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    <title>Global Kids&apos; Online Leadership Program</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/" />
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   <id>tag:www.olpglobalkids.org,2010://1</id>
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    <updated>2010-03-16T18:25:09Z</updated>
    <subtitle>   </subtitle>
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<entry>
    <title>[In the Media] Playing la vida Ludic</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/in_the_media_playing_la_vida_l.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4029" title="[In the Media] Playing la vida Ludic" />
    <id>tag:www.olpglobalkids.org,2010://1.4029</id>
    
    <published>2010-03-15T16:19:31Z</published>
    <updated>2010-03-16T18:25:09Z</updated>
    
    <summary>Chris Collins, who writes about exploring the metaverse as her avatar Fleep Tuque, wrote a recent post bringing to light lots of new examples of how living and playing the ludic life is becoming ubiquitous. When Game Devs Engineer the...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Second Life" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Chris Collins, who writes about exploring the metaverse as her avatar Fleep Tuque, <a href="http://www.fleeptuque.com/blog/2010/03/11/when-game-devs-engineer-the-real-world-you-brushed-your-teeth-5-points/">wrote a recent post bringing to light lots of new examples of how living and playing the ludic life is becoming ubiquitous</a>. <br />
<blockquote><br />
<strong>When Game Devs Engineer the Real World – You Brushed Your Teeth, +5 points!</strong></p>

<p>...Alas, I’m still waiting for virtual worlds to vindicate me, but having gone through this combo-pity-scorn routine a few times, I’m not shaken by the current state of attitudes about virtual worlds, augmented reality (why would you want to look at DATA on top of the REAL WORLD on your PHONE, what’s wrong with you?!), or most of the other technologies I use that cause people to look at me askance and with wary eyes. (Twitter????  Whaaa???)</blockquote></p>

<p>She uses Barry Joseph's keynote from SLedCC 2008 as her jumping off point to make her point and even coins the term Ludic Luddites for those that do not yet accept the ludic life shift.</p>

<blockquote><strong>What DOES cause me great concern, however, is that these Ludic Luddites have no clue about what’s coming.</strong>

<p>I have to give all due props to colleague Barry Joseph (SL: GlobalKids Bixby) from Global Kids, an organization that does great work with youth in New York City, for introducing me to the concept of a “ludic life” at his keynote address at SLEDcc 2008.</blockquote><br />
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        <![CDATA[<blockquote>His keynote talk, <a href="http://www.youtube.com/watch?v=05ciP3QzJrw&feature=player_embedded">Living La Vida Ludic: Why Second Life Can’t Tip</a>, is worth watching, and it’s one of those talks that sticks in your mind like a burr, at the time it didn’t quite penetrate (I was one of the conference organizers, so my brain was on 50,000 other things) but it stuck with me, and in the years since, the message he delivered only resonates more strongly with time.

<p>Loosely translated, it’s about living a playful life.  It’s about combining the adventurousness, fun, openness, exploration, and all of the other joyful aspects of our game play into our “real life”.   The central thesis of his keynote was that virtual worlds and other platforms like Second Life can’t and won’t tip, until the broader culture of “living la vida ludic” tips.  One must come before the other, and back in 2008, he made it clear that the title of his talk could be taken in two ways – first, that virtual worlds like Second Life would NEVER tip – or that something was holding Second Life back from tipping into the mainstream.  He left the question about which interpretation was right for the audience to decide, but I thought then as I do now that the answer was the latter.  There are forces at work holding back virtual worlds, Second Life, AND the ability for us to live a ludic life as openly and as joyously as we wish we could.</p>

<p><strong>In any case, the point here is, I think the Ludic Life is starting to tip.</strong></p>

<p>We haven’t hit it just quite yet, but the elements of game play that Barry talked about in 2008 are starting to show up in the oddest of places.  The World Bank is funding an Alternative/Augmented Reality Game called <a href="http://www.urgentevoke.com/">EVOKE</a> that has thousands of people, from school kids to adults, and from all over the world, playing a “game” that promises to teach us how to address major global issues and respond to global crisis.  Oh, and you might win scholarships, grants, or seed funding from the World Bank if you have a good idea.  Put that on your resume!</blockquote></p>

<p><a href="http://www.fleeptuque.com/blog/2010/03/11/when-game-devs-engineer-the-real-world-you-brushed-your-teeth-5-points/">Read her full post here.</a></p>]]>
    </content>
</entry>
<entry>
    <title>[SL] The Power of Virtual Civics Education</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/12/sl_the_power_of_virtual_civics.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3991" title="[SL] The Power of Virtual Civics Education" />
    <id>tag:www.holymeatballs.org,2009://1.3991</id>
    
    <published>2009-12-04T19:48:35Z</published>
    <updated>2009-12-07T14:01:32Z</updated>
    
    <summary>This week the MacArthur Spotlight blog featured an article written by mac Montandon titled Teens in Virtual Worlds Learn Civic Lessons That Are Anything But Dull which highlights some of our work in Teen Second Life as an example of...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Second Life" />
            <category term="US Holocaust Museum" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>This week the MacArthur Spotlight blog featured an article written by mac Montandon titled <a href="http://spotlight.macfound.org/btr/entry/teens_virtual_worlds_learn_civic_lessons/">Teens in Virtual Worlds Learn Civic Lessons That Are Anything But Dull</a> which highlights some of our work in Teen Second Life as an example of an engaging way of learning civics.</p>

<blockquote>High school kids from Washington, D.C., involved in the Witnessing History project, certainly appeared motivated by the immersive aspects of working in the virtual space of Teen Second Life. The project was produced in conjunction with Global Kids and the U.S. Holocaust Memorial Museum.

<p>It was there that a handful of students curated an exhibit where visitors assumed the role of reporters–replete with fedoras and notepads–to learn how bystanders reacted to the horrors of the 1938 Night of Broken Glass pogrom at the outset of the Holocaust.</blockquote><br />
</p>]]>
        <![CDATA[<blockquote>
The visitor-reporters traveled virtual Berlin streets designed with scanned materials and documents from the museum’s archives and artifacts. They walked past a burned-down synagogue modeled on an actual place of worship. At the end of the exhibit, visitors entered a reflection room—a quiet, uncluttered area, where they could post notes for all to read.

<p>The exhibit was created in part to underscore awareness of contemporary instances of genocide, and to prompt conversations about what it means to be a global citizen. As reporters, the students effectively revisited the critical civics lesson handed down by the bard himself: The past is indeed prologue.</p>

<p>Rafi Santo, a senior program associate with Global Kids who worked closely on the project, said the students remained motivated and engaged while working on Witnessing History, inspired by the idea that what they’d created would be accessible to millions of their peers.</p>

<p>“They had the opportunity to create something that would not just go on a shelf,” Santo says. “The students got what it meant to have a sense of agency.”</blockquote></p>

<p><a href="http://spotlight.macfound.org/btr/entry/teens_virtual_worlds_learn_civic_lessons/">Read the full article here.</a></p>]]>
    </content>
</entry>
<entry>
    <title>[conf] Video from the &quot;Power of Youth Voice&quot; Public Forum in Philly &amp; Second Life</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/11/conf_power_of_youth_voice_publ.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3982" title="[conf] Video from the &quot;Power of Youth Voice&quot; Public Forum in Philly &amp; Second Life" />
    <id>tag:www.holymeatballs.org,2009://1.3982</id>
    
    <published>2009-11-24T17:04:21Z</published>
    <updated>2009-11-24T17:46:52Z</updated>
    
    <summary>Last Wednesday, November 18, Global Kids had the honor of helping produce the &quot;Power of Youth Voice&quot; public forum at the Academy of Natural Sciences in Philadelphia, PA. For those that were not able to attend the simulcast or real...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IUfHZu54W8c&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IUfHZu54W8c&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br>Last Wednesday, November 18, Global Kids had the honor of helping produce the<a href="http://www.woodrow.org/practice/t&l/youthvoice/index.php"> "Power of Youth Voice" </a>public forum at the Academy of Natural Sciences in Philadelphia, PA. <p>For those that were not able to attend the simulcast or real life event, it has now been uploaded to <a href="http://www.youtube.com/watch?v=IUfHZu54W8c">Youtube</a> by the MacArthur Foundation. </p>

