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Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

NYC Haunts at MS 391 - Barry Lyga visits!  



Barry Lyga with NYC Haunts Youth at MS 391

This week Global Kids Leaders at MS 391 were treated with a special visit from author Barry Lyga. Continuing from the work they have been doing thus far in developing a story for their new game, Barry led a great lesson on character and narrative. The youth participated in exercises that improved their descriptive language and encouraged them to think of alternative ways to modernize basic story premises.

NYC Haunts at MS 391 - Barry Lyga visits!  



Barry Lyga with NYC Haunts Youth at MS 391

This week Global Kids Leaders at MS 391 were treated with a special visit from author Barry Lyga. Continuing from the work they have been doing thus far in developing a story for their new game, Barry led a great lesson on character and narrative. The youth participated in exercises that improved their descriptive language and encouraged them to think of alternative ways to modernize basic story premises.

NYC Haunts at MS 391 - Barry Lyga visits!  



Barry Lyga with NYC Haunts Youth at MS 391

This week Global Kids Leaders at MS 391 were treated with a special visit from author Barry Lyga. Continuing from the work they have been doing thus far in developing a story for their new game, Barry led a great lesson on character and narrative. The youth participated in exercises that improved their descriptive language and encouraged them to think of alternative ways to modernize basic story premises.

NYC Haunts at MS 391 - Barry Lyga visits!  



Barry Lyga with NYC Haunts Youth at MS 391

This week Global Kids Leaders at MS 391 were treated with a special visit from author Barry Lyga. Continuing from the work they have been doing thus far in developing a story for their new game, Barry led a great lesson on character and narrative. The youth participated in exercises that improved their descriptive language and encouraged them to think of alternative ways to modernize basic story premises.

NYC Haunts at MS 391 - Barry Lyga visits!  



Barry Lyga with NYC Haunts Youth at MS 391

This week Global Kids Leaders at MS 391 were treated with a special visit from author Barry Lyga. Continuing from the work they have been doing thus far in developing a story for their new game, Barry led a great lesson on character and narrative. The youth participated in exercises that improved their descriptive language and encouraged them to think of alternative ways to modernize basic story premises.