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    <title>Global Kids&apos; Online Leadership Program</title>
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<entry>
    <title>[p4k] Game Theory</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/03/p4k_game_theory.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=4024" title="[p4k] Game Theory" />
    <id>tag:www.olpglobalkids.org,2010://1.4024</id>
    
    <published>2010-03-05T18:58:05Z</published>
    <updated>2010-03-08T09:10:13Z</updated>
    
    <summary>Computer Graphics World published an article covering AMD&apos;s Changing the Game program which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education. A number of companies, organizations, schools,...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
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        <![CDATA[<p><a href="http://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-3-Mar-2009-/Game-Theory.aspx">Computer Graphics World published an article covering AMD's Changing the Game program</a> which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education.</p>

<blockquote>A number of companies, organizations, schools, foundations, governments, and more are expanding the use of video games beyond their entertainment value. In fact, one such entity that is making a difference in this area is Games for Change (G4C), which provides support, visibility, and shared resources to individuals and groups using video games to spur social change, giving special assistance to nonprofits and foundations entering this field.

<p>Recently, AMD teamed up with G4C to expand this initiative with an online tool kit, a guide to assist nonprofit organizations that are creating games containing social-­issue content focused on such topics as the environment, energy consumption, poverty, and health, for example. Offered through the AMD Foundation’s AMD Changing the Game initiative, the “Let the Games Begin: A Toolkit 4 Making Social Issue Games” contains resource information for those interested in creating these types of games. The kit (available at GamesforChange.org/toolkit) includes examples of successful titles with social content as well as in-depth presentations by game-design experts.</blockquote><br />
</p>]]>
        <![CDATA[<blockquote>“AMD Changing the Game has created excellent opportunities for students to express their views on the world while learning important life skills through the experience of creating digital games,” says Allyson Peerman, president of the AMD Foundation, whose goal is to connect and empower individuals with knowledge, thereby opening doors to opportunity.

<p>Game Partners<br />
AMD Changing the Game is a signature program of the AMD Foundation and supports initiatives designed to help youth harness the power of video games with social content while learning critical life and educational skills in the areas of science, technology, engineering, and math (STEM). “We had been looking for the sweet spot in terms of an education signature program for AMD that we could deploy through our company sites around the world,” Peerman says of the initiative, which launched last June. “The primary criteria was that it had to tie closely to our business, and we wanted it to also reflect our long-standing commitment to education, which has been AMD’s philanthropic focus for more than 25 years.”</p>

<p><br />
A Global Kids Playing for Keeps participant learns 21st century skills with an eye to social awareness.</p>

<p>According to Peerman, AMD has a vested interest in the development of STEM skills among today’s youth. “The more involvement we have with students now, the better the workforce we’ll have in the long run,” she says. “They will not always go into engineering, but the more we can get students engaged and excited about learning, the better off we all are.”</p>

<p>For this reason, AMD became excited about the gaming concept—that and the fact that AMD had acquired GPU/chipmaker ATI Technologies, at which time gaming literally became an even larger part of the company’s portfolio. After extensive research on gaming as a potential education initiative, the company discovered there is a strong connection between learning and gaming. In particular, when kids sit down to play games, they learn a great deal. “They acquire skills while having fun, and they don’t even realize they are learning them,” Peerman adds.</p>

<p>On another note, when kids become involved in the thought process of developing games—initially the conceptual process and then the more technical aspects—the skill sets they learn increase exponentially, Peerman contends. “That is pertinent to the STEM skill development,” she adds. “This is not just about meeting kids where they are; it’s not about games for the sake of games. They also learn about social issues during the process of learning about game development. It is turning games into a multifaceted education tool.”</p>

<p><br />
Global Kids’ Ayiti looks at Haitian poverty.</p>

<p>Growing the Program<br />
Changing the Game is focused on teens in late middle school and high school, between 13 and 18 years old. According to Peerman, while all kids in all socioeconomic groups play games, AMD’s focus is primarily on enriching the educational experience of disadvantaged teens. So far, the AMD Foundation has provided grants to five organizations through the initiative, including Girlstart, an Austin, Texas-based nonprofit created to empower middle school and high school girls to excel in math, science, and technology, and Global Kids, a New York City-based group seeking to transform urban youth into successful students, community leaders, and global citizens (see “Making a Difference,” pg. 44).</p>

<p>“We would like to see them using games to express themselves and learning these critical-thinking skills as they go along,” notes Peerman. “We also want them to recognize the other component, workforce development. As the kids become involved and learn the process of making games, they are also exposed to the game development industry. Ultimately, some of them may choose that as a career path.”</p>

<p>That certainly may be the case with Girlstart: In Austin, where Girlstart is located, there is a shortage of game developers, and Peerman believes these studios will continue to look for good candidates to fill jobs.</p>

<p>While all the grants during the first year of AMD’s involvement have been to US organizations, the Foundation seeks to make this a global program. “Gaming is universal and transcends languages, and kids all over the world are using games,” says Peerman.</p>

<p>During this first-year build-up phase, AMD provided only monetary funding to the cause “because it took us a while to find the right candidates,” says Peerman, noting there are not many programs like G4C at the present time. “I think it’s an early emerging arena, and that’s good for us because we feel like we got in on the front end. We believe there is huge potential for this to grow.”</p>

<p>In addition, AMD provided monetary support for the Games for Change Festival. Now in its sixth year, this annual event brings together leading nonprofit groups, experts, and game developers to explore the real-world impact of video games as an agent for social change. Called “an early Sundance of video games for socially responsible game designers,” the Festival showcases some of the new, innovative titles in this area. During last year’s event, AMD, along with the John D. and Catherine T. MacArthur Foundation, co-funded a daylong workshop featuring presentations and brainstorming sessions by some of the nation’s leading authorities on social-issue game development. Topics that were covered included game design, fundraising, evaluation, youth participation, distribution, and press strategies.</p>

