In partnership with the U.S. Holocaust Memorial Museum, Global Kids launched a summer program that supported their Ambassador Teen Program to curate a virtual exhibit related to the Holocaust. The exhibit, called "Experiencing History: The Night of Broken Glass," takes participants to a replica of a German street the day after Kristallnacht. As a reporter, the participant is challenged to explore the space and interview the residents to determine what led to the destruction around them and better understand the moral obligation of bystanders.



March 5, 2010

Teens in Virtual Worlds Learn Civic Lessons

A December Spotlight on Digital Media and Learning blog post, featured how using digital media and virtual worlds to engage you in education of civics issues.

Say the word “civics,” and most people will likely conjure images of well-meaning citizens trudging to the polls to do their democratic duty, soberly pulling levers behind dim curtains for city council members on local election days.

Civics, that is to say, rarely inspires rapture.

But that may be changing as kids, thanks to digital media, are first encountering civic issues in engaging and, yes, dynamic ways, both through school curriculums and on their own.

The article goes on to highlight Global Kids civics based Witnessing History project.

High school kids from Washington, D.C., involved in the Witnessing History project, certainly appeared motivated by the immersive aspects of working in the virtual space of Teen Second Life. The project was produced in conjunction with Global Kids and the U.S. Holocaust Memorial Museum.

Continue reading "Teens in Virtual Worlds Learn Civic Lessons" »

December 7, 2009

[conf] Conscience Unconference Session on Games and Human Rights Education

Conscience unconf220On Saturday, December 5, I had the pleasure of joining about 30-40 other participants at the "Conscience Unconference" in Washington DC, sponsored by the US Holocaust Memorial Museum and the Center for History and New Media.  Having experienced a few unconferences before, I knew coming in that the quality of the experience would lie largely in the expertise, effort and engagement of the participants who showed up, as well as the skill of the facilitators in creating a collaborative environment. 

Luckily, both those conditions were more than fulfilled at the Conscience Unconference.

There were a host of very interesting proposed sessions that I wanted to participate in.  In the end, I went to the sessions on digital games / virtual worlds, youth-produced video, a discussion on participation, a "nuts-and-bolts" roundtable, and the challenges of teaching using social media.  More importantly, I made several personal connections with individuals from a number of important institutions that are interested in using social media to reach new audiences, spur civic action, and connect people across distance.


Continue reading "[conf] Conscience Unconference Session on Games and Human Rights Education" »

December 4, 2009

[SL] The Power of Virtual Civics Education

This week the MacArthur Spotlight blog featured an article written by mac Montandon titled Teens in Virtual Worlds Learn Civic Lessons That Are Anything But Dull which highlights some of our work in Teen Second Life as an example of an engaging way of learning civics.

High school kids from Washington, D.C., involved in the Witnessing History project, certainly appeared motivated by the immersive aspects of working in the virtual space of Teen Second Life. The project was produced in conjunction with Global Kids and the U.S. Holocaust Memorial Museum.

It was there that a handful of students curated an exhibit where visitors assumed the role of reporters–replete with fedoras and notepads–to learn how bystanders reacted to the horrors of the 1938 Night of Broken Glass pogrom at the outset of the Holocaust.


Continue reading "[SL] The Power of Virtual Civics Education" »

December 15, 2008

[SL] US Holocaust exhibit launches in SL's main grid

If you are a regular reader of this blog, you probably have read about Global Kids work with youth programs and the U.S. Holocaust Museum. If not, you can view past entries here.

Recently the museum launched a Second Life main grid exhibit that builds off of the Teen SL experience. In a Virtual World News article, David Klevan of the U.S. Holocaust cited:

"The project was inspired by a separate effort from the summer of 2007 with Global Kids on the Teen Grid that asked a group of high school students to conceive of an interactive space around the event."

You can read the full announcement article here or visit it here.

And, if you haven't already, check out our own Rik's article on his experience visiting the virtual exhibit here and his video tour below.

April 3, 2008

[staff] My Testimony For Congress (had I been asked)...

On April 1st, the 110th Congress Subcommittee on Telecommunications and the Internet held a hearing entitled Online Virtual Worlds: Applications and Avatars in a User-Generated Medium.

Listening to the testimony, it was hard not to imagine what I might have shared were I asked to testify. It might have gone something somewhat like this:

Chairman Markey, Ranking Member Stearns, and Members of the Subcommittee, we at Global Kids are honored to have this opportunity to share our experiences as experts working with youth and virtual worlds.

To provide background, in 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting educational programming in Teen Second Life (TSL). Specifically, Global Kids is conducting intensive leadership programming for youth, bringing students from its New York-based programs into the space, and streaming the audio and video of major events into the world. This work has received significant funding from the John D. and Catherine T. MacArthur Foundation, among others, and been conducted in partnership with many other organizations, including UNICEF, the U.S. Holocaust Memorial Museum, and the International Criminal Court.

