amusing. The little boy dies of diarrhea. The family cries when they're sick. There are cute little tomb stones that they leave behind when they're dead and gone. It really isn't until the third or fourth time when the game starts to get repetitive that you truly realize the reality of the game. If this is how life there really is, then you truly feel sorry for them. It isn't until you pay attention that the reality of what you've been doing hits you. You begin to get a gnawing feeling in the pit of your stomach when someone gets sick and needs to stay home and rest. Then the hospital bill comes, and you can't pay yet. You have to stop treatment and go home, even though you have cholera. It isn't until then that you realize that this game is someone's life.</p>

<p>At that moment when you are playing this game, you want to quit. You don't want to be in charge of someone else's life, game or not. But you keep going because you want to prove that this game is beatable. That not everyone's life is a tragedy. That there is a light at the end of the tunnel, and that you can see it, walk toward it, and be in it. Let it shine on you and whisper that you did it, even if only for a moment. So you keep playing, keep trying. Trying to stay alive to make the dream the reality. You want to solve the problem. Find the solution. Make it so that other people can beat this game and that you can have the soothing satisfaction that even if people's lives are like this, they can be changed. They can be fixed. There is a way to find the pot of gold at the end of the never ending rainbow, and that you just proved it by playing this game.<br />
</blockquote></p>]]>
    </content>
</entry>
<entry>
    <title>Glowing Evaluation of Global Kids&apos; Presentations at Jewish Day School Conference</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/02/glowing_evaluation_of_global_k.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4017" title="Glowing Evaluation of Global Kids' Presentations at Jewish Day School Conference" />
    <id>tag:www.olpglobalkids.org,2010://1.4017</id>
    
    <published>2010-02-24T21:18:08Z</published>
    <updated>2010-02-24T21:28:46Z</updated>
    
    <summary>In January, Global Kids had the opportunity to give three presentations at the Jewish Day School Conference in Teaneck, New Jersey. We had a great time talking about our work with digital media, games and social networks. And apparently our...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="Professional Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>In January, Global Kids had the opportunity to give three presentations at the<a href="http://jewishdayschoolconference.org"> Jewish Day School Conference</a> in Teaneck, New Jersey.  We had a great time talking about our work with digital media, games and social networks.  And apparently our participants got a lot out of it as well.</p>

<p>We just received the results of the post-conference evaluation, and got some nice feedback on our two sessions on <em>"Games Based Learning 101"</em> and <em>"Social Media Production & Constructionist Learning."</em>  All of the participants said that they "learned something new" and all but one found our sessions to be "inspiring."  Both presentations received a rating of 4.5 out of of a scale of 5!</p>

<p>Among the written comments about us:<br />
<ul><li>"Loved it! great new ideas even for a participant who is already very knowledgeable about social media."<br />
<li>"Nice conversation around table shared good ideas."</ul><br />
For more information about Global Kids professional development offerings, see <a href="http://www.olpglobalkids.org/professional_development/">this link.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>GK at DML 2010</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/02/gk_at_dml_2010.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4015" title="GK at DML 2010" />
    <id>tag:www.olpglobalkids.org,2010://1.4015</id>
    
    <published>2010-02-20T18:36:27Z</published>
    <updated>2010-03-02T22:02:42Z</updated>
    
    <summary>This week, Barry, Amira and Rik were thrilled to present with a wide array of partners and colleagues across four different panels at the MacArthur Foundation&apos;s first Digital Media and Learning Conference - themed &quot;Diversifying Participation&quot; - held February 18-20...</summary>
    <author>
        <name>Barry</name>
        <uri>http://www.globalkids.org/olp/</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>This week, Barry, Amira and Rik were thrilled to present with a wide array of partners and colleagues across four different panels at the MacArthur Foundation's first Digital Media and Learning Conference - themed  "Diversifying Participation" - held February 18-20 in San Diego, California.  Below are videos, Prezi's and youth media referenced within the presentations. [note: This is a work is progress and material will be added as they get uploaded]</p>

