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Simulating Inequality - P4K Gamers at Hungercraft 2.0 

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What happens when resources are unequally distributed? Do citizens learn to cooperate and trade? Or is violence inevitable?

 

Those were some of the questions pondered by Global Kids’ Playing For Keeps youth leaders at Hungercraft 2.0, an event at the Main Branch of the Brooklyn Public Library on Saturday, March 30. Using a special world created by Minecraft Edu inspired by the popular books The Hunger Games, they faced off against the teens in Brooklyn Public Library’s T4 program (Today’s Teens, Tomorrow’s Techies).

Youth-Led STEM Game Design Workshops 

Youth-Led STEM Game Design Workshops

 

This is a guest post by Juan Rubio, Program Associate for the Online Leadership Program at Global Kids.

 

 

Global Kids Youth Leaders

 

As part of the National STEM Video Game Challenge, Global Kids youth leaders in the Playing for Keeps program designed and led game design workshops that will reach over 200 New York City youth at more than ten Hive NYC institutions. They held two different types of sessions. The first showcased game design concepts and introduced participants to gamestarmechanic.com, a game platform designed specifically for learning how to create games. The second workshop taught participants how to pitch their game design ideas to an expert panel of game gurus from E-Line Media and other game design companies like BrainPop.

 

Hive Youth Council: A-Team Presents Emoti-Con! 

 

Our Hive Youth Council Emoti-Con A-Team sub-committee has been hard at work ensure that this year's digital media festival is our best yet! Check out the video below to learn more about Emoti-Con and why you should attend.

 

 

 

 

For more information please follow us on twitter @Emoticon_NYC and like us at facebook.com/EmotiConNYC. If you want to get your youth involved or want to learn about this year's process, watch our Intro to Emoti-Con 2013 webinar

Global Kids and Hive NYC Badge Design Reflection 

This is a cross-post from Hive NYC's blog.

 

Global Kids has experimented with digital badging in various contexts for the past few years. From badging an afterschool program four years ago at the New York Public Library, to badging the Urban Biodiversity Network program at the American Museum of Natural History, Global Kids has used digital assessment to support youth to recognize, talk about, and demonstrate essential digital literacy skills. Currently, we are consulting with three schools as they develop badging systems for their students, developing our own badging system for all Global Kids youth programs, and supporting Hive NYC and Hive Chicago to build their digital badging systems and infrastructures.