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[teen/VVP] Hey everyone! 

Hello everybody =) !! I usually read other people's blogs, but I'm not used to write my own blog, it feels really weird, it's like talking/writing into the air, especially because you never know who is reading it! =0 heheh.... Anyway, I think it was fun yesterday, I think the best part of Second Life is that we can fly in that world. In real life, I always imagine that I'm a witch who is able to fly. Unfortunately I can't, so I love to use my flying ability in Second Life..XD. The sad part about our meeting is that I always feel the time is so short. If my time in school is in walking pace then, my time in our meeting is in a running pace..so, if you ask me about my experience, i might not able to talk much about it. What I liked about the machinima that we saw yesterday was that it looks very good and it's funny. It shocks me that it took so much time to make it. I kind of start worrying about the machinima that I am going to make!

[sl] Camp GK Participants Report on Experience 

At the end of the Camp GK all campers filled out a lengthy online survey which asked about such things as what they liked about the program and what they learned. As these surveys were completed with the expectations of anonymity, they will be referred to below in the aggregate. However, we can share some of the wonderful names taken by these TSL residents, such as Keleus Ferguson, Lucky Figtree, TheCoolLeader Boyer, Tin Bling, and Itokuzu Shimada.

The most common issue raised was that they had learned about world issues, often a sense of discovery. One camper wrote, "I came into camp thinking yea the world is big but after I realized its not just big its HUGE!" A second wrote, "I learned how many things I don't know or weren't aware of." A third wrote, "I learned more about the world and issues I never even knew
existed." As a result, a number reported being better prepared for the new school year, as this one camper reported: "You all prepared my brain for my first year in High School, and I will make you all proud one day!"

[sl] U.S. Holocaust Museum's Darfur Photos on Camp GK 

Harper Poultry, a resident in Teen Second Life, experienced Global Kids' representation of the Darfur photo exhibit from the U.S. Holocaust museum and left the following comment:
"This isn't gonna happen again, the holocaust will never happen again, because I wont let it."

First, the event in the real world.

    Our Walls Bear Witness
    The U.S. Holocaust Memorial Museum will project wall-sized images of the genocide in Darfur onto its facade every night during Thanksgiving week, marking the first time the national memorial's exterior will be used to highlight contemporary genocide. The photographs are drawn from the work of some of the world's premier photojournalists, including VoGP guest, Ron Haviv.

A version of the museum, and of the photos, have been created in the main grid. Those folks were kind enough to give us a copy, with the help of Claudia Linden, and they are now on display on Global Kids Island. Come check them out and leave your comments below. You can also read a post created by Joe, a GK youth leader in the machinima program, about his response to the photos.

[blog] Eliane Alhadeff's Blogs Add Category for Global Kids Projects 

Eliane Alhadeff, who has been covering our work since we began blogging last summer, has just added a section on her blog just to cover our work. She explains:

Even though I have already dedicated 8 posts to Global Kids' achievements, I feel a compelling need to publish a new post each time GK manages another breakthrough. It is a sort of personal celebration -- Global Kids challenging us to play a better future!

Global Kids have now a dedicated category, as I anticipate a series of breakthroughs in a near future.

Thank you Eliane. We like having the bar held high.

[blog] Future-making Series Games Publishes an Excellent Overview of Ayiti 

Once again, Eliane Alhadeff, on her excellent blog, has focused her attention on Global Kids' programs. This time around, she reviews Ayiti, both the game the program that produced it, and incorporates and responds to some recent crtiques of the game,

Educational serious games are on the rise. Recent years have seen the development of games in which the player tries to dispense food in a war zone, tries to make peace between Israel and Palestine, tries to escape warlords in Darfur, and much more. But even in this pack of progressive educational tools, Ayiti stands out.

read more here.

[p4k] Global Kids Gaming Program Cited As One of the Top 100 Big Things 

The Newsletter YouthLearn cites the Global Kids gaming program as one of the top 100 big things in regards to Youth, Education & Technology!