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</center>

<p>The four panels were:<br />
<i> -- Barry and Amira co-presented with Cathy Arreguin, Beth Wellman, and Kelly Czarnecki on "Breaking Boundaries with Virtual Worlds in a Science Classroom and a Teen Jail: Two Case Studies."<br />
 -- Barry spoke on the panel "Data Visualization for K-12 Learning."<br />
 -- Rik Panganiban co-presented with Common Sense Media and Harvard's Good Play Project "Meeting of Minds: Cross-Generational Dialogue on the Ethics of Digital Life."<br />
 -- Barry co-presented with Project New Media Literacy "Mad Skills: Making New Media Literacy practices accessible to educators and students alike."</i></p>]]>
        <![CDATA[<center><hr width = 75%></center>

<p><b>Breaking Boundaries with Virtual Worlds in a Science Classroom and a Teen Jail: Two Case Studies</b></p>

<p>From the program:<br />
<i>In 2008-2009, Global Kids delivered two programs using virtual worlds reaching two diverse underserved youth populations: a ninth grade science class in Brooklyn and incarcerated youth in North Carolina. Whether learning about global ecology or developing a project for creating a better community, both programs broke down walls separating youth from their community, the world, and, at times, each other. This roundtable discussion will explore the opportunities and challenges across access and participation when working with incarcerated and urban youth. We will investigate how school-based and institutional educational programs using new media can afford underserved youth populations new opportunities to leverage their learning from other spheres and past experiences. In addition, we will spend some time looking at the most recent program with incarcerated youth, sharing the early findings from the new Edge Project, exploring where institutions bring cutting-edge digital media into their programs and are challenged to work on the edge of their comfort level. The roundtable is interested in not only the challenges and obstacles which inhibit engagement for marginalized youth populations, but also new opportunities for media tools to play a role in restoring a sense of agency and empowerment for traditionally underserved youth.</i></p>

<p>Below is the online Prezi used throughout the panel. You might want to first click through the Prezi, watching all of the embedded videos, then watch the video of the presentation:</p>

<div class="prezi-player"><style type="text/css" media="screen">.prezi-player { width: 550px; } .prezi-player-links { text-align: center; }</style><object id="prezi_eibi-emqxhfk" name="prezi_eibi-emqxhfk" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=eibi-emqxhfk&amp;lock_to_path=1&amp;color=ffffff&amp;autoplay=no"/><embed id="preziEmbed_eibi-emqxhfk" name="preziEmbed_eibi-emqxhfk" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=eibi-emqxhfk&amp;lock_to_path=1&amp;color=ffffff&amp;autoplay=no"></embed></object><div class="prezi-player-links"><p><a title="description" href="http://prezi.com/eibi-emqxhfk/breaking-boundaries-with-virtual-worlds-in-a-science-classroom-and-a-teen-jail-two-case-studies/"> Breaking Boundaries with Virtual Worlds in a Science Classroom and a Teen Jail: Two Case Studies </a> on <a href="http://prezi.com">Prezi</a></p></div></div>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MkHa87Xm-TY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MkHa87Xm-TY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p>Photos: Coming soon</p>

<center><hr width = 75%></center>

<p><b>Barry spoke on the panel "Data Visualization for K-12 Learning</b></p>

<p>From the program:<br />
<i>Chair: David Birchfield (Arizona State University)<br><br />
Discussants: Allan Jeong (Florida State University), Mina Johnson (Arizona State University), Barry Joseph (Global Kids, Inc.), David Tinapple (Arizona State University), Katie Salen (Institute of Play), James Gee (Arizona State University)<br><br />
For this roundtable forum, we have assembled researchers and practitioners with expertise in schools, informal learning environments, data visualization research, tool building, and the implementation of digital learning environments. This breadth of expertise spans many of the focus areas necessary to advance the field of Data Visualization for K-12 including data collection, storage formats, visualization techniques, and dissemination methods. Using a worked examples framework, each discussant will present their recent regarding Data Visualization for K-12 learning. They will focus on both the tools and processes that were used to create a given visualization artifact. The format will be akin to a studio critique session where participants are invited to comment on presented work from multiple perspectives including stakeholder views (e.g., students, teachers, researchers, school leaders), technologies, tools, and aesthetics. The goal of the roundtable is to draw out overlapping areas that participants can leverage moving forward, and to identify areas of pressing need where the broader community can focus efforts around the creation of new tools and approaches. The session will conclude with a discussion of next steps for Data Visualization and K-12 communities to take. This session builds from a recent convening around the same topic with the hope of opening this ongoing discussion to a much broader audience.</i></p>