<p><a href="http://www.flickr.com/photos/holymeatballs/4116690158/" title="Power of Youth Voice in Second Life by Holy Meatballs, on Flickr"><img  alt="Power of Youth Voice in Second Life" src="http://farm3.static.flickr.com/2630/4116690158_cc31e7dc12_m.jpg" align="right" width="225" /></a>It was a neat event to be involved with, bringing together some of the leading figures in the digital media and learning field from the <a href="http://nwp.org">National Writing Project</a>, the <a href="http://iremix.org/">Digital Youth Network</a>, <a href="http://mediaeducationlab.com/">Media Education Lab</a>, and the <a href="http://macfound.org">MacArthur Foundation</a>, together with a couple of hundred real world participants, and another 150 or so participating via Second Life and the web.&nbsp; It's great seeing the kind of innovative work being done with youth across a range of social media, around the United States, in a variety of formal and informal settings.</p>

<p>Due to the time, I was only able to transmit a couple of the questions submitted from the virtual audience, which you can see <a href="http://www.youtube.com/watch?v=IUfHZu54W8c#t=52m55s">here</a>.&nbsp; More pics from the virtual event are <a href="http://www.flickr.com/photos/holymeatballs/tags/nwpdi/">here</a>.</p>

<p>Thanks, everyone, who came and participated!  And thanks to the National Writing Project, the Woodrow Wilson Foundation and the MacArthur Foundation for involving Global Kids in this great event.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[SL] Farewell to Eye4You Alliance in TSL</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/sl_farewell_to_eye4you_allianc.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3898" title="[SL] Farewell to Eye4You Alliance in TSL" />
    <id>tag:www.holymeatballs.org,2009://1.3898</id>
    
    <published>2009-07-23T09:56:32Z</published>
    <updated>2009-10-05T14:58:24Z</updated>
    
    <summary>This past week saw the closing of a fellow long time organization running programs in TSL, Eye4You Alliance, which was run by the Charlotte Public Library Through the years, there has been a lot of crossover between teens in our...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>This past week saw the closing of a fellow long time organization running programs in TSL, <a href="http://eye4youalliance.youthtech.info/">Eye4You Alliance</a>, which was run by the Charlotte Public Library</p>

<p>Through the years, there has been a lot of crossover between teens in our programs in Teen SL and those at Eye4You, and in fact I learned of it's closing from the prolific teen blogger Daniel Voyager, who took part in both GK Island and Eye4You. </p>

<p>We are sorry to see our friend's and collaborators leave this virtual worlds space and wish them luck with future projects.</p>

<p>They have end of project update on their site at <a href="http://eye4youalliance.youthtech.info/">http://eye4youalliance.youthtech.info/</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[IDZ] I Dig Zambia Wrap-up: teaching about Africa and science using virtual worlds</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/idz_i_dig_zambia_wrapup_teachi_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3889" title="[IDZ] I Dig Zambia Wrap-up: teaching about Africa and science using virtual worlds" />
    <id>tag:www.holymeatballs.org,2009://1.3889</id>
    
    <published>2009-07-21T17:48:40Z</published>
    <updated>2009-09-03T21:32:53Z</updated>
    
