RezEd

OLP's 2008 Year End Review 

GK 2008 year in review
The year 2008 was a remarkable period for the Online Leadership Program at Global Kids. It is challenging to even pick just a few standouts: An AIDS orphan in Ugandan exchanges text messages from her cell phone with a dozen teenagers in Teen Second Life; high school students conceive and produce a web-based game about local heroes during Hurricane Katrina; youth produce a seven-minute long animated movie about racism as an obstacle to education around the world; a high school class in Brooklyn uses a virtual world to learn about and create their own simulations about science; hundreds of young people across four virtual worlds watch Kofi Annan receive a major human rights award; incarcerated teens use a virtual world to learn how to create positive change in their real community; youth in Chicago and New York City collaborate online with paleotologists on a fossil dig in Tanzania; nearly 1,500 educators share knowledge and advice on how to use virtual worlds for education.


RezEd.org on MacArthur Digital Media and Learning Spotlight 

I recently had the opportunity to post on MacArthur Foundation's Spotlight on Digital Media Learning blog. The Spotlight discussion, entitled RezEd.org Releases First Seasonal Report on Ethics and Virtual Worlds discusses the first seasonal report for http://www.RezEd.org, the hub for learning and virtual worlds launched last spring.

Global Kids Inc. has released the first seasonal report from RezEd, Global Kids’ new hub for learning and virtual worlds, with a membership surpassing twelve hundred people. The seasonal report summarizes the range of activities and discussions taking place among those on the cutting edge of education, whether through commercial platforms like Dizzywood and Second Life or educational ones such as Quest Atlantis. The report highlights material produced for and by the RezEd community, including James Paul Gee, Sasha Barab, and Linda Burch. In addition, this first ever report offers a special feature, on Ethics and Virtual Worlds, introduced by a team from Harvard University’s GoodPlay Project.

Read the full post here.

[RezEd] The possibilities of Lego Universe 

If you have been to RezEd recently you might have noticed a new group focused on the upcoming Lego Universe and the subsequent insightful post by Barry on the possibilities of this new virtual world space. It seems to have drawn the attention of others as well. The post below is from Anne Collier of Net Family News.

Real World Impacts from Virtual World Event Nov 17 2008
On Monday November 17, Global Kids invites you to "Real World Impact From the Virtual World" in Second Life. The John D. and Catherine T. MacArthur Foundation, the USC Network Culture Project and Global Kids invite you to a sneak preview of a new Second Life sim that features MacArthur programs and grantees. The event will be held on November 17, 2008 from 1-5pm PST.

Join us to learn about how groups use virtual spaces like Second Life to build real opportunities -- preserving native peoples' cultures, creating accessible spaces for people with disabilities, helping obese people make healthy life choices and teaching underprivileged youth about paleontology and science.

[RezEd] Thanks to the Sanbox Summit 

Thanks to the Sandbox Summit for announcing the release of the first seasonal report from RezEd.org.

Picture%201%282%29.png

[press] HASTAC writes about RezEd.org, I Dig Tanzania and Virtual Worlds 

Recently on the HASTAC, The Humanities, Arts, Science, and Technology Advanced Collaboratory blog, Sheryl Grant writes on RezEd.org, virtual worlds and Global Kids programs like I Dig Tanzania.

In the I Dig Tanzania summer camp, students were part of a guided experience, using avatars to bridge gaps of distance and understanding with the help of educators and mentors. Given how easy it is to be invisible and anonymous online, virtual worlds can sometimes raise ethical questions -- for youth and adults alike. Like anything that we do with kids, positive mentoring and best practices play an important role, themes that run through RezEd's community.

It has some great quotes from James Paul Gee, and our own Amira Fouad and Barry Joseph.

"Virtual worlds are not escapist fantasies but a new way to extend our lives and our sense of self. How can virtual worlds expand our lives in new ways," asks Joseph, "What social affects arise as a result, and are these results desirable?" It will be communities of practice like RezEd and pioneering groups like Global Kids that will help determine the answers.

Click here, to read the full article.

[SL] If you haven't already...download our SL curriculum 

Recently we released our Second Life Curriculum which focuses on a series of 9 levels of lessons plans geared either to use within a classroom or independently to learn Second Life skills.

You can download them directly from RezEd.org. And another great thing about the curriculum is that we are offering it under a creative commons licensing (BY, NC, SA), so feel free to edit them to your needs.

We have gotten lots of great feedback and members of the educational community that have jumped in to help continue to evolve and contribute to the curriculum. Jeremy Kemp has created a great wiki space if you are interested in this - visit it here. He is also working on integrating it with Sloodle and a within SL version as well.

We will also be offering printed copies for sale on LuLu - stay tuned!

The summary of all nine levels are below, along with a link back to the post on RezEd where you can download them. You can also download a version of all levels compiled together here.

[blog] Praise of RezEd.org and our publications 

Stan Travena has some great things to say lately on the Pacific Rim Exchange blog, about the launch of our Second Life curriculum, the release of our RezEd seasonal report and his praise for the RezEd.com community site.

The RezEd website is the first place a new educator should go when getting involved in this area of instruction. They have just released their first report that is filled to the brim with great information and resources for educators.

Thanks Stan!

[Press] Release of First Seasonal Report from RezEd 

Global Kids Releases First Seasonal Report From Online Educational Tool RezEd

NEW YORK, Oct 10, 2008 (GlobeNewswire via COMTEX) -- Global Kids Inc. has released the first seasonal report from the 1,200 member strong RezEd ( www.RezEd.org), Global Kids' new hub for learning and virtual worlds. The seasonal report summarizes the range of activities and discussions taking place among those on the cutting edge of education, on commercial platforms like Dizzywood and Second Life and on educational ones such as Quest Atlantis. The report highlights material produced for and by the RezEd community, including a range of MacArthur Foundation grantees such as James Paul Gee, Sasha Barab, and Linda Burch. In addition, this inaugural report offers a special feature on Ethics and Virtual Worlds shown to the public for the first time by a team from Harvard University's GoodPlay Project.

To download a free copy of the report visit www.RezEd.org

About Global Kids, Inc. ( www.globalkids.org)