<p><br />
Making a Difference</p>

<p>One organization reaping benefits from AMD Games for Change (G4C) partner grants is Global Kids in the New York City area. Global Kids embarked on this journey in steps through its Playing 4 Keeps program, which introduced teens to game design and how it could be applied to a serious issue. Next, a partnership was established with game-design company Gamelab, and a curriculum soon followed that combined serious issues with online game development.</p>

<p>With students taking the lead, the group created a rough prototype game called The Profiler, a casual game about racial profiling in airports. According to Barry Joseph, online leadership director, all the players claimed they had gained an increased understanding of global issues and game design by working on the title. “It was clear to us right away,” Joseph adds, “that game design could play a key role in developing 21st century literacy skills.”</p>

<p>After further steps, Global Kids launched a scaled-up version of the program at South Shore High School in Brooklyn, funded through a multiyear grant from Microsoft’s US Partners in Learning. During the first 10-month program, Playing 4 Keeps engaged 20 minority youth as they worked with professional game developers on the design, development, and dissemination of a professionally produced online game that could educate their peers on an important world issue.</p>

<p>Over the course of the year, the students were involved in weekly intensive and interactive after-school workshops that were divided into four sections: recruitment and training, learning about game design and global issues, building the game, and launching the game. They also attended workshops on global issues, such as defining human rights, racism, health, and more. Then, students combined these lessons by developing a game called Ayiti: The Cost of Life (CostofLife.org), whereby a player assumes the role of a family living in rural Haiti as they battle poverty.</p>

<p>In the years since, Global Kids leaders have developed Consent!, a virtual world simulation about medical racism in US prisons, and Hurricane Katrina: Tempest in Crescent City (TempestinCrescentCity.org), a Web-based side-scrolled title developed with Gamepill about local heroes. All games have been featured at the Games for Change Festival; in fact, Ayiti won G4C’s first GaCha award for Best Awareness-Raising Game, and its development and subsequent impact are heavily covered in the G4C Toolkit.</p>

<p>“Within the after-school programs, students are drawn to games as a way of learning about global issues and are intrigued by the opportunity to develop a complex media project that has the potential to reach hundreds of thousands of people,” says Joseph. “They are gaining tangible skills that are applicable to a range of career paths and developing sophisticated 21st century information and communication technology skills. These include managing complexity, solving problems, and thinking critically; accessing and communicating information; understanding and addressing global issues; and learning from and working collaboratively with individuals of diverse cultures, religions, and lifestyles.”</p>

<p>On a secondary level, says Joseph, is the educational impact the games have on those who play them.</p>

<p>“Because of their appeal, games possess an enormous opportunity to educate youth about substantive issues and to build critical skills,” Joseph points out. “Once engrossed, a young person playing a game about the HIV/AIDS epidemic, for example, can learn about the global impact of the epidemic, be directed to resources about it, and learn what he or she can do to address the issue through civic engagement. In the process, the person can gain digital-literacy skills by using a Web-based game and by using the Internet to research a substantive issue. Within the game, situations and strategies may exist that build the 21st century skills of problem-solving and critical thinking, among others.”  –Karen Moltenbrey</p>

<p><br />
Program Expansion<br />
Funding a handful of applicants was the first step. Now, AMD is taking its second step, expanding its involvement by releasing the tool kit as a way of helping other organizations wanting to become engaged with game development. Along with introductions, explanations, and examples of games, the kit features a compilation of presentations made during the Festival last June. It also contains advice from experts in the gaming industry.</p>

<p>“It is not a technical guide that says, this is how you make a game,” explains Peerman. “Rather, it provides an overview of the game-making process, particularly if you are running a nonprofit or some type of after-school or summer program, or are an educator looking for a way to start a game initiative for your kids.”</p>

<p>As Peerman points out, most teachers or on-site staffers who are guiding teens in this endeavor do not necessarily have the required technical game-development skills. Nor do they know how to get such a program up and running. To this end, the kit lists questions the educators or administrators should ask, informs them as to what decisions need to be made, and then walks them through seven stages of effective game design—what it takes to put a game together. “You hear from a number of experts in the field talking about different pieces of those seven steps,” says Peerman.</p>

<p>In a related endeavor, AMD is working with PETLab, a joint project of G4C and Parsons The New School, to create a game-design curriculum for teens. The curriculum, geared for after-school or workshop applications, will allow students to build their own social-issue games. It will be piloted in five communities this spring. “We want these kids to play around with it, to use it, and let us know what works and what doesn’t,” says Peerman. “Our intent is to standardize this curriculum and to distribute it open source to anyone running this type of program.”</p>

<p>In a future step, Peerman would like to see the Foundation contribute technology toward this cause, as well. Currently, she and others are meeting with AMD’s own gaming experts to find out what would be the ideal product to optimize this experience for the participants going through the curriculum. “Our ultimate goal is to provide a package to these nonprofit recipients whereby they not only get the tool kit and the curriculum, but also get the AMD technology to run it on,” says Peerman.</p>

<p><br />
The youth-created Consent! is a world simulation game focused on medical racism in US prisons.</p>

<p>For the most part, participating organizations have the necessary hardware available, often acquired through donations. As for the software needed to create the games, most use one of two common, basic gaming platforms to create their titles: Gamelab’s Gamestar Mechanic (through funding from the MacArthur Foundation) and MIT’s Scratch.</p>

<p>With limited internal resources in terms of staff and money given today’s economic climate, the AMD Foundation is challenged to find the time and funds to grow this initiative. However, Peerman and her group are determined to do so, and are building an internal team of graphics experts and others who can help champion this program externally.</p>