    <summary>Last Friday was the conclusion of the &quot;I Dig Zambia&quot; virtual summer camp, co-organized by the Field Museum and Global Kids. I Dig Zambia was a two-week camp that brought together 19 teens from Chicago and New York to learn...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Featured" />
            <category term="I Dig Science" />
            <category term="I Dig Zambia" />
            <category term="Second Life" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3730479741/" title="Chris at final exhibit area for IDZ by Holy Meatballs, on Flickr"><img  alt="Chris at final exhibit area for IDZ" src="http://farm3.static.flickr.com/2640/3730479741_5f616bc37f_m.jpg" align="right" width="225"></a>Last Friday was the conclusion of the "I Dig Zambia" virtual summer camp, co-organized by the Field Museum and Global Kids. I Dig Zambia was a two-week camp that brought together 19 teens from Chicago and New York to learn about paleontology, biology, and Zambian culture and politics in the virtual world of Teen Second Life.</p><p>Now that our teens have solidified their Second Life skills and learned how to work with their teams across cities during the first week, we ramped up our activities to be more intensive and collaborative.&nbsp; It was by no means an easy week for our virtual campers, but I think it was engaging, surprising, and often fun.</p><p>This blog entry follows up on my previous post about <a href="http://www.holymeatballs.org/2009/07/idz_i_dig_zambia_week_one_wrap.html">Week One of IDZ</a>. What follows is a recap of some of the main activities during Week Two of I Dig Zambia and an overall summary of IDZ. Read on...</p><p>
</p>]]>
        <![CDATA[<p><strong>Fossil Exhibit Creation and Presentations</strong></p><p>The most challenging and important activity of I Dig Zambia was the assembly and presentation of the fossil exhibits by the four teams of campers.&nbsp; This activity drew upon every bit of knowledge they had amassed about paleontology, their assigned fossil, and Zambia, and required that they work together collaboratively to finish their exhibits in a very short amount of time.&nbsp; That said, they did an outstanding job.</p><p>IDZ interns Nate and Chris worked together to create a realistic exhibit area for the teens exhibits, that&nbsp; helped everyone to mentally imagine their work in a real museum.&nbsp; Many of the teens were quite meticulous about the placement of their fossils, the associated images, text boxes, surrounding flora and fauna, and other details. Here's the Blue Team with their exhibit.</p><p><a href="http://www.flickr.com/photos/holymeatballs/3727242903/" title="IDZ Day 9_blueteam2 by Holy Meatballs, on Flickr"><img  alt="IDZ Day 9_blueteam2" src="http://farm3.static.flickr.com/2570/3727242903_04ed424c85.jpg" width="400"></a></p><p>After placing their exhibits, we had the teams decide on representatives from Chicago and New York to come up to the mic and orally present their exhibit to the rest of the campers via Second Life voice.&nbsp; It was a nice way to summarize their research and get a sense of what it might be like to do this in real life.&nbsp; Here's one of our New York teens Amana presenting on behalf of her team.</p><p><embed allowfullscreen="true" allowscriptaccess="always" src="http://blip.tv/play/g_VfgZHhcwA" type="application/x-shockwave-flash" height="300" width="450"></p><p></p><p></p><p></p><p><strong>Connecting with the Zambian Researchers</strong></p><p>In the second week of IDZ, the teens got a deeper understanding of the life of a scientist by interacting with the paleontologists in Zambia. We showed the teens several more videos sent back from the field and got to talk with them over satellite phone.&nbsp; Beth and I this week passed the phone around to our teens so that they could ask questions directly to the scientists, which greatly increased their engagement with the conversations.&nbsp; At the same time, the somewhat sketchy audio quality of the satellite calls made the discussions often difficult for the teens and the adults to follow.<strong>&nbsp; <br></strong></p><p></p><p><strong>Connecting with Zambian Youth</strong></p><p>This week our teens got to read more letters from the Field Museum videographers in Zambia about their experiences with Zambian youth, which our teens like a lot. The photos sent back help them get a better picture of life in rural Zambia.&nbsp; </p><p>And this week we got to see several videos of Zambian youth, including them singing and talking about HIV/AIDS and their somewhat problematic relationship with elephants.</p><p><embed allowfullscreen="true" allowscriptaccess="always" src="http://blip.tv/play/AYGRuRoA" type="application/x-shockwave-flash" height="270" width="320"></p><p><strong>Connecting our Chicago and New York Teens</strong></p><p>Week Two we had an easier time getting our teens across cities to work together, now that they had several experiences together. That said, when they had questions or problems, our New York teens were more likely to ask their fellow New Yorkers in the room rather than their Chicago counterparts, a phenomenon I blogged about in <a href="http://www.holymeatballs.org/2009/07/idz_do_virtual_worlds_support.html">another post.</a>&nbsp; </p><p>Dividing them into cross-city teams was definitely the right thing to do, in general.&nbsp; It made our teens use of the virtual tools necessary for completing their projects, from public chat, instant messaging, sharing and manipulating group-owned objects, and drafting notecards of textual information.&nbsp; </p><p>On the final day of the camp, we decided to set up a Skype video call between the teens and have them all crowd around a screen to get to see each other in full video for the first time.&nbsp; They found this tremendously exciting and fun. It makes me wonder what the camp would have been like if we had included this earlier or more frequently.</p><p><a href="http://www.flickr.com/photos/holymeatballs/3730558703/" title="IDZ teens video chat - 3 by Holy Meatballs, on Flickr"><img  alt="IDZ teens video chat - 3" src="http://farm3.static.flickr.com/2582/3730558703_6f032e5426.jpg" height="130" width="200"></a><a href="http://www.flickr.com/photos/holymeatballs/3730505345/" title="Chicago teens on skype video by Holy Meatballs, on Flickr"><img  alt="Chicago teens on skype video" src="http://farm4.static.flickr.com/3468/3730505345_67a891194f_m.jpg" height="130" width="200"></a></p><p></p><p><strong>Virtual Activities: Fishing and Flooding, Copper Mining, Elephant Coexistence, Avatar Adaptation</strong></p><p></p><p>Working with Second Life developer Amulius Lioncourt, we created a number of interactive experiences and games within Second Life to help educate our campers about various aspects of Zambian culture.&nbsp; </p><p><em>Fishing and Flooding</em></p><p><a href="http://www.flickr.com/photos/holymeatballs/3717766903/" title="Day 6 - fishing - 3 by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2655/3717766903_bc37fb3d69_m.jpg" width="225" align="right" alt="Day 6 - fishing - 3" /></a>To demonstrate how Zambian communities cope with regular climatic changes in Zambia, we created a fishing experience for our teens.&nbsp; They were given fishing poles and led to a fishing pond where they could dip their poles in and see what they caught. Very few fish were caught by the teens, and they generally found this frustrating. </p><p>Then we flooded the entire sim, telling our teens to get to higher ground or risk drowning. (Your avatar can't really die, so it was mostly fun getting submerged.)&nbsp; </p><p>Then as told them to fish again.&nbsp; This time the flood waters caused the lake to be much more productive, the fish leaping onto their poles.&nbsp; (Ok, not really.)&nbsp; </p><p>We used this as a jumping off point to talk to our teens about how communities deal with regular seasonal changes, and how interconnected their livelihoods are with nature's cycles.&nbsp; Truthfully, this experience was not as successful as we would have liked due to lag, delays in the scripted actions, and a truncated activity schedule.</p><p><em>Copper Mining</em></p><p>Copper mining is the number one industry in Zambia.&nbsp; We created an experience to demonstrate what a hazardous and difficult job this was for the miners. </p><p><a href="http://www.flickr.com/photos/holymeatballs/3740041898/" title="I Dig Zambia - Day 8 by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2434/3740041898_3240d63092_m.jpg" width="225" align="right" alt="I Dig Zambia - Day 8" /></a>Each teen was given a pickaxe and told to mine in a cavern.&nbsp; Every few blows, they were awarded with one Linden Dollar, which is the equivalent of about 1/3 of a cent.&nbsp; In addition, they had a high likelihood of some kind of accident befalling them every few strikes, from a rock falling on their hand, contracting a kidney disease, or getting injured by mining equipment.&nbsp; To add insult to injury, I acted as the corrupt mine foreman, occasionally firing individual workers for various reasons.</p><p>We succeeded in our goal of showing how difficult and unfair the life of the average miner was in Zambia.&nbsp; What we didn't anticipate was one of our Global Kids teens Amana trying to organize the other workers to strike against the mine owners for better conditions!&nbsp; I should have known that our teens wouldn't take this exploitation lying down.</p><p><em>Elephant Co-existence</em></p><p></p><p></p><p>The IDZ educators wanted to create an experience that helped our campers learn about the complex nature of the relationship of humans and animals in countries like Zambia.&nbsp; We decided to focus on elephants, which both well-known African animals with both negative and positive connotations.</p><p>The campers were told that they had to farm two plots of land near their campsites.&nbsp; Beautiful acacia trees framed fields dotted with brownish plants.&nbsp; As the teens walked to their land and typed "plant crops," green plants sprung from the earth and swayed in the wind.</p><p><a href="http://www.flickr.com/photos/holymeatballs/3740038150/" title="I Dig Zambia - Day 7 by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2593/3740038150_9a8624c4a6_m.jpg" width="225" align="right" alt="I Dig Zambia - Day 7" /></a>Then over the horizon, a mean elephant (me, wearing and elephant avatar) thundered over the hillside and trampled their crops, ruining the fields.&nbsp; </p><p>We discussed some of the ways that farmers might cope with elephants ruining their crops.&nbsp; Some teens suggested we kill the elephants.&nbsp; We then told our teens to build a fence around their fields to protect them against the elephant, and then observe what happens.</p><p>The teens went to down on the fence-building activity, creating fortress-like structures protecting their small plots of land.&nbsp; One teen even succeeded in trapping the elephant in a cage, but another teen teleported the elephant out, which was hilarious.</p><p>While the teens were successful in protecting their crops, they noticed that many of their acacia trees started to die.&nbsp; These trees had small beetles on their trunks that apparently were responsible for their death.&nbsp; Beth explained that when the elephants feed off the acacia trees they facilitate colonies of ants living on the trees, which helps protect them from the beetles that destroy the plants.&nbsp; Thus, elephants have both positive and negative impacts on the landscape that need to be taken into account.</p><p></p><p><em>Avatar Adaptation</em></p><p>One of our most successful activities from last year's I Dig Tanzania was "avatar adaption." The IDZ teens also enjoyed this game, that let them show off their avatar customization skills. </p><p>Teach team was giving a different environment that they had to adapt their avatar to best survive within.&nbsp; One team was given the rainforest, another a deep cave, a third an icy snowscape, and a forth the desert.</p><p>This team gave themselves brightly colored plumage in the rainforest. Here's how Nate Congo explained their adaptation:</p><p class="blockquote" style="margin-left: 40px;">Nate Kongo: Basically we mostly made birds as we are living at the top of the forests<br>Nate Kongo: we are really colorful to kind of scare away other animals from eating us<br>Nate Kongo: along with big wings to fly away in case of danger<br> </p><p><a href="http://www.flickr.com/photos/holymeatballs/3718578242/" title="Day 6 - avatar adaptation - 04 by Holy Meatballs, on Flickr"><img  alt="Day 6 - avatar adaptation - 04" src="http://farm3.static.flickr.com/2611/3718578242_e0091f6253.jpg" width="400"></a></p><p><strong>African Dancing and Music</strong></p><p>Our last virtual activity was a fun one.<strong>&nbsp; </strong>The teens learned about the energetic <a href="http://www.youtube.com/watch?v=v47kNLyxlxY">muganda</a> dance tradition of the Lusaka tribe and the <a href="http://en.wikipedia.org/wiki/Kalindula">kalindula</a> music genre that is popular throughout Zambia and neighboring countries. Then they got their avatars dancing together on an outdoor dancefloor, surrounded by African animals and plantlife, laughing about the silly movements their avatars were doing. &nbsp; <strong><br></strong></p><p><a href="http://www.flickr.com/photos/holymeatballs/3727765443/" title="IDZ Dance Party! by Holy Meatballs, on Flickr"><img  alt="IDZ Dance Party!" src="http://farm3.static.flickr.com/2426/3727765443_142cde6bb0.jpg" width="400"></a></p><p><br><strong>Touring the Botanic Gardens and Drumming at the Field Museum</strong></p><p><a href="http://www.flickr.com/photos/holymeatballs/3730572241/" title="rebecca explains bug eating plants by Holy Meatballs, on Flickr"><img  alt="rebecca explains bug eating plants" src="http://farm3.static.flickr.com/2669/3730572241_cf9f19b523.jpg" align="right" width="200"></a>We spent most of the final day of I Dig Zambia doing offline tours of the Brooklyn Botanic Gardens and the Field Museum of Chicago to get our kids up and moving.&nbsp; On the New York side, we focused on the "Wicked Plants" exhibit at the botanic gardens. It turns out the our educator Rebecca knew a surprising amount about botany, explaining the naming structure for plants, their different structures, and some of the more lethal varieties of plantlife.&nbsp; </p><p>Frankly, most of our kids were interested in just hanging out with each other as a group for the final few hours of I Dig Zambia.&nbsp; Some of them are graduating seniors off to college in the Fall, and the rest come from various schools around New York City.&nbsp; So it's unlikely that they will all be together like this again in the future, which was a sad realization for many of them.</p><p>The Chicago teens meanwhile got to do some African drumming with a couple of local musicians teaching the kids about the different beats and drumming traditions in Africa.&nbsp; Really fun!</p><p></p><p></p><p><strong>Teen Perspectives on IDZ<span style="text-decoration: underline;"><br></span></strong></p><p>Blogging was an integral part of the campers' experience at IDZ, a way for each participant to reflect on what they had learned, questions they had, and what they liked and didn't like.&nbsp; Here's a sampling of the <a href="http://www.holymeatballs.org/mt/mt-search.cgi?IncludeBlogs=1&amp;search=idz">50+ blog entries </a>written by the teen participants in I Dig Zambia.&nbsp; You will find here lots of great insights from them about what makes this kind of virtual education experience valuable.&nbsp; Some nice quotes:<br><strong><span style="text-decoration: underline;"></span></strong></p><ul>
<li><a href="http://www.holymeatballs.org/2009/07/idzteen_day_9_1.html">Tashawna</a>: My favorite IDZ experience was the dance party and the digging of the fossils. At the dance party I was the first to start dancing. We were dancing to music from Zambia. The beats were amazing. I was really dancing along with my avatar. Digging up the fossils was fun and quite a challenge. At first we didn't know how to dig up the fossils but after a while we got it. I kept getting my fossils stolen but it was alright.</li>
</ul>
<ul>
<li><a href="http://www.holymeatballs.org/2009/07/idzteen_very_last_day_of_blogi.html">Abraham</a>: The activity that we did after seeing the video on the Grassroots Soccer was very helpful because I personally learned and I taught others about the effects of having HIV/AIDS in one's life with all the other things in one's life. I liked that because of the soccer activity that we did we worked as a team and fell as a team literally "doing push-ups".</li>
</ul>
<ul>
<li><a href="http://www.holymeatballs.org/2009/07/idz_last_blog_entry.html">Jovann</a>: Learning in second life has been really awesome for me because I can't physically go to Zambia and dig for fossils and doing it on second life sped up the process because I don't think I have the patience or the skills to get the fossils out safely.</li>
</ul>
<ul>
<li><a href="http://www.holymeatballs.org/2009/07/idzteen_day_9.html">Shonell</a>: My favorite experience in IDZ would most likely be just how we worked in second life. I say this because I have never been involved in second life before and just the thought of working as a character of myself have been very interesting. Also just because we got to socialize with other people it felt more comfortable doing it in second life than if I had to do it in real life.</li>
</ul>
<ul>
<li><a href="http://www.holymeatballs.org/2009/07/idz_day_9_wrap_up.html">Rowana</a>: Over the past two weeks, I think that I have developed better communication skills. I'm a shy person and I'm not used to being thrown into problem solving situations with strangers, but IDZ forced me to communicate better with others. I'm not very into computer games or programs that use virtual reality, and so IDZ also helped me develop my technological skills. </li>
</ul>
<p>More teen blog entries on the <a href="http://www.holymeatballs.org/mt/mt-search.cgi?IncludeBlogs=1&amp;search=idz">Global Kids blog</a>.</p><p><strong>Conclusion</strong></p><p>This brief overview does not begin to capture the wide range of activities and experiences our young people went through as part of I Dig Zambia.&nbsp; There were many informal and formal, offline and and online interactions that occurred over the two weeks that I could spend many more pages of text describing.&nbsp; Fortunately, a team of researchers will be doing just that, going over the text logs, audio captures, videos, and pre- and post- evaluations to come to their own conclusions about how effective IDZ was as an educational project.</p><p>From my perspective, I Dig Zambia was an excellent demonstration of how groups of teens across distance can work together, connect with youth from other parts of the world, learn from researchers in the field, and collaborate in a virtual environment.&nbsp; Our campers learned about a part of the world they knew almost nothing about previously, gained a richer understanding of the field of paleontology, thought deeply about the challenges of HIV/AIDS, labor inequalities, climate change and human-animal interactions.&nbsp; And they had fun in the process.</p><p>That said, the technical challenges of running these kinds of high-touch, hi-tech
educational projects should not be sugar-coated.&nbsp; Running I Dig Zambia
required high speed internet connections at our two sites, recent
computers for each of our teens, not to mention satellite terminals,
computers, and cameras for the research and video teams in Zambia.&nbsp;
Four full-time educators were involved in the preparation and running
of the virtual camp.</p><p>IDZ showed how virtual worlds like Second Life can be rich mediums for various forms of engaged learning, from 3D building to facilitated discussions to topical games.&nbsp; Combined with other social media tools like VOIP, web-based games, and video-hosting sites, these media offer young people experiences that can change the way they view the world and themselves.</p><p>While these virtual tools can not replace the emotional and psychological depth of connections in face-to-face settings, they can expose young people to ideas, information, and perspectives that are real and empowering.&nbsp; </p><p></p>]]>
    </content>
</entry>
<entry>
    <title>[staff] Do virtual worlds support or hold back marginalized youth?</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/idz_do_virtual_worlds_support.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3882" title="[staff] Do virtual worlds support or hold back marginalized youth?" />
    <id>tag:www.holymeatballs.org,2009://1.3882</id>
    
