Gaming

Nine Lives game from Create to Learn 

Global Kids Create to Learn at Games for Change 2012 

C2L Playing board games

 

Global Kids youth leaders from Create to Learn will present their game at the 9th Games for Change Festival this coming Wednesday June 20th. Create to Learn is a program  in which middle school girls design a game for teaching math to their 6th grader peers. The youth leaders will be presenting as part of the Game for Learning Institute Expo at Greenberg Lounge (NYU Law School). During these past months the girls have been working on creating a game called Nine Lives,  a game of rescue of a princess (or prince) depending on the player's choice. The player must go through a forest and defeat the dragons by answering math games that are thrown as fire balls. 

 

We hope that if you are attending Games for Change this year, you will stop by and see the work the girls have created. If you do, you will be able to engage them and see for yourself how versed they have become in the vernacular of game design. They will speak to you about iteration (you might want to ask them about versions), about prototype, about testing, about characters, about coming up with ideas, and brainstorming.

 

Stop by, talk to them, and see how game design has become part of their vocabulary.

 

Simplistic Dominance 

As a teengager experienced in technology and gaming I was oblivious to all the subtopics in the world of media. Playing4Keeps was a internship I participated in this year that brought me knowledge and insight through an obscure lens. It taught me many things that I can emulate into my everyday life. Such as group work, computer programming, and job environment behavior. The global kids was the first of my many internships and it helped me advance in my educational and techonligical path.

Dominance 

As an teengager experienced in technology and gaming I was oblivious to all the subtopics in the world of media. Playing4Keeps was a internship I participated in this year that brought me knowledge and insight through an obscure lens. It taught me many things that I can emulate into my everyday life. 

Playing 4 Keeps 

In the P4K program, I learned very important organizational and communication skills. These skills will be very useful on the collegiate level of schooling. When I am in college, I will be able to use my aquired organizational skills in order to complete assignmnts given to me and even create my own clubs and teams. P4K has taught me these skills through various game design challenges that we were allowed to create. In the future, I will also be able to use communication skills in the working environment. Stressful interviews and hated colleagues will not exist with the communication skills that the P4K program has taught me. P4K has taught this skill through various group exercises in which I had to work with other youth with whom I was not well acquainted.

Playing 4 Keeps 

In the P4K program, I learned very important organizational and communication skills. These skills will be very useful on the collegiate level of schooling. When I am in college, I will be able to use my aquired organizational skills in order to complete assignmnts given to me and even create my own clubs and teams. P4K has taught me these skills through various game design challenges that we were allowed to create. In the future, I will also be able to use communication skills in the working environment. Stressful interviews and hated colleagues will not exist with the communication skills that the P4K program has taught me P4K has taught this skill through various group exercises in which I had to work with other youth with whom I was not well acquainted.

P4K 

Through out this year I learned many things. While at p4k, my aspect on gaming and how games are made changed. I leaned that it not only takes one person but a whole team to make a great game. I learned that a team of game makers take diferent responsibilities for drawing or makeing a story lines. I believe that learning about games and how its made is very importan because it gives yu an aspect about why a game make did what they did.

P4K 

Being n P4K this year has been a very enjoyable and enriching experience for me. It has allowed me to broaded my horizons and helped me take the next step towards my future. Being in P4K has also inspired me to become a game designer. As such, I hope that much of my experience this past year will follow me throughout achiving my future career goals.  This year, I learned about the process games developers go through along with the process of creating and facilitating a workshop. I hope that the skills learned this year follow me throughout my future goals.

p4k 

In P4K, I learned how to judge someone's games.  It was not an easy task because I only play games and never made comments about them.  When I was judging some games, I usually made a choice of 2 or 3-way tie.  I was so excited that we could design and judge our own challenge.  In the future, I will judge some other things using the way that I did for judging games.  My greatest moment was the trip to E-line Media.  We use Gamestar Mechanic to make games, and E-line told us a lot of things (such as new sprites and some secrets) about GM.  GM is a great program for making some 2D games.  It was great for me.  I wish P4K has a program that lets us to make 3D games.

Global Kids Announces Winner of the AMD Playing For Peace Challenge on Gamestar Mechanic and Launches New Game Design Challenge on Media Influence

 

Global Kids's afterschool Playing For Keeps Program, funded by the AMD Foundation, has partnered with E-Line Media to co-produce their recurring social impact game design challenges. These challenges ask youth across American to use the GamestarMechanic web site to create and publish games addressing various social issues. This past March saw the launch of the first partnership between the Global Kids youth leaders and the staff at E-Line Media: The Playing For Peace Challenge, which asked youth to make games promoting peacing and ending war.

 

After reviewing over 1000 games, the winning entry, designed by username 1436891, is entitled Pointless War. This multilevel game puts the player in the middle of a brutal war and challenges them to get important world leaders past obstacles to arrive at a peace summit.