NYC Haunts

More coverage of GK's NYC Haunts 

Published in The MacArthur Foundation's Spotlight on Digital Media, "Technology Brings Bronx Teens Closer to Their Own Neighborhood" described in glowing terms Global Kids' recent collaboration with the New York Public Library on NYC Haunts.

"This is a great example of a public library being used as a community center where kids have the chance to experiment with technology." To read the rest, go here.

NYC Haunts featured in The Huffington Post 


NYC Haunts, the location-based game developed by middle school students from MS 391 was featured in The Huffington Post on July 14, 2011. Jack Martin, Assistant Director for Public Programs/Lifelong Learning for Children, Teens and Families, The New York Public Library wrote the article.

NYC Haunts was a collaboration between Global Kids and The New York Public Library.

Read the entire article here:

The New York Public Library published an article in the Huffignton Post NYC Haunts: Bronx Teens Discover Their Neighborhood Through an Interactive Look at the Dead

Emoti-Con 2011: NYC Youth Digital Media and Technology Festival 

On Saturday June 4th, at Parsons The New School for Design, youth from New York City gathered to present digital media and technology projects at Emoti-Con, a festival organized by informal learning institutions such as Global Kids, MOUSE, Parsons, and the New York Public Library, as well as a Youth Committee from the New Youth City Learning Network.

Youth presented their projects to their peers and professional attendees. They also competed for four top finalist spots and a grand prize. A panel of secret judges selected the best projects in the festival. Among the finalists was Sol-Tech, a science project that used solar energy panels on baseball caps, backpacks and other items to power electronic devices such as ipods or telephones. There was also a geolocative game developed by Global Kids Leaders from M.S. 391, NYC Haunts, that used mobile technology to create a scavenger hunt to learn about the Bronx as well as larger social issues such as pollution and racial segregation. NYC Haunts won for "most innovative" project.

NYC Haunts Video now LIVE  

It can be hard to explain what a geolocative iPod game is, so we at Global Kids are just THRILLED that our partners at the New York Public Library put this awesome video together documenting the launch of NYC Haunts, the community-based game created by GK youth leaders to be used by their peers at their local Bronx library.

Here is how the NYPL describes it:

OLP covered on Columbia University's "School Stories" Blog 

An article by Daniel Johnson of Columbia University Graduate School of Journalism on private funding of digital learning pilot programs, highlights Global Kids upcoming Let's Talk Sustainability summer program and our recent collaboration with the NY Public Library NYC Haunts. Read the full article on the Graduate School of Journalism's "School Stories" Blog or below

Digital Learning Pilot Programs Attract Private Funding

Posted by Daniel Johnson on 10. May, 2011

Daria Ng is busy hammering out the curriculum for Let’s Talk Sustainability, a pilot program that will teach 15 students about ways to maintain the environment in just a few months. Yet, while the word “sustainability” may bring to mind images of flowers shinning in morning dew and sparkling freshwater lakes, students in this program will see sustainability in a different way – through flat screen monitors.

Video of GK youth leaders visiting the Poe House 

Here's a short video I put together of the GK youth leaders in front of Poe Cottage last week. The video was both shot and edited using on one of the iPad 2s the youth leaders are using to research and construct their game.

You can read more about our trip here.

Global Kids Youth Leaders visit the Edgar Allan Poe house in the Bronx 

It was an inspiring session for Global Kids youth leaders today as they visited the Bronx Library Center and brainstorm ideas to design the geolocative game on SCVNGR for NYC Haunts. They started by talking about places that were important to their families when they moved to the Bronx such as the Bronx Zoo, Yankee Stadium and Poe's cottage.Then the conversation moved towards a discussion of social issues such as endangered species, racial segregation in Baseball and clean air, and they linked these social issues to the places of importance to their families. Youth leaders were eager to collaborate and provide ideas to start building a narrative for the structure of the game.

At the Bronx Library Center

After a productive session they visited the Edgar Allan Poe cottage located a few blocks from the Bronx library.

In front of Poe's cottage

Global Kids Youth Leaders in the NYC Haunts program took a trip this week to the Bronx Library Center. They are exploring local history and global issues to build a geolocative game using SCVNGR. The video clips below were filmed by the students on iPad 2 which they had receive just minutes earlier. They received an extensive tour of the library and its resources after talking a walk on the Grand Concourse. As they saw the remains of the fifth largest movies theater in the country, a supermarket which bore the marks of the Synagogue before it, and more, we challenged them to think about how the Bronx was important to both their families and past residents of note, like Edgar Allan Poe.

NYC Haunts: Global Kids collaborates with The New York Public Library 

Global Kids has formed a partnership with The New York Public Library to start the NYC Haunts program. NYC Haunts is a pilot program in which middle school students from the Bronx will design and create a location based game using mobile technology and the online platform SCVNGR. Sarah, my colleague, and I went to kick off the program this past Wednesday at MS 391 in the Bronx.