    <published>2009-07-18T17:35:04Z</published>
    <updated>2009-07-18T17:37:58Z</updated>
    
    <summary><![CDATA[Today was the last day of the "I Dig Zambia" virtual summer camp, and I have been reflecting on how our Global Kids teens participated in the program.&nbsp; For the past two weeks, eleven of our Global Kids teens have...]]></summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Second Life" />
            <category term="Staff Reflections" />
            <category term="Teens" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3707626007/" title="IDZ-NY Day 5 - 08 by Holy Meatballs, on Flickr"><img  alt="IDZ-NY Day 5 - 08" src="http://farm3.static.flickr.com/2669/3707626007_b20366ac69.jpg" width="400"></a><br>Today was the last day of the "I Dig Zambia" virtual summer camp, and I have been reflecting on how our Global Kids teens participated in the program.&nbsp; For the past two weeks, eleven of our Global Kids teens have been going through a virtual summer camp in Teen Second Life with eight other teens in Chicago to learn about science and society in Zambia.&nbsp; It's been a really amazing experience for all of us.</p><p>That said, I think there were some significant differences between the two teams of students that played a part in how they participated and what they took away from the experience.&nbsp;&nbsp;</p>]]>
        <![CDATA[<p>Our New York teens fall on the lower end of the socioeconomic spectrum and for the most part don't have regular access to computers or broadband internet as part of their regular lives.&nbsp; Their Chicago counterparts tend to come from more affluent backgrounds and presumably do have access to computers and internet at home and elsewhere.</p><p>For the most part, these differences weren't too apparent.&nbsp; Second Life enables all our teens to appear basically in whatever shape, gender, size, or color they wish.&nbsp; Most of them were new to Second Life at the beginning of the program, so we all kind of flailed along together.&nbsp; It's one of the nice aspects of the virtual world -- it can level out some of the various ways that some youth get marginalized and held back.</p>
<p>The differences manifested themselves in interesting ways though, that I think are instructive for how we design our virtual world education programs for the future.&nbsp;</p><p>The way that our Global Kids teens shine in our regular, offline programs is through verbal engagement, respectful debate, and creative expression. Our teens are rambunctious, hilarious, and explosively energetic.&nbsp; 
</p><p>But much of what makes them special in our offline programs does not readily translate to their actions in the virtual world.&nbsp; They can't just have their avatar stand up and do a silly dance for the other kids, or shout out a clever retort, or create a beautiful piece of art in Second Life.&nbsp; They just don't have the skills or the comfort level to be that expressive yet.&nbsp; And it clearly frustrated several of them.</p><p>The Chicago teens seemed to get how much Second Life privileges being able to readily communicate over typed chat.&nbsp; (We restricted the use of voice chat to the educators.)&nbsp; And more of them became versed in how to use the 3D creation tools of Second Life to express themselves.&nbsp; Whenever we would pose a question to our teens in New York and Chicago, inevitably the Chicago teens would type their answers more quickly.&nbsp; In New York, we were constantly having to tell our teens to "type don't talk" after they would shout out the answers to questions that we posed.&nbsp; </p><p>At one point in a discussion, one of our teens exclaimed, "I have a comment!"</p><p>"Type it," my co-educator Shawna replied, pointing to the teen's keyboard.</p><p>"But... but... it's like a paragraph," he complained, frustrated.&nbsp; He didn't end up answering the question at all.</p><p>There are so many skills that go into being a "digital native" versus an "immigrant."&nbsp; Being able to touch type quickly, use a trackpad, and learn key combinations are some of those basic skills that are a real leg-up for the teens that have them.&nbsp; And a source of frustration for the kids that don't.</p>]]>
    </content>
</entry>
<entry>
    <title>[IDZ] &quot;I Dig Zambia&quot; Week One Wrap-up: Fossil Digs, Grassroots Soccer, Comic Strips, and Mass Extinction</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/idz_i_dig_zambia_week_one_wrap.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3785" title="[IDZ] &quot;I Dig Zambia&quot; Week One Wrap-up: Fossil Digs, Grassroots Soccer, Comic Strips, and Mass Extinction" />
    <id>tag:www.holymeatballs.org,2009://1.3785</id>
    