<center><hr width = 75%></center>

<p><b>Meeting of Minds: Cross-Generational Dialogue on the Ethics of Digital Life.</b></p>

<p>From the program:<br />
<i>In this workshop, we engage participants in hands-on, interactive activities based on findings from the first cross-generational online conversation on digital media and ethics. Three collaborating organizations brought together a diverse group of over 250 parents, teachers and teens for a three week online conversation. Prompted every day with scenarios and questions, participants discussed the ethical dimensions of online life, including issues of privacy, credibility, ownership and authorship. In general, teens focused more than adults on the personal consequences of their online actions rather than the potential effects their actions may have on others. For instance, while both adults and teens acknowledged the need to give credit to original creators when remixing or appropriating other people's creative works, only teens suggested fear of negative sanctions as the primary motivation for giving credit. The failure to consider one's responsibility to other people and to the various communities with which one engages constitutes an important challenge to the quality of individuals' online participation. Following a deliberative discourse approach to education intervention, we believe scaffolded dialogue represents a promising strategy for promoting youth's self- critical, moral and ethical ways of thinking about their actions online.</i></p>

<p><b>Part 1:</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/shCh9WJ2zNQ&hl=en_US&fs=1&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/shCh9WJ2zNQ&hl=en_US&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 2:</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/F1lkCMWVO4s&hl=en_US&fs=1&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/F1lkCMWVO4s&hl=en_US&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 3:</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/YasPQpTPrdY&hl=en_US&fs=1&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YasPQpTPrdY&hl=en_US&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 4:</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/6ufwEQZk0_0&hl=en_US&fs=1&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6ufwEQZk0_0&hl=en_US&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 5:</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/31nz4d0QeNw&hl=en_US&fs=1&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/31nz4d0QeNw&hl=en_US&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p>Download the <a href="http://www.globalkids.org/meetingofminds.pdf">report</a>.</p>

<p>Read the <a href="http://focusondigitalmedia.org/">archive</a> of the online dialogues from which the report was based.  </p>

<center><hr width = 75%></center>

<p><b>Mad Skills: Making New Media Literacy practices accessible to educators and students alike</b></p>

<p>From the program:<br />
<i>In 2008-09, New Media Literacies tested the Media Makers Challenge Collection, 30 challenges to explore and practice the new media literacies (NMLs) and designed to address the participation gap (giving youth the chance to learn the NMLs, which broadens participation). The collection is designed to provide a springboard for educators to adapt the NMLs into their own situation. Media educators from Global Kids used the materials as inspiration to develop Media Masters, an after-school program at the High School for Global Citizenship to integrate the NMLs into a social issues learning environment. Media Masters helped learners acquire and reflect upon digital media production and analytic skills through youth engagement in participatory media. The paper presentation explores how educators can successfully integrate the NMLs into learning and reach those most at risk of being on the wrong side of the participation gap, those who aren't as likely to be involved in interest driven communities, or have people in their lives that model participation. The paper examines the ways in which specific challenges were deployed through the study, and we identify how teens were able to help drive the content and discussions and how they created an integrated learning ecology.</i></p>

<p>View the <a href="http://docs.google.com/View?id=df79p55w_209hg4bbwfs">Human Scavenger Hunt</a> questions. </p>

<p><b>Part 1</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/rfN8s1o0nFI&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rfN8s1o0nFI&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 2</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/0xVKqcv-BOI&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0xVKqcv-BOI&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 3</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/8Qr409pGJrg&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8Qr409pGJrg&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p><b>Part 4</b><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/zIyfj04feuA&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zIyfj04feuA&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>

<p><b>Part 5</b><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/OWTaggWI5r4&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OWTaggWI5r4&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>

<p><b>Part 6</b><br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/GsE7rpCb6qw&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GsE7rpCb6qw&hl=en_US&fs=1&color1=0xcc2550&color2=0xe87a9f&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>]]>
    </content>
</entry>
<entry>
    <title>[PD] Global Kids&apos; Spring 2010 Professional Development Offerings</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/02/pd_global_kids_spring_2010_pro.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4014" title="[PD] Global Kids' Spring 2010 Professional Development Offerings" />
    <id>tag:www.olpglobalkids.org,2010://1.4014</id>
    
    <published>2010-02-17T15:41:27Z</published>
    <updated>2010-02-17T19:51:05Z</updated>
    