I would like to begin my testimony with a quote from an earlier Congressional Subcommittee hearing that took place just over a half-century ago.

“Formerly, the child wanted to be like daddy or mommy. Now they skip you, they bypass you. They want to be like Superman.”

This testimony from Dr. Fredric Wertham on the connections between comic books and juvenile delinquency, and his earlier publications on the matter, helped to stoke a national hysteria around the lurid dangers of this once new medium. While barely a decade old, more than 90% of children between the ages of six and eleven read comic books, as did over 80% of teenagers. Parents in the Cold War era, unsure how to handle a variety of new social forces, found a convenient scapegoat in the colorful and ubiquitous magazines. Wertham’s testimony helped the Subcommittee to Investigate Juvenile Delinquency hold comic publishers’ feet to the fire and led not to new regulatory policies but a new industry-administered code of conduct that shaped comic books for over thirty years.

Generation after generation seems to go through its own “cycles of outrage,” whether with the waltz, pulp novels, comic books, rap music, or most recently with video games and online social networks. New mass media come and go, gaining relative acceptance or falling by the wayside, but concerns about the safety of children and regulations surrounding their freedoms never go away.

Virtual Worlds, practically non-existent just a few years ago, are just the latest commercial media to be seen as “colonizing” the lives of youth, once again raising a variety of concerns about their impact. The growth of youth involvement with virtual worlds is predicted to surpass 50% over the next few years, so one can expect a number of concerns to be raised about virtual worlds that are similar to the mediums of the past--a threat to law and order, a threat to traditional learning, and a threat to traditional values.

Continue reading "[staff] My Testimony For Congress (had I been asked)..." »

August 9, 2007

[sl/ushmm] Tenth and final meeting with the U.S. Holocaust Museum Ambassador program

Today was the last official session of the Virtual Curation Program with the museum, and we were joined by about ten other ambassadors that had helped out with the original design process and choosing of media to go into the project. It was great being able to show them the project in its final stages.

We started off the day by having the Ambassadors go into Second Life, and go through the build to give feedback not just about aesthetics or content, but also about what it might be for a visitor who knew nothing about the project would experience going through it. They were to go through the build as if they had never seen it before and think critically about what the end-user experience was.

Andre commented about how much he liked the entry area, saying that when he first saw it it was bare, and wondered how all the space would be used, but thought the built out offices with desks, cameras and assignments really created the perfect feel to bring the visitor into the experience. Heidi voiced her concerns over the large amount of content that's being conveyed through text in the build, and we discussed various strategies, like the usage of sound clips and embedded photos, to integrate more multimedia into the content delivery in the build.

After we gave the final feedback on the build to Travis, everyone gave a huge round of applause to him and to the whole Digital Refinery team for all the hard work they've been putting in, staying up late nights and going through round after round of feedback with the group. High five to DR!

We closed off the day by breaking up into groups where Ambassadors reflected on the past month and their involvement in this project. Over the many voices I was hearing over Skype, I caught one saying: "Do you remember the first time we came in and started learning about Second Life?", and couldn't believe that most of the people involved hadn't even known what Second Life was when they started, and managed to create such an amazing project in such a short period of time!

Here's some of the feedback they had for the program:

Things to be improved:
- Unrealistic time frame during the feedback process, needed more time for Digital Refinery to create everything to avoid having feedback be repetitive.
- Some times there was confusion within the ambassadors, some things didn't click when people missed a day. People suggested possibly having updates at the beginning of everyday, or havepeople that missed a day check the blog posting to catch up on what happened.
- Food! Fuel is need on those early morning meetings. : )
- More time! Start the virtual curation meetings at the beginning of the ambassador program.
- Difficult to learn second life when you have other obligations within the Ambassador program.
- How do we keep everyone having ownership over the project throughout?

Things that people liked:
- Facilitators were very involved and engaged.
- Props to Mr. Klevan!
- Props to Barry and Rafi on modeling how to take really good notes for effective implementation of teens' ideas.
- People enjoyed the time spent over the week they met by themselves to the stories and other media that would be included in the project.
- Good process around choosing the overall topic.
- All the people involved were cooperative, open-minded and had pleasant attitudes!
- The project focused on the issues that the Ambassadors thought were important, and that motivated people to stay involved.
- Enjoyed working with Barry and Rafi. (Thanks guys! We loved working with you too!)

At the end of the session it was decided that for the closing day of the Ambassador program, which is tomorrow, there would be a demonstration of the exhibit for both the museum staff and the entire Ambassador group. Andre volunteered to facilitate the demonstration, and we're incredibly excited to share this project with the rest of the people at the museum. A great close to a great program!

