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    <title>Global Kids&apos; Online Leadership Program</title>
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    <updated>2010-03-16T18:25:09Z</updated>
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<entry>
    <title>[p4k] Game Theory</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_game_theory.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4024" title="[p4k] Game Theory" />
    <id>tag:www.olpglobalkids.org,2010://1.4024</id>
    
    <published>2010-03-05T18:58:05Z</published>
    <updated>2010-03-08T09:10:13Z</updated>
    
    <summary>Computer Graphics World published an article covering AMD&apos;s Changing the Game program which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education. A number of companies, organizations, schools,...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-3-Mar-2009-/Game-Theory.aspx">Computer Graphics World published an article covering AMD's Changing the Game program</a> which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education.</p>

<blockquote>A number of companies, organizations, schools, foundations, governments, and more are expanding the use of video games beyond their entertainment value. In fact, one such entity that is making a difference in this area is Games for Change (G4C), which provides support, visibility, and shared resources to individuals and groups using video games to spur social change, giving special assistance to nonprofits and foundations entering this field.

<p>Recently, AMD teamed up with G4C to expand this initiative with an online tool kit, a guide to assist nonprofit organizations that are creating games containing social-­issue content focused on such topics as the environment, energy consumption, poverty, and health, for example. Offered through the AMD Foundation’s AMD Changing the Game initiative, the “Let the Games Begin: A Toolkit 4 Making Social Issue Games” contains resource information for those interested in creating these types of games. The kit (available at GamesforChange.org/toolkit) includes examples of successful titles with social content as well as in-depth presentations by game-design experts.</blockquote><br />
</p>]]>
        <![CDATA[<blockquote>“AMD Changing the Game has created excellent opportunities for students to express their views on the world while learning important life skills through the experience of creating digital games,” says Allyson Peerman, president of the AMD Foundation, whose goal is to connect and empower individuals with knowledge, thereby opening doors to opportunity.

<p>Game Partners<br />
AMD Changing the Game is a signature program of the AMD Foundation and supports initiatives designed to help youth harness the power of video games with social content while learning critical life and educational skills in the areas of science, technology, engineering, and math (STEM). “We had been looking for the sweet spot in terms of an education signature program for AMD that we could deploy through our company sites around the world,” Peerman says of the initiative, which launched last June. “The primary criteria was that it had to tie closely to our business, and we wanted it to also reflect our long-standing commitment to education, which has been AMD’s philanthropic focus for more than 25 years.”</p>

<p><br />
A Global Kids Playing for Keeps participant learns 21st century skills with an eye to social awareness.</p>

<p>According to Peerman, AMD has a vested interest in the development of STEM skills among today’s youth. “The more involvement we have with students now, the better the workforce we’ll have in the long run,” she says. “They will not always go into engineering, but the more we can get students engaged and excited about learning, the better off we all are.”</p>

<p>For this reason, AMD became excited about the gaming concept—that and the fact that AMD had acquired GPU/chipmaker ATI Technologies, at which time gaming literally became an even larger part of the company’s portfolio. After extensive research on gaming as a potential education initiative, the company discovered there is a strong connection between learning and gaming. In particular, when kids sit down to play games, they learn a great deal. “They acquire skills while having fun, and they don’t even realize they are learning them,” Peerman adds.</p>

<p>On another note, when kids become involved in the thought process of developing games—initially the conceptual process and then the more technical aspects—the skill sets they learn increase exponentially, Peerman contends. “That is pertinent to the STEM skill development,” she adds. “This is not just about meeting kids where they are; it’s not about games for the sake of games. They also learn about social issues during the process of learning about game development. It is turning games into a multifaceted education tool.”</p>

<p><br />
Global Kids’ Ayiti looks at Haitian poverty.</p>

<p>Growing the Program<br />
Changing the Game is focused on teens in late middle school and high school, between 13 and 18 years old. According to Peerman, while all kids in all socioeconomic groups play games, AMD’s focus is primarily on enriching the educational experience of disadvantaged teens. So far, the AMD Foundation has provided grants to five organizations through the initiative, including Girlstart, an Austin, Texas-based nonprofit created to empower middle school and high school girls to excel in math, science, and technology, and Global Kids, a New York City-based group seeking to transform urban youth into successful students, community leaders, and global citizens (see “Making a Difference,” pg. 44).</p>

<p>“We would like to see them using games to express themselves and learning these critical-thinking skills as they go along,” notes Peerman. “We also want them to recognize the other component, workforce development. As the kids become involved and learn the process of making games, they are also exposed to the game development industry. Ultimately, some of them may choose that as a career path.”</p>

<p>That certainly may be the case with Girlstart: In Austin, where Girlstart is located, there is a shortage of game developers, and Peerman believes these studios will continue to look for good candidates to fill jobs.</p>

<p>While all the grants during the first year of AMD’s involvement have been to US organizations, the Foundation seeks to make this a global program. “Gaming is universal and transcends languages, and kids all over the world are using games,” says Peerman.</p>

<p>During this first-year build-up phase, AMD provided only monetary funding to the cause “because it took us a while to find the right candidates,” says Peerman, noting there are not many programs like G4C at the present time. “I think it’s an early emerging arena, and that’s good for us because we feel like we got in on the front end. We believe there is huge potential for this to grow.”</p>

<p>In addition, AMD provided monetary support for the Games for Change Festival. Now in its sixth year, this annual event brings together leading nonprofit groups, experts, and game developers to explore the real-world impact of video games as an agent for social change. Called “an early Sundance of video games for socially responsible game designers,” the Festival showcases some of the new, innovative titles in this area. During last year’s event, AMD, along with the John D. and Catherine T. MacArthur Foundation, co-funded a daylong workshop featuring presentations and brainstorming sessions by some of the nation’s leading authorities on social-issue game development. Topics that were covered included game design, fundraising, evaluation, youth participation, distribution, and press strategies.</p>

<p><br />
Making a Difference</p>

<p>One organization reaping benefits from AMD Games for Change (G4C) partner grants is Global Kids in the New York City area. Global Kids embarked on this journey in steps through its Playing 4 Keeps program, which introduced teens to game design and how it could be applied to a serious issue. Next, a partnership was established with game-design company Gamelab, and a curriculum soon followed that combined serious issues with online game development.</p>

