Playing 4 Keeps

P4K Focused on Promoting Peace 

Yesterday, the youth leaders in Playing For Keeps finally decided on the topic for their first AMD Social Impact Game Design Challenge, which we are producing with E-Line Media on their Gamestar Mechanic platform.

After debating the importance and game-potential of a variety of topics, the youth finally decided on ending war. But what does that mean, exactly? And how do you clearly describe that to others? Below are some of the sheets they produced as they worked through the process to determine the content for and name for their first challenge: Playing for Peace:

defining the goals

Brainstorming the reasons for war

Criteria for winning the game

Brainstorming goals and winning criteria

Playing 4 Keeps - 11th Session 

In this week's Playing 4 Keeps, youth blogged about their experience going to E-Line Media to go behind the scenes of Gamestar Mechanic last week. You can read their entries here.

One entry to highlight is Kendell’s, who wrote:
Our trip to E-Line Media taught me a lot about the complex process of creating a chapter for Gamestar Mechanic and also about the many different jobs there are at E-Line. I learned how each member of E-Line contributes something to the finished product, whether it be the dialogue or the expression on the characters’ faces, and that the process involves a great deal of give and take. In the end, the team at E-Line Media will have produced a chapter that along with conveying the right message to the player, is appealing to everyone.

Youth spent the majority of the session designing their own challenge around a serious issue, except they did it entirely with paper and pen, rather than online. One group chose global warming as an issue and another group chose violence prevention. Each group brainstormed a story narrative and then wrote or drew out each step on index cards, including an intro, missions, and outro, in keeping with Gamestar Mechanic’s usual challenge format.

Visiting E-Line Media 

My experience visiting e-line media was a good thing and that reason is because I wanted to know more information about e-line media how they make the cartoons and were they get ideas from. I found it hard on how they put the codes in order to make the game work. I also found out they have cheats for the game so you could win faster but only e-line knows how to do it.

Trip to E-line Media 

Our trip to E-line Media taught me a lot about the complex process of creating a chapter for Gamestar Mechanic and also about the many different jobs there are at E-line. I learned how each member of E-line contributes something to the finished product, whether it be to the dialogue or the expressions on the characters' faces, and that the process involves a great deal of give and take. In the end, the team at E-line Media will have produced a chapter that along with conveying the right message to the player, is appealing to everyone.

E-Line Trip 

The trip to E-Line was interesting. We learned how they make the challenges and how they do the art work. We learned that they first plan how they want the challenges to teach. It was interesting how they called playing PS3 and Xbox research. The trip was great. They are good with drawing and you can see then how they draw with great ability.

My Epic Experience 

hello fellow bloggers. it is I, Mowdark, who has return from my journey of the E-line dimension and i bring great news. last week, i finally gained access to the source of gamestar mechanic. they baffled me with their calm demeanor and their small but efficient work space. i learned that there was more to a game and a website than we all know. there are codes, formating, artwork, MAGIC!!!!!!!!!!!!....but i digress. all in all they showed me their ancient ways of creating the games we see today as well as the future of gaming. but before i left i didn't leave empty-handed. i was able to learn how to finally make my dream invention become a reality (MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA).
huh......
wait whats that?
i have to stay to the topic?!
ok, fine
where was i
oh right.
well i now have a good idea on my game challenge and be warned it won't be easy for any one. so u best be on your toes. (MWAHAHAHAHAHAHHAHAHAHAHAHAHAH *COUGH,COUGH*)

My Experience at Gamestar Mechanic Building 

I liked the building. It was very nice, but had small elevators. Watching them at work was very insightful. Finding the video game systems in their office was interesting to know. I found the programming very interesting. The comic creation was also fun to watch. I was surprised to see that many of their computers used two screens.

E-line Trip 

Last week we visited the E-line media. It was so cool and I couldn't expect it. I learned a lot about Gamestar mechanic. They designed Quest levels and sprites. The sprites are so cool. My favorite sprites are the Naviron sprites. They are so cute! I wish E-line Media can make more sprites and more Quest levels.

Keep it up!

Playing For Keeps Visits E-Line Media - 10th Session 

This week, after quite a build up, the Playing For Keeps youth leaders traveled across town to the home of Gamestar Mechanic, the offices of E-Line Media!

The youth met with web designers, graphic designers and programmers, seeing all the "behind the scenes" of Gamestar Mechanic, then met to review the development process used by the professionals.

They were wonderful hosts, enthusiastic to share with us about their work and how the youth leaders can get involved as we move forward in our collaboration with them to create a social impact game design challenge.

To view the rest of the photos, click here.