    <published>2009-07-12T05:33:26Z</published>
    <updated>2009-07-12T05:36:35Z</updated>
    
    <summary><![CDATA[I have been negligent at posting about how the "I Dig Zambia" virtual summer camp is going because we've all been so busy working on the camp all week. &nbsp;Building upon the successful "I Dig Tanzania" camp last year, "I...]]></summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Featured" />
            <category term="I Dig Zambia" />
            <category term="Science in Second Life" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3705606330/" title="AMNH visit - 31 by Holy Meatballs, on Flickr"><img  alt="AMNH visit - 31" src="http://farm3.static.flickr.com/2584/3705606330_a25d9ca2ee.jpg" width="400"></a><br>I have been negligent at posting about how the <strong>"I Dig Zambia</strong>" virtual summer camp is going because we've all been so busy working on the camp all week. &nbsp;Building upon the successful <a href="http://www.youtube.com/watch?v=CZ6CuoHob9E">"I Dig Tanzania</a>" camp last year, "I Dig Zambia" is a two-week intensive summer camp that brings together 11 teens in New York with 8 teens in Chicago to learn about evolution, biology, paleontology, and social and cultural issues in Zambia. &nbsp;The camp takes place within the virtual world of<a href="http://teen.secondlife.com"> Teen Second Life</a>, with the New York teens logging in from Global Kids headquarters and the Chicago teens participating from the F<a href="http://fieldmuseum.org">ield Museum of Chicago</a>.</p><p>It's been an outstanding and challenging first week, both for our kids and the educators. Here's a recap of some of the cool activities we had our high schoolers engaged in.</p><p></p>]]>
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3701897367/" title="IDZ Day 3 : around the campfire by Holy Meatballs, on Flickr"><img  alt="IDZ Day 3 : around the campfire" src="http://farm3.static.flickr.com/2639/3701897367_3b3888e9d7.jpg" width="400"></a></p><div><a href="http://www.flickr.com/photos/holymeatballs/3701897367/" title="IDZ Day 3 : around the campfire by Holy Meatballs, on Flickr"></a><strong>First Steps in Second Life
</strong><div>Almost none of our teen participants knew anything about Second Life prior to the camp. So much of the first day of the camp involved our teens logging in for the first time, customizing their avatars, learning how to walk and fly, communicate, and build. &nbsp; Suffice to say, our teens learned Second Life much faster than most of our educators.</div><br><div><strong>The Great Permian / Triassic Mass Extinction</strong></div><div><a href="http://www.flickr.com/photos/holymeatballs/3707302441/" title="I Dig Zambia - Day 5 by Holy Meatballs, on Flickr"><img  align="right" alt="I Dig Zambia - Day 5" src="http://farm3.static.flickr.com/2635/3707302441_87c462368b_m.jpg" width="200"></a>After getting them up and flying in Second Life, we introduced our campers to their mission: to take on the role of scientists on an expedition to Zambia to search for fossils of Permian and Triassic era synapsids -- early forms of reptiles and mammals that pre-date the dinosaurs. &nbsp;The campers learned that the larger goal of trip is to shed light on a very important era in Earth's history: the<a href="http://en.wikipedia.org/wiki/Permian–Triassic_extinction_event"> Permian / Triassic Mass Extinction</a>, when 70% of all life on land died off.</div><br><div><strong>Connecting with Real Life Scientists and Young People in Zambia</strong></div><div><br><embed allowfullscreen="true" allowscriptaccess="always" height="400" src="http://blip.tv/play/AYGPiVKY4Gw" type="application/x-shockwave-flash" width="496"> <br>We organized I Dig Zambia to coincide with an expedition of real life fossil hunters equipped with a satellite terminal, laptop, and cameras. &nbsp;On a regular basis, the researchers have been sending to our teens videos documenting their activities and calling in to the camp via satellite phone to give more details and answer questions from our teens.</div><br><a href="http://www.flickr.com/photos/holymeatballs/3711998508/" title="Kids in Mfuwe Zambia by Holy Meatballs, on Flickr"><img  alt="Kids in Mfuwe Zambia" src="http://farm3.static.flickr.com/2368/3711998508_985e1f4aca.jpg" width="400"></a><br><div>Meanwhile, we are also connecting with two videographers in the town of Mfuwe, Zambia who have been meeting local youth, taking photos and videos, and reporting back to our teens on a regular basis.</div><br><div>Our campers have been really excited about this live connection to the researchers and young people in Zambia. &nbsp;This is only going to become deeper and richer as they move into the second week.</div><br><div><strong>The Virtual Fossil Dig</strong></div>One of the central activities at I Dig Zambia is the virtual fossil dig. &nbsp;We have re-created several of the key processes that the scientists follow as they look for, unearth, preserve, and document their finds in the field. &nbsp;While not as laborious, the virtual fossil dig does require attention to detail, planning, and cooperation with your dig team. &nbsp;</div><p><a href="http://www.flickr.com/photos/holymeatballs/3701898019/" title="IDZ Day3 digging by Holy Meatballs, on Flickr"><img  align="right" alt="IDZ Day3 digging" src="http://farm3.static.flickr.com/2499/3701898019_a0bb505ec7_m.jpg" width="200"></a></p><div>Our 19 teens were broken up into four different teams and given the task of looking for fossils in a particular plot of land. &nbsp;The teens have to figure out how to get the different tools they will need for their dig, examine the dig site for possible fossils, and then use their tools in the right order to find their fossils. &nbsp;Each team was assigned a different set of fossils that corresponds to actual synapsids that the scientists are looking for in Zambia.</div><br><div>After un-earthing their fossil, they learned about the importance of stabilizing it, coating it with a protective glue, and then jacketing it with bandages to protect it further for transport. &nbsp;</div><br><div><strong>Zambia Social Issues</strong></div><div>As a Global Kids program, we built in several lessons to help our campers learn about some of the key social, political and cultural issues in Zambia. &nbsp;</div><br><div>This week our teens learned about the HIV/AIDS crisis in Africa and what local Zambian organizations are doing to fight the pandemic. &nbsp;We introduced our teens to the initiative "<a href="http://www.grassrootsoccer.org/">Grassroots Soccer</a>," that uses soccer as a means of teaching young people about HIV/AIDS in a fun and engaging way.&nbsp;We gave our teens a much need break from their computers and sent them outside to learn some of the soccer drills that Grassroots Soccer uses in their program. &nbsp;</div><br><div>We also examined issues of migration in Zambia and around the world, since this is something that everyone can relate to. &nbsp;We gave groups of participants different migration stories from around the world, and had them create online comic strips to dramatize key parts of the stories. &nbsp;</div><p><br><object height="400" width="480"><param name="movie" value="http://bitstrips.com/swfs/reader.swf?comic_id=287500"><param name="wmode" value="transparent"><embed height="400" src="http://bitstrips.com/swfs/reader.swf?comic_id=287500" type="application/x-shockwave-flash" width="480" wmode="transparent"></object><br>
<strong><br></strong></p><div><strong>Field Trip to the Museum</strong></div><div><strong></strong>
<a href="http://www.flickr.com/photos/holymeatballs/3705598454/" title="AMNH visit - 21 by Holy Meatballs, on Flickr"><img  alt="AMNH visit - 21" src="http://farm4.static.flickr.com/3447/3705598454_66823a2dd8.jpg" width="400"></a>
<div>One of the great things about organizing a program on science and Africa in New York and Chicago is that there is a wealth of local educational institutions that you can draw from. &nbsp;On Thursday, we had our teens go on a behind-the-scenes tour of the Field Museum of Chicago and the<a href="http://www.amnh.org/"> American Museum of Natural History</a> in New York, where they learned the ins and outs of how these museums collect, archive, prepare, and present their massive holdings to the public. &nbsp;&nbsp;</div></div><br><embed src="http://blip.tv/play/g_VfgZDCXAA" type="application/x-shockwave-flash" width="450" height="310" allowscriptaccess="always" allowfullscreen="true"></embed><p><br>
<strong><br></strong></p><div><strong>Last Thoughts</strong><br>
<a href="http://www.flickr.com/photos/holymeatballs/3708447382/" title="IDZ-NY Day 5 - 23 by Holy Meatballs, on Flickr"><img  alt="IDZ-NY Day 5 - 23" src="http://farm4.static.flickr.com/3479/3708447382_42d0d716d0.jpg" width="400"></a><br>
Running a technology-intensive camp with two groups of teens in different cities, a team of researchers driving around the bush in Zambia, and a team of videographers in a small town of Mfuwe presents a number of challenges that we have had to face. &nbsp;Second Life requires modern computers with high speed access to the internet that has been stretching our internet connections in Chicago and New York to the limit. &nbsp;Communications infrastructure and even electricity in large parts of Zambia is scarce or non-existent. &nbsp;And naturally teenagers get antsy sitting indoors in front of computers for several hours.<br>
</div><p><br><a href="http://www.flickr.com/photos/holymeatballs/3707642255/" title="IDZ-NY Day 5 - 31 by Holy Meatballs, on Flickr"><img  alt="IDZ-NY Day 5 - 31" src="http://farm3.static.flickr.com/2505/3707642255_b59f56eecb.jpg" width="400"></a></p><div>That&nbsp;said,&nbsp;the IDZ campers have been incredibly patient, resourceful, creative, and excited about the camp activities. From building their first virtual rock hammer to teaching each other soccer drills to blogging each day on the Global Kids OLP website, our teens have performed admirably. &nbsp;We are asking a lot of our participants -- to give up every weekday afternoon for two weeks during the summer and sit in front of computers. &nbsp;But they have risen to the challenge and genuinely seem to be having a great time.</div><br><div>As we go into the second week, we'll be asking even more of them. &nbsp;They will have to work more intensively together across cities, researching the scientific record of the fossils that they have found, creating convincing virtual museum exhibits from their findings, and presenting to each other. &nbsp;I'm excited to see our virtual paleontologists take it to the next level.</div>]]>
    </content>
</entry>
<entry>
    <title>[vvp] Global Kids Machinima &quot;Discovered&quot; Now Online!</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/07/vvp_global_kids_machinima_disc.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3709" title="[vvp] Global Kids Machinima &quot;Discovered&quot; Now Online!" />
    <id>tag:www.holymeatballs.org,2009://1.3709</id>
    