<p>With students taking the lead, the group created a rough prototype game called The Profiler, a casual game about racial profiling in airports. According to Barry Joseph, online leadership director, all the players claimed they had gained an increased understanding of global issues and game design by working on the title. “It was clear to us right away,” Joseph adds, “that game design could play a key role in developing 21st century literacy skills.”</p>

<p>After further steps, Global Kids launched a scaled-up version of the program at South Shore High School in Brooklyn, funded through a multiyear grant from Microsoft’s US Partners in Learning. During the first 10-month program, Playing 4 Keeps engaged 20 minority youth as they worked with professional game developers on the design, development, and dissemination of a professionally produced online game that could educate their peers on an important world issue.</p>

<p>Over the course of the year, the students were involved in weekly intensive and interactive after-school workshops that were divided into four sections: recruitment and training, learning about game design and global issues, building the game, and launching the game. They also attended workshops on global issues, such as defining human rights, racism, health, and more. Then, students combined these lessons by developing a game called Ayiti: The Cost of Life (CostofLife.org), whereby a player assumes the role of a family living in rural Haiti as they battle poverty.</p>

<p>In the years since, Global Kids leaders have developed Consent!, a virtual world simulation about medical racism in US prisons, and Hurricane Katrina: Tempest in Crescent City (TempestinCrescentCity.org), a Web-based side-scrolled title developed with Gamepill about local heroes. All games have been featured at the Games for Change Festival; in fact, Ayiti won G4C’s first GaCha award for Best Awareness-Raising Game, and its development and subsequent impact are heavily covered in the G4C Toolkit.</p>

<p>“Within the after-school programs, students are drawn to games as a way of learning about global issues and are intrigued by the opportunity to develop a complex media project that has the potential to reach hundreds of thousands of people,” says Joseph. “They are gaining tangible skills that are applicable to a range of career paths and developing sophisticated 21st century information and communication technology skills. These include managing complexity, solving problems, and thinking critically; accessing and communicating information; understanding and addressing global issues; and learning from and working collaboratively with individuals of diverse cultures, religions, and lifestyles.”</p>

<p>On a secondary level, says Joseph, is the educational impact the games have on those who play them.</p>

<p>“Because of their appeal, games possess an enormous opportunity to educate youth about substantive issues and to build critical skills,” Joseph points out. “Once engrossed, a young person playing a game about the HIV/AIDS epidemic, for example, can learn about the global impact of the epidemic, be directed to resources about it, and learn what he or she can do to address the issue through civic engagement. In the process, the person can gain digital-literacy skills by using a Web-based game and by using the Internet to research a substantive issue. Within the game, situations and strategies may exist that build the 21st century skills of problem-solving and critical thinking, among others.”  –Karen Moltenbrey</p>

<p><br />
Program Expansion<br />
Funding a handful of applicants was the first step. Now, AMD is taking its second step, expanding its involvement by releasing the tool kit as a way of helping other organizations wanting to become engaged with game development. Along with introductions, explanations, and examples of games, the kit features a compilation of presentations made during the Festival last June. It also contains advice from experts in the gaming industry.</p>

<p>“It is not a technical guide that says, this is how you make a game,” explains Peerman. “Rather, it provides an overview of the game-making process, particularly if you are running a nonprofit or some type of after-school or summer program, or are an educator looking for a way to start a game initiative for your kids.”</p>

<p>As Peerman points out, most teachers or on-site staffers who are guiding teens in this endeavor do not necessarily have the required technical game-development skills. Nor do they know how to get such a program up and running. To this end, the kit lists questions the educators or administrators should ask, informs them as to what decisions need to be made, and then walks them through seven stages of effective game design—what it takes to put a game together. “You hear from a number of experts in the field talking about different pieces of those seven steps,” says Peerman.</p>

<p>In a related endeavor, AMD is working with PETLab, a joint project of G4C and Parsons The New School, to create a game-design curriculum for teens. The curriculum, geared for after-school or workshop applications, will allow students to build their own social-issue games. It will be piloted in five communities this spring. “We want these kids to play around with it, to use it, and let us know what works and what doesn’t,” says Peerman. “Our intent is to standardize this curriculum and to distribute it open source to anyone running this type of program.”</p>

<p>In a future step, Peerman would like to see the Foundation contribute technology toward this cause, as well. Currently, she and others are meeting with AMD’s own gaming experts to find out what would be the ideal product to optimize this experience for the participants going through the curriculum. “Our ultimate goal is to provide a package to these nonprofit recipients whereby they not only get the tool kit and the curriculum, but also get the AMD technology to run it on,” says Peerman.</p>

<p><br />
The youth-created Consent! is a world simulation game focused on medical racism in US prisons.</p>

<p>For the most part, participating organizations have the necessary hardware available, often acquired through donations. As for the software needed to create the games, most use one of two common, basic gaming platforms to create their titles: Gamelab’s Gamestar Mechanic (through funding from the MacArthur Foundation) and MIT’s Scratch.</p>

<p>With limited internal resources in terms of staff and money given today’s economic climate, the AMD Foundation is challenged to find the time and funds to grow this initiative. However, Peerman and her group are determined to do so, and are building an internal team of graphics experts and others who can help champion this program externally.</p>

<p>For Peerman and AMD, the benefits of the program add up to something special. “AMD’s graphics and processing chips are critical to AMD’s success and are a vital part of the gaming space.,” she says. “On the other hand, AMD has a long-standing legacy in terms of funding education. When the two pieces came together, it really created an exciting combination."</blockquote></p>]]>
    </content>
</entry>
<entry>
    <title>[p4k] Global Learning at Any Age</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_global_learning_at_any_age.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4023" title="[p4k] Global Learning at Any Age" />
    <id>tag:www.olpglobalkids.org,2010://1.4023</id>
    
    <published>2010-03-05T08:36:57Z</published>
    <updated>2010-03-08T08:56:45Z</updated>
    
    <summary>In December the Asia Society&apos;s Education and Learning site posted an article focusing on the the importance of global learning and specially happening in after school settings, citing Global Kids as a good example. Teens and high school students are...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>In December the Asia Society's Education and Learning site <a href="http://asiasociety.org/education-learning/afterschool/global-learning-any-age">posted an article focusing on the the importance of global learning</a> and specially happening in after school settings, citing Global Kids as a good example.</p>

<blockquote>Teens and high school students are ready for a lot of choice and a lot of voice. Global activities can be a strong draw for older youth, offering opportunities to take leadership on issues about which they care deeply. International affairs debates are very attractive to this age group, as are apprenticeship models where teens master high-level skills under the tutelage of experts and professionals.

