Playing 4 Keeps

[p4k/teen] My answers to the questions 

1) I like the way we come up with different issues. It can be health or even violence in the media. We get to speak our minds about a game or subject and also get to act out some of these issues. I also like the way we come up with different topics that we think people would like or even think is important to them, ways we can make our community better basically by building a game or talking about it or even coming up with a solution to the problem.

2) Something I can improve is my communication skills. Also, taking action to address problems and getting more people involve with the problem, even through they don't really care, make them listen so the kids can pass it on.

3) I want to learn about how to basically use second life and how to communicate with people inside of the game and learning about different games.

[p4k/teen] What i like about P4K 

1) I like p4k because I get something to do.

2) I like to change the time we spend not on the computer.

3) I would like to learn how to make a house.

[p4k/teen] My opinion of Playing 4 keeps 

1) I like playing 4 keeps because we get to examine the life of video games. I always love video games & this is helping me to work with graphic design. Which is what I am going to school for.

2) I wouldn't change anything because so far what I have seen is perfect to me.

3) I want to learn where are all the places are & how we can manipulate what we have to make our game

[blog] More on Ayiti, this time in Norwegian! 

Boy, they just seem to keep coming! Here is a another blog that mentions Ayiti...this time a Norwegian one.

[p4k] A game topic: garbage, war 

What would happen if there was more garbage off the streets and more money donated to our community? What would happen if the President of the United States called off the war in Iraq?

[p4k] What I learned today, follow the leader 

When you are creating a game, you must have an ideas. The process is to make a prototype, then to playtest, and then there is more.

[p4k] Game topic: depression 

I pick the issue of depression because many people deal with depression and it affects everyone around them. I have had personal experiences with depression & it hurts everyone.

People may not notice but then it shows. People cut, starve and try to kill themselves from depression. This is life. What I learned today helped me because it shows the process of what you have to do to design the game.

[p4k] Topic for a video game: gang violence 

I would choose to make a game about gang violence because it is destroying a lot of communities and lives.

[p4k] Video Game: Teen Depression 

If I was given the job of designing a game around an issue that was important to me, I would choose teen depression. I would choose teen depression because one of my peers tends to become depressed and seeing her depressed puts me in a sad mood because she has an amazing smile that makes everyone in the room light up.

And what I learned today that would help me design a game is the process it would take for me to actually create and complete it.

[blog] Harnessing the Energy of Global Kids 

Amy Jussel writes at Shaping Youth, a blog about media and marketing's influence on kids, that if Al Gore wants to educate youth about Global Warming he should "harness the energy at Global Kids."

This extensive essay argues for the power of new media to oush ideas to youth people, with Global Kids work used as an example throughout. For example:

I figure if USA Today blogger Angela Gunn can feature Mia Farrow speaking on Darfur on Global Kids Island in Teen Second Life, and Mia Farrow can make inroads imparting the Darfur message on the main grid, it seems mainstream media is ready to make the leap toward embracing innovations in new media.

From Global Kids Island she later turns to our game, Ayiti:

Who would've EVER thought a glamorama fashionista pub like Marie Claire would be the first mainstream press to blurb a social impact survival game like "Ayiti: The Cost of Life!?"

They describe this Unicef project as "an addictive video game with a serious social message, where you're "responsible for a Haitian family's destiny as they struggle to make a living and get educated."

Talk about a mass media mindshiftŠMarie Claire? Clearly the backlash toward vapid values is building with forward momentum.