WE DID IT! Global Kids has won $25,000 and the chance to win more funding! 

Thanks to your support on Facebook, Global Kids has won $25,000 and a chance to compete in Round 2 of the Chase Community Giving Contest. Can you help us gear up for the next round by asking your friends to "like" the Global Kids page on Facebook?

Civic Education in the Era of Digital Media: A Pilot Case Study 

Ching-Fu Lan now a Ph.D. candidate in the Teaching of Social Studies at Teachers College, Columbia University wrote this research study of our final year of our Virtual Video Project, which produced DIscovered, and has given us permission to share it. Ching-Fu does an excellent job of evaluating the program using the frameworks of Lance Bennett.

You can download the full text here Download file

Reflecting on the Noguchi Edge Project with Voicethread 

Here's a short multi-media presentation I made about the recent Edge collaboration between Global Kid's and the Noguchi Museum's Teen Advisory Board using a free online tool called Voicethread:

The digital story TAB created with us can be viewed here

Help Global Kids win $500,000..vote GK on Facebook! 

Global Kids is competing for $500,000 in the Chase Community Giving contest on Facebook. We need your vote by going to this link and clicking "Vote Now."

You can only vote once, but please help us get out the vote out by posting the link in your Facebook status, or Tweeting it!

Funds raised from this contest will help us expand our programs in NYC and Washington, DC, send GK youth to Brazil and Kenya this summer, and more. The contest runs through May 4.

Thanks so much for your support!


Scratch Educator Meetup 

Thursday, April 28
4pm – 7pm
Horace Mann Hall @ Teachers College, Columbia University
Hosted by Mitch Resnick and Karen Brennan

Come learn about Scratch, a free programming environment created by the Lifelong Kindergarten group at the MIT Media Lab. With Scratch, young people can create interactive stories, games, and animations. Scratch is used in both formal and informal settings to help students think creatively, reason systematically, and work collaboratively.

Co-hosted by Cameron Fadjo and co-sponsored by the Institute for Learning Technologies, join the creators of Scratch at Columbia University in New York City for a three-hour BYOL (Bring Your Own Laptop) meetup for educators, where attendees will:

* self-organize into different interest groups and hands-on activities
* share strategies for integrating Scratch into classroom practice
* explore the core ideas underlying Scratch
* introduce you to ScratchEd, a companion website where educators share their Scratch ideas, experiences, and resources

Global Kids Youth Leaders visit the Edgar Allan Poe house in the Bronx 

It was an inspiring session for Global Kids youth leaders today as they visited the Bronx Library Center and brainstorm ideas to design the geolocative game on SCVNGR for NYC Haunts. They started by talking about places that were important to their families when they moved to the Bronx such as the Bronx Zoo, Yankee Stadium and Poe's cottage.Then the conversation moved towards a discussion of social issues such as endangered species, racial segregation in Baseball and clean air, and they linked these social issues to the places of importance to their families. Youth leaders were eager to collaborate and provide ideas to start building a narrative for the structure of the game.

At the Bronx Library Center

After a productive session they visited the Edgar Allan Poe cottage located a few blocks from the Bronx library.

In front of Poe's cottage

"We are Meant to Pulse": GK's latest post on the DML Central blog is up! 


Topping the new recommended resources list from Global Kids is "Gaming to Re-engage Boys in Learning," a provocative video looking at the discrepancies in performance and achievement between boys and girls aged 3 to 13 and discussion of why school culture itself may be alienating to male students. Central to instructional designer Ali Carr-Chellman’s arguments are the lack of male representation in teaching, zero tolerance policies that disproportionately affect boys and the anti-gaming rhetoric of some schools that is hostile to youth invested in game culture. Though Carr-Chellman sidesteps the broader issue of what social factors might precipitate differing behaviors in boys and girls and how schools might address this difference, the statistical evidence she presents is startling and an entry point for further discussion.

Jane McGonigal hits New York Public Library in new game (article)

Student Reflections from the National Service-Learning Conference 


Sapora’s Reflection:
“I must say that the Atlanta experience was truly, an experience. To be able to go into a new environment and go through the adventure of doing my first facilitation while being able to see my dream college first hand was truly amazing. Not to mention the fact that I was able to do so along with three other very driven and beautiful people. I took a lot from this trip and am truly grateful and happy to have been a part of such a wonderful ride.”

Jessy Jo’s Reflection:
“Global Kids provided me an opportunity I would not have access to otherwise. Traveling to Atlanta and staying in a fancy hotel is something I never imagined I would be able to experience. Besides all that, the conference really gave me a strong viewpoint on where I stand in Global Kids, in regards to my own facilitation and social skills. Hearing people come up to me to let me know that our workshop was the best they experienced the whole conference was a proud and heartwarming experience."

Above are our students' reflections from the four days they spent in Atlanta, Georgia at the National Service-Learning Conference. The conference is the largest gathering of educators and youth who are interested in service-learning.

Second Training for the Serious Games Certification Program 

Yesterday we held the second training supporting our collaboration with MOUSE on their new Serious Game Design Certification program. Four MOUSEsquads attended, from a range of ages, and explored serious issues and then incorporated them into a "found object" game design.

The youth selected topics ranging from hydration to poverty, from disaster readiness to animal poaching. And they had to created their games using a collection of random objects, like a light saber, a teddy bear and masking tape.

Check out the photo set below to see the youth first creating their games then teaching each other how to play them. They are all well on their way to developing game design skills that can be applied for addressing crucial social and global issues.

Buy a Flip Camera (Before You Can't) and Donate to Global Kids!  

By now, we are sure that some of you have heard that Flip cameras are being discontinued by Cisco (you can read about it here). This is quite sad for us at Global Kids for several reasons. Flip cameras have a real appeal for both students and adults and we love them for their ease of use and low price point. We use them at many of our school sites and programs for just about everything (PSA's, making videos about local and global issues, documenting our workshops, etc.)

More importantly, Global Kids was chosen to be a participating partner in the Flip Video Spotlight program. The program encourages non-profits to “Share the story. Change the world.” In other words, to harness the power of video to make the world a better place.

We were selected for their matching purchase program, which means for every Flip video camera our organization purchases, they will provide a free matching unit to us! The good news is that our matching program has not yet expired.

So, we are asking that if you want to buy a Flip camera or are thinking about buying one before they're discontinued, please contact Global Kids to purchase through our matching program storefront so that when you purchase, you will also be donating cameras for our young people to use.