<p>Global Kids, an afterschool program in New York, develops high school leaders through its Power of Citizenry program and Online Leadership Program. Urban youth become informed about global issues, develop leadership skills, and explore higher education and careers, particularly those in international affairs through a summer program in partnership with the Council on Foreign Relations.  </blockquote></p>]]>
        <![CDATA[<p>Global Kids youth leaders educate their peers by organizing conferences, creating media projects, leading workshops in classrooms, and developing public awareness campaigns. For example, the Global Kids Annual Youth Conference is designed and led by youth participants. They identify the theme, conduct research, develop and facilitate workshops, and emcee the event—all intended to educate and inspire their peers to become informed about global issues and take action in their communities. Themes include: Environment and Sustainability, Global Health, Globalization and the Media, and more.</p>

<p>Global Kids participants also learn how to use technology, including virtual worlds and games, as a vehicle to educate and inspire others to take action. A group of high school youth working with Global Kids staff and a game design company created “Ayiti: The Cost of Life,” in which players learn about poverty by assuming virtual responsibility for a fictional family in Haiti, making decisions about when to send children to school vs. work, and how to spend scarce resources. This and other “serious games” on global issues can be found through Games for Change, an organization that promotes digital games for social change.  </p>

<p>At any age, a focus on global literacy can help to build the foundation for empathy, civic participation, and career success as well as strategies that help youth deal with complexity in their own lives. </p>

<p><a href="http://asiasociety.org/education-learning/afterschool/global-learning-any-age">Read the full article here.</a></p>]]>
    </content>
</entry>
<entry>
    <title>[P4K] Comparing Ayiti: The Cost of Life to WoW</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_comparing_ayiti_the_cost_o.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4020" title="[P4K] Comparing Ayiti: The Cost of Life to WoW" />
    <id>tag:www.olpglobalkids.org,2010://1.4020</id>
    
    <published>2010-03-02T17:52:29Z</published>
    <updated>2010-03-02T19:06:04Z</updated>
    
    <summary>In a recent post on the blog New Journalism, the educator Paul Allison shares with us a video created by one of his high school youth at East-West School of International Studies. This video featured 10th grader Terrence reading on...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>In a <a href="http://paulallison.tumblr.com/post/413289000/i-asked-terence-and-his-classmates-in-my-10th-and">recent post on the blog New Journalism</a>, the educator Paul Allison shares with us a video created by one of his high school youth at East-West School of International Studies. This video featured 10th grader Terrence reading on how Ayiti: The Cost of Life, compares to the MMORPG World of Warcraft online.</p>

<center><object width="410" height="341" bgcolor="#000000"><param name="movie" value="http://www.veoh.com/static/swf/webplayer/WebPlayer.swf?permalinkId=v19861433gpKe2WR5&player=videodetailsembedded&videoAutoPlay=0&id=anonymous"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.veoh.com/static/swf/webplayer/WebPlayer.swf?permalinkId=v19861433gpKe2WR5&player=videodetailsembedded&videoAutoPlay=0&id=anonymous" type="application/x-shockwave-flash" allowscriptaccess="always" bgcolor="#000000" allowfullscreen="true" width="410" height="341"></embed></object><br /><font size="1">View More <a href="http://www.veoh.com">Free Videos Online at Veoh.com</a></font></center>

<p><a href="http://paulallison.tumblr.com/post/413289000/i-asked-terence-and-his-classmates-in-my-10th-and">You can also view this video directy on New Journalizm.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>[P4K] Youth Compare Ayiti: The Cost of Life to Other Games</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_youth_compare_ayiti_the_co.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4019" title="[P4K] Youth Compare Ayiti: The Cost of Life to Other Games" />
    <id>tag:www.olpglobalkids.org,2010://1.4019</id>
    
    <published>2010-03-01T15:18:16Z</published>
    <updated>2010-03-02T18:52:00Z</updated>
    
    <summary>Recently there have been numerous game focused essays posted to the site Youth Voices comparing various games to Ayiti: The Cost of Life. These comparisons range from World of Warcraft, Call of Duty, Final Fantasy, Civilization, Animal Crossing, and even...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Recently there have been numerous <a href="http://youthvoices.net/gaming1">game focused essays posted to the site Youth Voices</a> comparing various games to <a href="http://costoflife.ning.com/">Ayiti: The Cost of Life</a>. These comparisons range from World of Warcraft, Call of Duty, Final Fantasy, Civilization, Animal Crossing, and even traditional card games like Crazy Eights and students reflecting on how the game play compares to Ayiti.</p>

<p>Certainly a site to watch - New Voices is titling itself as "a meeting place where students share, distribute and discuss their digital work online", and was set up by a group of innovative educators from the New York City Writing Project, a chapter of the National Writing Project.</p>

<p>Below is one of the great student comparison reflections. <a href="http://youthvoices.net/keywords/2games">You can read the rest of these essays on Youth Voices here.</a></p>

<blockquote><a href="http://youthvoices.net/node/32832"><strong>Finding Haiti in Wonderland</strong></a>

<p>Not all games are the same. Some are board games played for family fun. Others seem to be designed to arouse young boys' interests. While some are played simply for the enjoyment of having bragging rights. Whatever game it is, the goals are always the same: win and win. We are sucked into the world of winning simply because we are taught that to loseisn 't an option. I'm no different. I too am sucked into this world of needing to win. I'm Alice and I fell down the rabbit hole a long time ago, and frankly, I don't want to come out, because falling feels so good. If winning comes with that feeling then why should i want to stop falling?<br />
</blockquote></p>]]>
        <![CDATA[<blockquote>
I guess this is the mentality that we've been tricked into, addicted to. I'm addicted to the classics: Monopoly, Sorry, Uno, Mappy, and Packman. Anything and everything that wasn't made in this decade or for that matter the last two. I love to roll the dice on the board and buy a property and feel empowered, slide down my color and make it into home and feel comforted, slap the cards down on the table, run away from crazy cats while stealing back stolen merchandise and know that I'm one step closer to anUno or to a Monopoly, to being a winner. If I happen to lose, I do what any other addict would do. I tell myself that I don't need it. I'm not addicted as I slowly slink back to the game, fully aware of the fact that i just contradicted myself. As much as I hate it, I just love to fall down that rabbit hole.