<p>For Peerman and AMD, the benefits of the program add up to something special. “AMD’s graphics and processing chips are critical to AMD’s success and are a vital part of the gaming space.,” she says. “On the other hand, AMD has a long-standing legacy in terms of funding education. When the two pieces came together, it really created an exciting combination."</blockquote></p>]]>
    </content>
</entry>
<entry>
    <title>Global Kids&apos; Resources Relating to Situation in Haiti</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2010/01/global_kids_resources_relating.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3998" title="Global Kids' Resources Relating to Situation in Haiti" />
    <id>tag:www.holymeatballs.org,2010://1.3998</id>
    
    <published>2010-01-15T19:02:42Z</published>
    <updated>2010-01-15T19:28:14Z</updated>
    
    <summary> Many of the staff here at Global Kids have been thinking about how to respond to the recent events in Haiti (e.g. some of our students spoke about it on the local news last night). As a diverse staff...</summary>
    <author>
        <name>Barry</name>
        <uri>http://www.globalkids.org/olp/</uri>
    </author>
            <category term="Featured" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><img src="http://www.globalkids.org/files/gaming.jpg" align=right></p>

<p>Many of the staff here at Global Kids have been thinking about how to respond to the recent events in Haiti (e.g. some of our students spoke about it on the local news last night). As a diverse staff which includes many with connections to the country, as well as a student body with a considerable number from Haiti, this is something close to our hearts and will shape much of our work in the current period. </p>

<p>Global Kids has two resources from previous programs for those who, after donating funds, want to learn more. Both are games produced with Global Kids youth leaders in past years (more information <a href="http://p4k.globalkids.org">here</a>).</p>

<p><strong>Ayiti: The Cost of Life</strong><br />
<em>Ayiti</em>, which is creole for Haiti, is a game in which the player manages a family of five in a rural town. The game doesn't provide any significant background content about Haiti, per say, but offers a simulation of how a life in poverty leaves people living too close to the edge, to which events this week can attest. It is designed to build understanding about the complex interplay of social forces that determine one's access to education and healthcare. Play <a href="http://Costoflife.org"><em>Ayiti</em></a>. </p>

<p><strong>Hurricane Katrina: Tempest in Crescent City</strong><br />
Perhaps even more relevant is this game about the response by local heroes to Hurricane Katrina. While not about Haiti, it IS in fact about disaster readiness and the key things to track and support during a natural disaster (information from locals, access to clean food and water, etc.). Like Ayiti, it comes with educational material for use by educators. Play <a href="http://TempestinCrescentCity.org"><em>Tempest</em></a>. </p>]]>
        
    </content>
</entry>
<entry>
    <title>Training for Educators on Games-based Learning this Friday at Global Kids HQ</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/11/training_for_educators_on_game.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3986" title="Training for Educators on Games-based Learning this Friday at Global Kids HQ" />
    <id>tag:www.holymeatballs.org,2009://1.3986</id>
    
    <published>2009-11-30T19:13:22Z</published>
    <updated>2009-11-30T19:27:57Z</updated>
    
    <summary>This Friday, December 4, Global Kids is leading a Games Based Education Training for educators at our headquarters in New York City. If you are a school teacher, librarian, youth worker or other educational professional that would like to learn...</summary>
    <author>
        <name>Rik</name>
        <uri>http://globalkids.org</uri>
    </author>
            <category term="Capacity Building Program" />
            <category term="Featured" />
            <category term="Gaming" />
            <category term="Playing 4 Keeps" />
            <category term="Professional Development" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.flickr.com/photos/holymeatballs/4147351393/" title="Tempest in Crescent City Game screenshot by Holy Meatballs, on Flickr"><img src="http://farm3.static.flickr.com/2545/4147351393_b7a9c7dea0.jpg" width="450"  alt="Tempest in Crescent City Game screenshot" /></a><br>This Friday, December 4, Global Kids is leading a <strong>Games Based Education Training</strong> for educators at our headquarters in New York City.  If you are a school teacher, librarian, youth worker or other educational professional that would like to learn about our innovative approach to learning using digital games, we highly encourage you to sign up!</p>

<p>Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will learn how to use online games that directly or indirectly address core literacy and content areas, and how to use free, web-based tools to support students in designing their own games.</p>

<p>For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org. The official announcement follows after the jump...</p>]]>
        <![CDATA[<p><strong>Register Now for Global Kids' Games Based Education Training<br />
</strong><br />
<em>Friday, December 4, 2009<br />
</em> </p>

<p>Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will learn how to use online games that directly or indirectly address core literacy and content areas, and how to use free, web-based tools to support students in designing their own games.</p>

<p> Can't Make it on Friday? Register for a Different Training<br />
 <br />
Creating a Safe Space - Cultural Diversity - Thursday, December 10, 2009<br />
Incorporating Digital Media into Your Curriculum - Tuesday, January 12, 2010<br />
*Scroll Down for More Details on these Trainings*<br />
 <br />
All trainings are offered at $75 per person with a discounted rate of $50 each for two sessions or more. Trainings will take place from 9:00 am to 3.00 pm at Global Kids' Center for Global Leadership, located at 137 East 25th Street, 2nd Floor, New York, NY 10010.</p>

<p>For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org<br />
 </p>

<p> <br />
 Creating a Safe Space -  Cultural Diversity<br />
In our increasingly multicultural and globalized society, it is imperative that young people develop the skills and attitudes needed to interact effectively and respectfully with people whose backgrounds and experiences are different from their own. This training will equip educators with strategies for promoting positive intergroup relations and creating caring communities; examining stereotypes and learning to appreciate their own and other cultures; building skills in bias-awareness, critical thinking, problem-solving and team-building; and infusing caring community concepts into the curriculum and learning environment.<br />
Date: Thursday, December 10, 2009<br />
 </p>

