Gaming

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Gaming Workshop at the Brooklyn Public Library 

IMG_8121

This past Saturday March 10th at the main branch of the Brooklyn Public Library Global Kids led a day long game design workshop for youth. The workshop covered main topics of game design such as characters, narrative, social issues, prototyping and iteration. As a closing activity, the participants created a poster to pitch a new game based on a popular board game they modified to deal with social issues such as violence and bullying.

They also worked with Gamestar Mechanic a gaming platform specifically created to learn about game design, and they created their first game using the tools they learned during the workshop.

You can see more pictures of the program in here

Preparations for Summer Civic Geocaching Program Begin 

Preparations for the Global Kids Civic Geocaching Program, a two-week summer intensive, began last week. The OLP staff headed out for the day to Prospect Park, in Brooklyn, to build our geocaching capacity. Beginning at the Brooklyn Public Library, with whom we are partnering on the project, we searched for three geocaches and had three successful finds:

Global Kids presenting at the Digital Media and Learning Conference 

GK panel at DML 2012 Last week, Global Kids and Global Kids' work was presented at the third annual Digital Media and Learning Conference, in San Francisco.

Global Kids organized one panel, which featured three of our staff member, two of our partners (New York Public Library and NYU's Games For Learning Institute), and three of our programs. We co-ran a table for HASTAC at the Mozilla Science Fair, where we spoke about three of our programs. And Myrna Rubel, a middle school principal, spoke on a second panel about our collaboration through a badging system.

Video from Beyond Game Play: Developing Youth Identity as Civic Minded Game Designers:

P4K Focused on Promoting Peace 

Yesterday, the youth leaders in Playing For Keeps finally decided on the topic for their first AMD Social Impact Game Design Challenge, which we are producing with E-Line Media on their Gamestar Mechanic platform.

After debating the importance and game-potential of a variety of topics, the youth finally decided on ending war. But what does that mean, exactly? And how do you clearly describe that to others? Below are some of the sheets they produced as they worked through the process to determine the content for and name for their first challenge: Playing for Peace:

defining the goals

Brainstorming the reasons for war

Criteria for winning the game

Brainstorming goals and winning criteria