Global Kids staff member Barry Joseph has posted his review of Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media by Mizuko Ito, Becky Herr-Stephenson, Dan Perkel, and Christo Sims. You can check out the review by downloading the file. If you would like to learn more about the Journal of Play feel free to visit this site.

NYC Haunts at MS 391 - The Great Poe Park Mystery 

Global Kids leaders guiding the Great Poe Park Mystery

The Global Kids Leaders from MS 391 proudly presented the final version of their game "The Great Poe Park Mystery." Five of the dedicated students who devoted time, energy and creativity to make this location based game presented to youth at the Fordham library discussing their process for the game, the local history that inspired them, and the mechanics of how the game will work once they test it. Joshua took charge in giving the group a guided tour beginning at the front of the Fordham library.

The youth were guided throughout the park, learning about its farmland past and the changes it has seen over time in terms of the pollution in the area. During gameplay we discovered a glitch in our programming where due to there being multiple players and only one of an item needed to move to the next goal. After visiting characters and finding clues they were able to discover part of the mystery of their character. The game concluded by asking players to either sign a petition to continue supporting sustainable legislation in the Bronx or create a short video message about actions they would take to combat pollution.

Simple Thing 

Its just a simple thing. If you find that the game is over and you win.

New Game "New Fork City" 

In the last few days of 2011, I designed my custom background game called New Fork City (not New York City!!!!!).

Once upon a time, there are some monsters in New Fork City. Some of them carry guns. You don't have any weapons, so you can't hurt the monsters. Just collect 100 points for me, I will call someone to kill these monsters. If you don't collect them, I will do nothing for you!

It is not a very hard game. You can do it!

NYC Haunts at Seward Park - The Story Unfolds 


This week the youth continued their research of the neighborhood and built upon the plans that had been formulated the week before. Author Nina Malkin paid a visit to help guide the young leaders in connecting their ideas to a coherent storyline that fit the NYC Haunts canon. Without giving their entire story away, the issues that were highlighted were labor rights and particularly the struggles faced by young immigrant women in search of employment. A much darker tale than its predecessor in the Bronx, we can't wait to see what our Ghost Detective learns about their past in Seward Park!

NYC Haunts at Seward Park Library - Researching the Neighborhood 


Youth at the Seward Park New York Public Library branch agree on one thing - their neighborhood is delicious. The eclectic food options available in the area is in direct correlation to the rich history of immigration to the Lower East Side. While the storyline they will be developing for their game is still in its infancy, they are interested in having players learn about local history while showcasing the diversity of food in their neighborhood. The young leaders spent the session researching historical events that occurred in their neighborhood.

Creating "NO HOPE!" 

This is my first game inspired by teleporters and hidden secrets. There may be some things I can add to it and I'd really appreciate any feedback you have.

Thanks for playing!

The origin of sleepy hollow 

Hello guys I'm Alex. I designed my game based upon the inspiration of spawning. I played a very difficult game in which spawning was the main idea, and obstacle. Since there are power in numbers one must attempt to finish the game before the other zombies revive from the dead! Good Luck! game-icon.jpg

First Game 

My first game turned out to be an RPG. It's kinda of a hard play, and it takes a bit of reading. I hope you like. It also in the early stages of development. The stages you will face are just the first few levels. I hope to make more improvements, add more levels, and make game play smoother. laughing.gif

Playing 4 Keeps - Sixth Session  

In today's session of Playing 4 Keeps, youth looked at the game Sleepy Hollow, designed by GK Youth Leader Alex2nice4ya:

After playing the game, everyone contributed comments to it both on Gamestar Mechanic and in a large group discussion. This was the first time that the entire group critiqued a fellow member's game, so it was also a lesson about what makes a good critique (i.e. offering suggestions and helpful feedback) and what makes a bad critique.