The background challenge on Gamestar Mechanic was actually quite entertaining. It directed me very well to the goals that I had to achieve. I was able to find new backgrounds instead of the ones that were already in the game and I was also able to find out how backgrounds work to improve game-play. I learned so much from this one little quest that I can't wait to move on to the next one and learn more. Gamestar Mechanic is really a great way to pick apart the basics of game making. Speaking of game making, check out the game I made for the background challenge on Gamestar.
In this game "Change of Place", it's all about moving around place to place. I created little cloud structures in mid air so that the player can jump all around the scene. You will be going up and down or jumping constantly all the time to get to the goal you desire. It also adds on a little doubt when falling. Easy, doubt, goal, and control summarizes up my game.
This game explores the ability to create games without edge bounds. In order to beat the game, the player must abuse this boundless world to gain the required points and reach the goal. This game also uses gamestar mechanic's new custom background feature, which allows game creators to use backgrounds that better relate to their game's story.
In the last few days of 2011, I designed my custom background game called New Fork City (not New York City!!!!!).
Once upon a time, there are some monsters in New Fork City. Some of them carry guns. You don't have any weapons, so you can't hurt the monsters. Just collect 100 points for me, I will call someone to kill these monsters. If you don't collect them, I will do nothing for you!
Today was a very exciting day at P4K. My game was reviewed by my peers and the creators of Gamester Mechanic. The creators gave me a lot of good feedback and taught me some important concepts about game developing and Gamestar Mechanic. Such as the concept behind sprites, they stop moving when the player leave the screen because the game is compensating for memory. It also helped me reveal a flaw in my game especially "Swern's Riddle". The riddle is incorrect, if followed correctly if directs the person to the blue door not the green door. It was a great honor to hear from developers of GM, and I was truly grateful for their feedback from professionals.
Hello guys I'm Alex. I designed my game based upon the inspiration of spawning. I played a very difficult game in which spawning was the main idea, and obstacle. Since there are power in numbers one must attempt to finish the game before the other zombies revive from the dead! Good Luck!
My first game turned out to be an RPG. It's kinda of a hard play, and it takes a bit of reading. I hope you like. It also in the early stages of development. The stages you will face are just the first few levels. I hope to make more improvements, add more levels, and make game play smoother.
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