Playing 4 Keeps

[blog, blog, blog] Ayiti in the Blogosphere 

  1. From Kotaku: (a gaming blog with almost 6,000 links from other blogs, according to Technorati)

    "Students at South Shore High School in North Carolina have been passing up normal after school activities for video games...though not to play them. For the past year they've been meeting after school in order to develop meaningful video games with messages attached. It's all part of a program that melds game development with social awareness, and with the help of Global Kids and local developer Gamelab their first game has just been released online. Called "Ayiti: The Cost of Life," it puts the player in control of a family of five poor Haitians in what can best be described as a family management sim.

    As you can imagine, the game is dreadfully depressing. You deal with bad weather, low income, hunger, etc. as you desperately try to keep the family alive. It's not fun, but I suppose that was the point. It shows a level of social awareness you certainly wouldn't expect in a group of American high school students. I think the program a brilliant way to mix gaming and learning with extremely positive results. Now if you'll excuse me, I have to go borrow a Zoloft."

[teen/p4k] Meeting people from around the world 

Something great about Second Life is that you can interact with Second Life members from around the world.

[teen/p4k] 2 much fun 

2 day was fun talking 2 people while playing the Global Kids workshop in Second Life "avatar scavenger hunt." If you don't know about Second Life you should try learning about it.
Lithelson

[blog] Future-making Series Games Publishes an Excellent Overview of Ayiti 

Once again, Eliane Alhadeff, on her excellent blog, has focused her attention on Global Kids' programs. This time around, she reviews Ayiti, both the game the program that produced it, and incorporates and responds to some recent crtiques of the game,

Educational serious games are on the rise. Recent years have seen the development of games in which the player tries to dispense food in a war zone, tries to make peace between Israel and Palestine, tries to escape warlords in Darfur, and much more. But even in this pack of progressive educational tools, Ayiti stands out.

read more here.

[p4k] Global Kids Gaming Program Cited As One of the Top 100 Big Things 

The Newsletter YouthLearn cites the Global Kids gaming program as one of the top 100 big things in regards to Youth, Education & Technology!

YouthLearn Newsletter, Issue 100 - November 21, 2006
Special Issue: YouthLearn's 100 Big Things in Youth, Education & Technology

As we record this milestone of our 100th newsletter on the eve of our fifth year here at EDC, we thought it might be fun to try to identify 100 "Big Things" (innovations, opportunities, challenges, heroes, etc.) that have had an impact on youth, education, and technology in the past 5 years. As a disclaimer, this list is by no means intended to be definitive or remotely scientific, but perhaps a chance to think about what truly drives our work and how to influence it moving forward for another 5 years and beyond.

View the YouthLearn Newsletter online for the 100 "Big Things".

[P4K] Ayiti featured at the Margaret Mead Film Festival 

Ayiti: The Cost of Life was recently featured at the Margaret Mead Film Festival. Alongside a number of other games including Darfur is Dying and A Force More Powerful, Ayiti helped to flush out the panel on video games with an activist bent. The panel was organized by Games for Change, the organization that leads the field of social change through digital gaming.

One might be wondering, "Why are there games at a documentary film festival?" This is a valid question. Games are undeniably not films. However, some video games (and the number grows each day) are in fact documentaries. Video games with real world content, like Ayiti and others like it, reflect a natural outgrowth of the medium that reflects what is actually happening in the world. A similar thing happened to film in the 1970's, when documentary film changed the way that people looked at the medium of film and its potentials. As opposed to being a fluke, it's likely that this isn't the last time you'll hear about games at film festivals. In fact, we know it's not. : )

[sl/p4k/mac] They Found Each Other! 

It amazes me that I can still be amazed by Second Life. After eleven months in this space you would think we would have experienced it all by now. But no...

Yesterday we took the Playing 4 Keeps students into Second Life for the first time. You can read what Lithelson had to say about it, even though his TSL account was not available until this morning. Then this afternoon we took the machinima students in to Second Life for the first time.

Okay, that's it. End of day. Time to go home.

At home, I needed to go into TSL to work on the Darfur Photo exhibit. However, I was not in for ten seconds when I received one, two, then a third IM, from that number of GK Leaders. They were all teens from the Machinima program, that I had just left a few hours earlier. One by one they were logging in, I presume from home.

I found where most were gathering, where I last left them, at the entrance to the maze. And there was another GK Leader, Lithelson, the one from Playing 4 Keeps. There he was standing in front of me, surrounded by other "Gkids", none knowing who the others were.

I explained that all Gkids, who are not staff, are other Global Kids Leaders. Then they met each other.

[p4k] GK Leader Presents to World Educational Officials at Microsoft Summit 

P4K Leader DeWayne travelled to Phildalelphia to present along with Barry Joseph at Microsoft's Wide World Summit. More information to come. But, in the meantime, here is a photo of DeWayne arriving at the hotel to learn his was the official Guest of the Day! As a result, they upgraded him to one of the largest rooms in the hotel.

[teen/p4k] The Inner World of Second Life 

Today in Playing 4 Keeps we went into Second Iife. I learned how to do some basic things with an avatar such as: walking, chatting, flying, trading friendship cards, using a map, teleporting to where ever I want and dressing up my avatar. Even though I haven't play it yet from what I have seen so far, in my point of view, I could say that's a fun inner world to be in. Do me a favor - to who ever is reading this- just check it out. Trust me, you'll like it!!!!!!!!!!

[podcast] MediaSnackers Podcast Features Global Kids 

We were delighted recently to be featured on the podcast MediaSnackers, a wonderful series that focuses on innovative new media producers for a free-form ten minutes or so interview. They describe themselves as "a site/weblog/project/call to action for people interested in how young people consume and create media across the globe." This is a lovely piece that allowed us not just to give an overview of our programs but explore some of the larger implications of our work.

Listen to it here.