game development program offers opportunities youth development 

The UK Based Learning and Teaching focused site, Becta, recently published a best practices case study about Global Kids' Playing 4 Keeps program.

Recognising that games are a form of ‘youth media’ Global Kids recognised game design can be a vehicle for engaging children in addressing critical world issues. As such they have developed a number of programmes, such as Playing For Keeps (P4K), which which pairs Global Kids youth leaders with game developers to produce web-based games. The P4K programme trains urban students to think critically about game design and develop games about important world issues. These games include:

  • Ayiti: The Cost of Life - a role play game which looks at Haitian poverty (
  • Hurricane Katrina: Tempest in Crescent City – a game which looks at the effect of Hurricane Katrina
  • CONSENT! A virtual-world based game within Second Life about the history of medical racism against African American prisoners since WWII.

You can find the full case study on the Becta website.


mygameIQ: distribution system for the serious games industry 

If you haven't heard the news about mygameIQ, it is a distribution platform for educational, serious and independent games.

With its roots firmly established in the Serious Games industry, Pragmatic has decided to create a distribution platform that would focus on the Serious and Educational Games markets, as well as on the burgeoning Independent Game Developers segment.

Pragmatic's insight was that the somewhat untapped and often overlooked Serious Games market, which some estimate to the value of $2 billion annually, is not being given the credit it deserves by traditional AAA gaming audience.

P4K Camp Day 2 

July 7, 2010
Hello there, this is Quiniese reporting on today's events. Well today was also fun biggrin.gif Our opening activity was cool...I got to show off my page and the other participants got to create pages. We also got to begin gaming *claps*...this was fun...all the steps were well explained, simple and clear...all except the EMERGENCE level...when I got there I was just lost as to what I was supposed to be doing with that...I think that this step needs to be explained more, but simpler...I spent a lot of time trying to figure out this step therefore I was unable to reach the creating my own game level...thank goodness for Krista, the facilitator, and Peter, an intern, because of them I didn't have to wait long to get help or questions answered. But overall today was much like yesterday energy wise, and I look forward to tomorrow.

P4K Camp Day 1 

July 6, 2010

Hello there. My name is Quiniese Egerton and I will be reporting to you daily about this P4K summer program that I am a part of. For starters I learned about this opportunity through The Door. My role as a participant/intern allows me to go through this program and give feed back to the staff about the program.

The P4K Summer Camp is a two-week intensive program, that gives us participants a look at what it means to design a serious game. During this camp, we will test a curriculum that GK has created, to make sure it works, create a serious game design, present that design at the end of the two-weeks, AND create videos to represent the various departments that we take part in through the curriculum. These departments are ones that could be found in a game design organization, such as art, game writing, sound, etc.

Video Games for a Better Tomorrow 

NBC New York had a great write up recently of Global Kids' Playing 4 Keeps program in conjunction with the New York Public Library.

Read the article below or here.

Students Design "Serious" Video Games to Deal with Global Issues
By Jillian Scharr

Video games for a better tomorrow

Video games can get a bad rap from parents and teachers who see them as a distraction from serious study. But students at three New York public libraries, however, are part of an after-school program designing “serious video games”
The program, called “Playing 4 Keeps,” is one of the many after-school programs at the 67th Street and Countee Cullen libraries in Manhattan and Clason’s Point in the Bronx.

For twenty weeks during the school year, students and librarians discuss various global issues and then play a “serious video game” on the subject.  Each library group also designs an original game dealing with a topic of their choice.

Last year, the “Playing 4 Keeps” program’s pilot run, design topics included global warming, drug trafficking on Long Island, and media conglomeration.

Global Kids at Games for Change 2010 

This week has been all a-Buzz with the 7th annual Games for Change festival (G4C) and Global Kids has been in the midst of things presenting, interviewing and covering some of the great content at this year's G4C.

Below is a recap of some of Global Kids' G4C highlights:




This week is the 7th annual Games for Change (G4C) Festival and Global Kids has been busy with speaking at the conference, along with bringing youth to present and conduct interviews of speakers and attendees.

One of the panels Barry Joseph led for G4C brought together some of the amazing partners and people that have been part of Global Kids' Playing for Keep (P4K) program.

You can watch a video of the panel below or directly on YouTube - enjoy!

Below are the photos, taken by Christopher Duggan and shared here with his permission, from the Global Kids' "Spreading Serious Game Design" Panel at Games For Change, May 24th, 2010.

The Full Panel

Global Kids "Spreading Serious Game Design" Panel at Games For Change 

This afternoon the following presentation will be used (poorly converted by Slideshare, yet convenient) by some amazing individuals and institutions. Here's a preview:

The panel featured Global Kids' Barry Joseph feature a panel with the following individuals:

Cub Scouts’ Video Game Pin Sending Wrong Message? 

Lots of conversation has resulted over the Boy Scout's new Gaming Pin. Our own Rik Panganiban wrote a lengthy post on this thoughts on the hopes and shortcomings of this new initiative. This spurred Lauren Barack of the School Library Journal to weigh in, and used Rik's post as a jumping off point.

Cub Scouts’ Video Game Pin Sending Wrong Message?

The video gaming merit award offered by the Boy Scouts of America (BSA) has proven popular. But gaming advocates are concerned that requirements to earn the belt loop or pin are promoting consumerism and anxiety around gaming—rather than the activity’s learning potential.