<p>Incorporating Digital Media into Your Curriculum <br />
 This training will equip educators with the knowledge, skills, and resources they need to introduce innovative digital media and technology tools into their curriculum and learning environments.  The training will offer a hands-on introduction to the educational potential of serious gaming, social media and virtual worlds and how they foster community, creativity, collaboration, and civic engagement. All participants will leave with a broad understanding of the educational potential presented by a range of digital media, ideas about how they can incorporate these tools into their programs, and concrete next steps for planning and implementation.<br />
Date: Tuesday, January 12, 2010<br />
 </p>

<p><br />
Global Kids has twenty years' experience working with NYC public schools. We provide curriculum resources and training for teachers, administrators and youth workers, and we work directly with students in the classroom and after school. Trainings will be facilitated by Global Kids' staff members who are highly skilled educators with extensive training and experience in international affairs, youth development, service learning, leadership development, interactive and experiential learning, violence and bias prevention, and youth-created digital media.</p>

<p> <br />
For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org<br />
 <br />
For a complete list of offerings, please click here.  </p>

<p>Global Kids<br />
137 East 25th St. • 2nd Floor • NY, NY. 10010<br />
info@globalkids.org • 212.226.0130 • www.globalkids.org • www.RezEd.org</p>]]>
    </content>
</entry>
<entry>
    <title>[p4k] Report Finds Program Effectively Trains Educators To Teach Game Design</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/11/p4k_report_finds_program_effec.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3977" title="[p4k] Report Finds Program Effectively Trains Educators To Teach Game Design" />
    <id>tag:www.holymeatballs.org,2009://1.3977</id>
    
    <published>2009-11-13T23:18:54Z</published>
    <updated>2009-11-17T01:04:45Z</updated>
    
    <summary>NEWS RELEASE 137 East 25th St. New York, NY 10010 www.globalkids.org 212-226-0130 LIBRARIES AND COMMUNITY CENTERS USE GAMES TO INSPIRE YOUTH TO TAKE ACTION Report Finds Program Effectively Trains Educators To Teach Game Design Selen Turkay, a doctoral student in...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Gaming" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<center><strong>NEWS RELEASE</strong>
<br><em>137 East 25th St. New York, NY 10010</em></br>
<br><a href="http://www.globalkids.org">www.globalkids.org</a></br>
<br>212-226-0130</center></br>

<p><strong>LIBRARIES AND COMMUNITY CENTERS USE GAMES TO INSPIRE YOUTH TO TAKE ACTION</strong></p>

<p>Report Finds Program Effectively Trains Educators To Teach Game Design</p>

<p>Selen Turkay, a doctoral student in the Instructional Technology and Media program at Teachers College, Columbia University, recently prepared an independent evaluation of Global Kids’ Playing For Keeps Capacity Building Program, which trains educators to combine games and social issues in their work with youth. </p>

<p>The findings, based on 45 interviews with educators from the New York public libraries and Boston-area housing projects, revealed that Global Kids successfully prepared youth workers to inspire and guide teens to learn and create game prototypes about social and global issues. </p>]]>
        <![CDATA[<p>The program gained momentum and support as an invaluable teaching tool. Elaine Charnov, Director of Education, Programs, and Exhibitions at the NY Public Library, enthusiastically praised the effort. “In addition to the rich content ranging from media consolidation to drug trafficking, students gained invaluable experience from the challenge of team learning. The thoughtful design and the dynamic teaching and training methods of Global Kids staff set a high bar for future teen courses.” Jeanette Boone, of the Four Corners Community Center, Boston, reported, “The program showed how I can help kids to think wider and broader and gave me a way to rethink how to keep kids engaged, while being innovative and creative.”<br />
Playing For Keeps, one of Global Kids’ most successful digital media programs, motivates youth to think critically, explore critical global issues and design their own games while increasing 21st Century skills, with support from the Surdna Foundation, the Microsoft Corporation, the Nathan Cummings Foundation, the MacArthur Foundation and the AMD Foundation.  Since its inception three years ago, teams of NYC urban youth have designed online games played millions of times by young people around the world.  This year Global Kids expanded the program by training youth educators in branches of the New York Public Library and technology centers in Boston-area housing projects.</p>

<p>The evaluation process included discussions with educators to determine its effectiveness.  The interviews disclosed that facilitators were able to increase many students’ understanding of game content and game design while becoming more aware of social issues. Game interaction and discussions during workshops provided an engaging context to additionally explore serious global issues. </p>

<p>The program’s most important critics are ultimately the students, who overwhelmingly responded by gaining new skills while integrating art and societal concerns in a productive, engaging, innovative and inspiring learning environment. “We wanted to design this because we didn’t want anybody else to think we had the wrong idea of what genocide was,” said one teen designer in New York City. “We know what it is; we know how it impacts the world. So we wanted to show it both through our art and through our game.” </p>

<p>For more information about Global Kids’ Playing For Keeps Capacity Building Program, please visit: <a href="http://www.playing4keeps.org">http://www.playing4keeps.org</a>. To receive a copy of the evaluation, contact us at info@globalkids.org. </p>

<p>***<br />
<strong>About Global Kids, Inc – <a href="http://www.globalkids.org">www.globalkids.org</a>.</strong><br />
Founded in 1989, Global Kids' mission is to inspire and educate urban youth to become successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences. Through its leadership development and academic enrichment programs, Global Kids educates youth about critical international and domestic issues and promotes their engagement in civic life and the democratic process. Through professional development initiatives, Global Kids provides educators with strategies for integrating experiential learning methods and international issues into urban classrooms. Over ninety percent of the high school seniors who participate in Global Kids’ leadership programs graduate from high school.<br />
</p>]]>
    </content>
</entry>
<entry>
    <title>[P4K] Global Kids&apos; Tempest In Crescent City in Christian Science Monitor</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/06/p4k_global_kids_tempest_in_cre.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3666" title="[P4K] Global Kids' Tempest In Crescent City in Christian Science Monitor" />
    <id>tag:www.holymeatballs.org,2009://1.3666</id>
    
