We had some significant progress on our game this week at P4K! The game design continues to evolve and grow stronger. On Monday, we voted on both the game’s art style, and the issues it will focus on. To choose the art style, we taped up images in a variety of different art styles. We had everything from Putomayo New Orleans jazz album covers to manga ninjas, watercolor paintings and Samurai Jack.
Each student was allowed to vote for his or her two favorites. In the end, a very detailed manga image received the most votes, with a more cartoony image from Dragon Ball Z and the Putomayo cover tying for second. I think our goal will be to have art like the Putomayo that is indicative of the New Orleans Jazz scene, and merge it with a more stylized, but simplified manga style. I think the result will look great.
We also voted on the major themes our game will address. One goal of the game is to have it move beyond simple critique and offer lessons for future disasters. There are a number of systems and resources that governments must have in place in order to minimize casualties during a disaster. In the game, players will learn about what these systems and resources are by playing in a disaster without them.