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"We are Meant to Pulse": GK's latest post on the DML Central blog is up! 

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Topping the new recommended resources list from Global Kids is "Gaming to Re-engage Boys in Learning," a provocative video looking at the discrepancies in performance and achievement between boys and girls aged 3 to 13 and discussion of why school culture itself may be alienating to male students. Central to instructional designer Ali Carr-Chellman’s arguments are the lack of male representation in teaching, zero tolerance policies that disproportionately affect boys and the anti-gaming rhetoric of some schools that is hostile to youth invested in game culture. Though Carr-Chellman sidesteps the broader issue of what social factors might precipitate differing behaviors in boys and girls and how schools might address this difference, the statistical evidence she presents is startling and an entry point for further discussion.

Jane McGonigal hits New York Public Library in new game (article)

Student Reflections from the National Service-Learning Conference 

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Sapora’s Reflection:
“I must say that the Atlanta experience was truly, an experience. To be able to go into a new environment and go through the adventure of doing my first facilitation while being able to see my dream college first hand was truly amazing. Not to mention the fact that I was able to do so along with three other very driven and beautiful people. I took a lot from this trip and am truly grateful and happy to have been a part of such a wonderful ride.”

Jessy Jo’s Reflection:
“Global Kids provided me an opportunity I would not have access to otherwise. Traveling to Atlanta and staying in a fancy hotel is something I never imagined I would be able to experience. Besides all that, the conference really gave me a strong viewpoint on where I stand in Global Kids, in regards to my own facilitation and social skills. Hearing people come up to me to let me know that our workshop was the best they experienced the whole conference was a proud and heartwarming experience."

Above are our students' reflections from the four days they spent in Atlanta, Georgia at the National Service-Learning Conference. The conference is the largest gathering of educators and youth who are interested in service-learning.

Second Training for the Serious Games Certification Program 

Yesterday we held the second training supporting our collaboration with MOUSE on their new Serious Game Design Certification program. Four MOUSEsquads attended, from a range of ages, and explored serious issues and then incorporated them into a "found object" game design.

The youth selected topics ranging from hydration to poverty, from disaster readiness to animal poaching. And they had to created their games using a collection of random objects, like a light saber, a teddy bear and masking tape.

Check out the photo set below to see the youth first creating their games then teaching each other how to play them. They are all well on their way to developing game design skills that can be applied for addressing crucial social and global issues.

Buy a Flip Camera (Before You Can't) and Donate to Global Kids!  

By now, we are sure that some of you have heard that Flip cameras are being discontinued by Cisco (you can read about it here). This is quite sad for us at Global Kids for several reasons. Flip cameras have a real appeal for both students and adults and we love them for their ease of use and low price point. We use them at many of our school sites and programs for just about everything (PSA's, making videos about local and global issues, documenting our workshops, etc.)

More importantly, Global Kids was chosen to be a participating partner in the Flip Video Spotlight program. The program encourages non-profits to “Share the story. Change the world.” In other words, to harness the power of video to make the world a better place.

We were selected for their matching purchase program, which means for every Flip video camera our organization purchases, they will provide a free matching unit to us! The good news is that our matching program has not yet expired.

So, we are asking that if you want to buy a Flip camera or are thinking about buying one before they're discontinued, please contact Global Kids to purchase through our matching program storefront so that when you purchase, you will also be donating cameras for our young people to use.

As part of the scaling-out of Chicago's pioneering YOUmedia education programming, DreamYards, a Bronx based community arts program will be taking on a Director of Digital Learning Programs to support them in becoming the first site in the five boroughs to offer YOUmedia programming.

The call for applicants is available here: Download file

Great video of NYC HS students playing 'Ayiti' and sharing their thoughts 

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On the one year anniversary of the 2009 earthquake in Haiti, NYC school teacher Paul Allison used Global Kids' Ayiti to teach his 10th graders about both gaming and the country. This remarkable video interviews all of the students about their views on the game, on using games for education, and models how a teacher can use a game to challenge students to think critically.

Make sure to stay to the end when the students grab the camera and turn it back on their teacher!






View Paul's original blog post here

‘Newsgames’ Turns Current Events Into Games

By Charles Q. Choi, TechNewsDaily Contributor, 07 February 2011 11:09 AM ET

Online “newsgames” that borrow from real-life events are helping to educate players about current events in novel ways.

Newsgames essentially transform the news into playable experiences. Just like news, they focus on real people, events and places, and they seek to explain complicated topics in clear ways. Many newsgames are online, requiring only a web browser and an Internet connection to play.

"With newsgames, people are more than just reading the news, they're actively interacting with it," said one newsgame developer, Nicholas Diakopoulos, a computer scientist at Rutgers University in New Jersey.

"They're not going to replace traditional reporting or text or images or video or other forms of media, but they can get readers to engage with information in a different way, and that could make the news more persuasive, or enable learning and insight about news information in a new way."

Register for the 8th annual Games for Change Festival! 

g4clogo.jpg Global Kids was a founder of Games For Change and is excited, as always, to promote it's premiere event, the annual Games For Change Festival

Games for Change is the leading global advocate for supporting and making games for social impact. The annual Games for Change Festival is the largest gaming event in New York City and the only international event united “games for change” creators, the public, civil society, academia, the gaming industry and media.

Attendees of the Festival can enjoy over 30+ hours of keynotes, presentations, panels and more. In addition to various live play sessions, this year’s event will feature a “Game Arcade”, highlighting the nominees for this year’s Games for Change Awards. And while the focus is on games, the Festival is the perfect place to network with decision-makers from the government and NGOs, innovative game designers and publishers, visionary thought leaders in education and global development and members of the media.

Register by April 15th and save 30%

Global Kids Youth Leaders in the NYC Haunts program took a trip this week to the Bronx Library Center. They are exploring local history and global issues to build a geolocative game using SCVNGR. The video clips below were filmed by the students on iPad 2 which they had receive just minutes earlier. They received an extensive tour of the library and its resources after talking a walk on the Grand Concourse. As they saw the remains of the fifth largest movies theater in the country, a supermarket which bore the marks of the Synagogue before it, and more, we challenged them to think about how the Bronx was important to both their families and past residents of note, like Edgar Allan Poe.

National Service-Learning Conference  

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Global Kids will be at the 22nd Annual National Service-Learning Conference, which is the largest gathering of people interested in service-learning. Service-learning educates youth and adults alike through meaningful community action projects that can provide unique and rich learning experiences for teaching life-long civic responsibility and engagement.

This is a conference for both youth and adults, and I will be traveling with a colleague and two Global Kids student leaders. She and I will be co-facilitating workshops with our students, which will give them a chance to take on significant leadership roles. Our workshops are called “Using Social Media for Social Change” and “Infusing Global Citizenship through Service Learning”. We will also be conducting a focus group with teachers and students about how digital media can be best used to enhance service-learning projects.