<p>Recently, I've been spending some time down the rabbit hole with a game that has me thinking in new ways. Ayiti: The Cost of Life is a game in which you have to live the life of a Haitian in Haiti. You must play as a family that consists of a mother a father and three children, two boys and one girl. The goal of the game is to make it to the fourth year, and through 16 seasons without anyone in the family dying, and hopefully having money and an education. This is a goal easier said than done. The rainy seasons, the hurricanes, and the constant celebrations are continually eating away at your cash. The family is forced to do demeaning low wage jobs that are neither good for their wallets nor there health. By the end of the game, if you are lucky enough to make to the end of the game, someone has either died of TB, Cholera, bloody Diarrhea, or any of the other numerous sicknesses your family is forced to live around.</p>

<p>The first time you play the game, you find it strangely amusing. The little boy dies of diarrhea. The family cries when they're sick. There are cute little tomb stones that they leave behind when they're dead and gone. It really isn't until the third or fourth time when the game starts to get repetitive that you truly realize the reality of the game. If this is how life there really is, then you truly feel sorry for them. It isn't until you pay attention that the reality of what you've been doing hits you. You begin to get a gnawing feeling in the pit of your stomach when someone gets sick and needs to stay home and rest. Then the hospital bill comes, and you can't pay yet. You have to stop treatment and go home, even though you have cholera. It isn't until then that you realize that this game is someone's life.</p>

<p>At that moment when you are playing this game, you want to quit. You don't want to be in charge of someone else's life, game or not. But you keep going because you want to prove that this game is beatable. That not everyone's life is a tragedy. That there is a light at the end of the tunnel, and that you can see it, walk toward it, and be in it. Let it shine on you and whisper that you did it, even if only for a moment. So you keep playing, keep trying. Trying to stay alive to make the dream the reality. You want to solve the problem. Find the solution. Make it so that other people can beat this game and that you can have the soothing satisfaction that even if people's lives are like this, they can be changed. They can be fixed. There is a way to find the pot of gold at the end of the never ending rainbow, and that you just proved it by playing this game.<br />
</blockquote></p>]]>
    </content>
</entry>
<entry>
    <title>[conf] Three Social Media Trainings for Jewish Educators</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/01/conf_three_social_media_traini.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4004" title="[conf] Three Social Media Trainings for Jewish Educators" />
    <id>tag:www.holymeatballs.org,2010://1.4004</id>
    
    <published>2010-01-22T21:35:57Z</published>
    <updated>2010-02-11T03:37:47Z</updated>
    
    <summary> This past Monday, January 18, Barry Joseph and I got the opportunity to conduct three intensive trainings for Jewish educators in Teaneck, New Jersey. The occasion was the &quot;Jewish Day School Leadership Conference&quot; which brought together some 500 jewish...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="Gaming" />
            <category term="Media Masters" />
            <category term="Playing 4 Keeps" />
            <category term="Professional Development" />
            <category term="Social Media" />
            <category term="Staff Reflections" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><br />
This past Monday, January 18, Barry Joseph and I got the opportunity to conduct three intensive trainings for Jewish educators in Teaneck, New Jersey. The occasion was the <a href="http://www.ravsak.org/conference/2010-http://www.ravsak.org/conference/2010-conference">"Jewish Day School Leadership Conference</a>" which brought together some 500 jewish educators from 300 different institutions to the Marriot in Teaneck.  It was a really interesting experience and exposure to the unique educational setting of Jewish day schools.</p>]]>
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/4325627017/" title="RAVSAK ©Photograph by Robert A. Cumins by Holy Meatballs, on Flickr"><img src="http://farm5.static.flickr.com/4002/4325627017_ef154e48e1.jpg" width="500" height="333" alt="RAVSAK ©Photograph by Robert A. Cumins" /></a></p>

<p><br />
Our first training was a roundtable discussion with a dozen early childhood educators and directors, specifically focused on how they can use social media to better serve the community of teachers, parents and young children they support.  It was a very dynamic and free-ranging discussion about various social media and social networking tools, touching on several of the practical, ethical, and programmatic challenges of using these technologies in a school setting.  Rather than simply lecture them on what Global Kids has done, Barry and I did our best to lead a discussion about how to navigate these tools themselves and come up with strategies that they themselves can implement after the workshop.  </p>

<p>It was a really fun way to start the day.</p>

<p>Immediately after our first training, Barry and I conducted a training called <strong>"Games-based Learning 101,</strong>" which was attended by about 20 participants.  We gave them a quick exposure to the main elements of games-based learning as an educational framework, but then quickly launched into an interactive demo of the Global Kids' youth-created game "<a href="http://costoflife.org">Ayiti: the Cost of Life</a>." A few them had already used the game in their classrooms, so this wasn't so hard for them to imagine using in a school setting.</p>

<p>Then we had the participants divide up into groups and play the <a href="http://www.valuesatplay.org/?page_id=6">"Grow-A-Game"</a> card game developed by Tilt Factor. The groups enjoyed coming up with game concepts linked to different social values.  I thought the different game concepts were quite creative and elaborate, given the constrained time frame.</p>

<p>Finally we left them with links to several free online and downloadable game-design programs, and a flyer with several resources for exploring education and games further.</p>

<p>Our last session of the day was on <strong>"Social Media and Constructionist Learning,"</strong> and was our most challenging.  Clearly these educators had been already fired up about social media, because our small conference room was packed with 50-some participants.  </p>

<p>Of the suite of tools that we presented, the most popular one was clearly comic creation.  Several of them saw comics as a very flexible and creative tool for getting young people to learn and demonstrate various subjects in a new way.  So we spent a good bit of time talking about the various free comic creation tools that are out there.</p>

<p>We also covered such technologies as blogs, videos, wikis, online maps, shared documents, and social bookmarking. Throughout the presentation Barry and I made it clear that the point was not to jump onto whatever was the hottest technology, but to see what the educational needs are of the youth you are serving, and what tools can help you to meet those needs.</p>

