Playing 4 Keeps

Gamer Designer as Activist and Creator 

Check out what teens in Playing 4 Keeps have to say about how being a game designer also allows them to explore other aspects of their identity, such as being an activist and creator.

Example of Youth/Game Designer Collaboration in Playing For Keeps 

As the Global Kids Youth Leaders are set to launch their first Social Impact Game Design challenge with E-Line Media, we thought an example of their close collaboration would be of interest.

Below is the banner, designed by the youth within Gamestar Mechanic, that was shared with E-Line's designers:

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It shows two forces in confrontation and a protagonist caught in the middle, protecting the resources desired by the two.

Below is the final banner designed by the awesome crew at E-Line:

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It was adapted for this button, as well:

http://olpglobalkids.org/images/challenge__header_1330634609.jpg

Global Kids presenting at the Digital Media and Learning Conference 

GK panel at DML 2012 Last week, Global Kids and Global Kids' work was presented at the third annual Digital Media and Learning Conference, in San Francisco.

Global Kids organized one panel, which featured three of our staff member, two of our partners (New York Public Library and NYU's Games For Learning Institute), and three of our programs. We co-ran a table for HASTAC at the Mozilla Science Fair, where we spoke about three of our programs. And Myrna Rubel, a middle school principal, spoke on a second panel about our collaboration through a badging system.

Video from Beyond Game Play: Developing Youth Identity as Civic Minded Game Designers:

P4K Focused on Promoting Peace 

Yesterday, the youth leaders in Playing For Keeps finally decided on the topic for their first AMD Social Impact Game Design Challenge, which we are producing with E-Line Media on their Gamestar Mechanic platform.

After debating the importance and game-potential of a variety of topics, the youth finally decided on ending war. But what does that mean, exactly? And how do you clearly describe that to others? Below are some of the sheets they produced as they worked through the process to determine the content for and name for their first challenge: Playing for Peace:

defining the goals

Brainstorming the reasons for war

Criteria for winning the game

Brainstorming goals and winning criteria

Playing 4 Keeps - 11th Session 

In this week's Playing 4 Keeps, youth blogged about their experience going to E-Line Media to go behind the scenes of Gamestar Mechanic last week. You can read their entries here.

One entry to highlight is Kendell’s, who wrote:
Our trip to E-Line Media taught me a lot about the complex process of creating a chapter for Gamestar Mechanic and also about the many different jobs there are at E-Line. I learned how each member of E-Line contributes something to the finished product, whether it be the dialogue or the expression on the characters’ faces, and that the process involves a great deal of give and take. In the end, the team at E-Line Media will have produced a chapter that along with conveying the right message to the player, is appealing to everyone.

Youth spent the majority of the session designing their own challenge around a serious issue, except they did it entirely with paper and pen, rather than online. One group chose global warming as an issue and another group chose violence prevention. Each group brainstormed a story narrative and then wrote or drew out each step on index cards, including an intro, missions, and outro, in keeping with Gamestar Mechanic’s usual challenge format.

Visiting E-Line Media 

My experience visiting e-line media was a good thing and that reason is because I wanted to know more information about e-line media how they make the cartoons and were they get ideas from. I found it hard on how they put the codes in order to make the game work. I also found out they have cheats for the game so you could win faster but only e-line knows how to do it.

Trip to E-line Media 

Our trip to E-line Media taught me a lot about the complex process of creating a chapter for Gamestar Mechanic and also about the many different jobs there are at E-line. I learned how each member of E-line contributes something to the finished product, whether it be to the dialogue or the expressions on the characters' faces, and that the process involves a great deal of give and take. In the end, the team at E-line Media will have produced a chapter that along with conveying the right message to the player, is appealing to everyone.

E-Line Trip 

The trip to E-Line was interesting. We learned how they make the challenges and how they do the art work. We learned that they first plan how they want the challenges to teach. It was interesting how they called playing PS3 and Xbox research. The trip was great. They are good with drawing and you can see then how they draw with great ability.

My Epic Experience 

hello fellow bloggers. it is I, Mowdark, who has return from my journey of the E-line dimension and i bring great news. last week, i finally gained access to the source of gamestar mechanic. they baffled me with their calm demeanor and their small but efficient work space. i learned that there was more to a game and a website than we all know. there are codes, formating, artwork, MAGIC!!!!!!!!!!!!....but i digress. all in all they showed me their ancient ways of creating the games we see today as well as the future of gaming. but before i left i didn't leave empty-handed. i was able to learn how to finally make my dream invention become a reality (MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA).
huh......
wait whats that?
i have to stay to the topic?!
ok, fine
where was i
oh right.
well i now have a good idea on my game challenge and be warned it won't be easy for any one. so u best be on your toes. (MWAHAHAHAHAHAHHAHAHAHAHAHAHAH *COUGH,COUGH*)