RezEd Update: May 7, 2008

The month of May continues the RezEd focus on educational virtual worlds, to be followed by a month exploring education in or through commercial virtual worlds.

This week on RezEd:

-- Podcast: Sasha Barab, Associate Professor at Indiana University and developer of Quest Atlantis, discusses “Narratizing Academic Content through Videogames

-- Best Practice: Dr. Chris Dede, Professor in Learning Technologies at Harvard University and developer of River City, submitted the Best Practice, “Using Virtual Worlds for Sophisticated Assessment

-- Featured Discussion: In response to Sasha Barab’s interview, Adam Ingram-Goble, a Learning Sciences PhD student at Indiana University who has worked on the Quest Atlantis project since August 2005, poses these three questions for this week’s discussion:

What aspects of game designs make them so compelling, and how would we translate those into curricula?

How do we balance educational and gameplay goals of showing vs. telling?;

and Imperialism and Virtual Worlds: What is a reasonable balance for education?

Most Active Member-Created Groups:
Over 230 members have participated in the BETA of REZED since it launched two weeks ago, creating new discussions and groups for K-8 educators, language learning, gender in virtual worlds, and more.

Language Learning in Virtual Worlds
K-8 Educators in Virtual Worlds
Virtual World Librarians
Gender in Virtual Worlds
Create one for your own interest or community.

This is the May 7, 2008 RezEd Update to let you know what is new on the Hub for Learning in Virtual Worlds.
RezEd: The Hub for Learning and Virtual Worlds provides practitioners using virtual worlds access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning. It is produced by Global Kids, Inc. through the generous support of HASTAC and the John D. and Katherine T. MacArthur Foundation.