August 8, 2007

[sl/ushmm] Ninth meeting with the U.S. Holocaust Museum Ambassador program

Today we started off the day by making some final decisions about the project, with the Ambassadors thinking creatively about some of the critical language relating to the project. They came up with a fantastic title for the whole build, "Experiencing History: The Night of Broken Glass", and decided on a quote by Einstein the will be part of the entry area.

After that, we met with Reallife Orca from Digital Refinery, who brought us through the major changes that were made to the build. We started in the entry area, where you are now greeted by an automated receptionist that lets you know how to get started. As you come into the entry area, there are press offices with fedoras, cameras and the editorial assignments. Ambassadors got decked out in their fedoras and cameras, entering for the first time the role of reporter that the project has its visitors take on

Taking on the reporter role

We then moved on to the street scene, where the sounds of glass breaking and a general sense of destruction pervaded the street. We encountered many different people that experienced Kristallnacht in some way, from innocent Jewish children, to SS officers and firemen that let fires in Jewish stores burn but put out ones that spread to non-Jewish owned facilities.

Street scene 1

street scene 2

From there we went into the synagogue, where Ambassadors commented on how much they liked the stained glass, the details on the doors and the Torah scroll sitting near the ark at the front. Some suggestions were to add a chandelier, more stain glass windows along the walls, and to lengthen some of the pews. Reallife let us know that they’re still trying to figure out the technology that would allow the synagogue to change back and forth from the destroyed state to the pristine state.

Inside the synagogue

Finally we moved into the debriefing room, where we checked on the story submission bulletin board which is currently being rescripted as a bug was found, and RealLife let us know that he’s currently working on the t-shirt vendor where visitors can get t-shirts with the quotes chosen by the ambassadors.

Posting stories in the debrief area

The build has come a long way since we saw the prototype last Friday, and the Ambassadors at the end of the session each took turns talking about the parts of the build that people liked best, with lots of compliments being given to RealLife on how the entry area in particular had developed. So exciting!

August 6, 2007

[sl/ushmm] Eighth meeting with the U.S. Holocaust Museum Ambassador program

Today was the second day of heavy feedback on the developing beta of the project build out that Digital Refinery has been working on over the weekend. For a number of teens in the Ambassador Program, this was the first time they were seeing the build, and they were able to give their own two cents about the project.

Ambassadors talked about their vision for the entry area, a 1930's style newsroom, and engaged in hearty debate about how the debriefing room at the end of the build should feel and function. One of the builders from Digital Refinery helped changed a couple of things at the Ambassadors' suggestion... Feedback in action!

In the debriefing room

Unfortunately, we weren't able to give feedback directly to RealLife Orca, Digital Refinery's project manager, though Rafi met with him later in the day to pass along the Ambassador's comments.

Rafi and RealLife on the Kristallnacht street scene

August 3, 2007

[sl] Seventh meeting with the U.S. Holocaust Museum Ambassador program

Today the Ambassadors came into Second Life to meet with the Digital Refinery to experience the rough rough beta of the build, the first time they saw any aspect of their design document realized in Second Life. When the youth saw the Synagogue, even in its most basic form, they clapped.

Walking and flying around the builds, the Ambassadors gave feedback to the Refinery - both things they liked - like the debris - and things that should be changed - like replacing contemporary white-lined roads with more appropriate cobble stones.

We also explored other issues, such as whether the NPC (non-player characters) would be 3D objects, 2D photo cut-outs, or 2D images that are more abstracted. Orca created examples before us in Second Life and everyone preferred the 2D photo cut-outs, even though we have been concerned that the realism of the photos might conflict with the more abstracted street scene. Orca also played sound effects for us, so we could get a better sense of how in-scene sounds would be experienced. We debated whether we should turn fly on or off -

Finally, we walked through every aspect of the planned experienced and fleshed out details and developed new ideas along the way. It was one thing to develop the design document in the abstract - it was something totally different to continue to develop the design but WITHIN a rough version of what we have envisioned.

Andre reported that he “was blown out of the water. Before this it was all just ideas. But now seeing it, it looks great.”

July 31, 2007

[sl] Sixth meeting with the U.S. Holocaust Museum summer Ambassador program

Last week, the Ambassadors met at the museum on their own to further refine their design concept and develop the asset list. A 28-page document was produced.

Today we reviewed the draft design document and asset list, talked about scaling back the concept, and clarified the details within the design document.

We decided to scale back in part by making the entry room more simple and to keep the before and after experience but only do the before within the Synagogue.

We met with the head builder from the Digital Refinery (center above) to explain the details, get their feedback and get help scaling back the core concepts.

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