Gaming

Do you have what it takes to level up? 

Don't just play games - design them, in Global Kids' new serious game design boot camp: Level Up!

Designed for high school sophomores, juniors and seniors, this week-long summer intensive will train you in basic game design, global literacy, and how to combine the two into a serious game design addressing a critical social issue. It will run from July 26th - 30th, running from 9:30 a.m. to 5:00 p.m. each day, with a discount for those who register before July 1st.

Throughout the process youth will create smaller games both on
and offline, on your own and with your peers, while meeting professional game designers in the field and in universities.

So sign-up now and find out if you've got what it takes... to level up!

[p4k] Game Theory 

Computer Graphics World published an article covering AMD's Changing the Game program which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education.

[p4k] Global Learning at Any Age 

In December the Asia Society's Education and Learning site posted an article focusing on the the importance of global learning and specially happening in after school settings, citing Global Kids as a good example.

Teens and high school students are ready for a lot of choice and a lot of voice. Global activities can be a strong draw for older youth, offering opportunities to take leadership on issues about which they care deeply. International affairs debates are very attractive to this age group, as are apprenticeship models where teens master high-level skills under the tutelage of experts and professionals.

Global Kids, an afterschool program in New York, develops high school leaders through its Power of Citizenry program and Online Leadership Program. Urban youth become informed about global issues, develop leadership skills, and explore higher education and careers, particularly those in international affairs through a summer program in partnership with the Council on Foreign Relations.

[P4K] Comparing Ayiti: The Cost of Life to WoW 

In a recent post on the blog New Journalism, the educator Paul Allison shares with us a video created by one of his high school youth at East-West School of International Studies. This video featured 10th grader Terrence reading on how Ayiti: The Cost of Life, compares to the MMORPG World of Warcraft online.

View More Free Videos Online at Veoh.com

You can also view this video directy on New Journalizm.

[P4K] Youth Compare Ayiti: The Cost of Life to Other Games 

Recently there have been numerous game focused essays posted to the site Youth Voices comparing various games to Ayiti: The Cost of Life. These comparisons range from World of Warcraft, Call of Duty, Final Fantasy, Civilization, Animal Crossing, and even traditional card games like Crazy Eights and students reflecting on how the game play compares to Ayiti.

Certainly a site to watch - New Voices is titling itself as "a meeting place where students share, distribute and discuss their digital work online", and was set up by a group of innovative educators from the New York City Writing Project, a chapter of the National Writing Project.

Below is one of the great student comparison reflections. You can read the rest of these essays on Youth Voices here.

An educator at Teacher's College worked last year with a sixth grade class to recreate, analog, Global Kids and Game Lab's Ayiti: The Cost of Life, a game about poverty and education in Haiti, developed years ago with NYC high school youth. Now, the educator gave us what the students have created and this video documents one of the game's designers experiencing it for the first time. Play the digital version at http://www.CostofLife.org

Conscience unconf220On Saturday, December 5, I had the pleasure of joining about 30-40 other participants at the "Conscience Unconference" in Washington DC, sponsored by the US Holocaust Memorial Museum and the Center for History and New Media.  Having experienced a few unconferences before, I knew coming in that the quality of the experience would lie largely in the expertise, effort and engagement of the participants who showed up, as well as the skill of the facilitators in creating a collaborative environment. 

Luckily, both those conditions were more than fulfilled at the Conscience Unconference.

Tempest in Crescent City Game screenshot
This Friday, December 4, Global Kids is leading a Games Based Education Training for educators at our headquarters in New York City. If you are a school teacher, librarian, youth worker or other educational professional that would like to learn about our innovative approach to learning using digital games, we highly encourage you to sign up!

Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will learn how to use online games that directly or indirectly address core literacy and content areas, and how to use free, web-based tools to support students in designing their own games.

For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org. The official announcement follows after the jump...

Register Now for Global Kids' Games Based Education Training

Friday, December 4, 2009

[p4k] Report Finds Program Effectively Trains Educators To Teach Game Design 

NEWS RELEASE

137 East 25th St. New York, NY 10010

www.globalkids.org

212-226-0130

LIBRARIES AND COMMUNITY CENTERS USE GAMES TO INSPIRE YOUTH TO TAKE ACTION

Report Finds Program Effectively Trains Educators To Teach Game Design

Selen Turkay, a doctoral student in the Instructional Technology and Media program at Teachers College, Columbia University, recently prepared an independent evaluation of Global Kids’ Playing For Keeps Capacity Building Program, which trains educators to combine games and social issues in their work with youth.

The findings, based on 45 interviews with educators from the New York public libraries and Boston-area housing projects, revealed that Global Kids successfully prepared youth workers to inspire and guide teens to learn and create game prototypes about social and global issues.

[P4K] When Games Get Serious 

Darren Hayes of the Learning Forward blog posted recently an entry on his thoughts on the Games for Change Toolkit, including thoughts on one of Barry's presentations and his experience playing Ayiti.

You can read his thoughts below or the full entry on his site.

The Toolkit 4 Making Social Issue Games produced by Games for Change is a terrific primer on the state of the industry on serious or social issue games development. This toolkit provides a series of video presentations by leading proponents in the serious games arena and is a great way to start thinking about what’s out there and what’s possible.

In one of the presentations within the toolkit Barry Joseph, Director of the Online Leadership Program for Global Kids, talked about the planning and production of a game called Ayiti, the Cost of Life. “Ayiti” is the Creole word for “Haiti.