Camp GK

Its pilot youth development project in Second Life, Camp Global Kids brought together 15 teens for four weeks to participate in interactive, experiential workshops about pressing global issues in a completely virtual setting. Participating teens, distributed across 4 countries globally, picked a topic of concern -- child sex trafficking -- and built a maze to educate their online community and inspire them to take action. In its first eight weeks, the content-rich maze was visited by 2,500 teens, amongst whom over 450 donated money to an international organization committed to eradicating this global crime against children.



April 3, 2008

[staff] My Testimony For Congress (had I been asked)...

On April 1st, the 110th Congress Subcommittee on Telecommunications and the Internet held a hearing entitled Online Virtual Worlds: Applications and Avatars in a User-Generated Medium.

Listening to the testimony, it was hard not to imagine what I might have shared were I asked to testify. It might have gone something somewhat like this:

Chairman Markey, Ranking Member Stearns, and Members of the Subcommittee, we at Global Kids are honored to have this opportunity to share our experiences as experts working with youth and virtual worlds.

To provide background, in 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting educational programming in Teen Second Life (TSL). Specifically, Global Kids is conducting intensive leadership programming for youth, bringing students from its New York-based programs into the space, and streaming the audio and video of major events into the world. This work has received significant funding from the John D. and Catherine T. MacArthur Foundation, among others, and been conducted in partnership with many other organizations, including UNICEF, the U.S. Holocaust Memorial Museum, and the International Criminal Court.

I would like to begin my testimony with a quote from an earlier Congressional Subcommittee hearing that took place just over a half-century ago.

“Formerly, the child wanted to be like daddy or mommy. Now they skip you, they bypass you. They want to be like Superman.”

This testimony from Dr. Fredric Wertham on the connections between comic books and juvenile delinquency, and his earlier publications on the matter, helped to stoke a national hysteria around the lurid dangers of this once new medium. While barely a decade old, more than 90% of children between the ages of six and eleven read comic books, as did over 80% of teenagers. Parents in the Cold War era, unsure how to handle a variety of new social forces, found a convenient scapegoat in the colorful and ubiquitous magazines. Wertham’s testimony helped the Subcommittee to Investigate Juvenile Delinquency hold comic publishers’ feet to the fire and led not to new regulatory policies but a new industry-administered code of conduct that shaped comic books for over thirty years.

Generation after generation seems to go through its own “cycles of outrage,” whether with the waltz, pulp novels, comic books, rap music, or most recently with video games and online social networks. New mass media come and go, gaining relative acceptance or falling by the wayside, but concerns about the safety of children and regulations surrounding their freedoms never go away.

Virtual Worlds, practically non-existent just a few years ago, are just the latest commercial media to be seen as “colonizing” the lives of youth, once again raising a variety of concerns about their impact. The growth of youth involvement with virtual worlds is predicted to surpass 50% over the next few years, so one can expect a number of concerns to be raised about virtual worlds that are similar to the mediums of the past--a threat to law and order, a threat to traditional learning, and a threat to traditional values.

Continue reading "[staff] My Testimony For Congress (had I been asked)..." »

September 10, 2007

[SL] GK Teen talks about his summer camp experiences

Tecno Tiger published an entry on Teen SL News blog about his experiences during the GK summer camp. Read the excerpt below or view the original here.


CRC GK Machinima Camp
Published by
Tecno Tiger
at July 29, 2007 in Uncategorised.

Last year i spent a part of my summer working with Global Kids and other teen residents within second life. If you haven’t heard of Global Kids before, then heres there Mission statement which can also be seen on there homepage

Our goal is to transform urban youths into successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences.

Last years camp, the first ever ‘Camp GK’ was great fun for everyone who took part. At the end of this all the teens made an educational maze, explaining about how child trafficking works. At the end people were able to donate to the organisation, and during the maze teens received a load of freebies that they can wear to help the cause. I wrote an article from a teens perspective going through the maze, for those that didn’t get a chance to go, and it can be seen here.

