[In the Media] RezEd podcast is a must listen! 

Scott Merrick showered the RezEd podcast series with some wonderful comments and specially highlighted episode 11. Thanks Scott!

All the RezEd podcasts are great, but this one, "...featuring an interview conducted by Barry Joseph of Global Kids at the recent GLS Conference with a mother and son about their experience and focus on virtual worlds," is absolutely jaw-dropping. Granted that this is a remarkable pair of humans, this mother and son: She's Elizabeth Lane Lawley, Director of the School for Social Computing at the Rochester Institute of Technology and he's her son, Lane, "an avid Second Life coder, very interested in virtual world programming and also a player of many different kinds of games and a math and programming wiz." After listening to this episode, tell me you don't want to pull your sons and daughters out of school and let them find their passion and pursue it with your guidance. Or better yet, use remarkable conversation records like this to convince your administration(s) to allow you to bring these remarkable opportunities to your students in our established but necessarily changing academic institutions.

To read his full post, click here.

[Conf] Children and Electronic Media: Teaching in the Technological Age 

As part of the panel on Professional Development and Technology, held May 2, 2008 at the Princeton University, Wilson School of Public and International Affairs, Barry Joseph talked about teaching in the technological age.

P4K Game Launch 

We are happy and proud to announce the successful launch of the game Hurricane Katrina: Tempest in Crescent City and it's supporting social networking website www.tempestincrescentcity.org


The launch party took place at the Global Kids office. Carole opened with a warm welcome to all the students, parents and funders. Barry went on to speak about the program. Jay talked about the game design process. Radhika spoke a few words on the online community. Otis shared his experience at the GLS conference and walked us through the game. We had our funders Mary from Microsoft and Ward from AMD say a few words as well. Rest of the time our youth and parents played the game, ate lunch and shared their thoughts on the program.

To mark the third anniversary of Hurricane Katrina, youth leaders for Global Kids, Inc. have created an online community and game in conjunction with Game Pill, Inc., AMD and Microsoft Corp.’s Partners in Learning where young people can engage in and experience the ongoing relief efforts in New Orleans.

Global Kids, the foremost nonprofit in New York City dedicated to educating urban youth about civic engagement and international affairs, and Game Pill, an innovator in online games development, have created a socially conscious game and web site, “Hurricane Katrina: Tempest in Crescent City” (www.tempestincrescentcity.org). This is the second game developed by Global Kids youth following the highly successful Ayiti: The Cost of Life (costoflife.org), which educates players about the obstacles to education faced by children in developing countries. Ayiti has been played worldwide over 1.5 million times and serves as a new model for games that address serious issues to increase youth awareness and involvement.

The full press release follows...

[IDT] "I Dig Tanzania" promo video! 

In July 2008, Global Kids, the Field Museum of Chicago and the Biodiversity Synthesis Center worked together to organize the "I Dig Tanzania" virtual summer camp. This innovative project brought together 16 teens in Chicago and New York to learn about paleontology, scientific field research, and Tanzania culture using the virtual world of Teen Second Life.

We knew that explaining the camp to outsiders was going to be difficult. So we had this short video put together to describe the teens' experience. We hope you enjoy it as much as we enjoyed organizing the camp. Please share this with your colleagues and friends who are curious about what happens in Second Life!

August 25th RezEd Update 

This is the August 25, 2008 RezEd Update to let you know what is new on RezEd: The Hub for Learning and Virtual Worlds.. Featured news:

  • RezEd in Print Coming Out September 2008: Ethics & Virtual Worlds

  • This Week's Podcast featuring Jonathon Richter
  • This week's Best Practice: "Bringing Virtual Worlds into the Classroom through the Backdoor: After School"
  • This week's featured discussion: Examples of Educators Living the Ludic Life
  • Call for Best Practice
  • Global Kids Second Life Curriculum

    Hit the jump for the full RezEd update...

    RezEd in Print Coming Out September 2008: Ethics & Virtual Worlds

    RezEd is proud to announce that the preview of its first print edition will be released at SLEDcc and the Virtual Worlds Expo next month!
    This edition will share the thoughts of dozens of practitioners and experts from the field weighing in on the issue of Ethics and Virtual Worlds.
    The full edition of RezEd Report Volume 1 will be available September 29th.


    This week on RezEd:

  • [IDT] Overview of I Dig Tanzania Part 2: Chicago 

    teen group shot
    From July 24-28, Global Kids and the Field Museum of Chicago brought together a group of teens from New York and Chicago for the second part of the "I Dig Tanzania" summer program. This was Part 2 of the "I Dig Tanzania" summer camp, which took place from June 28 to July 2 in the virtual world of Teen Second Life. You can read a summary of the virtual dig here.

    Over the course of the weekend, the teens met in-person with some of the researchers who were in Tanzania, explored the Field Museum, did presentations to the public about what they have learned, and learned more about paleontology, evolution, biology, Tanzanian music and culture, and science behind the scenes at the museum. And by all accounts they had a fantastic time.

    The following is a summary of their experiences...

    Day 1

    [SL] CEO Mark Kingdon remarks on GK's innovative use of SL for education 

    Hamlet Au interviewed M Linden for New World Notes recently and during this when asked about recent cool places he has seen in SL, M once again mentioned his visit to the Global Kids NYC offices and witnessing first hand the I Dig Tanzania camp.

    "[Visiting] Global Kids in New York"
    - I sat down with the folks there and saw first hand how the kids were using Second Life to learn about evolution... they were in-world and they were learning about science with other kids in Chicago, and the one thing they had in common was that they were in-world in Second Life and learning. And I got a chance to ask them what they liked about it, what they thought about it, and you could see that they were learning in a completely different way.

    And I all I could think about was, man, all I had was a textbook when I had science class...

    Read the full post here.

    From the July 30th article in eSchool News, comes a great post entitled, "RezEd is educators' real ticket to virtual worlds" not just on Rezed.org but Global Kids, virtual worlds and education.

    Web site offers visitors resources on everything virtual

    By Meris Stansbury, Assistant Editor, eSchool News

    For those educators and tech-savvy explorers ready to take on the growing frontier of virtual worlds, a new hub--RezED--now exists to make the journey to alternative realities a little easier.

    Launched in beta mid-March, RezEd is a comprehensive resource on everything virtual for educators, students, and those simply interested in what these increasingly popular 3D worlds are all about.

    [staff] Program models for education in Second Life? 

    I've been putting together this blog post for a bit, and first asked the RezEd community to weigh in, about what the various setups you can have for education in Second Life as a way to just wrap my head around the issue. Over here at Global Kids alone we've used Second Life in so many different ways. As a youth media creation tool in a face to face setting, as a leadership development and peer education tool in a distance learning environment, as a peer exchange and collaboration tool between groups of students that are in two separate physical locations, and many more. So, I'm curious to see how we can break all of these various setups down.

    Here's what I've got so far, and I'd love to hear about more from others, especially examples of a given educational setup that you can refer to.

    (note that my examples are skewed to the k12 space, as well as to Global Kids projects. Pardon my biased knowledge base. :P)