Machinima

Digital filmmaking is a powerful educational tool for personal expression and civic engagement. "Machinima" (digital filmmaking using a game or virtual world platform) is one of the most accessible and democratic forms of video creation, where young people can be directly involved in every stage of the film's production -- from set design to the final edit. Global Kids teens have used machinima to create entertaining and engaging short films on a wide range of social issues.


CRC Machinima Camp
img_sm.jpg The Convention on the Rights of the Child Machinima Camp brought teens from around the world together for five weeks to learn about children's rights and produce ten one-minute long films for promotion on UNICEF's site.

To go to the CRC Machinima Camp Program page and learn more, click here.

Virtual Video Project
img_sm.jpg The Virtual Video Project works with teens interested in learning about global issues and understanding the role that digital media plays in their lives, to create a short machinima.

To go to the Virtual Video Project Program page and learn more, click here.

March 6, 2010

[vvp] Machinima for Social Good

Award winning machinima producer, Draxtor Despres' latest video report focuses on using machinima for social good and Global Kids machinima film "Discovered". In it he features interviews with Chris Hall and our own Rik Panganiban.

November 6, 2009

[VVP] Behind the Research: Students Use Digital Tools to Tell a Real Child Soldier’s Story

The MacArthur Foundation recently published a series of articles to the "Behind the Research" section of their Spotlight on Digital Media and Learning site which highlighted some of our programs both past and upcoming.

Below you can read the article entitled "Behind the Research: Students Use Digital Tools to Tell a Real Child Soldier’s Story" by Mac Montandon.

Behind the Research: Students Use Digital Tools to Tell a Real Child Soldier’s Story

The Museum of the Moving Image and Global Kids Join Forces to Teach History.

Who learns more about history and current affairs, a student reading about Uganda in a text book, or one who talks to a former child soldier by Skype and makes a Second Life movie about his and his fellow soldiers’ lives? No question. Yet not everyone has this kind of learning opportunity in a classroom. That’s where museums come in.

Continue reading "[VVP] Behind the Research: Students Use Digital Tools to Tell a Real Child Soldier’s Story" »

June 1, 2009

[staff] Machinimania

"There are many different ways to use machinima as learning and entertainment tools".

This is something my friend said to me the other day when I started to tell him about a program OLP runs, the Virtual Video Project [VVP]. Over the last few months, I have been helping out with VVP, helping with the editing process of the child sex trafficking machinima they are currently working on. Since this, though I myself have not delved deeper into how machinima can be used educationally than I already have learned here at GK, I have found many people have a lot to say about it over some hamburgers. Apparently, pro sports channels use machinima to show replays of various goals, baskets, et cetera, made that are considered "spectacular", which my friend vehemently stressed, helps other athletes learn different techniques.

Continue reading "[staff] Machinimania" »


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