[blog] Teens Reflect on Virtual Summer Camp 

Global Kids continues to contribute to the MacArthur Foundation blog spotlighting Digital Media & Learning.

This time we had the teens weigh in about their thoughts on the Virtual Summer Camp, then opened it up for discussion:

"When you think of summer camp what images come to mind? Perhaps getting outdoors, leaving one’s home, physical challenges, and bugs? Well, for participants in last summer Camp Global Kids program, in the teen grid of Second Life, they might respond: flying on floating platforms, watching hippos fall from the sky, and taking action on world issues."

The conversation can be followed below and also viewed on the MacArthur blog - here.

Youth Discussion #2: Teens Reflect on Virtual Summer Camp

The summer program took 15 teens, plus two teen interns, through an intensive experience three hours a day, five days a week, for four weeks. Details of this unique program, funded by the MacArthur Foundation, can be found in this short video presentation or in this just-released 12-page comic book (based on photos and chat logs from the program).

[blog] Blog Bonanza Day for Ayiti 

When we figure out why, we'll let you know, but today there have been a plethora of blog posts about Ayiti. These are just a few of the ones who simply didn't mimic the others.

It all began with the blog, Am I Grown Up Yet?, posting the following entry, which turned us on to the more than unexpected Marie Claire magazine coverage:

And you thought we had it tough.

As mentioned in this month’s Marie Claire magazine:

Having trouble saving money? Paying for your education? Finding a decent job?

Your life may seem hard, but believe me, it could be a lot worse. Just check out Ayiti: Cost of Life, a game created by UNICEF to demonstrate the difficulties that people in Haiti (and most likely many other developing countries) face. And keep in mind that as you play, 1 Haiti gourde (spelled goud in the game) is 1/37 of a US dollar.

A word of warning: This is about the hardest game of this type that I’ve ever seen. They’re going for realism, not user-friendliness. Give it a couple runs through and you’ll start to have a real appreciation for how difficult life can really be. This is definitely one game which is not “just a game.”

[print] Ayiti Becomes Marie Claire's Hot Spot 

We've been looking forward to the first print magazine to cover our game, Ayiti: The Cost of Life. We just never knew it would be Marie Claire:

"Logged on at your desk," they ask, "but trying to avoid actually working? Five hot spots to surf this month."

    Addictive video game meets serious social message in "Ayiti: The Cost of Life." You're responsible for a Haitian family's destiny as they struggle to make a living and get educated. Sounds simple, but this survival game, supported by UNICEF, is tougher than it looks.

[VVP/Teens] Thursday's session 

Last Thursday in Global Kids we watched some campaign videos and discussed the different techniques being used. I learned that you can make a campaign video persuasive enough based on what you are offering, what the oppenent isn't offering, using different camera angles, and using symbols. This will prove most valuable to our goal for making a convincing video about a global issue. I personally don't like the fact of convincing through intimidation. We should not tell others to improve through knowing the consequences, but showing what a better world it can be if we play a role in improving our society.

[print] USA Today Promotes Mia Farrow on Darfur on Global Kids Island 

Angela Gunn, the reporter for USA Today's blog Tech Space spotlighted Mia Farrow coming to speak about Darfur on Global Kids Island.

Read the post here.

[sl] Live discussion featuring Mia Farow from the Main Grid 

On Tuesday, January 9, 2007, Mia Farrow, actress and longtime UNICEF Goodwill Ambassador, spoke to a group of adults on the Infinite Mind Space stage in the main grid in Second Life, while simultaneously streaming live audio into the teen grid on Global Kids Island.

About a dozen teens from all over the world listened in to the issue at hand, and asked questions across the grids. For one hour, teens paid close attention to the audio presentation, learned for the first time on the genocide crisis in Darfur, and left the presentation with a strong desire to learn more and take action.

Below is a brief summary of the conversations during the event along with snapshots taken by the participants. Thanks to Bill Lichtenstein, President of Lichtenstein Creative Media, and the U.S. Holocaust Memorial Museum for making this event possible. For more information please visit http://www.lcmedia.com/darfurevent.htm

Event on the teen grid on Global Kids Event Stage

Event on the main grid on Infinite Mind Space Stage

[DMYA] Youth Survey Supports MacArthur Volumes 

As part of our work with the MacArthur Foundation, Global Kids worked with a group of dedicated Global Kids youth leaders, our Digital Media Youth Advisory, to support the work of authors contributing to the MacArthur volumes on digital media and learning.

This past fall, the youth helped to develop and distribute surveys that covered areas various authors were interested in, reaching out to their family and friends to gather their views and experiences. Below are various documents relating to the survey. Check 'em out!

You can download the original survey that was distributed.

View the spreadsheet with data from all 51 submissions.

See a comic showing the highlights that the teens found most interesting from the survey results.


If you find anything particularly surprising or interesting, feel free to drop a comment.

[Camp GK] Teens show solidarity against child trafficking 

In the Summer of 2006, thousands of teens from the virtual world of Teen Second Life showed their solidarity to support the end of child sex trafficking. After completing an interactive maze built by the campers from the Camp Global Kids project that educated about the issue, many sent in photos of themselves wearing their 'Slavery Still Exists' t-shirt. Check out the slideshow below!

[vvp/teens] Digital media 

In the last class we went over digital media and what it's influences were on the youth. We had activities on how electronics and digitial media had affected us. For example we had the human barometer in which we would be asked a question or presented with a statement and then we moved from sides of agree disagree or neutral depending on what their ideas on the statement was. One of my favorite statements was, "relationships over the internet are just as important as in real life." Which was rather controversial because in real life you know who your talking to and you know that he's there but on the internet anyone can be speaking to you, although the internet can be used to communicate with friends and it can be just as important in real life.

[VVP/Teen] Good and Bad of the Internet 

Hi all this is my first post.

Global Kids' internship program has been a great experience, I love the fact that they also give us a teaching enviornment. They can guide us to become better leaders and to make others aware of all wrong and good of the world today. This past Thursday we were having a discussion on the good and the bad of the internet. One topic we came upon was is it safe to give any information about us to ayone on the internet.

There were many controversies between all my peers; some were neutral, others agree and disagreed. These three each had a explanatation for their opinion. Some said that it depends on who you are chatting on the internet with others say no because you never know who is next to the person there chatting . You can be chatting with someone but neveer know who you're truly talking to. They can say and describe themselves being a totally different person then what they truly are. Those who agreed said that only if they were chatting with family, and close friends is when it is safe to give out information.