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[conf] What Are Kids Learning in Virtual Worlds? 

Global Kids will be taking part in an upcoming MacArthur sponsored event entitled "what are Kids Learning in Virtual Worlds?" The event is open for anyone to attend and details are below. See you there!

What are kids learning in Virtual Worlds? The Wonders and the Worries


Club Penguin, Whyville, The Sims, Second Life.
You've heard these names, what do they mean for kids?
Hear from a panel of experts as they discuss:

Wednesday, November 14th, 6:00 p.m.
Davidson Conference Center, University of Southern California
3415 South Figueroa Street, Los Angeles, California

  • What are kids really doing in virtual worlds?
  • How are they learning?
  • What does this mean for parents and educators?


When
November 14th, 2007
5:30 p.m. Registration
6:00-7:00 p.m. Panel Discussion
7:00-8:00 p.m. Reception and Tour of Virtual Worlds

[jobs] Global Kids' Choose-Your-Own-Job-Description 


Choose-Your-Own-Job-Description

Global Kids, Inc., a New York City based non-profit organization dedicated to transforming urban youth into successful students and global and community leaders, is seeking to fill a number of positions within its Online Leadership Program (OLP).

The OLP, amongst other things, is on the cutting-edge developing best practices in the use of virtual worlds for supporting global youth leadership. It has grown in 2007 from three full time to fourteen employees.

We are currently looking to hire three to four people. However, each position contains more than one area of responsibility, all of which can be mixed-and-matched. And who are WE to tell YOU the best combination? Instead. we are looking to YOU to tell US the best combination of responsibilities to meet your strengths and interests.

There are eleven possible combinations, each with is own job description. Some are full time, some are part-time, and one is as a consultant. Some require work in our NYC office while others can be performed remotely. These details are described within each job description.

[didi] The D.I.D.I. Launch Party 

Last night marked the exciting beginning of the D.I.D.I. Initiative on the Teen Grid of Second Life.
After a brief presentation detailing the Dream it. Do it. Initiative and the staff that will be involved, youth and staff broke in the new DIDI Clubhouse with some dancing and afterwards headed over to the lake for some after party fun in the water! Throughout the party, teens started to sign up for the D.I.D.I. Workshops which will be taking place throughout the week of Oct. 22.

For any teens unable to make the party, there is still plenty of time to get involved!
We are going to begin workshops next Monday & workshop sign ups will be taking place all week in the South East corner of DIDI Island. Just click on the workshop stone that best fits your schedule. If you click the wrong one, just click on it a second time to remove your name from the list.

At the workshops, teens can find out how the D.I.D.I. Initiative can support teens to start their own ventures. A "venture" can be a club, organization, business, or program that is ongoing (i.e. not a one-time event) and benefits one's community in some way.

GK Fireside Poster
Thanks to Dion Zabelin for creating this great poster!

As part of GK's TSL Internship Program, we'll be running the affectionately titled "Fireside Workshops" twice a month by the camp fire on GK Island. These global issues oriented workshops are modeled off of our face-to-face afterschool workshops that we've been conducting for 17 years in New York City public schools, but we get to add fun Second Life twists to these activities that are already interactive.

For our first workshop, we created a take on the classic workshop originally developed by Bill Bigelow in his book Rethinking Schools. It's called The Race to the Bottom, also known as The Transnational Capitol Auction (but try getting TSL residents to something with that name...)

More details and photos after the jump.

[blog] Coverage of our launch of Consent! 

Elaine Alhadeff of the blog Future Making Serious Games recently posted an overview of our new game Consent! which takes place entirely in Teen Second Life.

Global Kids to launch CONSENT! aiming at building awareness among young people around the complicated nature of informed consent within a coercive environment.

Global Kids is a world leader in using virtual worlds for education. Global Kids work in Second Life builds upon its more than 15 years of experience in youth leadership development and international affairs education, as well as its role as a national leader in using serious online games for educational purposes.

Global Kids' Second Life programs offer young people a world in which their characters can take part in myriad workshops and games that educate them about major world issues and events, from the International Criminal Court to global warming and child labor.

Playing 4 Keeps is an innovative youth media project, in which a team of Global Kids Leaders at South Shore High School is gaining leadership and game design skills that they will use to develop and produce a socially conscious online game each year.

[blog] More coverage of the Alaska Airlines article 

Thanks to Rik Riel of the "Click Heard Round the World" blog, for mentioning the recent issue of Alaska Airline's in flight magazine which featured an article on Second Life education and Global Kids write up in it.

To read more on what Rik had to say, click here.

[vvp] Recent blog coverage of A Child's War machinima 

There have been quite a number of people writing up some great commentary on our Virtual Video Project machinima "A Child's War". Read some of the highlights below.

Richard Urban from the blog Musematic writes:

The Global Kids Digital Media Initiative is a leading example of how adults and teens are working together in TSL. Global Kids has partnered with several museums, including the Museum of the Moving Image and Holocaust Memorial Museum to conduct summer programs involving teens.

The USHM took a collaborative approach as part of it’s Ambassadors Program. Teens worked with museum staff and a SL design firm to build an interactive experience about the Holocaust (documented on their blog). I think this is a good example of the right way to use interactive and social spaces like Second Life. The museum could have simply dropped a copy of itself into TSL, instead it engaged teens directly to design and build a space. USHM has also “gotten it” on the main grid as well, hosting live events such as an event on the Darfur genocide that featured Mia Farrow (UNICEF Ambassador) and photojournalist Ron Haviv (this was simulcast to both SL and TSL, a first!)

[vvp] A Child's War featured on SecondLife.com 

"A Child's War" is now showcased on the Community Videos section of the main Second Life website. We couldn't be more overjoyed to be in such great company!

AChildsWar-SL.jpg

Check us out on the site here.

 

 

 

 

In the summer of 2007, Unicef and Global Kids launched the Convention on the Rights of the Child (CRC) Machinima Camp in the virtual world of Teen Second Life (TSL). Teens from around the world gathered together for five weeks to learn about children's rights, and produced ten 1-minute Machinima films on the issues they identified in the CRC. Each film is unique in its own way. We hope you enjoy them!

click below to view the videos:

[didi] The D.I.D.I. Initiative comes to TSL! It’s a Party! 


You’re invited:

Who: All residents of TSL, old and new!
What: The D.I.D.I. Initiative Kick Off Extravaganza
When: Tuesday, October 16th, 4pm SLT
Where: The New D.I.D.I. Initiative Island
Why: To meet the new D.I.D.I. Initiative Global Kids Team and learn how you can get involved this fall!
How: You identify your passions. Your cause. Your vision. Then, the D.I.D.I. initiative supports you and your team to launch your own social venture either within or outside of Teen Second Life to create a lasting benefit to your community.

Want to know more? Stop by our party on Oct. 16 to meet the D.I.D.I. crew and find out how you can launch your own social entrepreneurial project. Okay, well here it is in a nutshell: When your team is ready to launch, the Initiative will offer your team:

  • Seed funding (up to $1,000 per team in the US)
  • Allies to provide advice along the way
  • Ongoing tools and support
  • An opportunity to make change possible

See you Tuesday!