    <published>2009-06-29T20:50:40Z</published>
    <updated>2009-06-29T21:05:50Z</updated>
    
    <summary> A recent article in the Christian Science Monitor focuses on video games that let you play with topics taken from the news around us. It spotlights Tempest In Crescent City as an example. Another featured news game, “Hurricane Katrina:...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><img alt="GK-tempestatG4C" src="http://www.holymeatballs.org/images/GK-tempestatG4C" width="450" height="203" /></p>

<p>A recent article in the Christian Science Monitor focuses on video games that let you play with topics taken from the news around us. It spotlights Tempest In Crescent City as an example.</p>

<blockquote>Another featured news game, “Hurricane Katrina: Tempest in Crescent City,” developed by Global Kids and Gamepill, focuses on how residents and the government coped after the 2005 storm hit. Players walk through New Orleans after the hurricane, communicating with neighbors and reporters to find a family member.</blockquote>

<p><a href="http://features.csmonitor.com/innovation/2009/06/25/video-games-that-let-you-play-with-your-news/">Read the full article here.</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>[p4k] Knight News game awards ceremony</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/05/p4k_knight_news_game_awards_ce.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3631" title="[p4k] Knight News game awards ceremony" />
    <id>tag:www.holymeatballs.org,2009://1.3631</id>
    
    <published>2009-05-27T08:43:31Z</published>
    <updated>2009-06-01T09:04:46Z</updated>
    
    <summary>We hope everyone thinks good thoughts for us going into the first annual Knight News Game Awards ceremony Wednesday night as part of the Games for Change Festival. Some of the Playing 4 Keeps student designers will be showing Ayiti:...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>We hope everyone thinks good thoughts for us going into the <a href="http://www.joystiq.com/2009/05/25/knight-news-awards-to-recognize-serious-games-zombies/">first annual Knight News Game Awards ceremony Wednesday</a> night as part of the Games for Change Festival. Some of the Playing 4 Keeps student designers will be showing <a href="http://thecostoflife.org">Ayiti: The Cost of Life</a> off to the crowd before the winner is announced.</p>

<p>Wish us luck!</p>

<p></p>

<p><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>[P4K] AMD Foundation and Games for Change unveil tookit to help create socially conscious games</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/01/p4k_amd_foundation_and_games_f.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3440" title="[P4K] AMD Foundation and Games for Change unveil tookit to help create socially conscious games" />
    <id>tag:www.holymeatballs.org,2009://1.3440</id>
    
    <published>2009-01-27T02:07:16Z</published>
    <updated>2009-01-27T17:19:48Z</updated>
    
    <summary>Hot off of Business Wire, AMD just sent out a release about the launch of their new educational toolkit entitled &quot;Let the Games Begin&quot; which is focused on helping organizations create games on topics of social issues. This is all...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20090125005045&newsLang=en">Hot off of Business Wire</a>, AMD just sent out a release about the launch of their new educational toolkit entitled "Let the Games Begin" which is focused on helping organizations create games on topics of social issues. This is all part of their latest support of games based learning and projects like our Playing 4 Keeps game Tempest in Crescent City which was sponsored by their Changing the Game initiative. <br />
<blockquote><br />
Let the Games Begin Toolkit Captures Content from 2008 Games for Change Festival 101 Workshop</p>

<p>SUNNYVALE, Calif.--(BUSINESS WIRE)--AMD (NYSE: AMD) today announced the availability of Let the Games Begin: A Toolkit 4 Making Social Issue Games, which helps nonprofit organizations to create social issue games on such topics as the environment, energy consumption, poverty and health. Produced by Games for Change with support from the AMD Foundation’s AMD Changing the Game initiative, the toolkit includes examples of successful games with social content as well as in-depth presentations by key game-design experts. </blockquote></p>

<p>Much of the content focuses on materials that went into the development of Global Kids' renowned Ayiti: The Cost of Life. You can download the free toolkit online at <a href="http://www.gamesforchange.org/toolkit">www.gamesforchange.org/toolkit</a>.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>{P4K] Review of Hurricane Katrina: Tempest in Crescent City game</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2009/01/p4k_review_of_hurricane_katrin.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3423" title="{P4K] Review of Hurricane Katrina: Tempest in Crescent City game" />
    <id>tag:www.holymeatballs.org,2009://1.3423</id>
    
    <published>2009-01-06T10:39:06Z</published>
    <updated>2009-01-12T10:47:11Z</updated>
    
    <summary>If you haven&apos;t already checked out the review that was written by the Conscious Gamer blog site about Hurricane Katrina: Tempest in Crescent City, it is definitely worth the read and offers up a good game play summary. According to...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>If you haven't already checked out the review that was written by the Conscious Gamer blog site about Hurricane Katrina: Tempest in Crescent City, it is definitely worth the read and offers up a good game play summary.</p>

<blockquote>According to Tempest's website, the three main goals for the game were
1) Teach players about how everyday residents of New Orleans acted heroically to help each other.
2) Emphasize what are perhaps the two most important priorities in any disaster: communication and use of local resources, needs, and knowledge.
3) Draw attention to the continuing struggle in New Orleans as residents fight for housing in 2008.

