We did a lot today in Playing For Keeps.
First we discussed games as a form of communication and the responsibilities of game designers towards their players and society.
Then we used Tiltfactor's Grow-A-Game deck to develop some basic game design skills, and specifically skills associated with values-based games.
Finally, everyone learned how to use their new accounts HERE and start blogging their reflections on the program and posting their earliest game designs from Gamestar Mechanic. It was the first time we asked them to reflect on the program, as we enter the second month, and were impressed with both how much they are learning and how clearly they were able to talk about it:
"Games can be used as a tool to change the way people think and interact."
"Playing for Keeps has revolutionized the way I think about gaming as a whole... No longer will a game just be a game, but a transformed piece, an artistic creation, always with a purpose and always with a meaning."
"I was able to learn about decision making and what it takes to make a game worth playing."
"The activities ... cause us to open up and compose our own world which we control."
"This program has opened my eyes to another part of the gaming world, and I'm eager to learn more."