The UK Based Learning and Teaching focused site, Becta, recently published a best practices case study about Global Kids' Playing 4 Keeps program. Recognising that games are a form of ‘youth media’ Global Kids recognised game design can be a...
Computer Graphics World published an article covering AMD's Changing the Game program which included Global Kids Playing 4 Keeps Program. It highlights how video games are an ideal platform for not only youth education. A number of companies, organizations, schools,...
Thanks so much to the organizers of the Games in Education Conference for inviting me to their symposium this week. It was a really fun and thought-provoking experience for me. My presentation on Global Kids' Playing 4 Keeps program went...
On Wednesday, April 8, 2009, Global Kids' Playing 4 Keeps youth created game CONSENT! launched officially in the Clemson Teaching Learning sim within the main grid of the virtual world Second Life. The two hour event was attended by some...
Join Global Kids this week, Wednesday, April 8, 2009, 2:00 - 4:00 PM (EST), 11:00 AM - 1:00 PM (SLT) in the Clemson Teaching Learning, (173, 212, 26) sim for the Second Life main grid opening of the game...
Two years ago, the youth in our Playing 4 Keeps program created CONSENT!, a game about medical racism against African American male prisoners. It was based on a chapter from Harriet Washington's remarkable Medical Apartheid. We tracked her down to...
Global Kids Playing 4 Keeps teen Tashawna, part of the team who helped develop CONSENT!, takes us on a tour of the project that was created within Teen Second Life during 2006-07. She was asked to narrate it nearly...
The NonProfit Times posted a recent article by Michele Donohue entitled "Philanthropy Games By And For Kids And Donors" which spotlights our Playing 4 Keeps (P4K) program along with the release of the game Tempest in Crescent City. Read the...
I've been putting together this blog post for a bit, and first asked the RezEd community to weigh in, about what the various setups you can have for education in Second Life as a way to just wrap my head...
The January issue of the New Jersey magazine The Parent Paper, has an article entitled "Student's Try a Virtual World", which spotlight's both the programs Global Kids and Ramapo are running within Second Life. They quoted Barry several times regarding...
Elaine Alhadeff of the blog Future Making Serious Games recently posted an overview of our new game Consent! which takes place entirely in Teen Second Life. Global Kids to launch CONSENT! aiming at building awareness among young people around the...
I just played consent on second life & it was amazing. It still has a few bugs but overall I loved it. Well mostly I loved it cause my voice was in it, the way they designed it, the very...
All year I have been having a problem with sound in Second Life. Sometimes surrounding sound, like wind when flying, didn't come through. Other times it would not play streaming audio attached to a plot of land. This made it...
The following is the full text from the video produced for the SLCC 2007's Non-Profit and Philanthropy Thread's video presentation: The Incomplete History of Education in Teen Second Life Disclaimer: The following timeline was produced using content posted at the...
This morning Global Kids ran a half-hour teen panel (our second this summer) at the Games, Learning and Society Conference. Read the official panel description from the program here. The panel was composed of two Global Kids leaders -...
If you use an RSS reader, you can subscribe to a feed of all future entries matching 'consent!'. [What is this?]