<p>Tempest did a good job at 1) and 2), highlighting how many residents helped each other during the rescue efforts by sharing food, shelter, medicine, tools and hope. I appreciate the game's positive portrayal of the survival efforts during the disaster because at the time it seemed like all the mainstream press wanted to focus on stories of "looting", "pillaging", "general chaos" perputrated by people of color. Although Tempest was created in 2007 after the Katrina converage had ended, I believe the positive portrayal of all Louisiana citizens both white and people of color sends a subtle, yet very powerful message to players that everyone can be a hero.</p>

<p>Unfortunately in terms of 3), the focus on the continuing struggle for housing, I didn't get the sense that the game raised that issue other than the fact that Vivica is not living back home in Louisiana even one year after being evacuated. A whole new game to focus on the contining struggle for housing and infrastructure could be useful because it's a multifaceted issue facing many communities both in the US and internationally.</blockquote></p>

<p><a href="http://consciousgamer.blogspot.com/2008/11/hurricane-katrina-tempest-in-crescent.html">Read the full review here.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>[p4k] Launch of Tempest workshops</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/11/p4k_launch_of_tempest_workshop.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3221" title="[p4k] Launch of Tempest workshops" />
    <id>tag:www.holymeatballs.org,2008://1.3221</id>
    
    <published>2008-11-03T11:59:51Z</published>
    <updated>2008-11-03T09:10:29Z</updated>
    
    <summary>As part of our ning social media site for our P4K game, Hurricane Katrina: Tempest in Crescent City, we have launched this past week new curriculum workshops. They include an online and an offline workshop. Tempest in Crescent City Online...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>As part of our ning social media site for our P4K game, Hurricane Katrina: Tempest in Crescent City, we have launched this past week new curriculum workshops. They include an online and an offline workshop.</p>

<blockquote><a href="http://static.ning.com/tempestincrescentcity/workshops/GlobalKidsTempestWorkshopOnlineFinal.pdf">Tempest in Crescent City Online Workshop</a>
Global Kids workshop to be used in conjunction with Tempest in Crescent City.

<p><a href="http://static.ning.com/tempestincrescentcity/workshops/GlobalKIdsTempestWorkshopOfflineFinal.pdf">Tempest in Crescent City Offline Workshop</a><br />
Global Kids workshop which can be used without playing Tempest in Crescent City or as a supplement to the online workshop.</blockquote></p>

<p>You can find out more details at <a href="http://tempestincrescentcity.ning.com/educators">http://tempestincrescentcity.ning.com/educators</a> where you can download both workshops in their entirety along with other resource materials focused on Hurricane Katrina. We would love any comments or thoughts on them as well.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[blog] What&apos;s in a game?</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/10/blog_whats_in_a_game.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3214" title="[blog] What's in a game?" />
    <id>tag:www.holymeatballs.org,2008://1.3214</id>
    
    <published>2008-10-25T06:15:43Z</published>
    <updated>2008-10-27T11:04:20Z</updated>
    
    <summary>The Berkely Beacon published a recent article entitled Pushing Buttons: What&apos;s in a game? Education, for starters, should play a part. In it they go through their thoughts on serious game and the importance of keeping a fun sense of...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>The Berkely Beacon published a recent article entitled <a href="http://media.www.berkeleybeacon.com/media/storage/paper169/news/2008/10/23/ArtsAndEntertainment/Pushing.Buttons.Whats.In.A.Game.Education.For.Starters.Should.Play.A.Part-3502737.shtml">Pushing Buttons: What's in a game? Education, for starters, should play a part</a>. In it they go through their thoughts on serious game and the importance of keeping a fun sense of game play regardless of subject matter. They also bring up Tempest:</p>

<blockquote>Hurricane Katrina: Tempest in Crescent City: Developed as part of Global Kids’ Playing 4 Keeps Program, which uses and teaches kids how to build games as a way to promote learning, citizenship and social awareness, this Web game has players helping and rescuing neighbors during the Katrina crisis. It does a decent job in both the gameplay and message department, has a great comic-book look and tries to give the player some motivation through a storyline.</blockquote>

<p><a href="http://media.www.berkeleybeacon.com/media/storage/paper169/news/2008/10/23/ArtsAndEntertainment/Pushing.Buttons.Whats.In.A.Game.Education.For.Starters.Should.Play.A.Part-3502737.shtml">Read the full post here.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>[P4K] The blogosphere a buzz about Tempest</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/10/p4k_the_blogosphere_a_buzz_abo.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3206" title="[P4K] The blogosphere a buzz about Tempest" />
    <id>tag:www.holymeatballs.org,2008://1.3206</id>
    
    <published>2008-10-18T02:25:35Z</published>
    <updated>2008-10-23T21:59:02Z</updated>
    
    <summary>The blogosphere has been a buzz lately with posts about our latest Playing 4 Keeps game, Hurricane Katrina: Tempest in Crescent City. recent post reviewing Tempest. Although they don&apos;t think it as amazing as they did our prior year&apos;s game,...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>The blogosphere has been a buzz lately with posts about our latest Playing 4 Keeps game, Hurricane Katrina: Tempest in Crescent City.</p>

<p><!-- The review site, "Play this Thing" wrote up a <a href="http://playthisthing.com/tempest-crescent-city">recent post reviewing Tempest</a>. Although they don't think it as amazing as they did our prior year's game, they had this to say:</p>

<blockquote>"[Global Kids'] Ayiti was something of a triumph, and among the few serious games we can point to as examples of things that are in fact good games; Tempest is not at the same level, but, well, it doesn't suck."</blockquote>
-->

<p>Gamasutra covered launch of Tempest in <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20622">a recent post</a> as well as a <a href="http://guddagudiya.com/?p=132">kids focused parenting site</a>  </p>