    <published>2009-07-02T03:41:59Z</published>
    <updated>2009-09-02T22:10:27Z</updated>
    
    <summary> After tonight&apos;s successful public premiere of the Virtual Video Project&apos;s 2009 film &quot;Discovered&quot; at the Sony Wonder Theater, we are proud to announce the online release of this serious issue machinima. Created by 15 Global Kids teen leaders over...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Featured" />
            <category term="Second Life" />
            <category term="Virtual Video Project" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/d_bID58UlLo&hl=en&fs=1&rel=0&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d_bID58UlLo&hl=en&fs=1&rel=0&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object><br />
After tonight's successful public premiere of the <a href="http://www.discoveredmovie.com">Virtual Video Project's</a> 2009 film "Discovered" at the Sony Wonder Theater, we are proud to announce the online release of this serious issue machinima. Created by 15 Global Kids teen leaders over the course of the school year, they decided on the subject matter, wrote the script, created the avatars, recorded the voices, shot the footage, and edited the final cut you see here.</p>

<p>We are so proud of our GK filmmakers for their amazing work, creativity, and commitment on this project!  Read more about "Discovered" and the Virtual Video Project <a href="http://www.discoveredmovie.com">here</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[vvp] Global Kids Youth Leaders Premiere Second Life Machinima &quot;Discovered&quot; Tomorrow in NYC!</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/vvp_global_kids_youth_leaders_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3668" title="[vvp] Global Kids Youth Leaders Premiere Second Life Machinima &quot;Discovered&quot; Tomorrow in NYC!" />
    <id>tag:www.holymeatballs.org,2009://1.3668</id>
    
    <published>2009-06-30T16:47:35Z</published>
    <updated>2009-09-02T22:11:13Z</updated>
    
    <summary>Just a reminder that tomorrow, July 1, fifteen New York public high school students will premiere their film Discovered. Discovered is a digital &quot;machinima&quot; film produced in Second Life that explores the powerful issue of child sex trafficking through the...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="Second Life" />
            <category term="Virtual Video Project" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3639257254/" title="Movie Poster for &quot;Discovered&quot; VVP Machinima Film by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2479/3639257254_fc9220c2c6_m.jpg" width="200" align="right" alt="Movie Poster for &quot;Discovered&quot; VVP Machinima Film" /></a>Just a reminder that tomorrow, July 1, fifteen New York public high school students will premiere their film <em><a href="http://www.DiscoveredMovie.com">Discovered</a></em>.  <em>Discovered</em> is a digital "machinima" film produced in Second Life that explores the powerful issue of child sex trafficking through the fictional story of one Mexican teenager. This is the final product of a year-long, intensive digital filmmaking program called the Virtual Video Project (VVP), an after-school program conducted by Global Kids, Inc in NYC. The students gathered regularly during the past year to learn about film production, human rights, and virtual worlds, culminating in a serious issue machinima film produced entirely by the youth filmmakers. </p>

<p>Come to the premiere of Discovered to meet the youth filmmakers and discover how digital film can be used for global issue awareness and civic engagement.</p>

<p><em>Event Details:<br />
</em><em>When</em>: Wednesday, July 1st, 6pm-8pm<br />
<em>Where</em>: Sony Wonder Technology Lab [550 Madison Avenue at 56th St.]<br />
<em>What</em>: Meet & Greet Filmmakers, Premiere of Discovered, and Q & A with students</p>

<p>For more information, see <a href="http://www.DiscoveredMovie.com">http://www.DiscoveredMovie.com</a> or please contact Shawna at 212-226-0130 x 143 or email: <a href="mailto:shawna@globalkids.org">shawna@globalkids.org</a>.</p>

<p>The full text of the News Release follows....</p>]]>
        <![CDATA[<p>Contacts:  Sofia Oviedo, Global Kids, 212-226-2116, sofia@globalkids.org</p>

<p>Arti Sheth, Global Kids, 212-226-0130, ext. 106, arti@globalkids.org</p>

<p><em>For Immediate Release:<br />
</em><br />
 </p>

<p><strong>Global Kids Youth Leaders Premiere Animated Film Discovered,<br />
Exposing the Global Tragedy of Child Sex Trafficking</strong></p>

<p> <br />
New York, NY, June 29, 2009 – On July 1, 2009, fifteen New York City public high school students will premiere their film <a href="http://discoveredmovie.com">Discovered</a> (2009, <a href="http://discoveredmovie.com">discoveredmovie.com</a>), a digital "machinima" film produced in Second Life that explores the powerful issue of child sex trafficking through the fictional story of one Mexican teenager.</p>

<p>Discovered is the final product of a year-long, intensive digital filmmaking program called the Virtual Video Project (VVP), an after-school program conducted by Global Kids, Inc. in New York City. The students gathered regularly during the past year to learn about film production, human rights, and virtual worlds, culminating in a serious issue machinima film produced entirely by the youth filmmakers. </p>

<p>The students, ages 15-18, represent a range of high schools from the Bronx, Manhattan, Brooklyn and Queens, including Hostos-Lincoln Academy, James Baldwin School, University Neighborhood High School, the Academy of American Studies, New York City Museum School, and Bryant High School.  </p>

<p>Event Details:<br />
When: Wednesday, July 1st, 6pm-8pm<br />
Where:  Sony Wonder Technology Lab [550 Madison Avenue at 56th St.]<br />
What: Meet & Greet Filmmakers, Premiere of Discovered, and Q & A with students<br />
GK Press Contact: Arti Sheth, 212-226-0130, ext 106, arti@globalkids.org<br />
 <br />
 <br />
Hundreds of thousands of women and girls every year are forced into sexual slavery, a crime that happens in Asia, Latin America, Africa, Europe, and in communities all around the United States. Discovered is a fictional account, but it is based upon research conducted by the VVP filmmakers with the feedback and input of experts on child sex trafficking from organizations such as ECPAT-USA (End Child Prostitution and Trafficking), and individuals from Mexico. </p>

<p>While the problem is daunting, the Global Kids teen filmmakers wanted to put a human face on the issue, and to leave the viewer energized to do something to help end sex trafficking.  The VVP youth led every single stage of film production, from costuming the “avatars,” writing the script, voice acting the various roles, filming the scenes, choosing background music and effects, and editing the footage together.  Global Kids and the young filmmakers plan to stream the video in Second Life, disseminate it online, and submit it to numerous film festivals to further expose the work.</p>

<p>The Virtual Video Project is part of Global Kids’ Online Leadership Program (OLP) and made possible with funding from the John D. and Catherine T. MacArthur Foundation and the New York City Department of Youth and Community Development.</p>