<p><em>For more information about how Global Kids can help your institution to use digital media to better serve your constituents, check the <a href="http://globalkids.org/?id=7">professional services</a> section of<a href="http://globalkids.org/?id=7"> our website</a>.</em></p>]]>
    </content>
</entry>
<entry>
    <title>Thank you Rosasio Dawson for Promoting Ayiti: The Cost of Life</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/01/thank_you_rosasio_dawson_for_p.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3999" title="Thank you Rosasio Dawson for Promoting Ayiti: The Cost of Life" />
    <id>tag:www.holymeatballs.org,2010://1.3999</id>
    
    <published>2010-01-19T15:49:46Z</published>
    <updated>2010-01-19T15:52:38Z</updated>
    
    <summary> Is this GK&apos;s first celebrity tweet?...</summary>
    <author>
        <name>Barry</name>
        <uri>http://www.globalkids.org/olp/</uri>
    </author>
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><img src="http://holymeatballs.org/ayiti/rosariotweet.png"></p>

<p>Is this GK's first celebrity tweet?</p>]]>
        
    </content>
</entry>
<entry>
    <title>Nick Fortugno Comments on a 6th Grade Class&apos; Analog Reproduction of Ayiti: The Cost of Life</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/01/nick_fortugno_comments_on_a_6t.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3997" title="Nick Fortugno Comments on a 6th Grade Class' Analog Reproduction of Ayiti: The Cost of Life" />
    <id>tag:www.holymeatballs.org,2010://1.3997</id>
    
    <published>2010-01-14T01:38:37Z</published>
    <updated>2010-01-13T17:42:49Z</updated>
    
    <summary>An educator at Teacher&apos;s College worked last year with a sixth grade class to recreate, analog, Global Kids and Game Lab&apos;s Ayiti: The Cost of Life, a game about poverty and education in Haiti, developed years ago with NYC high...</summary>
    <author>
        <name>Barry</name>
        <uri>http://www.globalkids.org/olp/</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>An educator at Teacher's College worked last year with a sixth grade class to recreate, analog, Global Kids and Game Lab's Ayiti: The Cost of Life, a game about poverty and education in Haiti, developed years ago with NYC high school youth. Now, the educator gave us what the students have created and this video documents one of the game's designers experiencing it for the first time. Play the digital version at http://www.CostofLife.org</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uyoO6jEp4uk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uyoO6jEp4uk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>]]>
        
    </content>
</entry>
<entry>
    <title>[conf] Conscience Unconference Session on Games and Human Rights Education</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/12/conf_conscience_unconference_s.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3992" title="[conf] Conscience Unconference Session on Games and Human Rights Education" />
    <id>tag:www.holymeatballs.org,2009://1.3992</id>
    
    <published>2009-12-07T20:05:27Z</published>
    <updated>2009-12-07T20:10:18Z</updated>
    
    <summary><![CDATA[On Saturday, December 5, I had the pleasure of joining about 30-40 other participants at the "Conscience Unconference" in Washington DC, sponsored by the US Holocaust Memorial Museum and the Center for History and New Media.&nbsp; Having experienced a few...]]></summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Gaming" />
            <category term="Playing 4 Keeps" />
            <category term="US Holocaust Museum" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.ushmm.org/social/blog" onclick="window.open(this.href,'_blank','scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" style="float: right;"><img  alt="Conscience unconf220" class="asset asset-image at-xid-6a00d8341c77b053ef0120a6f033a9970b " src="http://www.rikomatic.com/.a/6a00d8341c77b053ef0120a6f033a9970b-800wi" style="margin: 0px 0px 5px 5px;" title="Conscience unconf220" border="0" /></a>On Saturday, December 5, I had the pleasure of joining about 30-40 other participants at the <a href="http://www.ushmm.org/social/blog/">"Conscience Unconference"</a> in Washington DC, sponsored by the <a href="http://www.ushmm.org/">US Holocaust Memorial Museum </a>and the <a href="http://chnm.gmu.edu/">Center for History and New Media</a>.&nbsp; Having experienced a few unconferences before, I knew coming in that the quality of the experience would lie largely in the expertise, effort and engagement of the participants who showed up, as well as the skill of the facilitators in creating a collaborative environment.&nbsp; </p>

<p>Luckily, both those conditions were more than fulfilled at the Conscience Unconference.</p>

<p>There were a host of very interesting proposed sessions that I wanted to participate in.&nbsp; In the end, I went to the sessions on <a href="http://www.ushmm.org/social/blog/proposals/session-proposal-human-rights-education-games-virtual-worlds">digital games / virtual worlds</a>, <a href="http://www.ushmm.org/social/blog/proposals/session-proposal-youth-created-video-social-change">youth-produced video</a>, a discussion on participation, a "nuts-and-bolts" roundtable, and the challenges of teaching using social media.&nbsp; More importantly, I made several personal connections with individuals from a number of important institutions that are interested in using social media to reach new audiences, spur civic action, and connect people across distance.</p>

<p>
</p><hr class="at-page-break">]]>
        <![CDATA[<p>I really enjoyed facilitating the session on<a href="http://www.ushmm.org/social/blog/proposals/session-proposal-human-rights-education-games-virtual-worlds"> digital games and human rights education</a>. This session had participants from a range of institutions including the Lower Eastside Tenement Museum, the University of the Andes, the US Institute of Peace, Education for Justice, the Center for Social Media, the American Museum of Natural History, and the US Holocaust Memorial Museum. The group shared how their own institutions were thinking about serious games as educational media and human rights advocacy, and some of the challenges they were facing.</p>

<p>Among the issues we talked about:</p>

<ul>
<li>How to expand your institution's audience using serious games</li>
<li>The nuts-and-bolts process of creating games and working with game developers</li>
<li>Creating a game that spreads virally, creating a "good" game</li>
<li>Keeping track of what serious games were out there and how they might be used (check out USIPs excellent<a href="http://peacemedia.usip.org/"> Peace Media database</a>!)</li>
<li>How to portray serious and complicated issues using games</li>
<li>How to measure if the players are actually learning what we want them to learn</li>
<li>Creating community and stimulating group conversations via games</li>
</ul>
<p>Prof. Jairo Eduardo Carrillo of the University of the Andes in Colombia talked about the work his department has done with college students to develop serious games on issues that are important to Colombians.&nbsp; The first game was on the issue of <a href="http://arqdis1.uniandes.edu.co/operacionjaque/StoryBoard.swf">kidnapping and the government response</a>. Another is on<a href="http://www.locombia.net/nacidos/game.html"> children in armed conflict</a> that is linked to a feature length animated film on the same subject. Really gripping and amazing stuff going on in Colombia!</p>

