Playing 4 Keeps

[p4k] Themes and Style 

We had some significant progress on our game this week at P4K! The game design continues to evolve and grow stronger. On Monday, we voted on both the game’s art style, and the issues it will focus on. To choose the art style, we taped up images in a variety of different art styles. We had everything from Putomayo New Orleans jazz album covers to manga ninjas, watercolor paintings and Samurai Jack.

Each student was allowed to vote for his or her two favorites. In the end, a very detailed manga image received the most votes, with a more cartoony image from Dragon Ball Z and the Putomayo cover tying for second. I think our goal will be to have art like the Putomayo that is indicative of the New Orleans Jazz scene, and merge it with a more stylized, but simplified manga style. I think the result will look great.

We also voted on the major themes our game will address. One goal of the game is to have it move beyond simple critique and offer lessons for future disasters. There are a number of systems and resources that governments must have in place in order to minimize casualties during a disaster. In the game, players will learn about what these systems and resources are by playing in a disaster without them.

[blog] Ayiti: the Cost of Life gets some renewed attention 

With the release of ICED! (I Can End Deportation), an online interactive 3D role-playing game that teaches the player about current U.S. policies around immigration that destroy families and fundamental human rights, people have been not only playing it enthusiastically, but it is spurring others to search out other games for change.

Below is some of the recent coverage Ayiti: The Cost of LIfe has been getting.

For a virtual dose of reality, a different kind of video game, by the National Catholic Reporter

On college campuses, video games move into classroom, by the Associated Press

[p4k] Fieldtrip! 

This week at P4K was short but fun. On Monday we had a field trip to learn about game design from the pros. We traveled to Hunter College and Gamelab to see how games get from rough ideas, to polished downloadable.

First, we went to the Tiltfactor Lab at Hunter College. Professor Mary Flanagan was there to show us around, explain some of the work Tiltfactor is doing around human values and social impact game design, and talk about possibilities for studying game design in college. As a former professional game designer, and founder of the first academic game lab in New York, Professor Flanagan had plenty to talk about.

I also work at Tiltfactor and have integrated some of the elements from the Values At Play curriculum into our Playing 4 Keeps game design lessons. It was interesting for the students to see some of the entries to the Values At Play Better Game Contest, and compare how different college students tackled the challenge of designing games that are both emotionally compelling, and entertaining.

[P4k/teen] Gameplay 

Today the trip Hunter College's Game Lab was pretty cool, not only do they provide a variety of games but also knowledge of their designs and the steps to creating them.biggrin.gif

The quote, "Don't judge a book by it's cover" took place today while I was viewing their games the game Hush was unique but deadly, by catching up with letters in order to save someone from being slaughtered. It was very simple but you have to press the letter in a few amount of seconds, so you have to be quick.

[p4k teen] Playing 4 kids trip 

biggrin.gifWe went to a Hunter college where we saw 3 games. After that we went to Gamelab where we saw people working on games. Then we heard from a game artist and a game designer how they work.

[p4k/teen] our trip to gamelab 

We visited Tiltfactor and Gamelab. I thought it was very interesting. I found out that the Gamelab was the second largest casual gaming company in New York. When we visited the Tiltfactor, I found out that they teach classes in there and they attend annual gaming conferences.

[p4k/teen] That trip was so cool 

Today, i went to a trip with the members of Global kids. We visited Gamelab and Tiltfactor in Hunter College. I learned a lot of stuff in that trip, especially when they were talking about how you could put many ideas to one piece to create a game. :). According to the information that i got from this trip.....i think our game will be very good.

[P4K/Teen] what i seen 

Well today, we had a trip. The first place on our agenda was Hunter college, which was where the game group Tiltfactor is. We met Mary and discussed how to get the "programer's mind". She said to us we need to ask Gamelab designers how did they do that and how did they get this to work. To question things about games design to get a better understanding of the gaming world around us. Then we went to Gamelab and really got a deeper understanding of the programmer stage. I had a good time and hope to go on another interesting trip with P4k.

[p4k/teen] trip 

Today's trip was good for me. I liked it and it was fun. I wish I had to ask some questions. Today I learned something new. I think that it could be a little more fun for me. There was some good games that I think it was good.

[P4K/Teen] I'm sort of an expert 

Hello my name's Christopher. Sorry I have never put an entry before I don't normally blog. But, as you can see I'm a part of the P4K so I'm into making games. Hehe. I'm sort of an expert at game dev. So ask me any question you have. I'm always happy to help.