If someone had told me that this summer I would be venturing out to the beautiful Little Italy neighborhood of the Bronx, seeing firsthand how geolocative games are created through the program ARIS, and eating gelato at the same time, I definitely would not have believed them. Fortunately for me, that’s exactly what I have been up to since last week, interning with the Online Leadership Program.
For the past few days, I joined the OLP team for the NYC Haunts program in the Bronx, and learned some crucial elements of game design, how to playtest a game and the final steps to take before presenting it to a curious group of middle school students.
The day started off in the Bronx Public Library, where Juan, Yuanjun, and I went over a game called “Conflict in Little Italy,” which students at MS 391 had been working on throughout the year. I got a sense of how the game functioned in terms of mechanics, and also how it served educational purposes. I learned that the game was designed to educate youth about secrecy in the government, and provided them with examples to help better understand the subject matter. I found out about the different functions in the game, such as the map function, which would help the students complete the quests the game had in store for them.