[conf] FCC Workshop on Education & Broadband in Second Life a success! 

Thanks to the nearly 80 folks who turned out for the Second Life simulcast of the FCC Workshop on Education and Broadband Access! Special thanks to Hamlet Au, Pathfinder Linden, Ricken Flow, and others who helped promote the workshop to their networks. And congratulations to the FCC for taking a chance on these new forms of public engagement.

This Thursday, August 20, at 10am PST / 1pm EST, Global Kids will be hosting a Second Life simulcast of an FCC Workshop on the intersections of broadband access and education. The goal of this workshop is to identify potential impact of increased broadband access on education outcomes and how broadband policies can help improve those outcomes. The FCC hopes to learn about ways in which broadband can impact education at the early childhood, elementary, secondary, and post-secondary levels in a cost-effective manner. The workshop will look at current programs, such as e-rate and evaluate how such programs can be improved, for example, to take advantage of new technologies that have arisen since it was established. The workshop will also look at what applications and devices might be used to improve educational performance.

Hosted on MacArthur Island in Second Life (click here to teleport ), this video simulcast of the workshop is open to the general public to attend. Virtual event hosting, moderation and technical support provided by Global Kids.

[mm] Media Masters Student Portfolios 

In our pilot year of Media Masters, students worked on various media projects dealing with global issues and new media literacies, and at the end of the year compiled and contextualized this work into Digital Portfolios, to be used for college applications, job searching and school credit. I'm thrilled to share the portfolios from the program below, and to see all of them, just click the links at the bottom of the post.

Amana's Digital Portfolio:

FCC Workshop on Education & Broadband simulcast in Second Life August 20 

FCC Workshop on e-Gov

We are excited to announce that Global Kids will be producing in Second Life a simulcast of the upcoming FCC Workshop on education and broadband access next Thursday, August 20.  The topic is obviously very near and dear to our hearts, so we are excited to be involved. We hope that all of the communities of educators, students, nonprofits, and others who understand the value of broadband access for education turn out and participate.

[conf] Thanks for coming to FCC Workshop on e-Gov and Civic Engagement 

FCC Workshop on e-Gov
Thanks to those of you who work up early to attend the Second Life simulcast of the FCC's first workshop on "E-Gov and Civic Engagement" yesterday morning. We had an engaged crowd of about 30 avatars attending the virtual event. Despite some technical difficulties with the stream, people were able to follow the panel presentations and then submit their questions for the Question and Answer periods. There were several Second Life shout-outs by the presenters and a few of the questions from Second Life got addressed.

Kudos to the FCC for experimenting with various forms of online public participation in their proceedings. Hopefully this is just the beginning of these governmental efforts to use virtual worlds to increase transparency and public input into policy-making.

For those that missed the live event, you can view the recorded video at this link and you can continue to submit questions and ideas on their Ideascale page.

This Thursday, August 6, at 6:30am PST / 9:30am EST, there will be a Second Life simulcast of an FCC Workshop on the subject of "E-Gov/Civic Engagement." The goal of this workshop is to evaluate how broadband can improve the performance of government specifically in terms of transparency and citizen participation and more generally in terms of effectiveness and efficiency. The workshop will consider various ways all levels of government, as well as governments in other countries, have used broadband to improve its performance in these ways and how those lessons might apply for purposes of developing the national broadband plan. The workshop will also consider the potential benefits of universal broadband in enabling various government operations to move to a digital platform in terms of improved performance, cost savings, and strategic benefits to the communications infrastructure.

On Saturday, June 27, 2009, over 100 New York City-area youth gathered at The New School to showcase their use of digital media and technology at (o.o), the first NYC Digital Youth Media and Technology Festival. While the youth enjoyed a game design competition, a project fair, a college and career readiness fair, and more, there was a constant backdrop of participatory voice through the use of Text The Mob, an application to capture the moment-by-moment thoughts, feelings, and energy of the crowd. To help you gain a better sense of what happened at this festival, here are the texts:

Arrive, mingle, get lunch!
Hi, everybody!
Welcome to (o.o)!!! 11:38:23
Let’s get this thing started! Barry Rocks!
where's access?
very excited to be here. Thx Barry
Hi, everybody!

Opening remarks
CONGRATS TO PARSONS/MOUSE for this Great Event!!!!

[staff] First Annual NYC Digital Youth Media & Technology Festival 

On June 27, 2009, the first (o.o) festival was held. What a success! The daylong festival spotlighted the work from teenagers all over New York, who came together to share their work that they have been doing within the digital media field with their respective programs. The youth have been designing video games, films and other digital tools to advance social causes in a youthful and technologically literate language.

During the festival, many videos were filmed to capture the great work these youth have done. You can see all of the films below or by clicking here.

[SL] Farewell to Eye4You Alliance in TSL 

This past week saw the closing of a fellow long time organization running programs in TSL, Eye4You Alliance, which was run by the Charlotte Public Library

Through the years, there has been a lot of crossover between teens in our programs in Teen SL and those at Eye4You, and in fact I learned of it's closing from the prolific teen blogger Daniel Voyager, who took part in both GK Island and Eye4You.

We are sorry to see our friend's and collaborators leave this virtual worlds space and wish them luck with future projects.

They have end of project update on their site at http://eye4youalliance.youthtech.info/.

Chris at final exhibit area for IDZLast Friday was the conclusion of the "I Dig Zambia" virtual summer camp, co-organized by the Field Museum and Global Kids. I Dig Zambia was a two-week camp that brought together 19 teens from Chicago and New York to learn about paleontology, biology, and Zambian culture and politics in the virtual world of Teen Second Life.

Now that our teens have solidified their Second Life skills and learned how to work with their teams across cities during the first week, we ramped up our activities to be more intensive and collaborative.  It was by no means an easy week for our virtual campers, but I think it was engaging, surprising, and often fun.

This blog entry follows up on my previous post about Week One of IDZ. What follows is a recap of some of the main activities during Week Two of I Dig Zambia and an overall summary of IDZ. Read on...

Fossil Exhibit Creation and Presentations