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The MacArthur Foundation highlighted the badge system work Global Kids is developing in their recent Spotlight post. Read the excerpt below. For the full article you can visit Spotlight

 

Brooklyn Public Library Gaming Series 

 

On Thursday May 22, the second session of the gaming series for the Brooklyn Public Library took place at the Kings Highway Library Branch. The session focused on storytelling and game play, and participants created a game prototype using different objects. You can read more details about the session by visiting Game Space Part II

 

This past friday, Global Kids was thrilled to host the first meeting for the new Hive NYC Badging System. Two dozen members of our local learning network had expressed interest in learning more about the system, amongst which 22 participants came from sixteen of the organizations:

American Museum of Natural History, Bank Street College, Brooklyn Museum, Brooklyn Public Library, Common Sense Media, Cooper-Hewitt, National Design Museum, DCTV, DreamYard, Girls Write Now, Global Kids, MOUSE, Museum of Modern Art, Museum of the Moving Image, Museum for African Art, New York Hall of Science, New York Public Library, Parsons The New School for Design, People's Production House, The Lamp, THE POINT CDC, Wildlife Conservation Society, WNYC's Radio Rookies, WorldUP, and YMCA of Greater New York.

In short, we talked about the current interest behind “badging systems” as a form of alternative assessment and youth engagement, explored the nature of our current grant from the MacArthur Foundation, and then discussed next steps and the various roles each organization could play. Many left with a great sense of potential and excitement for the impact this will have on youth across our city.

Badges For Learning: An Abridged Recent History 

We recently produced this one-page recent history of badges for learning, to support our efforts to develop a badging system for the Hive Learning Network. We thought it might be of interest to others as well.

In 2005, Microsoft introduced the Xbox’ 360 Gamerscore system, which is considered to be the original implementation of an achievement system. According to Wikipedia, “in video gaming parlance, an achievement... is a meta-goal defined outside of a game's parameters. Unlike the systems of quests or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture.

 

 

Global Kids Game Night at BrainPop 

Andrew Gardner posted a great write up on the presentation on Playing for Peace led by Barry Joseph and Global Kids Leaders Ednica and Kendell. Check out the post below!