    <summary>Global Kids&apos; Center for Global Leadership proudly presents: Spring 2010 Professional Development Offerings Infusing Social Action into Your Curriculum: Darfur as a Case Study - Thursday, February 25th Games-Based Education - Wednesday, March 3rd and Wednesday, May 12th Transforming Youth...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Professional Development" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Global Kids' Center for Global Leadership proudly presents:</p>

<center><strong>Spring 2010 Professional Development Offerings</strong></center>
 
<ul><li><strong>Infusing Social Action into Your Curriculum: Darfur as a Case Study</strong> - Thursday, February 25th</li>
<li><strong>Games-Based Education</strong> - Wednesday, March 3rd and Wednesday, May 12th</li>
<li><strong>Transforming Youth From Social Media Consumers to Creators </strong>- Wednesday, March 17th</li>
<li><strong>Environmental Service Learning Projects</strong> - Tuesday, March 30th</li>
<li><strong>Creating a Safe Space I: Conflict Resolution</strong> - Wednesday, March 31st</li>
<li><strong>Creating a Safe Space II: Cultural Diversity</strong> - Tuesday, April 6th</li>
<li><strong>Understanding Youth in the Digital Age</strong> - Thursday, April 15th</li>
<li><strong>Developing Global Citizens</strong> - Saturday, May 8th</li>
<li><strong>Interactive Teaching Strategies</strong> - Tuesday, May 18th</li></ul>

<p>Please see below for more info and a description of each training or for a complete list of offerings, <a href="http://www.globalkids.org/?id=152">please click here</a>.<br />
 <br />
For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org.<br />
</p>]]>
        <![CDATA[<p> <br />
* Please forward widely *</p>

<p>Global Kids has twenty years' experience working with NYC public schools. We provide curriculum resources and training for teachers, administrators and youth workers, and we work directly with students in the classroom and after school. Trainings will be facilitated by Global Kids' staff members who are highly skilled educators with extensive training and experience in international affairs, youth development, service learning, leadership development, interactive and experiential learning, violence and bias prevention, and youth-created digital media.<br />
 <br />
All trainings are offered at $75 per person with a discounted rate of $50 each for two sessions or more. Trainings will take place from 9:00 am to 3.00 pm at Global Kids' Center for Global Leadership, located at 137 East 25th Street, 2nd Floor, New York, NY 10010.<br />
 <br />
<strong>Infusing Social Action into Your Curriculum: Darfur as a Case Study - Thursday, February 25th</strong><br />
Young people crave opportunities to take action on critical issues, and concern about the genocide in Darfur, Sudan resonates deeply with youth. This session will provide educators with interactive strategies for teaching about Darfur, ideas for guiding youth-led action, and practical tools and resources to integrate into programs and classrooms.</p>

<p><strong>Games-Based Education - Wednesday, March 3rd and Wednesday, May 12th </strong><br />
<em>(second date added due to popularity)</em><br />
Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will play games they can use with their youth, create their own game designs, be introduced to free, web-based tools to support students to design their own games, and understand how game play and design can lead to deep learning.<br />
 <br />
<strong>Transforming Youth From Social Media Consumers to Creators - Wednesday, March 17th</strong><br />
Global Kids has been a leader integrating social media tools within educational programs to develop 21st Century skills since 2000. With the emergence of online media from Youtube to Wikipedia, the new digital generation is presented with opportunities to broadcast their voice in unprecedented ways. In this training, educators will be engaged in hands on activities using social media tools that have educational applications, such as blogs, digital comics, maps and more, and hear about successful case studies from a variety of educational settings.</p>

<p><strong>Environmental Service Learning Projects - Tuesday, March 30th</strong><br />
Earth Day on April 22, along with Global Youth Service Day on April 23 – 25 are prime opportunities to engage students in meaningful service learning projects which integrate academic skill building. The training will introduce educators to service learning methodology and philosophy, demonstrate strategies for incorporating service into the school or after school environment, and provide tools and resources to design environmentally based service projects.</p>

<p><strong>Creating a Safe Space I: Conflict Resolution - Wednesday, March 31st</strong><br />
Students learn best when they feel safe, respected, and empowered to make well-informed decisions and choices when confronted by conflict. This training will provide theoretical and practical methods for recognizing, analyzing, and responding creatively to conflict situations, as well as strategies for building communication, problem solving, peer negotiation, and teambuilding skills in the classroom or afterschool environment.</p>