<p>I talked about some of the serious games that Global Kids youth developed over the past three years, as well as our overall approach to youth development using social media.&nbsp; The three games that resulted from our "Playing 4 Keeps" program are:</p>

<ul>
<li style="font-family: inherit;"><a href="http://costoflife.org/">Ayiti: the Cost of Life</a></li>
<li style="font-family: inherit;"><a href="http://tempestincrescentcity.org/">Tempest in Crescent City</a></li>
<li><a href="http://www.youtube.com/watch?v=Jx9XJDYOC9s">Consent</a>!</li>
</ul>
<p>We discussed some of the negative perceptions of digital games, i.e. "Grand Theft Auto", as well as the public's growing awareness of games as a legitimate form of new media.&nbsp; In this context, I mentioned the new and provocative <a href="http://borderhouseblog.com/">Border House Blog</a>, a site to support feminist, anti-hegemonic perspectives on digital games and virtual worlds.</p>

<p>All-in-all, it was a really neat session that affirmed for me the importance of games as tools for civic engagement and youth development.&nbsp; I'm looking forward to what develops out of these conversations and new connections.</p>

<p></p>

<p></p>
<p></p>

<p></p>]]>
    </content>
</entry>
<entry>
    <title>Training for Educators on Games-based Learning this Friday at Global Kids HQ</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/11/training_for_educators_on_game.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3986" title="Training for Educators on Games-based Learning this Friday at Global Kids HQ" />
    <id>tag:www.holymeatballs.org,2009://1.3986</id>
    
    <published>2009-11-30T19:13:22Z</published>
    <updated>2009-11-30T19:27:57Z</updated>
    
    <summary>This Friday, December 4, Global Kids is leading a Games Based Education Training for educators at our headquarters in New York City. If you are a school teacher, librarian, youth worker or other educational professional that would like to learn...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Capacity Building Program" />
            <category term="Featured" />
            <category term="Gaming" />
            <category term="Playing 4 Keeps" />
            <category term="Professional Development" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/4147351393/" title="Tempest in Crescent City Game screenshot by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2545/4147351393_b7a9c7dea0.jpg" width="450"  alt="Tempest in Crescent City Game screenshot" /></a><br>This Friday, December 4, Global Kids is leading a <strong>Games Based Education Training</strong> for educators at our headquarters in New York City.  If you are a school teacher, librarian, youth worker or other educational professional that would like to learn about our innovative approach to learning using digital games, we highly encourage you to sign up!</p>

<p>Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will learn how to use online games that directly or indirectly address core literacy and content areas, and how to use free, web-based tools to support students in designing their own games.</p>

<p>For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org. The official announcement follows after the jump...</p>]]>
        <![CDATA[<p><strong>Register Now for Global Kids' Games Based Education Training<br />
</strong><br />
<em>Friday, December 4, 2009<br />
</em> </p>

<p>Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will learn how to use online games that directly or indirectly address core literacy and content areas, and how to use free, web-based tools to support students in designing their own games.</p>

<p> Can't Make it on Friday? Register for a Different Training<br />
 <br />
Creating a Safe Space - Cultural Diversity - Thursday, December 10, 2009<br />
Incorporating Digital Media into Your Curriculum - Tuesday, January 12, 2010<br />
*Scroll Down for More Details on these Trainings*<br />
 <br />
All trainings are offered at $75 per person with a discounted rate of $50 each for two sessions or more. Trainings will take place from 9:00 am to 3.00 pm at Global Kids' Center for Global Leadership, located at 137 East 25th Street, 2nd Floor, New York, NY 10010.</p>

<p>For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org<br />
 </p>

<p> <br />
 Creating a Safe Space -  Cultural Diversity<br />
In our increasingly multicultural and globalized society, it is imperative that young people develop the skills and attitudes needed to interact effectively and respectfully with people whose backgrounds and experiences are different from their own. This training will equip educators with strategies for promoting positive intergroup relations and creating caring communities; examining stereotypes and learning to appreciate their own and other cultures; building skills in bias-awareness, critical thinking, problem-solving and team-building; and infusing caring community concepts into the curriculum and learning environment.<br />
Date: Thursday, December 10, 2009<br />
 </p>

<p>Incorporating Digital Media into Your Curriculum <br />
 This training will equip educators with the knowledge, skills, and resources they need to introduce innovative digital media and technology tools into their curriculum and learning environments.  The training will offer a hands-on introduction to the educational potential of serious gaming, social media and virtual worlds and how they foster community, creativity, collaboration, and civic engagement. All participants will leave with a broad understanding of the educational potential presented by a range of digital media, ideas about how they can incorporate these tools into their programs, and concrete next steps for planning and implementation.<br />
Date: Tuesday, January 12, 2010<br />
 </p>

<p><br />
Global Kids has twenty years' experience working with NYC public schools. We provide curriculum resources and training for teachers, administrators and youth workers, and we work directly with students in the classroom and after school. Trainings will be facilitated by Global Kids' staff members who are highly skilled educators with extensive training and experience in international affairs, youth development, service learning, leadership development, interactive and experiential learning, violence and bias prevention, and youth-created digital media.</p>

<p> <br />
For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org<br />
 <br />
For a complete list of offerings, please click here.  </p>

<p>Global Kids<br />
137 East 25th St. • 2nd Floor • NY, NY. 10010<br />
info@globalkids.org • 212.226.0130 • www.globalkids.org • www.RezEd.org</p>]]>
    </content>
</entry>
<entry>
    <title>[p4k] Report Finds Program Effectively Trains Educators To Teach Game Design</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/11/p4k_report_finds_program_effec.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3977" title="[p4k] Report Finds Program Effectively Trains Educators To Teach Game Design" />
    <id>tag:www.holymeatballs.org,2009://1.3977</id>
    
    <published>2009-11-13T23:18:54Z</published>
    <updated>2009-11-17T01:04:45Z</updated>
    
