Playing 4 Keeps

[p4k] 5 elements of Ayiti 

biggrin.gifGoal: Provide a good life for the family.
cool.gifCore Mechanic: Go to school, work.
huh.gifSub goal: Get an education.
mellow.gifUncertainty: You dont know what is going to happen to your family.
mad.gifConflict: One season you get money the next you lose a lot of money.
laughing.gifIt is clear that you have to get an education and money to survive.

[p4k] Ayiti - The Five Elements 

The 5 elements in the game Ayiti are:
Core Mechanic - Deciding which family member should go to school, work, or rest at home.
Goal - Try to make a good living for the family.
Sub Goal - Helping the family survive.
Uncertainy - You don't know if the family is going to survive.
Conflict - The family is low on money and there is very little education.

[p4k] Blog Assignment - Deconstruct Ayiti 

The blog assignment for P4K students: Deconstruct the game Ayiti. What are the five elements including core mechanic, goal, sub-goal, uncertainty and conflict? Give some examples of meaningful play in Ayiti.

[p4k] Global Kids Launches Its New Island: Serious Gaming Island 

Celebrating the start of our second year in the teen grid, Global Kids has launched the Global Kids Serious Gaming Island, along with the Global Kids Machinima Island. Both islands will develop communities that will support our related after school programs while providing an environment to engage TSL residents around the same issues.

Below is a shot from the first few moments on the island, - a tringo board and a chess board, with Blue helping us out, along with Rafi, Joe Gkid, Mercury, Jackson Widget, and myself. Very exciting things to come.

[blog] The New Media Literacies Project on Ayiti 

I was checking out one of Henry Jenkin's projects, funded by the MacArthur Foundation, when I was delighted to come across a blog entry, on their New Media Literacies Project site, entitled, "The Cost of Life? Expensive".

The excellent piece began with a reflection on our summer camp in Second Life but quickly expands into an excellent analysis of the game, which conclude: It is a fairly amazing feat to generate such a strong feeling of sympathy and responsibility in a short web-based game. It will be, I suspect, a valuable tool for classroom learning, as well as personal reflection.

Read it all at: http://www.projectnml.org/node/546 or below

I was reading a post by Barry Joseph to the new Macarthur Spotlight blog, which tracks news about crossovers between digital media and learning. The post itself is rather interesting, an attempt to distill what was learned from a kind of global summer camp held in virtual world Second Life into a list of best practices for virtual education initiatives. Definitely check it out.

[blog] Best Succint Description of Ayiti 

Dani, at her blog Straddling the Century Line, has written one of our favorite descriptions yet of our game, Ayiti:

[tv] ABC News Includes Ayiti in Coverage of Serious Games 

ABC News aired a piece on serious games in which they interviewed Catherine from Gamelab and showed footage and spoke about our game, Ayiti: the Cost of Life.

Click here to view the piece.

Here are some photos:

[p4k] January usage numbers on Ayiti 

In January, 115,600 unique people played the game, spending on average of 9.5 minutes. On it's most popular day, nearly 16,000 people played the game. 11.96% of all traffic came from Norway. 89.11% of the U.S. traffic came from California.

Below is map showing usage across the U.S.:
usmap.png

[blog] Global Teens Strategize Ayiti 

A discussion thread from UNICEF's Voices of Youth site has popped up which revolves around sharing winning Ayiti strategies.

One poster, brings up some interesting strategy ideas:

  1. Send the parents to vocational school as soon as possible
  2. Buy medicine, but should you buy it when everyone is sick or in order to keep them from getting sick? I haven't been able to determine yet..
  3. Buy books, but should you buy them more than once? It seems to have no effect...
  4. Send everyone to work if you can.
  5. Switch to the poor living standards ASAP.

To read the entire forum thread, click here.

[blog] Seymour High School blogs about Ayiti 

Brandt Schneider's high school class was asked to play and blog about Ayiti. Here's what they had to say:

Genevieve's post:

I have always believed that interaction is the best way to learn things. This allows for the point you are trying to put across to be understood greater. My belief is shown in the Ayiti game. It not only allowed for and intgeraction of what they had to deal with but it put you in charge of dealing with the problems and trying to live a life if you lived in that area.

Lena's post:
I agree that in schools that we should use education games just like pilots use flight stilulations. After playing the game Ayiti, I learned about the poverty and how difficult it is to live and have a family in Haiti. Some might say that this game can eliminate a worksheet, but I think that there is a point were we need to have some sort of worksheet because we didn't learn about specific facts. The worksheet could be on the computer.