<p><strong>Creating a Safe Space II: Cultural Diversity - Tuesday, April 6th</strong><br />
In our increasingly multicultural and globalized society, it is imperative that young people develop the skills and attitudes needed to interact effectively and respectfully with people whose backgrounds and experiences are different from their own. This training will equip educators with strategies for promoting positive intergroup relations and creating caring communities; examining stereotypes and learning to appreciate their own and other cultures; building skills in bias-awareness, critical thinking, problem-solving and team-building; and infusing caring community concepts into the curriculum and learning environment.<br />
Understanding Youth in the Digital Age - Thursday, April 15th<br />
How do you respond when your student friends you on Facebook? How can you formalize the learning that youth experience through digital media without losing the juice? How do you support a young person to act ethically online when those social spaces are so foreign? In this training, Global Kids will introduce you to cutting edge approaches to thinking about the digital generation in terms of how they learn, the ethical issues they face, and what it all means for your ability to reach youth.</p>

<p><strong>Developing Global Citizens - Saturday, May 8th</strong><br />
Using the Universal Declaration of Human Rights as a point of reference, Global Kids will provide participants with creative tools and techniques to engage young people in examining their role in society and understanding what it means to be a global citizen in a complex, interconnected world. Educators will learn how the UDHR can be used for year-long inquiry and project-based learning that build the 21st-Century skills of young people, including critical-thinking, literacy, cross cultural collaboration, global awareness, digital media literacy and the use of technology.</p>

<p><strong>Interactive Teaching Strategies - Tuesday, May 18th</strong><br />
Participants will explore core experiential learning techniques and popular education practices that educators can apply to differentiate instruction in their classroom, after school, or summer program and engage students with diverse learning styles. Facilitation skills and youth development strategies will be integrated into the session. All participants receive sample Global Kids curriculum and materials.<br />
 <br />
For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org.</p>]]>
    </content>
</entry>
<entry>
    <title>[In the Media] Recommended reading, watching, listening</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/02/in_the_media_recommended_readi.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4013" title="[In the Media] Recommended reading, watching, listening" />
    <id>tag:www.olpglobalkids.org,2010://1.4013</id>
    
    <published>2010-02-17T00:04:07Z</published>
    <updated>2010-02-17T15:34:17Z</updated>
    
    <summary>Our latest Recommended reading, watching, listening post is up on DMLcentral and we are crossposting it here as well. Global Kids&apos; New York City-based programs address the urgent need for young people to possess leadership skills and an understanding of...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Staff Reflections" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><em>Our latest <a href="http://dmlcentral.net/blog/barry-joseph/recommended-reading-watching-listening">Recommended reading, watching, listening post is up on DMLcentral</a> and we are crossposting it here as well. </em></p>

<p>Global Kids' New York City-based programs address the urgent need for young people to possess leadership skills and an understanding of complex global issues to succeed in the 21st century workplace and participate in the democratic process. The staff has a wonderful appetite for learning and we regularly provide DMLcentral.net a snapshot of resource picks we consider insightful and relevant. Please comment and tell us what you are reading and watching, too! </p>

<p>Topping our current list: <strong><a href="http://en.wikipedia.org/wiki/Feed_%28novel%29">Feed</a></strong> by M.T. Anderson, a dystopic science fiction novel about a world where technology has become such a part of people's lives that they wear embedded computers that feed news, advertising, television programs, music and electronic messages directly into their brains.</p>

<p>Told through the perspective of one teenage boy, Feed is a cautionary tale that explores issues of media consolidation, consumerism, privacy and environmental degradation.  For our work at Global Kids, it's a reminder of the importance of who owns and controls these new media channels of communication, and how to empower our youth to be critical consumers, disseminators and creators of online content.</p>]]>
        <![CDATA[<p><strong><a href="http://www.educause.edu/ELI/2010HorizonReport/195400">New Media Consortium's Horizon Report</a> </strong>(booklet)<br />
Hurray! The seventh Horizon Report is out, one of the best annual check-ins summarizing, as they say, "six emerging technologies or practices... that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years." In addition, each report lists critical trends and challenges that will affect teaching, and offers brief case studies for each technology. This year the list of emerging trends includes: mobile computing and open content, electronic books and augmented reality, and gesture-based computing and visual data analysis.</p>

