[IDZ/Teen] Blog #4 

Two highlights from my trip to the museum were when I learned that the wooly elephant wasn't the largest mammal to ever roam the earth it i actually a animal named paraceratheriun, which is actually 40% to 50% larger than an elephant. The second highlight of the day was when I learned that all of the fossils weren't completely made out of just bone most of it is clay sometimes because the bones break a lot of times so the have to sculpt them back into shape with clay before they can put them on display.

We were able to decide which animal was closest to our fossils by looking at the shape of the bones and skulls, and when you put them all together how big they were as well.

I think it is important to know why people migrate because it helps you put yourselves in their shoes, and try and understand what their going through. I think migration links itself into science and paleontology because, people and dinosaurs had to migrate and adapt to their new surroundings to make it in the world.

If Ken and the other scientists asked me how does IDZ relates to being a global citizen I would say, " it relates to being a global citizen because when we have to dig up the fossils you have to be careful and take are of them just like how you have to care your earth because if you break it you will never find another just like it."

[P4K] Praises from NY Public Library 

The following appreciation came at the conclusion of our successful effort to scale Global Kids' serious game design program from our schools to the New York Public Library:

This past spring, Global Kids educators worked with select librarians at The New York Public Library to develop an intensive 10-week course on "serious games" for teens. The project focused on the fundamental concepts of "gaming", introduced teens to a range of social justice issues, and empowered them to craft conceptual prototypes of "serious games".

In addition to the rich content of their projects, ranging from issues such as media consolidation to drug trafficking, students gained invaluable experience from the challenge of team learning. They developed critical thinking and exercised public speaking skills when they presented their final projects.

The thoughtful design of the program and the dynamic teaching and training methods of Global Kids staff has set a high bar for future teen courses.

Elaine Charnov
Director, Education, Programs, Exhibitions
The New York Public Library

Thanks Elaine!

[IDZ/Teen] Day 3 

I used problem solving as finding out the pattern of how I was digging. With each fossil there was a pattern. I start with the bigger tool first then I used water; Next I use the next smallest tool and then water. So I guess you could say that was problem solving. I also had difficulty yesterday communicating with my teammates through the computer. So Today, my goal was to communicate more and I did. :-) Problem Solving is good for these kind of activities is because without it you would be loss or even making something way harder than it needs to be.

Peer education is a great method for Grassroots to use to educate people. The reason is because people remember what they learn through the things they enjoy doing. As well has remember they actually listen to what they learn. As I was watching the kids learn HIV through soccer I even learned some things. Teaching my peers was easy because they wanted to get really active and they understood the object of the game. They're lessons for me was go because it had everyone involved and wanting to learn more.

[IDZ/teen] First day of digging 

The fossil digging activity was frustrating at first because none of us were sure of how to dig or where to find the fossils. As time progressed however, we began to discover different fossils. Uncovering each fossil was a difficult task because there was a specific order that we had to go in, in order to recover each fossil. Once we figured out the order, we were able to recover each one with ease. Problem solving is important because it helps you to figure out what you should do next and why. It was an extremely useful tool for this activity.

I really enjoyed the peer education workshops that we did. Learning about HIV/AIDS in this way was very effective because individuals tend to trust and listen to people of their own age group more than they would to others. Peers go through the same experiences and their advice matters a great deal to young people.

[IDZ/teen] Day Two 

Learning about the scientific concept of mass extinction made me more appreciative of the work that scientists do. The archeologists who dig for fossils must piece together different clues and use evidence from several different time periods in order to create theories about different prehistoric ages.

I enjoyed working in a virtual group because all players had a chance to be heard and to participate in the activities that the group was engaging in. Since all of the group members had a different jewel of knowledge to contribute to each activity, we were all able to learn more and to figure out how to proceed with each activity.

I think that like us, Zambian youth are interesting in having fun and learning more about life. I think that we might be a bit more spoiled because we are exposed to new technologies and advancements every day. Their lives are likely much harder than ours, but i think that when we forget these differences we are all alike in our dreams, feelings thoughts and ambitions. Through this experience I hope to learn much more about Zambian youth and their lives.

[vvp] Global Kids Machinima "Discovered" Now Online! 

After tonight's successful public premiere of the Virtual Video Project's 2009 film "Discovered" at the Sony Wonder Theater, we are proud to announce the online release of this serious issue machinima. Created by 15 Global Kids teen leaders over the course of the school year, they decided on the subject matter, wrote the script, created the avatars, recorded the voices, shot the footage, and edited the final cut you see here.

We are so proud of our GK filmmakers for their amazing work, creativity, and commitment on this project! Read more about "Discovered" and the Virtual Video Project here.

Movie Poster for "Discovered" VVP Machinima FilmJust a reminder that tomorrow, July 1, fifteen New York public high school students will premiere their film Discovered. Discovered is a digital "machinima" film produced in Second Life that explores the powerful issue of child sex trafficking through the fictional story of one Mexican teenager. This is the final product of a year-long, intensive digital filmmaking program called the Virtual Video Project (VVP), an after-school program conducted by Global Kids, Inc in NYC. The students gathered regularly during the past year to learn about film production, human rights, and virtual worlds, culminating in a serious issue machinima film produced entirely by the youth filmmakers.

Come to the premiere of Discovered to meet the youth filmmakers and discover how digital film can be used for global issue awareness and civic engagement.

[In the Media] GK Youth Leader Nafiza Featured on Edutopia Online 

GK's own youth leader Nafiza was chosen to be part of Edutopia's online Youth Portraits series, in which they feature the digital worlds of various teens.

Digital Youth Portrait: Nafiza

[P4K] Global Kids' Tempest In Crescent City in Christian Science Monitor 


A recent article in the Christian Science Monitor focuses on video games that let you play with topics taken from the news around us. It spotlights Tempest In Crescent City as an example.

Another featured news game, “Hurricane Katrina: Tempest in Crescent City,” developed by Global Kids and Gamepill, focuses on how residents and the government coped after the 2005 storm hit. Players walk through New Orleans after the hurricane, communicating with neighbors and reporters to find a family member.

Read the full article here.

[media] Two New Reports on Transforming Educational Strategies 

There have been two really great reports released recently, one by The Joan Ganz Cooney Center and the other by the Asia Society. Both focus on implementing global and digital literacy into the educational strategies.

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