Playing 4 Keeps

Being a part of P4K 

Joining this program, I saw how games might have been built/made with various values in mind, and how it is not exactly due to a designer, but the perspective of a player that is what shapes it.

Not to mention meeting other fellow gamers with similar interests is rather fun,
and learning about their tastes in games and the reasons behind it.

STARTING AT P4K 

Hello , my name Ednica and I am in P4k. A few weeks ago, in the middle of October, I was told that students at my school could join global kids. Not knowing much about the program, I didn't know which program to choose. When it was my turn to choose a program, I choose randomly, and it turned out that I picked P4k. I had no idea, what I was going to do there. When I attended p4k my first day, I loved it! It was different, something new, and thats just what I needed. I thought that some angel picked that program just for me.
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For two years I had a friend, a best friend named Jayshuan. He was always the type of person to play game. He spends his days playing games. I always asked him, why is he wasting all his times playing video games? I myself play computer games or games on my computer but, never like he did. After my first few weeks at P4k, I was able to start seeing games from a different prospective. I was able to learn about decision making and what it takes to make a game worth playing. During my time at P4K think I will develop some great skills and learn many different things.

First Entry: Kendell 

I joined Playing 4 Keeps simply because of my love for video games. So far, I've learned about the many obstacles developers go through to create games that illustrate their ideals and values while still making a game that will be appealing to gamers. This program has opened my eyes to another part of the gaming world, and I'm eager to learn more.

Global Kids Internship Month 1 

Global Kids the experience in which teenagers such as myself use video games as an ulterior motive to articulate our thoughts and ideas on the topic of global awareness. The activities we partake in daily exercise the imagination, and cause us to open up and compose our own world in which we control.

LOOK AT ME!!!!!!!!!! cause u gonna learn today 

Hey hey hey, do you want to be like the great game developers you see on the magic box. WELL ME TOO!!!!! i was wasn't just a normal high school student who didn't have nothing to do for my weekdays ,but then through a series of fortunate events I was called upon to greatness. I had a bit of a rough start ( lol rough) but I'm getting up there with the rest of the group . the program is really worth the time and effort and with a little hard work you might see your game on the web. making millions!!!!!!!!!!! but I digress you should join global kids. it's fun and educational. ITS FUNJACATIONAL!!!!!!!!!!!!!

One month into P4K 

During this one month i found that this program is exciting and very engaging as this program moves with a different pace every week so far.i am looking eagerly forward to see how this program manages to top itself every week and what this program will open my eyes to.biggrin.gif

Playing 4 Keeps - Fourth Session  

We began today's Playing For Keeps program playing Get and Kill, a game by P4K youth leader hrishat.

Then we pretended to be playtesters, demoing a new game in development. The project goals were to make a fast-paced and challenging game that is still accessible to less experienced players. The programmers have provided a few variations on a game and we need to decide which version to develop further: Block, Frag or Points.

Making Games in Gamestar Mechanic

Later on we used the following game to explore ideas about game design:
Look Before You Leap

Finally, the youth went into Gamestar Mechanic to design their first games.

Playing 4 Keeps - Third Session  

This week in our third meeting of the Playing 4 Keeps program, Global Kids youth leaders spent time on Gamestar Mechanic completing the quest games. Several participants who have logged on from home have advanced and even started designing some of their own games! Afterwards, we focused on two game design concepts: games vs. play and emergence.

I chose a volunteer to create a simple game on Gamestar and as a group, we discussed the difference between “games” and “play”. We concluded that “play” is simply about doing something entertaining and fun, but a “game” has elements like goals, obstacles, and rules. However, just because a game has all of those elements does not make it a fun game.

We then discussed the concept of “emergence”, which is that complex systems develop out of a smaller set of simpler interactions. Youth brought up examples of games like Pac-Man, Fruit Ninja, Angry Birds, Tetris, and chess to talk about emergence. They mentioned that those games all have simple rules or actions, but when they interact with each other, they become difficult, complex, and interesting games that are also incredibly addictive.

Playing For Keeps Program - 2nd Session Update 

Yesterday we held our second meeting of the Playing For Keeps program, in which Global Kids youth leaders from around the city are learning about serious game design & Gamestar Mechanic and will collaborate with E-Line media (the folks who run Gamestar Mechanic) to create social issue game competitions.

This week - held on election day - the youth went into Gamestar for the first time, with the mission to complete the first "chapter" within the game. The teacher tools for tracking students were excellent, as we were able to project on the board youth's progress as an impromptu leader board. (I can also see now, less than 24 hours later, than three of the students kept playing last night). Many of the youth leaders looked as equally shocked as surprised when we said they were allow to continue playing Gamestar at home, between our sessions.

Playing For Keeps Program - 2nd Session Update 

Yesterday we held our second meeting of the Playing For Keeps program, in which Global Kids youth leaders from around the city are learning about serious game design & Gamestar Mechanic and will collaborate with E-Line media (the folks who run Gamestar Mechanic) to create social issue game competitions.

This week - held on election day - the youth went into Gamestar for the first time, with the mission to complete the first "chapter" within the game. The teacher tools for tracking students were excellent, as we were able to project on the board youth's progress as an impromptu leader board. (I can also see now, less than 24 hours later, than three of the students kept playing last night). Many of the youth leaders looked as equally shocked as surprised when we said they were allow to continue playing Gamestar at home, between our sessions.