<p><strong>The Good Enough Revolution</strong> (article)<br />
“<a href="http://www.wired.com/gadgets/miscellaneous/magazine/17-09/ff_goodenough?currentPage=all">The Good Enough Revolution: When Cheap and Simple Is Just Fine</a>,” written by Wired Magazine's senior editor Robert Capps, was a very important framechanger for us, as great Wired articles often are. Published in 2009, it explores the rise of MP3, Flip cameras, Skype, and other forms of digital media that have revolutionized industries yet, from a quality level, can't compete with their more expensive counterparts. Flip cameras, for example, seemed like a joke when they first came out in 2007. Why would someone want to buy such a cheap camera when the major companies were creating ever more complicated and sophisticated HD devices? Now, two years later, they control more than 20% of the camcorder market. No, not the low-end camcorder market but the entire market, forcing the high-end competitors, like Kodak, to create their own low-end versions. This article helped us not only think about the evolution of "good enough" technology but also how our work at Global Kids, innovating on the bleeding age of educational uses of emerging technology, is often "good enough" to be of value in the years before academics come in to provide the hard research to explain precisely why.</p>

<p><strong>Diana Rhoten on Learning </strong>(video)<br />
This month a <a href="http://startl.org/2010/01/19/diana-rhoten-on-learning/">great new video</a> was released interviewing <a href="http://www.ssrc.org/staff/rhoten-diana-r/">Diana Rhoten</a> talking about the intellectual history of the new New Youth City Learning Network (of which Global Kids is excited to play a role). The information-packed interview, professionally created by the folks at the new <a href="http://startl.org/">Startl</a>, focuses in large part on contrasting education versus learning, on moving from teaching content to teaching process, and on the importance of interest-driven learning and the need for solid examples. It's a great introduction to this framework of learning within informal learning spaces.</p>

<p><strong>Can Gaming Change Education? </strong>(article)<br />
Subtitled, "<a href="http://www.eschoolnews.com/2009/12/09/can-gaming-change-education/">New research on gaming design and brain plasticity offers more perspectives on educational gaming</a>," this article offers an excellent overview of recent research on gaming and education. Largely based on the recent MIT paper "<a href="http://www.instituteofplay.org/content/GamesSimsSocNets_EdArcade.pdf">The Instructional Powers of Digital Games, Social Networking Simulations and How Teachers Can Leverage Them</a>" and the Joan Ganz Cooney Center's "<a href="http://www.joanganzcooneycenter.org/pdf/Game_Changer_FINAL.pdf">Game Changer: Investing in digital play to advance children’s learning and health.</a>" Global Kids has seen, year after year, the power of games-based learning in the work with our youth. Other organizations are seeing the same. It's great to have access to research like this that provides hard data to the assertions we've been making for years.<br />
<strong><br />
Digitally Inclined </strong>(report)<br />
For seven years now, <a href="http://www.pbs.org/teachers/_files/pdf/annual-pbs-survey-report.pdf">PBS has been running a study on the use of media and technology</a> within K-12, this year adding Pre-K as well. Looking past PBS' own immediate interest in learning how to get their tv programs and digital offerings into the classroom, the brief findings offer an excellent overview of teachers access to, attitudes towards, and specific use of digital media for learning, useful both as a snapshot as well as for trendspotting. For example, this year's study finds that the most valued forms of digital media are "Games and activities for student use in school," reported by 65% of those surveyed. At the same time, "43% of teachers who use digital media highly valued student-produced multimedia this year, up from 36% in 2008." The report recognizes that this is "part of the broader and important trend, in which young people are becoming producers - not just consumers - of digital media." Reports like this offer organizations like ours hope yet for digital media within traditional schooling environments, as disruptive as they often are to those very traditions.</p>

<p><strong>Generation M2: Media in the Lives of 8- to 18-Year-Olds </strong>(report & video)<br />
The <a href="http://www.kff.org/entmedia/mh012010pkg.cfm">latest report from the Kaiser Family Foundation</a> which found that those ages 8 to 18 spend more than seven and a half hours a day with media devices, compared with less than six and a half hours five years ago, when the study was last conducted. And that does not count the estimated hour and a half that youths spend texting, or the half-hour they talk on their cellphones.</p>]]>
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