    <summary>NEWS RELEASE 137 East 25th St. New York, NY 10010 www.globalkids.org 212-226-0130 LIBRARIES AND COMMUNITY CENTERS USE GAMES TO INSPIRE YOUTH TO TAKE ACTION Report Finds Program Effectively Trains Educators To Teach Game Design Selen Turkay, a doctoral student in...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<center><strong>NEWS RELEASE</strong>
<br><em>137 East 25th St. New York, NY 10010</em></br>
<br><a href="http://www.globalkids.org">www.globalkids.org</a></br>
<br>212-226-0130</center></br>

<p><strong>LIBRARIES AND COMMUNITY CENTERS USE GAMES TO INSPIRE YOUTH TO TAKE ACTION</strong></p>

<p>Report Finds Program Effectively Trains Educators To Teach Game Design</p>

<p>Selen Turkay, a doctoral student in the Instructional Technology and Media program at Teachers College, Columbia University, recently prepared an independent evaluation of Global Kids’ Playing For Keeps Capacity Building Program, which trains educators to combine games and social issues in their work with youth. </p>

<p>The findings, based on 45 interviews with educators from the New York public libraries and Boston-area housing projects, revealed that Global Kids successfully prepared youth workers to inspire and guide teens to learn and create game prototypes about social and global issues. </p>]]>
        <![CDATA[<p>The program gained momentum and support as an invaluable teaching tool. Elaine Charnov, Director of Education, Programs, and Exhibitions at the NY Public Library, enthusiastically praised the effort. “In addition to the rich content ranging from media consolidation to drug trafficking, students gained invaluable experience from the challenge of team learning. The thoughtful design and the dynamic teaching and training methods of Global Kids staff set a high bar for future teen courses.” Jeanette Boone, of the Four Corners Community Center, Boston, reported, “The program showed how I can help kids to think wider and broader and gave me a way to rethink how to keep kids engaged, while being innovative and creative.”<br />
Playing For Keeps, one of Global Kids’ most successful digital media programs, motivates youth to think critically, explore critical global issues and design their own games while increasing 21st Century skills, with support from the Surdna Foundation, the Microsoft Corporation, the Nathan Cummings Foundation, the MacArthur Foundation and the AMD Foundation.  Since its inception three years ago, teams of NYC urban youth have designed online games played millions of times by young people around the world.  This year Global Kids expanded the program by training youth educators in branches of the New York Public Library and technology centers in Boston-area housing projects.</p>

<p>The evaluation process included discussions with educators to determine its effectiveness.  The interviews disclosed that facilitators were able to increase many students’ understanding of game content and game design while becoming more aware of social issues. Game interaction and discussions during workshops provided an engaging context to additionally explore serious global issues. </p>

<p>The program’s most important critics are ultimately the students, who overwhelmingly responded by gaining new skills while integrating art and societal concerns in a productive, engaging, innovative and inspiring learning environment. “We wanted to design this because we didn’t want anybody else to think we had the wrong idea of what genocide was,” said one teen designer in New York City. “We know what it is; we know how it impacts the world. So we wanted to show it both through our art and through our game.” </p>

<p>For more information about Global Kids’ Playing For Keeps Capacity Building Program, please visit: <a href="http://www.playing4keeps.org">http://www.playing4keeps.org</a>. To receive a copy of the evaluation, contact us at info@globalkids.org. </p>

<p>***<br />
<strong>About Global Kids, Inc – <a href="http://www.globalkids.org">www.globalkids.org</a>.</strong><br />
Founded in 1989, Global Kids' mission is to inspire and educate urban youth to become successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences. Through its leadership development and academic enrichment programs, Global Kids educates youth about critical international and domestic issues and promotes their engagement in civic life and the democratic process. Through professional development initiatives, Global Kids provides educators with strategies for integrating experiential learning methods and international issues into urban classrooms. Over ninety percent of the high school seniors who participate in Global Kids’ leadership programs graduate from high school.<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>[staff] SuperBetter: how to turn recovery into a multi-player game</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/09/staff_superbetter_how_to_turn.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3950" title="[staff] SuperBetter: how to turn recovery into a multi-player game" />
    <id>tag:www.holymeatballs.org,2009://1.3950</id>
    
    <published>2009-09-28T16:22:04Z</published>
    <updated>2009-09-28T16:38:41Z</updated>
    
    <summary>I found this blog post by writer Jane McGonigal of San Francisco very inspiring. She describes on her blog how she confronted her long recovery period from a concussion into a multi-player (offline) game. (Some might call it an ARG.)...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Playing 4 Keeps" />
            <category term="Staff Reflections" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>I found this <a href="http://blog.avantgame.com/2009/09/super-better-or-how-to-turn-recovery.html">blog post</a> by writer Jane McGonigal of San Francisco very inspiring.  She describes on her blog how she confronted her long recovery period  from a concussion into a <a href="http://blog.avantgame.com/2009/09/super-better-or-how-to-turn-recovery.html">multi-player (offline) game</a>.  (Some might call it an ARG.) </p>

<p>To summarize, Jane through a freak accident got a head concussion that was going to take several months to a year to recover from. She found herself getting depressed and anxious about the process of therapy and waiting for her eventual recovery to be over.  Instead of struggling through it alone, Jane came up with a way of re-contextualizing her recovery process as a multi-player game with her as the protagonist overcoming various villains, obtaining power-ups, and beating levels along the way.  She enlisted her friends and family as her sidekicks, scorekeepers and side characters to spread the fiction.  It's an inspiring example of the power of narrative to rise above difficult situations. </p>

<p>Thinking about our teens, it seems to me that this story speaks powerfully to the capacity of game creation to re-contextualize any problem (whether personal, community wide or global) into a heroic pursuit and to give  you agency as the player to confront it. I can see myself as saving the earth's precious resources, or making my community safer and cleaner, or beating back the villains of illiteracy and apathy.  What this tells me is that the game design process is critical, rather than just focusing  on the final digital game.</p>

<p>This is probably self-evident to other OLP staffers more involved with Playing 4 Keeps. But I found this quite inspiring.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Global Kids Professional Development Trainings Starting Soon</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/09/global_kids_professional_devel.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3945" title="Global Kids Professional Development Trainings Starting Soon" />
    <id>tag:www.holymeatballs.org,2009://1.3945</id>
    
    <published>2009-09-21T19:40:02Z</published>
    <updated>2009-09-21T19:52:31Z</updated>
    