YouthLearn Newsletter, Issue 100 - November 21, 2006
Special Issue: YouthLearn's 100 Big Things in Youth, Education & Technology

As we record this milestone of our 100th newsletter on the eve of our fifth year here at EDC, we thought it might be fun to try to identify 100 "Big Things" (innovations, opportunities, challenges, heroes, etc.) that have had an impact on youth, education, and technology in the past 5 years. As a disclaimer, this list is by no means intended to be definitive or remotely scientific, but perhaps a chance to think about what truly drives our work and how to influence it moving forward for another 5 years and beyond.

View the YouthLearn Newsletter online for the 100 "Big Things".

[blog] Henry Jenkins Reports on His New Global Kids Avatar 

Henry Jenkin's recently posted on his notable blog about his experience with Global Kids Island, both appearing in a live video stream during the recent MacArthur Foundation announcement and through viewing images of the avatar we created for him.

From his blog entry entitled, "The New and Improved Henry Jenkins":

I was so impressed by the experience of participating in the MacArthur Foundation's press event, which was partially held in the New York Museum of Natural History and partially held in Second Life, that I sought out Barry Joseph from Global Kids, an organization which regularly runs events through Teen Second Life, to see if there might be a way I could engage with their youth participants. My one concern, as a media scholar, had been that when we spoke in Second Life at the press event, we appeared as cinematic images and not as avatars.

[P4K] Ayiti featured at the Margaret Mead Film Festival 

Ayiti: The Cost of Life was recently featured at the Margaret Mead Film Festival. Alongside a number of other games including Darfur is Dying and A Force More Powerful, Ayiti helped to flush out the panel on video games with an activist bent. The panel was organized by Games for Change, the organization that leads the field of social change through digital gaming.

One might be wondering, "Why are there games at a documentary film festival?" This is a valid question. Games are undeniably not films. However, some video games (and the number grows each day) are in fact documentaries. Video games with real world content, like Ayiti and others like it, reflect a natural outgrowth of the medium that reflects what is actually happening in the world. A similar thing happened to film in the 1970's, when documentary film changed the way that people looked at the medium of film and its potentials. As opposed to being a fluke, it's likely that this isn't the last time you'll hear about games at film festivals. In fact, we know it's not. : )

[HMDS] GK hosts event with the U.S. Holocaust Memorial Museum 

GK is proud to host the "OUR WALLS BEAR WITNESS - DARFUR: WHO WILL SURVIVE TODAY?" is a mixed media event, taking place during Thanksgiving week, 2006 at the U.S. Holocaust Memorial Museum in Washington, DC, as well as concurrently in the virtual 3-D reality on-line community, Second Life. Wall-sized images depicting the escalating genocide in Darfur will be projected onto the facade of the Museum as well as in SL. This represents not only the first time the national memorial's exterior is being used to highlight contemporary genocide, but also in Second Life on GK Island.

Visitors to GK Island will be able to view the exhibition with its powerful, thought-provoking images, as well as a 1 hour video of the actual installation at the GK theatre.

Teens on TSL are encouraged to drop by between Nov 22-26, 2006 to check out the event, leave their feedback, take a snapshot, and GK will reimburse $20L per snapshot submitted. For more information on the event by the U.S. Holocaust Memorial Museum, please go to www.ushmm.org

[sl/p4k/mac] They Found Each Other! 

It amazes me that I can still be amazed by Second Life. After eleven months in this space you would think we would have experienced it all by now. But no...

Yesterday we took the Playing 4 Keeps students into Second Life for the first time. You can read what Lithelson had to say about it, even though his TSL account was not available until this morning. Then this afternoon we took the machinima students in to Second Life for the first time.

Okay, that's it. End of day. Time to go home.

At home, I needed to go into TSL to work on the Darfur Photo exhibit. However, I was not in for ten seconds when I received one, two, then a third IM, from that number of GK Leaders. They were all teens from the Machinima program, that I had just left a few hours earlier. One by one they were logging in, I presume from home.

I found where most were gathering, where I last left them, at the entrance to the maze. And there was another GK Leader, Lithelson, the one from Playing 4 Keeps. There he was standing in front of me, surrounded by other "Gkids", none knowing who the others were.

I explained that all Gkids, who are not staff, are other Global Kids Leaders. Then they met each other.