After the success of last years camp, there is now another, this time with a focus around Machinima. 40 teens applied, and 15 got in. I am one of those lucky 15, and I’ll now explain briefly whats happening in this years camp. Campers are expected to attend camp every day it’s on. It’s over the course of 5 weeks, and there are 2 hour sessions over the course of Monday to Friday.

Over the next few weeks i will be regularly posting articles for TSLN on whats going, along with pictures of the camp. These posts may also been shown on the CRC camp blog. Bellow are some pictures i took of Fridays camp, accompanied with a description of whats going on. Check back here regularly for updates

March 16, 2007

[sl/teen] Week One of The Global Kid's two week anniversary celebration!

Hey guys!
As most of you know, Global Kids is celebrating it's year anniversary in Teen Second Life!
It's been an incredible year, and they've reached some very important milestones.
The past week has head many awesome activities for the residents of TSL.
I wasn't present for them all, so I can't tell you -all- about them.

I can say that on Wednesday, The Global Kids had some amazing teens talk about their experiences. I sadly could not make it to talk, due to personal reasons; but I've read what my fellow campers, and others have said.

Yesterday, Barry managed a debate. The topic was something along the lines of, 'What do you think of adults in a teen space?'
There were many more subjects covered, though.
Some talked about what teens can gain or lose through a virtual world, and others focused mainly on the topic of adults in the teen space.
Although there wasn't much opposition; everyone had opinions, very different from the next person.

Today we had some guest speakers come to the island!
Blue and Philip Linden came for a visit to the island, to talk about the past, present, and future of the teen grid.
Almost everyone had a question, and there were so many people on the island that others couldn't get in, due to the limit of avatars in one sim.
I am extremely proud of Mercury and Mariel for this event. I'm sure they had to work with many pesky and curious teens, who wanted their questions answered. I wasn't even running the event, and I was being asked plenty of questions.

Today was definitely busy, and I want to thank everyone who made it great for all of us :]]

And because it's the year anniversary of Global Kids,
I really want to thank everyone who has made this year amazing. I've made so many friends through Global Kids, and I wouldn't trade the friendships for anything. This past year, working with Global Kids has really opened my eyes, and helped me in ways you can't imagine. I really want to stress how amazing and important you all are to me.
Thank you for everything, guys =]
You rock.

-Lucky

February 8, 2007

[blog] The New Media Literacies Project on Ayiti

I was checking out one of Henry Jenkin's projects, funded by the MacArthur Foundation, when I was delighted to come across a blog entry, on their New Media Literacies Project site, entitled, "The Cost of Life? Expensive".

The excellent piece began with a reflection on our summer camp in Second Life but quickly expands into an excellent analysis of the game, which conclude: It is a fairly amazing feat to generate such a strong feeling of sympathy and responsibility in a short web-based game. It will be, I suspect, a valuable tool for classroom learning, as well as personal reflection.

Read it all at: http://www.projectnml.org/node/546 or below

Continue reading "[blog] The New Media Literacies Project on Ayiti" »

January 30, 2007

[print] The Chronicle of Philanthropy reports on Ayiti and Camp GK in Second Life

The recent issue of The Chronicle of Philanthropy, one of the most important publications for those in the world of foundations, just published an excellent article on the emergence of Games for Change. To our delight, Global Kids work was referenced throughout. Below are some highlights:

Our Playing 4 Keeps program:

International Issues

One of the first nonprofit groups to enter the world of electronic gaming was Global Kids.

The organization, which has worked for more than 20 years to improve academic performance in troubled New York public schools, started developing digital games three years ago. The charity's games have been used to educate teenagers in the city and elsewhere about international issues and to encourage them to get involved in civic projects.

After seeing a prototype of a Global Kids game, Microsoft gave the organization $500,000 for an after-school program in which teenagers work with professional designers to develop games about social issues.

Their first game, released in November, is called Ayiti: The Cost of Life. Made in cooperation with Gamelab, a New York company that develops video games, it is available on Unicef's Web site.