<p> <br />
<em>About the Online Leadership Program<br />
</em><br />
Global Kids’ Online Leadership Program (OLP), now in its ninth year, integrates the use of the Internet into GK’s programming. The OLP equips youth with the skills necessary to use the Internet as a tool for research and social change and develops online resources for educators and young people to promote civic engagement and global literacy. Discovered was created in the virtual world of Second Life, a “virtual world” that offers a three-dimensional environment where online participants are represented by avatars.  Second Life has millions of users and a growing non-profit community.  To access the OLP, please click here: <a href="http://olp.globalkids.org">olp.globalkids.org</a></p>

<p> </p>

<p><em>About Global Kids, Inc.<br />
</em><br />
Founded in 1989, Global Kids' mission is to transform urban youth into successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences. Through its leadership development and academic enrichment programs, Global Kids educates youth about critical international and domestic issues and promotes their engagement in civic life and the democratic process. Through professional development initiatives, Global Kids provides educators with strategies for integrating experiential learning methods and international issues into urban classrooms. Over ninety percent of the high school seniors who participate in Global Kids’ leadership program graduate from high school. To access the Global Kids website, please click here: <a href="http://www.globalkids.org">www.globalkids.org</a></p>

<p> </p>

<p>* * *</p>]]>
    </content>
</entry>
<entry>
    <title>[In the Media] GK Youth Leader Nafiza Featured on Edutopia Online</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/in_the_media_gk_youth_leader_n.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3667" title="[In the Media] GK Youth Leader Nafiza Featured on Edutopia Online" />
    <id>tag:www.holymeatballs.org,2009://1.3667</id>
    
    <published>2009-06-30T15:29:30Z</published>
    <updated>2009-09-02T22:11:52Z</updated>
    
    <summary>GK&apos;s own youth leader Nafiza was chosen to be part of Edutopia&apos;s online Youth Portraits series, in which they feature the digital worlds of various teens. Digital Youth Portrait: Nafiza Edutopia&apos;s portrait includes an interview of Nafiza along with short...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Second Life" />
            <category term="Virtual Video Project" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>GK's own youth leader Nafiza was chosen to be part of Edutopia's online <a href="http://www.edutopia.org/digital-generation-profile-nafiza">Youth Portraits series</a>, in which they feature the digital worlds of various teens. </p>

<p><a href="http://www.edutopia.org/digital-generation-profile-nafiza-video">Digital Youth Portrait: Nafiza</a></p>

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</object></p>

<p>Edutopia's portrait includes an <a href="http://www.edutopia.org/digital-generation-interview-nafiza">interview of Nafiza</a> along with short video pieces on her, her work in GK's OLP programs and what it is like to have digital media play a close relationship in her day to day life.</p>

<p>There are also sections, within Edutopia's feature on Nafiza, where other videos spotlight using digital media to learn world affairs and highlight the work Nafiza and other youth leaders put in within the VVP program to produce the 2007 and 2008 program short films "<a href="http://www.edutopia.org/digital-generation-machinima-uganda-video">A Child's War</a>" and "<a href="http://www.edutopia.org/digital-generation-machinima-equality-video">Race to Equality</a>".</p>

<p><a href="http://www.edutopia.org/digital-generation-global-kids-video">Learning World Affairs Through Digital Media</a></p>

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<param value="http://www.edutopia.org/media/videofalse.swf" name="movie"/><br />
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</object></p>

<p><a href="http://www.edutopia.org/digital-generation-profile-nafiza">To visit Edutopia's full youth profile on Nafiza, click here.</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>[SL] GK Leader organizing TSL Relay for Life events</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/sl_gk_leader_organizing_tsl_re.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3663" title="[SL] GK Leader organizing TSL Relay for Life events" />
    <id>tag:www.holymeatballs.org,2009://1.3663</id>
    
    <published>2009-06-26T00:12:37Z</published>
    <updated>2009-06-29T20:26:10Z</updated>
    
    <summary>A recent entry from Arwyn Quandry on the blog Transmissions from TSL, focuses on TSL Relay for Life and mentions Global Kids donating the sim for this and all the wonderful organizational efforts by the teen Lucky Figtree who has...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>A recent entry from Arwyn Quandry on the blog <a href="http://arwynquandry.wordpress.com/">Transmissions from TSL</a>, focuses on TSL Relay for Life and mentions Global Kids donating the sim for this and all the wonderful organizational efforts by the teen Lucky Figtree who has been working with GK for the past few years.</p>

<blockquote>The mastermind behind this whole event is the talented Lucky Figtree, a longtime GK helper and teen activist who has been running TG RFL events for the past three years.  She also speaks at conferences both in-world and first life with Global Kids.  On the Relay for Life, she said, “With Relay for Life on the Teen Grid, I hope to give teens all the opportunity in the world to make a difference. Too often the teen grid is regarded as a waste of time and space, and I want to change that and show the teens just how much good they can do when they come together. Our plan is to educate and train in hopes that when it’s time for these teens to transfer, they’ll take part in the main grid relay and continue to celebrate, remember and fight back.”  Lucky will transfer on August 23rd, 2009.</blockquote>

<p><a href="http://arwynquandry.wordpress.com/2009/05/31/teen-relay-for-life/">To read the full article, click here.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>[vvp] Global Kids Youth Leaders Premiere VVP Machinima &quot;Discovered&quot; on July 1 in NYC</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/vvp_global_kids_youth_leaders.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3658" title="[vvp] Global Kids Youth Leaders Premiere VVP Machinima &quot;Discovered&quot; on July 1 in NYC" />
    <id>tag:www.holymeatballs.org,2009://1.3658</id>
    
    <published>2009-06-22T22:48:30Z</published>
    <updated>2009-09-02T22:13:45Z</updated>
    
    <summary>On July 1, 2009, 15 New York City public high school students will premiere their film Discovered --a digital &quot;machinima&quot; film produced in Second Life that explores the powerful issue of child sex trafficking through the fictional story of one...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Featured" />
            <category term="Second Life" />
            <category term="Video" />
            <category term="Virtual Video Project" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/3639257254/" title="Movie Poster for &quot;Discovered&quot; VVP Machinima Film by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2479/3639257254_fc9220c2c6_m.jpg" width="200" align="right" alt="Movie Poster for &quot;Discovered&quot; VVP Machinima Film" /></a>On July 1, 2009, 15 New York City public high school students will premiere their film <em><a href="http://www.DiscoveredMovie.com">Discovered</a></em>  --a digital "machinima" film produced in Second Life that explores the powerful issue of child sex trafficking through the fictional story of one Mexican teenager. Discovered is the final product of a year-long, intensive digital filmmaking program called the Virtual Video Project (VVP), an after-school program conducted by Global Kids, Inc in NYC. The students gathered regularly during the past year to learn about film production, human rights, and virtual worlds, culminating in a serious issue machinima film produced entirely by the youth filmmakers. </p>

<p>Come to the premiere of Discovered to meet the youth filmmakers and discover how digital film can be used for global issue awareness and civic engagement.</p>

<p><em>Event Details:<br />
</em><em>When</em>: Wednesday, July 1st, 6pm-8pm<br />
<em>Where</em>: Sony Wonder Technology Lab [550 Madison Avenue at 56th St.]<br />
<em>What</em>: Meet & Greet Filmmakers, Premiere of Discovered, and Q & A with students</p>

<p>For more information, see <a href="http://www.DiscoveredMovie.com">http://www.DiscoveredMovie.com</a> or please contact Shawna at 212-226-0130 x 143 or email: <a href="mailto:shawna@globalkids.org">shawna@globalkids.org</a>.</p>

<p>The full text of the News Release follows....</p>]]>
        <![CDATA[<p>Contacts:  Sofia Oviedo, Global Kids, 212-226-2116, sofia@globalkids.org</p>

<p>Arti Sheth, Global Kids, 212-226-0130, ext. 106, arti@globalkids.org</p>

<p><em>For Immediate Release:<br />
</em><br />
 </p>

<p><strong>Global Kids Youth Leaders Premiere Animated Film Discovered,<br />
Exposing the Global Tragedy of Child Sex Trafficking</strong></p>

<p> <br />
New York, NY, June 29, 2009 – On July 1, 2009, fifteen New York City public high school students will premiere their film <a href="http://discoveredmovie.com">Discovered</a> (2009, <a href="http://discoveredmovie.com">discoveredmovie.com</a>), a digital "machinima" film produced in Second Life that explores the powerful issue of child sex trafficking through the fictional story of one Mexican teenager.</p>

<p>Discovered is the final product of a year-long, intensive digital filmmaking program called the Virtual Video Project (VVP), an after-school program conducted by Global Kids, Inc. in New York City. The students gathered regularly during the past year to learn about film production, human rights, and virtual worlds, culminating in a serious issue machinima film produced entirely by the youth filmmakers. </p>

