[blog] G4C Conference - post blog coverage 

There have been a ton of buzz in the blogosphere, post Games 4 Change conference, and some of it on the sneak peak of our new game Tempest and still others praising Ayiti: The Cost of LIfe. We will add to this list as we find more coverage.

Marcia Stepanek of Stanford's Social Innovation review, writes her thoughts here.

Educational Games Commons thoughts on the event.

Bart Pursel of Virtual Learning Worlds, writes his reflection here.

Aimee Martin on her blog focusing on Educational Technology, writes about G4C here.

[p4k] AMD launches "Changing the Game" campaign 

AMD's "Changing the Game" online ad campaign is now live at http://innovation.amd.com/learn/. This campaign features Global Kids' Playing 4 Keeps game program and will also be running in upcoming issues of the New York Times, Wall Street Journal and Austin American Statesman.

Check out some of the images below. We will also update as more of the campaign as it is released.

Ayiti: The Cost of Life

Ayiti: The Cost of Life

Ayiti: The Cost of Life

[HSGC] Science in Second Life Students Investigate Fossil Fuels 

Our student scientists never take a break! Recently, they have been spotted exploring a coal mine, measuring levels of water pollution, interviewing researchers, investigating the effects of oil spills and taking samples of arctic greenhouse gases.

In Brooklyn? Of course! Check it out!

[media] Playing 4 Keeps' Hurricane Katrina Game in NY1 Story on G4C 

On June 4th, 2008, NY1 did an excellent piece on the 5th annual Games For Change Festival. Global Kids is never mentioned but two of the Global Kids Youth Leaders, one staff member, and our latest game - Hurricane Katrina: Tempest in Crescent City - appears twice!

Check it out below.

[media] Fortune magazine: games are on education's cutting edge 

David Kirkpatrick, senior editor of Fortune magazine who moderated "Youth-Created Games for Change" panel at Games For Change this past Wed gives a forceful thumbs up to the assertions presented by Barry Joseph about the importance of teaching game development to youth. Thanks David!

Barry Joseph, another panelist, directs a program for a New York-based group called Global Kids. "When we started doing this the idea of using games as a way to work with kids wasn't accepted," he says, with understatement. Numerous speakers at the conference told me they still frequently encounter educators and other adults who are appalled at the very notion of using games in education. One speaker said game partisans were treated almost as if they were bringing porn into the classroom.

Joseph has been fighting that prejudice for years. Often working against the educational infrastructure, his program, Playing 4 Keeps, has nonetheless orchestrated groups of Brooklyn high school students and professional game designers to create a number of polished games. One, about poverty in the developing world, is called Ayiti: The Cost of Life. The group built another called Consent, focusing on discrimination in medical care faced by African-Americans in jail. It was created in the teenager-only virtual world Teen Second Life.

Science in Second Life Students Visit Italy! 

The SiSL students have been BUSY. After learning about sustainability in their own homes, they've virtually traveled abroad - researching current real life Solid Waste problems in Naples, Italy.
Students explored an interactive version of Naples, Italy - Second Life style! Like real researchers, they interviewed different citizens to understand all sides of the issue. Students also interacted with various objects and viewed rich media to further understand the dynamics behind a very serious problem. They even participated in a dump survey, designed to simulate an actual scientific garbage study.
.. and all this from their classroom in Brooklyn! Check it out!

[DIDI] D.I.D.I. Summer Camp - Coming July '08 

Announcing DIDI Summer Camp in TSL!


About the D.I.D.I. Initiative

The D.I.D.I. Initiative supports Teen Second Life residents to launch their own ventures, either within our outside of Teen Second Life, that create lasting benefit to their communities.

With DIDI’s support, each team of teens develops an action plan to design and launch their own social entrepreneurial projects on issues related to health and healthcare.

What is DIDI Summer Camp?

The summer program will last for 4 weeks, July 7th - August 1st. Participants will be expected to join us Monday through Friday, and each day's session will likely last from 10 AM to 12 PM, Second Life time (PST). The time of day is not set, and may be modified prior to the start of the program.

Who should apply?

Any TSL Residents who will not be aging out of TSL before October, 2008.


Global Kids
137 East 25th Street New York, NY 10010


Jonah Kokodyniak, Global Kids, 212-226-2116, Jonah@globalkids.org
There.com: Aimee Yoon, Dotted Line Communications, aimee@dottedlinecomm.com, 646.678.4980
Second Life: Peter Gray, Lewis PR, secondlife@lewispr.com, 415.992.4434

For Immediate Release:

Virtual Worlds Collaborate to Spread Kofi Annan’s Message About International Justice: Global Kids Plays Lead Role in Bringing Event to Online Communities

On March 20, 2008, spearheaded by Global Kids, Inc., a unique collaboration amongst virtual worlds, which combined report audiences of over 10 million users, streamed live from the Waldorf Astoria where Kofi Annan received the John D. and Catherine T. MacArthur Foundation’s first award for international justice. While Annan spoke before a live audience of 1,200 people in New York City, hundreds more watched and discussed the live speech across four virtual world communities, creating the largest massively multiworld simulcast to date.

GK featured on Second Life Grid website 

GK on SL website
This looks like its going to be a particularly good week for Global Kids publicity. If you go to the Non-profit section of the Second Life Grid website, you will see two images featuring Global Kids' work on the Teen Grid. It's great seeing our work prominently displayed on the main portal for various institutions thinking about using Second Life in their work.