<p>And a review from a local New Orleanians' blog. Although not as familiar with "serious games" and somewhat unsure how to respond to a game about a subject matter so close to home being addressed in a game, it still is an important read to get a response from someone more local to the tragedy. <a href="http://neworleans.metblogs.com/2008/10/15/released-today-tempest-in-crescent-city/">Read the full post here</a> and a further response <a href="http://neworleans.metblogs.com/2008/10/17/more-tempest-re-tempest-in-crescent-city/">here</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>[P4K] NonProfit TImes spotlights P4K, Tempest &amp; Ayiti games</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/10/p4k_nonprofit_times_spotlights.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3183" title="[P4K] NonProfit TImes spotlights P4K, Tempest &amp; Ayiti games" />
    <id>tag:www.holymeatballs.org,2008://1.3183</id>
    
    <published>2008-10-03T14:53:44Z</published>
    <updated>2008-10-28T17:15:58Z</updated>
    
    <summary>The NonProfit Times posted a recent article by Michele Donohue entitled &quot;Philanthropy Games By And For Kids And Donors&quot; which spotlights our Playing 4 Keeps (P4K) program along with the release of the game Tempest in Crescent City. Read the...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Conferences" />
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>The NonProfit Times posted a recent article by Michele Donohue entitled "Philanthropy Games By And For Kids And Donors" which spotlights our Playing 4 Keeps (P4K) program along with the release of the game Tempest in Crescent City.</p>

<p>Read the article below or on their site <a href="http://www.nptimes.com/instantfund/08Oct/IF-081002-1.html">here</a>.</p>

<blockquote>
Poverty in Haiti, fumbling rescue efforts during Hurricane Katrina, medical racism against prisoners are topics that are barely thought about by teenagers.

<p>But Brooklyn teens thought that these sensitive, complex issues needed exposure, and create games to do just that.</p>

<p>"We give them free reign to decide what topic they want to pick, and they inevitably pick the most difficult topics you could imagine," said Barry Joseph, director of the Online Leadership Program at Global Kids, a New York-based nonprofit that teaches urban youth how to develop and create online games that highlight social issues. The nonprofit's Playing 4 Keeps after school program has kids meeting twice a week after school to talk about global topics and develop a social game. "You have to figure out how to generalize [the issue], so it works in the game context, without trivializing it," said Joseph.</blockquote></p>]]>
        <![CDATA[<blockquote>Students at South Shore High School developed Ayiti The Cost of Life with Gamelab, a New York City based game development company, during the 2005/2006 school year that has been played more than 1.5 million times since its launch. During the 2006/2007 school year the students at South Shore decided to create a game in Teen Second Life called CONSENT!, which breaks down six decades of medical racism geared toward African-American male prisoners into three sections.

<p>"It helps them view themselves as having an important role in society and help them strategize what that role might look like, whether it’s something connected to international justice or human rights work, or just helping them to stay on the straight and narrow to go to college and get an education," said Joseph, who pointed out that more than 90 percent of participating students graduate high school and go on to college.</p>

<p>Students at Canarsie High School worked with game developers Digital Creations during the 2007/2008 school year to develop the Web based game Hurricane Katrina: Tempest in Crescent City, which was released at <a href="http://tempestincrescentcity.ning.com/">http://tempestincrescentcity.ning.com/</a>.</p>

<p>Global Kids recently received a grant from the AMD Foundation, the newly created charitable arm of Advanced Micro Devices (AMD), headquartered in Sunnyvale, Calif. "We have a tremendous opportunity to harness the passion that kids have for the gaming while teaching the skills they need to be successful in our 21st Century digital economy," stated Dirk Meyer, AMD president and chief operating officer in a press release.</p>

<p>The AMD Changing the Game initiative grants will benefit nonprofits teaching children how to create social issue games. Global Kids, Girlstart in Austin, Texas, Institute for Urban Game Design in Washington, D.C., and The Kenneth Lafferty Hess Family Charitable Foundation’s Science Buddies program based in Carmel, Calif., were the nonprofits chosen for Changing the Game's first year.</blockquote></p>]]>
    </content>
</entry>
<entry>
    <title>[P4K] Tempest in Crescent CIty is mentioned in &quot;The Buzz&quot;</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/10/p4k_tempest_in_crescent_city_i.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3182" title="[P4K] Tempest in Crescent CIty is mentioned in &quot;The Buzz&quot;" />
    <id>tag:www.holymeatballs.org,2008://1.3182</id>
    
    <published>2008-10-03T14:39:35Z</published>
    <updated>2008-10-06T14:45:41Z</updated>
    
    <summary>Our game Tempest in Crescent City was promoted recently in the School Library Journal&apos;s &quot;The Buzz section: Katrina Game An educational game and social network about Hurricane Katrina involves young users in the personal stories of New Orleans residents and...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Our game Tempest in Crescent City was promoted recently in the School Library Journal's "The Buzz section:</p>

<p>Katrina Game</p>

<blockquote>An educational game and social network about Hurricane Katrina involves young users in the personal stories of New Orleans residents and ongoing efforts toward reconstruction. Created by nonprofit Global Kids in conjunction with Game Pill and Microsoft's Partners in Learning program, Hurricane Katrina: Tempest in Crescent City features related curricula. Visitors who join the site become part of a social online community and contribute to forums about New Orleans. "Global Kids' work on engaging teens through the Hurricane Katrina site showcases an incredible vision for using technology to develop lifelong social activists and responsible citizens," says Mary Cullinane, director of innovation and business development for Microsoft U.S. Education. <a href="http://tempestincrescentcity.ning.com">tempestincrescentcity.ning.com</a>.</blockquote>

<p><a href="http://www.schoollibraryjournal.com/article/CA6600679.html?industryid=47078">View the original post here.</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>[In the Media] ENCORE JOURNEY: From women&apos;s history to Global Kids</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/09/in_the_media_encore_journey_fr.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3171" title="[In the Media] ENCORE JOURNEY: From women's history to Global Kids" />
    <id>tag:www.holymeatballs.org,2008://1.3171</id>
    