<p>The students, ages 15-18, represent a range of high schools from the Bronx, Manhattan, Brooklyn and Queens, including Hostos-Lincoln Academy, James Baldwin School, University Neighborhood High School, the Academy of American Studies, New York City Museum School, and Bryant High School.  </p>

<p>Event Details:<br />
When: Wednesday, July 1st, 6pm-8pm<br />
Where:  Sony Wonder Technology Lab [550 Madison Avenue at 56th St.]<br />
What: Meet & Greet Filmmakers, Premiere of Discovered, and Q & A with students<br />
GK Press Contact: Arti Sheth, 212-226-0130, ext 106, arti@globalkids.org<br />
 <br />
 <br />
Hundreds of thousands of women and girls every year are forced into sexual slavery, a crime that happens in Asia, Latin America, Africa, Europe, and in communities all around the United States. Discovered is a fictional account, but it is based upon research conducted by the VVP filmmakers with the feedback and input of experts on child sex trafficking from organizations such as ECPAT-USA (End Child Prostitution and Trafficking), and individuals from Mexico. </p>

<p>While the problem is daunting, the Global Kids teen filmmakers wanted to put a human face on the issue, and to leave the viewer energized to do something to help end sex trafficking.  The VVP youth led every single stage of film production, from costuming the “avatars,” writing the script, voice acting the various roles, filming the scenes, choosing background music and effects, and editing the footage together.  Global Kids and the young filmmakers plan to stream the video in Second Life, disseminate it online, and submit it to numerous film festivals to further expose the work.</p>

<p>The Virtual Video Project is part of Global Kids’ Online Leadership Program (OLP) and made possible with funding from the John D. and Catherine T. MacArthur Foundation and the New York City Department of Youth and Community Development.</p>

<p> <br />
<em>About the Online Leadership Program<br />
</em><br />
Global Kids’ Online Leadership Program (OLP), now in its ninth year, integrates the use of the Internet into GK’s programming. The OLP equips youth with the skills necessary to use the Internet as a tool for research and social change and develops online resources for educators and young people to promote civic engagement and global literacy. Discovered was created in the virtual world of Second Life, a “virtual world” that offers a three-dimensional environment where online participants are represented by avatars.  Second Life has millions of users and a growing non-profit community.  To access the OLP, please click here: <a href="http://olp.globalkids.org">olp.globalkids.org</a></p>

<p> </p>

<p><em>About Global Kids, Inc.<br />
</em><br />
Founded in 1989, Global Kids' mission is to transform urban youth into successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences. Through its leadership development and academic enrichment programs, Global Kids educates youth about critical international and domestic issues and promotes their engagement in civic life and the democratic process. Through professional development initiatives, Global Kids provides educators with strategies for integrating experiential learning methods and international issues into urban classrooms. Over ninety percent of the high school seniors who participate in Global Kids’ leadership program graduate from high school. To access the Global Kids website, please click here: <a href="http://www.globalkids.org">www.globalkids.org</a></p>

<p> </p>

<p>* * *</p>]]>
    </content>
</entry>
<entry>
    <title>[SL] Mixed reality: virtual worlds create real life connections</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/sl_mixed_reality_virtual_world.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3653" title="[SL] Mixed reality: virtual worlds create real life connections" />
    <id>tag:www.holymeatballs.org,2009://1.3653</id>
    
    <published>2009-06-10T10:28:15Z</published>
    <updated>2009-06-12T10:49:32Z</updated>
    
    <summary>Our good friend Susan Tenby, Online Community Director of Tech Soup, who also runs the Non-profit Commons in Second Life, has a great article published in the Huffington Post on using virtual worlds such as Second Life to help connect,...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Our good friend Susan Tenby, Online Community Director of Tech Soup, who also runs the Non-profit Commons in Second Life, has a great article published in the Huffington Post on using virtual worlds such as Second Life to help connect, engage and educate between real world events and virtual spaces.</p>

<p>In her article, she also mentions Global Kids work as a great examples of this.</p>

<blockquote>
Large foundations are beginning to take notice and leaders like the MacArthur Foundation are not only providing grants to nonprofits to help grow their virtual presence, they are holding events on their own island. Other nonprofit communities like Global Kids teach digital media skills to young people and have successful funded programs in Second Life. More nonprofits are seeing virtual worlds, like Second Life, as one of a handful of social media tools that are essential in their Web and outreach strategies.</blockquote>

<p>Thanks for the mention Susan! You can check out the <a href="http://www.huffingtonpost.com/susan-tenby/nonprofits-blaze-virtual_b_212810.html">full article here</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[SL] Philanthropy in virtual worlds</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/sl_philanthropy_in_virtual_wor.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3654" title="[SL] Philanthropy in virtual worlds" />
    <id>tag:www.holymeatballs.org,2009://1.3654</id>
    
    <published>2009-06-08T10:51:29Z</published>
    <updated>2009-08-14T18:08:32Z</updated>
    
    <summary>The Chronicle of Philanthropy&apos;s podcast series latest episode spotlights Philanthropy in Virtual Worlds and features a discussion between host Allison Fine and MacArthur Foundation&apos;s Connie Yowell and our own Barry Joseph. Episode 7: Philanthropy in Virtual Worlds Connie Yowell, director...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>The Chronicle of Philanthropy's podcast series latest episode spotlights <a href="http://philanthropy.com/media/audio/socialgood/">Philanthropy in Virtual Worlds</a> and features a discussion between host Allison Fine and MacArthur Foundation's Connie Yowell and our own Barry Joseph.</p>

<blockquote>Episode 7: Philanthropy in Virtual Worlds

<p>Connie Yowell, director of education at the John D. and Catherine T. MacArthur Foundation, and Barry Joseph, director of the online leadership program for Global Kids, discuss how nonprofit groups are working in virtual spaces like Second Life. Allison Fine, the host, also offers ideas on how virtual worlds can help organizations raise money and promote their causes. (Running time: 12:36) </blockquote> </p>

<p>Check out the <a href="http://philanthropy.com/media/audio/socialgood/">episode on their site</a>, listen to it below or <a href="http://feedproxy.google.com/~r/SocialGood/~5/9E5aGQJ6z_o/chronicle_2009-06-04-104657.mp3">download it</a>.</p>

<p><embed type="application/x-shockwave-flash" src="http://www.google.com/reader/ui/3247397568-audio-player.swf?audioUrl=http://feedproxy.google.com/~r/SocialGood/~5/9E5aGQJ6z_o/chronicle_2009-06-04-104657.mp3" width="400" height="27" allowscriptaccess="never" quality="best" bgcolor="#ffffff" wmode="window" flashvars="playerMode=embedded" /></p></p>]]>
        
    </content>
</entry>
<entry>
    <title>[teen/tsl] Relay For Life on Global Kids Island!</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/relay_for_life_on_global_kids.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3648" title="[teen/tsl] Relay For Life on Global Kids Island!" />
    <id>tag:www.holymeatballs.org,2009://1.3648</id>
    
    <published>2009-06-04T16:09:52Z</published>
    <updated>2009-06-23T18:04:16Z</updated>
    
    <summary> For the past two summers, I&apos;ve worked with Global Kids and various approved adults to bring the Relay for Life Second Life to the teen grid. We&apos;ve been pretty successful in the past, but I&apos;m bringing it back to...</summary>
    <author>
        <name>Lucky - SL Intern</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Second Life" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><img src="http://farm4.static.flickr.com/3347/3586702191_3fd7b20a80.jpg"></p>

<p>For the past two summers, I've worked with Global Kids and various approved adults to bring the Relay for Life Second Life to the teen grid. We've been pretty successful in the past, but I'm bringing it back to Global Kids Island this year and it's better then ever. </p>

<p>With very much help from Fayandria Foley on the Main Grid through email and IM; and Nuala Maracas (also known as Nuala Maven on the Teen Grid) we're taking the grid by storm. It's only been about two weeks and we've already raised over L$45,000 (that's about $160 USD). The teens have totally blown our mind and done way more than we could have ever imagined. </p>

<p>On June 1st, the main grid Relay had an event to "Paint SL Purple". Even though it was a Monday and many of the teens were in the middle of finals, we decided to hold an event on Global Kids. We had a party and a wonderful purple-filled turnout! With my somewhat new found estate manager powers on the islands, I was able to take some terrain textures and make them purple and I turned the entire island Purple. I must say, it looked very rad.</p>]]>
        
    </content>
</entry>

</feed> 