    <summary>Starting on September 22, Global Kids will begin offering at our Center for Global Leadership a series of professional development trainings for individuals interested in learning from our innovative approaches to global issue education, youth development, and civic engagement. The...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="Playing 4 Keeps" />
            <category term="Social Media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3465347461/" title="Jay leading Boston MassIMpact training by Holy Meatballs, on Flickr"><img src="http://farm4.static.flickr.com/3607/3465347461_a5ed8ff81a.jpg" width="400"  alt="Jay leading Boston MassIMpact training" /></a><br>Starting on September 22, Global Kids will begin offering at our Center for Global Leadership a series of professional development trainings for individuals interested in learning from our innovative approaches to global issue education, youth development, and civic engagement.  The training schedule is as follows:<ul><br />
<li>Service Learning Strategies - Tuesday, September 22, 2009 or Saturday, October 24, 2009<br />
<li>Linking Curriculum and Service - Friday, September 25, 2009 or Saturday, November 7, 2009<br />
<li>Creating a Safe Space I - Conflict Resolution - Friday, October 2, 2009<br />
<li>Developing Global Citizens - Wednesday, October 7, 2009<br />
<li>Tech Tools for Teachers and Trainers - Saturday, October 17, 2009 or Friday, October 23, 2009<br />
<li>Incorporating Digital Media into Your Curriculum - Saturday, November 14, 2009 or Tuesday, January 12, 2010<br />
<li>Interactive Teaching Strategies - Wednesday, November 18, 2009<br />
<li>Games Based Education - Friday, December 4, 2009<br />
<li>Creating a Safe Space II - Cultural Diversity - Thursday, December 10, 2009</ul></p>

<p>The full-day trainings are only $75 per person, or $50 each for two or more trainings.  Trainings will take place at the Global Kids' Center for Global Leadership, located at 137 East 25th Street, 2nd Floor, New York, NY 10010.</p>

<p>For more information, see the <a href="http://www.globalkids.org/?id=152">Global Kids website.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>[media] Lessons Learned in Playing Ayiti</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/08/media.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3935" title="[media] Lessons Learned in Playing Ayiti" />
    <id>tag:www.holymeatballs.org,2009://1.3935</id>
    
    <published>2009-08-25T19:57:48Z</published>
    <updated>2009-08-25T20:15:07Z</updated>
    
    <summary>In the blog La Caixa Dels Meus Pensaments (The Thought Bank), the writer writes about her experiences playing Ayiti. She says, &quot;it&apos;s a perfect holistic game to help kids (who live in countries affluent enough to offer access to internet...</summary>
    <author>
        <name>Krista</name>
        <uri>http://holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>In the blog <em>La Caixa Dels Meus Pensaments (The Thought Bank),</em> the writer writes about her experiences playing <em>Ayiti</em>. She says, "it's a perfect holistic game to help kids (who live in countries affluent enough to offer access to internet games) understand one form of day-to-day life in less-affluent locales, while also nudging kids to consider their own life choices and the requirements of a healthy routine."</p>

<p>Read the full blog <a href="http://lcdmp.blogspot.com/2009/07/ayiti.html#fullpost">here</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[staff] First Annual NYC Digital Youth Media &amp; Technology Festival</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/staff_first_annual_nyc_digital.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3893" title="[staff] First Annual NYC Digital Youth Media &amp; Technology Festival" />
    <id>tag:www.holymeatballs.org,2009://1.3893</id>
    
    <published>2009-07-24T16:08:09Z</published>
    <updated>2009-07-24T16:30:52Z</updated>
    
    <summary>On June 27, 2009, the first (o.o) festival was held. What a success! The daylong festival spotlighted the work from teenagers all over New York, who came together to share their work that they have been doing within the digital...</summary>
    <author>
        <name>Krista</name>
        <uri>http://holymeatballs.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>On June 27, 2009, the first (o.o) festival was held. What a success! The daylong festival spotlighted the work from teenagers all over New York, who came together to share their work that they have been doing within the digital media field with their respective programs. The youth have been designing video games, films and other digital tools to advance social causes in a youthful and technologically literate language.</p>

<p>During the festival, many videos were filmed to capture the great work these youth have done. You can see all of the films below or by clicking <a href="http://www.youtube.com/profile?user=holymeatballs&view=videos">here</a>. </p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/zldc1X-3jrE&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zldc1X-3jrE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/wQTlljM-VBQ&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wQTlljM-VBQ&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_NOtFxF3r6Y&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_NOtFxF3r6Y&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
</p>]]>
        <![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hdtoNuohkP4&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hdtoNuohkP4&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/eyIK4Jz_PmY&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eyIK4Jz_PmY&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/obqsu7FOn9U&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/obqsu7FOn9U&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/C29diSnDSds&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/C29diSnDSds&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>]]>
    </content>
</entry>
<entry>
    <title>[P4K] Praises from NY Public Library</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/p4k_praises_from_ny_public_lib.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3787" title="[P4K] Praises from NY Public Library" />
    <id>tag:www.holymeatballs.org,2009://1.3787</id>
    
    <published>2009-07-10T08:14:40Z</published>
    <updated>2009-07-13T08:18:30Z</updated>
    
    <summary>The following appreciation came at the conclusion of our successful effort to scale Global Kids&apos; serious game design program from our schools to the New York Public Library: This past spring, Global Kids educators worked with select librarians at The...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Capacity Building Program" />
            <category term="Featured" />
            <category term="Playing 4 Keeps" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>The following appreciation came at the conclusion of our successful effort to scale Global Kids' serious game design program from our schools to the New York Public Library:</p>

<blockquote>This past spring, Global Kids educators worked with select librarians at The New York Public Library to develop an intensive 10-week course on "serious games" for teens. The project focused on the fundamental concepts of  "gaming", introduced teens to a range of social justice issues, and empowered them to craft conceptual prototypes of "serious games".

<p>In addition to the rich content of their projects, ranging from issues such as media consolidation to drug trafficking, students gained invaluable experience from the challenge of team learning.  They developed critical thinking and exercised public speaking skills when they presented their final projects.</p>

<p>The thoughtful design of the program and the dynamic teaching and training methods of Global Kids staff  has set a high bar for future teen courses.</p>

<p>Elaine Charnov<br />
Director, Education, Programs, Exhibitions<br />
The New York Public Library</blockquote></p>

<p><em>Thanks Elaine!</em><br />
</p>]]>
        
    </content>
</entry>

</feed> 