    <published>2008-09-23T13:55:04Z</published>
    <updated>2008-09-29T14:09:02Z</updated>
    
    <summary>Encore.org featured a wonderful article that focused on GK&apos;s own Executive Director and Founder Carole Artigliani. In the post ENCORE JOURNEY: From women&apos;s history to Global Kids, Jenny Griffin the author, Interviews Carole and tells the story of the path...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Social Media" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p>Encore.org featured a wonderful article that focused on GK's own Executive Director and Founder Carole Artigliani. In the post <em><a href="http://www.encore.org/news/children-and-youth/encore-journey-former-te">ENCORE JOURNEY: From women's history to Global Kids</a></em>, Jenny Griffin the author, Interviews Carole and tells the story of the path that she took that led to the creation of Global Kids.</p>

<blockquote>To mark the third anniversary of Hurricane Katrina, the nonprofit Global Kids, has launched Hurricane Katrina: Tempest in Crescent City to showcase the disaster’s heroes and reinforce emergency preparedness.

<p>Just a few years ago, the virtual reality technology used in the game and Web site would have been alien to Carole Artigiani, 67, executive director of Global Kids and a Purpose Prize fellow.</p>

<p><img alt="artigiani%20smaller2.jpg" src="http://www.holymeatballs.org/images/artigiani%20smaller2.jpg" width="144" height="162" /></p>

<p>A career path that once seemed incongruous now makes sense to her. “It wasn’t always as obvious to me as it is now, looking back on my life. Three dimensions were coming together: my background as an educator, my experience in social and political movements, and my passion for the issues in our country and the world,” Artigiani said.</blockquote><br />
</p>]]>
        <![CDATA[<blockquote>Global Kids focuses on global education, civic engagement and academic enrichment for public school students in New York City’s underserved communities, making them aware of pressing international and foreign policy issues.

<p>Her path to her current encore career was a long and winding road. Here early career included teaching and a number of starts at graduate school. She got engaged, her husband was drafted, she had kids, and her husband was transferred.</p>

<p>She thrived when she returned to school, earning a master’s degree in women’s history. In graduate school she wrote her thesis on what she calls “second tier” women activists in Connecticut who were working on issues including anti-child labor, the promotion of nursery schools, public education, birth control rights and education.</p>

<p>She spent eight satisfying years at Sarah Lawrence College as a part-time administrator of the women’s history program.</p>

<p>An itch for something new propelled Artigiani out of her comfortable post. She was persuaded by a friend to take a part-time job working at the Foreign Policy Association (FPA) in New York City. The organization’s president suggested she find a way to educate high school students about world affairs. That grew into Global Kids, which Artigiani founded in 1989.</p>

<p>It was tough at the start. “I had no idea how to do this,” Artigiani remembered. But gradually she drew people of different backgrounds together and learned how to be a leader. “It was a matter of learning by doing,” she explained.</p>

<p>A breakthough came eight years ago, when Global Kids received a grant to bring in a technology expert, with a guaranteed salary for two years. Employees started experimenting with games and engaging kids in online dialogue.</p>

<p>Six months after 9-11, they created an international online dialogue among young people about their current thoughts and responses to the tragedy. The project generated media attention, and Global Kids began receiving grants, starting with the Surdna Foundation. “We’ve been very lucky,” Artigiani acknowledged.</p>

<p>This week the organization will issue the Global Kids Second Life Curriculum, which contains 164 lesson plans to help teachers use Second Life in both formal and informal educational settings.</p>

<p>Artigiani has come to see games as an ideal 21st century vehicle for illustrating global issues and challenges. For example, another Global Kids game, Ayiti: The Costs of Life, helps players experience the obstacle of poverty to education in Haiti, the home country of a number of students who designed the game.</p>

<p>“Never in my wildest dreams would I have thought I’d be doing what I’m doing now,” she says.</blockquote><br />
</p>]]>
    </content>
</entry>
<entry>
    <title>[p4k] Our latest game wins award!</title>
    <link rel="alternate" type="text/html" href="http://www.olpglobalkids.org/2008/09/p4k_our_latest_game_wins_award.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.olpglobalkids.org/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=3166" title="[p4k] Our latest game wins award!" />
    <id>tag:www.holymeatballs.org,2008://1.3166</id>
    
    <published>2008-09-11T18:51:30Z</published>
    <updated>2008-09-16T23:31:06Z</updated>
    
    <summary>Hurricane Katrina: Tempest in Crescent City was just awarded the Editor&apos;s Choice Award from Children&apos;s Technology Review. Children&apos;s Technology Review (CTR) is an ad-free, subscriber-supported web and print-based publication. It is designed to keep educators, parents and librarians informed on...</summary>
    <author>
        <name>joyce</name>
        <uri>www.holymeatballs.org</uri>
    </author>
            <category term="Featured" />
            <category term="In the Media" />
            <category term="Playing 4 Keeps" />
            <category term="Tempest in Crescent City" />
    
    <content type="html" xml:lang="en" xml:base="http://www.olpglobalkids.org/">
        <![CDATA[<p><a href="http://tempestincrescentcity.ning.com/">Hurricane Katrina: Tempest in Crescent City</a> was just awarded the<br />
Editor's Choice Award from Children's Technology Review.  Children's Technology Review (CTR) is an ad-free, subscriber-supported web and print-based publication. It is designed to keep educators, parents and librarians informed on commercial interactive media products designed for children, aged birth- to 15-years. The review appears in the September issue.</p>

<p><img src="http://www.childrenssoftware.com/images/currentcover.jpg" alt="The Current Cover" width="350" height="453" border="0"></p>]]>
        
    </content>
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