This week's BusinessWeek Magazine has a series of articles about real-world organizations taking their brands into Second Life. A neat graphic lists the picks for examples in each category. For non-profit? Global Kids! (Of course, we view other non-profits in SL as members in a growing community, not as our "rivals," but I guess this is how the business world sees what we do.)


Global Kids
January 2006

WHY Education, teen ourtreach, fund-raising. WHAT Runs after school programs and held a summer camp where students built an educational game about child sex trafficking and raised funds for victims. RIVALS U.N., American Cancer Society, Dartmouth, Harvard, NYU. FACTS Located on Teen Second Life grid, for users age 13 to 17.

Read the full article here.

[UNICEF/Teen] A World Fit for Children Building Contest 

Hi there! Let me introduce myself, my name is Alpha Zaius on the teen grid. I am currently helping Global Kids along with with the the "World Fit for Children Building Contest." This contest is the biggest one ever seen on the grid and I am extremely happy to be a part of it. So, here is the low-down on what is going on.

(click to read on)

[pr] GK presents at Microsoft's World Wide School of the Future 

For Immediate Release:

Media Contacts: Jonah Kokodyniak, Global Kids, Inc.: 646-354-3657 jonah@globalkids.org

Online Game Developed by Minority Youth in Brooklyn Will Educate Thousands about Global Poverty and Education at TheCostofLife.org

In After School Program Conducted By Global Kids, Inc. and Gamelab, and Funded by Microsoft, Students Learn about Global Issues and work with Professional Game Developers

New York, NY, November 15, 2006 - Global Kids, Inc., the foremost nonprofit in New York City dedicated to educating urban youth about international affairs, and Gamelab, New York City's largest game development company, announce the release of the exciting online game, Ayiti: The Cost of Life (theCostofLife.org), which uses the location of Haiti to educate players about the obstacles to education faced by children in developing countries. When distributed and used within either a classroom or after school setting, the game will be a strong tool for building students' global awareness and civic literacy.

[print] Congressional Quarterly Researcher Cites GK in Game Report 

Congressional Quarterly (CQ) Researcher is a weekly non-partisan journal that provides in-depth coverage on critical issues of current affairs. First published in 1923, it is associated with the daily Congressional Quarterly, whose readership includes 95 percent of the members of Congress.

The most recent issue of CQ Quarterly focuses on the question: "Video Games: Do They Have Educational Value?" This twenty-four page report offers an excellent overview of the issue. Global Kids is all over the report, so you'll have to download the lovely pdf and read it all for yourself. In general, the report cites our work in our Playing 4 Keeps program, in our Summer Camp in Second Life, and our leadership programs in that virtual world.

[HMDS] GK Island Newsletter, Nov 2006 

=== Global Kids Newsletter ===
November, 2006

This month, learn about:




GK hosts the GK ICC Spotlight Scavenger Hunt Event

For one week, visitors to the GK Island can participate in the GK International Criminal Court (ICC) Spotlight Scavenger Hunt, happening from November 10th - 18th, 2006. Look for the cauldron outside the volcano and win prizes! If you have any questions, please IM Andrew Montagne.


A World Fit For Children Festival, featuring a build contest

From November 13 - December 22, 2006, Alpha Zaius will be working with Tabitha GKid to launch the A World Fit For Children Festival. Amongst other things, it will include a build contest, offering a $200US grand prize. For more information, IM Alpha Zaius or Tabitha GKid.


MIT's Futures of Entertainment Conference