Gaming

Conscience unconf220On Saturday, December 5, I had the pleasure of joining about 30-40 other participants at the "Conscience Unconference" in Washington DC, sponsored by the US Holocaust Memorial Museum and the Center for History and New Media.  Having experienced a few unconferences before, I knew coming in that the quality of the experience would lie largely in the expertise, effort and engagement of the participants who showed up, as well as the skill of the facilitators in creating a collaborative environment. 

Luckily, both those conditions were more than fulfilled at the Conscience Unconference.

Tempest in Crescent City Game screenshot
This Friday, December 4, Global Kids is leading a Games Based Education Training for educators at our headquarters in New York City. If you are a school teacher, librarian, youth worker or other educational professional that would like to learn about our innovative approach to learning using digital games, we highly encourage you to sign up!

Since 2002, Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st-Century learning skills. In this training, educators will learn how to use online games that directly or indirectly address core literacy and content areas, and how to use free, web-based tools to support students in designing their own games.

For more information or to register, please call: 212-226-0130 or e-mail pdtrainings@globalkids.org. The official announcement follows after the jump...

Register Now for Global Kids' Games Based Education Training

Friday, December 4, 2009

[p4k] Report Finds Program Effectively Trains Educators To Teach Game Design 

NEWS RELEASE

137 East 25th St. New York, NY 10010

www.globalkids.org

212-226-0130

LIBRARIES AND COMMUNITY CENTERS USE GAMES TO INSPIRE YOUTH TO TAKE ACTION

Report Finds Program Effectively Trains Educators To Teach Game Design

Selen Turkay, a doctoral student in the Instructional Technology and Media program at Teachers College, Columbia University, recently prepared an independent evaluation of Global Kids’ Playing For Keeps Capacity Building Program, which trains educators to combine games and social issues in their work with youth.

The findings, based on 45 interviews with educators from the New York public libraries and Boston-area housing projects, revealed that Global Kids successfully prepared youth workers to inspire and guide teens to learn and create game prototypes about social and global issues.

[P4K] When Games Get Serious 

Darren Hayes of the Learning Forward blog posted recently an entry on his thoughts on the Games for Change Toolkit, including thoughts on one of Barry's presentations and his experience playing Ayiti.

You can read his thoughts below or the full entry on his site.

The Toolkit 4 Making Social Issue Games produced by Games for Change is a terrific primer on the state of the industry on serious or social issue games development. This toolkit provides a series of video presentations by leading proponents in the serious games arena and is a great way to start thinking about what’s out there and what’s possible.

In one of the presentations within the toolkit Barry Joseph, Director of the Online Leadership Program for Global Kids, talked about the planning and production of a game called Ayiti, the Cost of Life. “Ayiti” is the Creole word for “Haiti.