Ayiti is a role-playing game that requires the player to make life-and-death decisions for each member of an impoverished Haitian family of five in a farm town. The goal of the game is to keep the family out of debt, ensure its health, and get family members educated. In sessions that represent four years and 16 growing seasons, the player must make choices about schooling, medical care, work, and the family budget.

Each player will get different results. For example, players could decide to let the father take a high-paying job in a rum distillery, but for some players it will work out and for others the father could get injured and be unable to work again. If the player decides to save some money on home repair during hurricane season, the family might be spared or wiped out by the next storm.

In the two weeks following Ayiti's release, 150,000 teenagers played it, according to online surveys they filled out before entering the game.

"I just finished playing The Cost of Life, and I must say that it isn't easy to make your family survive," wrote one young woman in an online message. "Very good game, I'm impressed!!"

"We want to have them realize that issues like poverty are very complex," says Barry Joseph, director of the online leadership program at Global Kids. "We want them to learn that issues are not dealt with in isolation."

And our work in Second Life:

A cheaper approach for charities, he says, is to encourage existing digital games to add social messages or use virtual communities... Global Kids established a spot in Second Life called Global Kids Island, where the charity hosted a virtual camp last summer to educate teenagers about the problem of child sex trafficking.

Read the full article below:

Continue reading "[print] The Chronicle of Philanthropy reports on Ayiti and Camp GK in Second Life" »

January 22, 2007

[blog] Teens Reflect on Virtual Summer Camp

Global Kids continues to contribute to the MacArthur Foundation blog spotlighting Digital Media & Learning.

This time we had the teens weigh in about their thoughts on the Virtual Summer Camp, then opened it up for discussion:

"When you think of summer camp what images come to mind? Perhaps getting outdoors, leaving one’s home, physical challenges, and bugs? Well, for participants in last summer Camp Global Kids program, in the teen grid of Second Life, they might respond: flying on floating platforms, watching hippos fall from the sky, and taking action on world issues."

The conversation can be followed below and also viewed on the MacArthur blog - here.

Continue reading "[blog] Teens Reflect on Virtual Summer Camp" »

January 12, 2007

[Camp GK] Teens show solidarity against child trafficking

In the Summer of 2006, thousands of teens from the virtual world of Teen Second Life showed their solidarity to support the end of child sex trafficking. After completing an interactive maze built by the campers from the Camp Global Kids project that educated about the issue, many sent in photos of themselves wearing their 'Slavery Still Exists' t-shirt. Check out the slideshow below!

January 10, 2007

[blog] Camp GK Comic picked up on the MMORPG blog

The Camp GK Comic was picked up on the MMORPG blog.

Read the post here.

January 4, 2007

[print] School Library Journal includes Global Kids in Cover Article

The January edition of the School Library Journal published an excellent cover article on teens, libraries and Second Life. And even though Global Kids is far from Librarians they included us in the piece, as well as our best practices for educators document, simply because they love us (or so they said). :-)

    One teenager, Lucky Figtree (her screen name), recalled her experience in Camp Global Kids, a free summer event conducted in TSL by Global Kids, a New York-based nonprofit organization dedicated to getting urban youth interested in public policy and international issues. “We built a maze in Camp Global Kids against child sex trafficking,” she says on the MacArthur Foundation Spotlight Web site. “We all worked hard, had a great opening, and raised a lot of money.” (Linden dollars translate into actual bucks).

    A Web presence that helps teens develop positive identities, take charge of their lives, and assume leadership roles as world citizens? As librarians, we knew a good thing when we saw one.

To help us spread the love, check out their article here.

January 3, 2007

[blog] Second Life Insider Promotes Camp GK Comic

I think this camp would have been really fun as a child. I was brought up in Florida and remember all of my everglades exploration camps, and exploring the wild life of my home state. But we now live in a time of global and virtual communities, so I can't imagine a better way to explore this new paradigm then a virtual summer camp.

More here.


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